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Cover of Tomb of Xa'arek
Tomb of Xa'arek
5th Edition
Levels 3–5
11 pages
0

In ages past, the sorcerer Xa’arek grew to be a cruel and powerful tyrant, causing untold misery in his quest for immortality. After decades of oppression, his people revolted against him, driving the tyrannical sorcerer into the cursed lands of Marsh-Blight. Although a few of his most fanatical followers accompanied him in his exile, he was largely forgotten by history...until now. The Tomb of Xa’arek is a very dangerous dungeon crawling adventure for 5th Edition Fantasy, in which the Player Characters (PC’s) must venture into the tomb of an infamous sorcerer, recover his secrets, and get out alive! This adventure is designed for characters of 3rd level and is optimised for 4 characters of 3rd level. The adventure is setting agnostic and can easily fit into any published or homebrew world. Low level dungeon crawl with horror themes of decay and infestation. Setting agnostic Suitable for any genre of fantasy Includes prompts for roleplay

Cover of I13 Adventure Pack 1 - Classic Modules Today 5e conversion
I13 Adventure Pack 1 - Classic Modules Today 5e conversion
5th Edition
Levels 4–10
? pages
0

DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a complete stand-alone adventure. The scenarios are unique and unusual; they will intrigue characters of all levels, and offer a variety of settings and plots for the DM to choose from. These adventures are suitable for one-time play, or can be inserted into your campaign at any time. Each module includes one or more maps, background for the DM, NPC capsules, and complete encounter descriptions. The scenarios are designed for a specific range of player character levels, and can easily be made more or less difficult if necessary. Now, with a minimum of preparation, you can give your player characters a challenge that will last for as little as one day of game time or months of it. DMs are sure to find Adventure Pack I convenient, innovative, and invaluable! This conversion guide allows DMs to run the 12 adventures in the original module with 5th Edition rules and provides new monsters and magic items! To use this conversion guide you will need a copy of I13 Adventure Pack 1, originally available in hard-copy and now for sale in digital format at DMs Guild.

Cover of Horror at Havel's Cross - A Basic Rules Adventure
Horror at Havel's Cross - A Basic Rules Adventure
5th Edition
Level 2
6 pages
0

When a group of archaeologists put out a call for adventurers to help them escort a valuable artefact back to civilization, nobody expects anything out of the ordinary. However, our heroes have more than mere bandits to deal with at Havel’s Cross... Undead monsters roam the night and an ancient artefact stirs within a long forgotten temple. Getting to the bottom of the mystery will require a strong sword-arm and an even stronger stomach.

Cover of Puzzle Dungeon: The Seers Sanctum
Puzzle Dungeon: The Seers Sanctum
OSR
Levels 1–4
12 pages
0

It's like a 'Legend of Zelda' puzzle dungeon, but instead of Link, you play as a group of grubby grave robbers. Also, there's way more eyeball stuff. Puzzle Dungeon: The Seers Sanctum is a system neutral adventure for characters of level 1 to 4. It will work with any old school games like Old School Essentials or B/X or the most recent version of the world's most popular roleplaying game. What's in it: * 10 room dungeon crawl where each location has its own mysteries to poke and experiment with * Cohesive puzzles that build on each other * Lets players to discover their own solutions in true OSR fashion * Magic items and equipment that change how the players interact with their environment and previously explored areas * Use as a 4-6 hour one-shot or the start to a planar hopping campaign for wherever you'd like to go

Cover of Ripper
Ripper
5th Edition
Level 10
10 pages
0

Rumors fly up and down the river. People have vanished. Bodies have appeared, horribly mutilated. Death stalks the streets of Zobeck, and the people are afraid. Will you stop the killer before he strikes again, and again … and again?

Cover of The price of apocrypha
The price of apocrypha
AD&D
Level 1
52 pages
0

Everyone in the city eagerly anticipates The Arena's opening at the end of every month. This month, an unexpected change to the lineup just days before is rife with rumours! The most feared and respected gladiator in history, Imhullu, the Dragon of Marduk, has issued a challenge to an unknown rival—a fight to the death on charges of heresy. Rumours of insults and slander are spreading throughout the Great Market, though the truth remains inscrutable. The crowds gathered outside The Arena are beyond belief; people must have come from every dimension. Gaining entrance to The Arena is going to be next to impossible. Also, you don't have a ticket! Fortunately for you, you haven't spent your youth in a particularly productive manner! Centred around a gigantic arena full of gladiators, your adventurers must brave the depths of The Pits evading and fighting strange, horrifying creatures, in order to gain entrance. Once inside, they must hold strong against social and political pressures in the hopes of finding a seat in time to watch the main event! But have they gotten themselves caught up in secrets best left alone? There’s only one way to find out!

