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Cover of Goblin Defense
Goblin Defense
5th Edition
Level 1
47 pages
0

Player characters attacking the lair of monsters that have been menacing the local village is a common D&D trope. This adventure turns the trope on its head. In Goblin Defense, the players create goblin PCs, and have to fight off repeated attacks by adventurers who are stronger and better equipped than they are. Starting at level 1 and running until level 7, this module encompasses 16 battles against unique and typically themed groups of adventurers built using player character classes and rules. The module is designed for 3 players, each of whom takes on an individual role within the tribe, granting unique bonuses or options for actions outside of combat. Goblin Defense can also be played with 4 players, but is not recommended for 5 or more players without substantial revision. The players aren't alone. Each commands a squad of goblin minions who can help in combat... but goblins are fragile, and adventurers hit hard. Life as a goblin is often brief and violent. Many will die, but as long as some survive, the tribe will carry on. A simple ruleset is provided for managing actions during the downtime between each attack. During this time, players can work to train their minions to use better gear, hunt for food for their tribe, recruit replacement warriors, brew potions, and - most importantly - improve their lair and its defenses by adding walls, traps, tunnels, doors, alarms, and anything else their creative minds can come up with. As the exact layout and placement of defensive features is critical, this is designed to be played on a grid. A PDF is included with the map scaled to print on 24"x36" (Arch D) size paper, available at most print shops. DMs may enjoy the chance to briefly try out many different character class and subclass combinations as they attack and eventually fall to the goblin pests they're trying to eliminate. Page count: Information for the DM only 6 Information for the players 4 Adventurer statblocks 37

Cover of Diamond Dash
Diamond Dash
5th Edition
Levels 9–19
6 pages
0

This quest is for a party looking to acquire diamonds to use as components for higher-level resurrection spells. To gather what they need, the characters embark on a brief expedition to the Elemental Plane of Earth where diamonds are fairly abundant. However, the party only has an hour to gather as many diamonds as they can before the portal—and the entire cave area—collapses. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of Winding Paths
Winding Paths
5th Edition
Level 5
7 pages
0

Not every journey follows a simple road, and some groups find themselves needing to take the path entirely untraveled to reach their next destination. There are rumors of a treasure deep within the forest, but no one has made it out alive to recount their tales. Compelled by the prospect of a quick journey and the chance of treasure, the party decides to risk a journey through the forest. Little do they know that their chosen route is ruled by a trio of lilitu, who are eager to play with the new toys walking willingly into their grasp. Wits, wiles, and wind hide in the forest, and the lilitu are eager for amusement. This adventure is intended for 5th level characters but can be scaled up or down. It is setting-neutral, and can fit into any published or homebrew location. This is intended as a puzzle-based adventure but could be used as a combat encounter. Pgs. 129-135

Cover of Trials of the Softoy Valley
Trials of the Softoy Valley
5th Edition
Level 5
4 pages
0

Long ago, the eight tribes of the Softoy Valley put aside their differences and united in peace to erect a great monument to test the mettle of their young men and women. Only by defeating the challenges and guardian of the monolith could a child demonstrate their strength and wisdom to complete their coming of age in the community. All of the tests can be defeated by mind or might in recognition that each member of the tribe has unique skills that can benefit everyone. Although the tribes are long since gone, the monolith remains for adventurers to test their skills.

Cover of Love's Sorrow
Love's Sorrow
5th Edition
Levels 3–4
7 pages
0

The night mist hangs low around von Helter Manor. A man and woman share a tender moment on their balcony after the best night of their lives—a flash of red as they fall. Blood begins pooling around them, staining the earth crimson. A mysterious figure grins in the darkness. The Red Lady has taken her next victim. Pgs. 75-81

Cover of Moon over Graymoor
Moon over Graymoor
5th Edition
Level 1
17 pages
0

Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s up to them to investigate. Players will gather clues, canvass the villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast, and survive.

The Debt Owed
5th Edition
Level 2
22 pages
0

A small adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters. A small urban adventure set in Waterdeep with various hooks to extend beyond this adventure. A character needs to repay the debts he accumulated in life, but now his family isn’t so keen to just let someone take what they are owed. This family may have more sinister secrets that they wish to keep hidden.

Cover of Tomb of Nyarlathotep
Tomb of Nyarlathotep
5th Edition
Levels 1–2
11 pages
0

Summoned from across the multiverse, a small group of heroes must enter an ancient pyramid and prevent the Elder God Nyarlathotep's return to power. A Lovecraft-themed oneshot.

Cover of CCC-SALT-01-01 Rumors of Riches
CCC-SALT-01-01 Rumors of Riches
5th Edition
Levels 1–4
29 pages
0

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?

Cover of Arcane Moon
Arcane Moon
5th Edition
Level 3
11 pages
0

Arcane Moon is an introductory adventure inspired by 90s Magical Girl anime: drawing on Magic Knight Rayearth, Cardcaptor Sakura and Sailor Moon it's a story of love, friendship, treason and big villains. Arcane Moon is Magical Girl on Fantasy Land. It has been three months since the Arcane Scouts came together as a team. In that time they have managed to stay one step ahead of The Major Arcana, the personal guard of The Empress. However, unknown to them, one of her generals, The Hermit has infiltrated the city of Shealin and, posing as a merchant, has located two of the five shards needed to forge the Ioun Crystal. Jealous of his success The Priestess and The Hierophant are plotting against him, expecting to prove themselves to the dark mistress. The adventure takes place across two or three in-game days going from the latest fashion show on town to a mysterious tower hidden south of the city. Expect to fight several bad guys just to find out there was a bigger badder guy behind them.

