Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold tribe. If the adventurers think they can easily take the weak creatures, they have a surprise coming to them... Veratrem's Tribal Siege is a 5-8 hour adventure for Tier 2 Characters (optimized for APL 6). It has enough material for 1-2 full sessions, depending on how thorough your party is. Alternatively, Veratrem's Tribal Siege works very well as a standalone adventure for players who are not familiar with Storm King's Thunder at all.
Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? "Tower of Tragedy" is a stand-alone adventure designed for 4th level characters, that involves elements of forest exploration and a short dungeon crawl. "Tower of Tragedy" promises a compelling story, interesting mechanics, and engaging battles. Includes full description for the Village of Sandford, the adventure, a new monster, and two new magical items.
Gadof Blinsky is a famed toymaker known for bringing joy to children throughout the bleak country of Barovia. Or at least, he used to be. That all changed after Blinsky and his wife welcomed their first child. The toymaker fell into a deep fit of anxiety and depression from which he never recovered. In this mini-adventure, you will investigate Blinsky's toy shop and battle a strange toy that seems to have taken on a life of its own, eventually uncovering what happened to Blinsky’s family and unraveling the secret of what the toymaker is hiding in his attic. Blinsky is No Fun! is a one or two session side adventure, for characters of levels 4-5, for use in the Curse of Strahd campaign setting.
Ghost Town is a one-shot-adventure for 3-5 players of level 1-3. It is set around the small town of Stone Village, but the adventure is easy to adapt into your own world or campaiign. A disease has broken out in the small town of Stone Village. Only a mage who lives deep in the Old Forest can safe the town. But there are heroes needed to get to the mage and bring him the news.
An ancient power has started to rise and threatens a small town. Venture into dark caves and put an end to the power creating the skeletons within. Intended for 6 characters level 5-10 Approximately 6 hours of play Featuring 7 new monsters A transforming boss encounter Easily set in your own world, Theros, or Ferun Can be run with the basic rules Full of unique art a map handout for your players and maps for your VTT You can lean into horror or you can keep it PG. Suitable for gamers young and old for one long session or three shorter sessions.
This book goes over the various rules around the faction of the Order of the Gauntlet in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, the characters are tasked with exploring the depths of the Old Owl Well.
A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This side trek encounter is the first of a three-part Fey's Bargain encounter series.
The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates elected by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles… "Nobody Expects the Thranish Inquisition" is an adventure for an EVIL party of 5th-level characters. The players take control of the ruthless, cunning, moustache-twirling inquisitors of the Pure Flame. Their enemies, the Flame of Purity (an entirely different religious order), have discovered a wonderchild—a girl named Jaela Daran—and are planning to elect her as the next Keeper. In order to prevent this, the characters must investigate three miracles that the girl has already performed and erase all traces of them. Then they must bring her before the assembly of cardinals and expose her as a heretic. What could possibly go wrong? The adventure takes place in the world of Eberron but can easily be transposed to another setting.
Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories? Part 1 of the Evenflow Saga
'Fierce' was written for the annual release of Fierce, a tasty Berliner Weisse, at Off Color Brewery in Chicago, Illinois. It's a one-shot intended for both beginner players and DM's, with the space for personal flair to be added or to be run as-is.
A bizarre sea monster has been spotted near Hillsfar. Strange voices visit people in their dreams. Zealots preach about the Great Old Ones’ return. Can you find out the truth before the voice consumes everyone’s sanity? This is a Tier 3 (APL 13) Adventurers League legal adventure set in Hillsfar. This module first premiered at TotalCon 2018. Contents include: PDF of the adventure PDF of the Adventurers League certificate
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
𝐍𝐨𝐰 𝐰𝐢𝐭𝐡 𝐚𝐧 𝐢𝐥𝐥𝐮𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 𝐛𝐲 𝐂𝐇𝐑𝐈𝐒 𝐇𝐎𝐋𝐌𝐄𝐒 𝐚𝐧𝐝 𝐚 𝐏𝐑𝐈𝐍𝐓𝐄𝐑-𝐅𝐑𝐈𝐄𝐍𝐃𝐋𝐘 𝐃𝐔𝐍𝐆𝐄𝐎𝐍 𝐌𝐀𝐏! 𝐓𝐇𝐄 𝐑𝐔𝐈𝐍𝐄𝐃 𝐓𝐎𝐖𝐄𝐑 𝐎𝐅 𝐙𝐄𝐍𝐎𝐏𝐔𝐒 is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first 𝐃&𝐃 𝐁𝐚𝐬𝐢𝐜 𝐒𝐞𝐭, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by 𝐃𝐫. 𝐉. 𝐄𝐫𝐢𝐜 𝐇𝐨𝐥𝐦𝐞𝐬 from the original 1974 D&D rules written by 𝐆𝐚𝐫𝐲 𝐆𝐲𝐠𝐚𝐱 and 𝐃𝐚𝐯𝐞 𝐀𝐫𝐧𝐞𝐬𝐨𝐧. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in 𝐆𝐡𝐨𝐬𝐭𝐬 𝐨𝐟 𝐒𝐚𝐥𝐭𝐦𝐚𝐫𝐬𝐡. 𝐍𝐎𝐓𝐄: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. 𝐂𝐎𝐍𝐓𝐄𝐍𝐓𝐒: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 𝐈𝐧𝐜𝐥𝐮𝐝𝐞𝐬 𝐭𝐡𝐞 𝐟𝐨𝐥𝐥𝐨𝐰𝐢𝐧𝐠 𝐧𝐞𝐰 𝐦𝐨𝐧𝐬𝐭𝐞𝐫𝐬, 𝐍𝐏𝐂𝐬, 𝐚𝐧𝐝 𝐌𝐚𝐠𝐢𝐜 𝐈𝐭𝐞𝐦𝐬 𝐟𝐨𝐫 𝟓𝐄: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to 𝐝𝐫𝐚𝐠𝐨𝐧𝐦𝐚𝐠.𝐜𝐨𝐦 or find the link on the Wikipeda page for Dragon magazine. 𝐂𝐑𝐄𝐃𝐈𝐓𝐒: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (“Octopus Attack”, page 9) Cover Art: “Italian Coast Scene with Ruined Tower” by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the “Adventure Template for Open Office/LibreOffice” by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder
A Slumbering Serpent Hidden in the thick rainforest of Serpent Isle is a crumbled yuan-ti citadel. These foul snakefolk have been dormant for decades, but have been awoken in order to fill out some foul prophecy. Delving deep into their most sacred temple; Oss’Ithek, is the only way to uncover the dark secret which they hold so dear. Do you have the nerve to face the serpent?