Cover of Blood On the Plow
Blood On the Plow
AD&D
Levels 4–6
3 pages
0

Beat your swords into plowshares. "Blood on the Plow" is an "interlude" adventure for a small party. It can be inserted into virtually any campaign world where agriculture is a common way of peasant life, at any time during the late summer months. A small side track adventure for adventures in the country side. A string of accidents have prevented a poor farming couple from harvesting their wheat crop. A party of adventurers could help bring in the crop with a week of hard labour. By the time they finish they'll discover the previous accidents were more than just bad luck. Pgs. 32-33 & 59

Cover of Terra Incognita
Terra Incognita
5th Edition
Levels 5–10
24 pages
0

The Case of the Kidnapped Cartographer A dear friend of the party has gone missing; Boddyknock the gnome cartographer, supplier of maps and charting equipment. Can the party solve the mystery of his disappearance? Do they have the bravery to delve deep to recover their lost ally? What horrors will they uncover in the cavernous expanse beneath their feet?

Cover of DDEN2 Princes of the Apocalypse
DDEN2 Princes of the Apocalypse
5th Edition
Levels 1–4
53 pages
0

In this prelude to the full Princes of the Apocalypse campaign book, adventurers face off against the influence of Elemental Cultists in the hills and canyons of the Dessarin Valley. The four mini-adventures within are only tangentially related to each-other, and instead serve as starting points and hooks for the plots of the complete Princes of the Apocalypse Campaign. Players start in the well-described town of Red Larch; first investigating a local necromancer, then uncovering cult influences within the town, and finally heading off to infiltrate or do battle with two small elemental cultist strongholds. All parts of this adventure can serve as great places to seed hooks for other campaigns.

Cover of Shut-In
Shut-In
3.5 Edition
Level 2
11 pages
0

Not all evil spawns in ancient ruins or on fiendish planes. Sometimes, all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. Pgs. 18-28

Cover of We Be 5uper Goblins!
We Be 5uper Goblins!
Pathfinder
Level 6
16 pages
0

We Got it in the Bag! The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin "hero-chiefs"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives. Luckily for them, their minions have brought them something new and interesting to help cure their relentless boredom. A mysterious magic bag offers more adventure than even the goblin chieftains originally realized! After an evening of drunken revelry, the goblins awaken to discover the most precious member of the tribe, the pig Squealy Nord, has gone missing! Both Nord and a trio of precocious goblin warriors vanished during the night, and the only clue to their whereabouts is a trail of footprints leading into the magic bag. The Birdcruncher chieftains must venture inside the mysterious bag, from which few things have returned, if they're to have any hope of seeing their beloved pig again! We Be 5uper Goblins! is an adventure for four 6th-level goblin characters, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in both the land of Varisia and a bizarre demiplane within the Pathfinder campaign setting, and it serves as a sequel to the modules We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, and We B4 Goblins!, Paizo's popular series of Free RPG Day adventures!

Cover of THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟏 Aumvor's Welcome
THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟏 Aumvor's Welcome
5th Edition
Level 4
13 pages
0

The Tower of Bondage is a frightening place for player characters that are used to raiding dungeons and once they have grown tired or run out of spells, can leave the dungeon, and find a warm comfortable inn. Not so with the Tower of Bondage. Once you enter, you may not leave unless you escape, and the only way out is down. The first level contains: ● 17 deadly encounters ● New stats for animated statues ● Traps ● Even a riddle to solve to save their lives The Tower of Bondage is a fresh look at the ancient Netherese lich known as Aumvor the Undying of the Forgotten Realms, and featured in Champions of Ruin. Having finally fled to the Endless Caverns and having reached lichdom, he was no longer able to feed upon the life force of others. His minions built hidden portals to his domain in order to trap living victims to slake his lust and continually feed his gluttony. That was long ago and the portals have been forgotten with time. Recently, a forest ranger has stumbled onto the location of one of the old portals and has made it public. Dare to enter the snare and be teleported deep into the Star Mounts without the luxury of returning to town at your leisure for supplies and rest. If you escape, you will have a better appreciation for life and a whole lot of Aumvor’s treasure to boot. Rumor has it that Aumvor the Undying is getting old and slow, and perhaps – hungry The Tower of Bondage “Aumvor’s Welcome” is the first level of a much larger complex that opens to the Endless Caverns and the under dark. 𝘐𝘧 𝘺𝘰𝘶 𝘦𝘯𝘫𝘰𝘺 𝘱𝘢𝘳𝘵 𝘰𝘯𝘦, 𝘣𝘦 𝘴𝘶𝘳𝘦 𝘵𝘰 𝘨𝘦𝘵 𝘱𝘢𝘳𝘵 2 “𝘍𝘢𝘯𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘑𝘢𝘪𝘭𝘦𝘳𝘴”