Cover of The Roaring Corruption
The Roaring Corruption
5th Edition
Level 4
10 pages
0

The people of the Linsholm fear orcs are about to raid their small farming village. For the past several days, they have been seeing orcs in the hills and forests around the village. They don’t realize that something much worse than this small band of orcs is out there. For now, it’s hunting the orcs. But if the townsfolk aren’t careful, they could be next. Protect the village of Linsholm, but perhaps not from what they fear. Discover that not all orcs are evil. Reunite the fractured orc clan, and broker peace between them and the villagers. Uncover what is hunting the orcs, and the secret to their power. A 6-8 hour adventure optimized for a party of 4th level characters.

Cover of DDAL08-14 Rescue From Vanrakdoom
DDAL08-14 Rescue From Vanrakdoom
5th Edition
Levels 11–16
23 pages
0

Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A 4-6 Hour Adventure for Tier 3 Characters. Optimized For: APL 13

Cover of The Dawn Chasers
The Dawn Chasers
5th Edition
Levels 3–4
21 pages
0

Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed for 3rd-4th level characters, and can be completed in 4-6 hours of play. This adventure was co-created with critically acclaimed DMs Guild author, Anthony Lesink. It includes several original maps by Daniel F. Walthall.

Cover of What Stalks the Night? (DC-POA-PND-5)
What Stalks the Night? (DC-POA-PND-5)
5th Edition
Levels 5–10
19 pages
0

DC-POA-PND-5 What Stalks the Night? (Fourth and Final Part of the Strange Case of Erland Forsk) Many residents of Easthaven were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large, webbed footprints were left in the snow leading off into the wilderness. Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8 Using the DungeonCraft seed My, What Big Feet You Have Don’t Go Outside! The Strange Case of Erland Forsk is a four part series of DungeonCraft adventures, each 2-hours long. DC-POA-PND-2 What Skitters Beneath? (tier 1) DC-POA-PND-3 The Watcher in the Attic (tier 1) DC-POA-PND-4 Eateat Go Home? (tier 2) DC-POA-PND-5 What Stalks the Night? (tier 2) ``` Now is not the time to go outside Crawl back into bed and close your eyes Now is not the time to go outside Lock the doors and find a place to hide — Poppy - Don't Go Outside ```

Cover of The Heist At Nimressa
The Heist At Nimressa
5th Edition
Levels 3–4
16 pages
0

While travelling the open road, the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby, locked within her army’s fort. Wouldn’t it be exactly what she deserves to have that treasure stolen and given to the needy that she’s so long ignored and oppressed? That’s what the party’s new companions think anyway, and they certainly have no ulterior motive for the job... The treasure is protected by high walls, a legion of soldiers, a fanatical wizard, and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort, case the joint, make their plan, and execute their heist. When they're done—and if they're successful—they'll leave with a small fortune and even a few unique magic items. A 6-8 hour adventure for 3rd or 4th level characters.

Cover of Dragon in a Toy Shop
Dragon in a Toy Shop
5th Edition
Levels 4–5
13 pages
0

Can you save Timsgiving (not Christmas) when Tim (not Santa) goes missing just days before the holiday? With only a few days until the annual winter gift-giving festival of Timsgiving, Tim the toy maker has gone missing without a word. Something mischievious is afoot. Can the party save the town of Spining from missing a holiday? Dragon in a Toy Shop is a 3-6 hour adventure for a 4th to 5th level party. It is set near the town of Spining, which can be dropped into any campaign setting, but can also be run alongside another settlement or even in the middle of the wilderness!

Cover of The Village of Faen
The Village of Faen
5th Edition
Levels 3–5
20 pages
0

Every autumn the sleepy village of Faen celebrates the Soultide Festival. The souls of the departed are guided out of the forest and can depart for their appointed afterlife. There is feasting and celebration of life. The children of Faen dress in costumes, pretending to be their favorite Monsters. The Party are guests for this year's celebrations and are chosen to be the judges in an annual costume contest. They must wander the village, meeting the locals in order to determine their favorite costume. Along the way, they learn about the village's traditions and local lore. However, the village harbors a dark secret. A timeless evil sleeps below the village. The adventurers must descend into the depths to confront a shadowy threat that has been harassing the village for many years. Will they rise to the occasion, or will the children of Faen be in jeopardy for years to come? For use with the 5th edition Player's Handbook, DM's Guide, and Monster Manual.

Cover of LP-5 The Lost Places: Black Cliff Lighthouse
LP-5 The Lost Places: Black Cliff Lighthouse
5th Edition
Levels 5–8
26 pages
1

The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark.

Cover of Permanent Collection
Permanent Collection
5th Edition
Level 3
7 pages
0

When elf noble Caracticus Swordstar approaches the party with a fetch quest, it seems simple enough. But the item he seeks was brought deep within the forest, stashed in a long-forgotten mansion, and guarded by a sentimental banshee. The party must navigate the mansion and the entangled pasts of the Swordstar and Shandorel families to finish the job, or find themselves the next undead guests of Giltred. Pgs. 61-67

Cover of Lai Of The Sea Hag
Lai Of The Sea Hag
5th Edition
Levels 2–3
7 pages
0

The busy port city of Jute’s Landing is built into the white cliffs of a deep, protected harbor. It is an important trade stop for many ships and merchants, but this was not always so. Long ago this quiet harbor was home to a coven of hags. Jute Windbrow killed two of the three when he and his crew claimed the harbor for themselves. Evanore, the surviving hag, has lived for more than 100 years in disguise while the city grew up around her. The legend of the heroic Jute Windbrow defeating the wicked monsters has grown as great as her bitterness and desire for vengeance.