Old Olga and Young Yvonne is a four- to six-hour adventure for 1st-4th level characters, designed for Dungeons & Dragons 5th Edition, with a village theme, hags and witches, an abducted child to save, some horror, and mysteries to solve! Willow Creek, a remote farming village, is in trouble: livestock is going missing and reappears gutted in the woods, crops fail and fields blight - and now the bastard child of young Yvonne has gone missing as well. What no one in the village knows: Yvonne is a budding witch secretly feuding with Old Olga, an evil hag in the woods - who now demands a human sacrifice from Yvonne in return for her child. Who can sort out this mess, bring back the innocent child, prevent a murder, and return peace and quiet to Willow Creek? This adventure can also be used as a mini-campaign sandbox. With the branching and inter-connecting scenes, locations, and NPCs it provides, combined with the guidance on how to run a "village adventure", the material provided here on more than 60 pages can easily cover up to eight hours of playtime. Included with this adventure are: + an original custom creature, the young witch + 12 original fleshed out NPCs, including personality traits and roleplaying tips + a toolset for creating villager NPCs quickly + 7 hand-drawn maps of important locations + 4 alternative story rewards (depending on how the adventure resolves)
BREAK A CURSE THAT ECHOES THROUGH TIME! You awaken on the morning of the Pudding Faire: just as you did yesterday… and the day before that… and the day before that! To escape the loop, you must break a curse that strikes to the heart of halfling and gnome lore. Pudding Faire is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It is part of a series of adventures that expands upon the material presented in Mordenkainen's Tome of Foes™. It can be played on its own or as a part of any D&D campaign. This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo. Pudding Faire is legal for play in the D&D Adventurers League and has the following code: DDHC-MORD-04
A tribe of goblins are raiding travelers on the Long Road, and our heroes decide to help. After a dangerous overland journey, they enter a mysterious abandoned temple where they encounter terrifying monsters, deadly traps, dark magic and a shocking secret. Will they survive the Temple of the Nightbringers? This adventure contains 14 encounters and includes a mixture of combat, roleplaying, puzzles and traps.
The Hungering Maze A Dungeon Crawl Adventure for Characters Level 5-7 Beneath the silver-rich mining town of Silberflut, a labyrinth lies waiting for those brave (or foolish) enough to enter. Twisting tunnels, shifting walls, and an ever-present sense of doom make The Hungering Maze a deathtrap for any adventurer. Dark magic has corrupted the once natural cave system, turning it into a place where madness takes root and lost souls are consumed by despair. This adventure is designed for four characters of levels 5-7 and will challenge their wit, resolve, and resourcefulness. As they explore the ever-shifting maze, they will encounter cursed creatures, dangerous traps, and dark secrets buried in the maze’s twisted corridors. Adventure Highlights: Maze Shifting Mechanics: A dynamic dungeon that shifts during exploration and combat, challenging players to stay sharp. Unique Monsters: Face off against terrifying new monsters like the Treasure Maw and Lonely Revenant. Multiple Adventure Hooks: Choose between three compelling story hooks to lead your party into the depths of the maze. Strategic Dungeon: Give your players opportunities to manipulate the maze and gain advantages over its traps and denizens. Rich Storytelling: Uncover the tragic fate of those who entered before, and seek a powerful artifact that could be both a blessing and a curse. Do your players have what it takes to escape The Hungering Maze, or will they, too, become part of its dark history?
Your investigations into weird occurrences in Waterdeep's Field Ward leads you to the source of a disease that suddenly breaks out. You are the only ones who know of the cure, but you won't be able to procure it if you remained quarantined like the rest of the ward. The clock is ticking for you and your allies.
A nearly-penniless merchant wants heroes to secure and return priceless heirlooms. But can they do it with goblins all around, raiding and pillaging? Can the heroes reach a peaceful settlement with the raiders, or will they wreak mayhem and slaughter? Find out in Eastbarrow! This package (adventure, maps, and handouts within) forms a complete module for use with DUNGEONS & DRAGONS® 5TH EDITION RULES. It is especially designed for Dungeon Masters to initiate play with a minimum of preparation. Also includes full-sized maps for the VTT of your choice! Old School Look and Feel!