Cover of Acid Metal Howl
Acid Metal Howl
5th Edition
Levels 5–8
48 pages
0

In the deep desert lies the dead city of Yumar, the source of countless bizarre rumors. Was it destroyed by a demonic metal sphere? Did it sink into a pit of acid? Were its people transformed into cursed beasts? Is it ruled by vicious thieves or mad nuns? In fact, the only thing stranger than what happened to Yumar a century ago is what will happen a few days from now... ADVENTURE TYPE: Medium Sandbox City / Ruin DESIGN NOTES: This adventure is intended for characters levels 5 to 8. It includes a ruined city, shrine, wizard tower, menagerie, several factions, and the surrounding wilderness. Each area contains various encounters and unique items. There are many opportunities for combat, but it is possible for players to explore most areas and complete many interactions without any combat at all, depending on their choices. INCLUDES: Story hooks, dialogue prompts, random encounters, factions, illustrations, stat blocks, original creatures and treasures, and overview maps. KEYWORDS: city, ruin, celestial, angel, dwarf, dwarves, miner, thief, thieves, cleric, nun, shrine, adamant, adamantine, lycanthropy, mind control, nightmare, mutation, mutant, wizard tower, menagerie, body horror

Cover of Light of Winter
Light of Winter
5th Edition
17 pages
0

Driven mad by the darkness of winter, the Prioress of the Red Abbey begins her work. After months of research and work in her lab, she found a way to summon beings of light to push back the darkness, if she could control their destructive natures. The characters find themselves investigating odd deaths, chasing weird weather phenomena and trying to help locals harmed by these creatures of light.

Cover of DDEX02-07 Bounty in the Bog
DDEX02-07 Bounty in the Bog
5th Edition
Levels 1–4
27 pages
0

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?

Cover of The Sea of Sorrow
The Sea of Sorrow
AD&D
Levels 7–9
30 pages
0

When the magic runs out, so does your luck. The wildspace monster is deadly, but its lair is the real killer. The Spelljammer ship, Sky Ranger, is lost in wildspace and the players are hired to find it. When investigating the Pirtel system where the ship was last seen, the players have a chance for exploration and roleplay in a city called Skyport. The adventure is mostly exploration of Pirtelspace and investigation to find the final resting place of the Sky Ranger. The adventure is full of random and planned encounters for this area. The story culminates in an encounter with an insane radiant dragon named Blacklight. Pgs. 40-69

Cover of The Dragon and the Spell book
The Dragon and the Spell book
5th Edition
Levels 1–3
12 pages
0

A print friendly 2-4hr adventure PDF for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the road to becoming a famous adventurer. Compatable with the starter set and the WOTC free official basic rules (links provided) Pre Gens provided via link. Hook provided for adventure to be ran as a prequel to the Lost mines of Phandelver Includes 3 colour tactical maps

Cover of Ghost Town
Ghost Town
5th Edition
Levels 1–3
8 pages
0

Ghost Town is a one-shot-adventure for 3-5 players of level 1-3. It is set around the small town of Stone Village, but the adventure is easy to adapt into your own world or campaiign. A disease has broken out in the small town of Stone Village. Only a mage who lives deep in the Old Forest can safe the town. But there are heroes needed to get to the mage and bring him the news.

Cover of Into the Witchwood
Into the Witchwood
5th Edition
Level 1
11 pages
0

Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding Northlander raiders and the strange creatures of the Witchwood. The adventure also takes the PCs into the Feywild, where time runs strangely and memories are fragile. Finally, they must face the chilling Gatekeeper guarding the Feywild portal that allows the PCs to return to the Material Plane. Into the Witchwood is a generic adventure suitable for use in the Moonshae Isles. The adventure includes a map of the area, three new creatures and a new legendary magic item, the Circle of the Forest God.

Cover of DSM1 Black Flames
DSM1 Black Flames
AD&D
Levels 3–6
122 pages
0

A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive them mad-or make them one of the walking dead. Their only hope is to enter the ancient ruins of Yaramuke, site of a great battle between sorcerer-kings of ages past. Yaramuke?City of Black Waters. The very name curdles blood. Designed for four to six characters of 3rd to 6th level, Black Flames is set in and around the remains of Yaramuke and the cities of Urik and Raam. Let your Dark Sun game characters experience new adventure among the ancient ruins of Yaramuke! TSR 2417