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830 adventures found
Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ” Aumvor's Vault
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ” Aumvor's Vault
5th Edition
12 pages
0

๐“๐ก๐ข๐ฌ ๐ข๐ฌ ๐ญ๐ก๐ž ๐ญ๐ก๐ซ๐ข๐ฅ๐ฅ๐ข๐ง๐  ๐Ÿ๐ข๐ง๐ข๐ฌ๐ก ๐ญ๐จ ๐ญ๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ ๐จ๐Ÿ ๐๐จ๐ง๐๐š๐ ๐ž ๐Ÿ๐ž๐š๐ญ๐ฎ๐ซ๐ข๐ง๐ : โ— Eight deadly encounters โ— More deadly traps โ— The water maze โ— and Aumvor himself! Will your PCs escape with their lives or stand and face Aunvor and put an end to his deadly game?

Cover of Bolton's Tomb
Bolton's Tomb
5th Edition
Levels 3โ€“5
7 pages
0

A generic tomb usable for one off adventures or unplanned exploration discovery.

Cover of Heroes of Hookholm 1: The Cave on the Foggy Hook
Heroes of Hookholm 1: The Cave on the Foggy Hook
5th Edition
Levels 1โ€“2
20 pages
0

The Cave on Foggy Hook is the first of three connected adventures in the village of Hookholm and is aimed at busy or first time Dungeon Masters. This adventure is designed for 3-5 1st level characters and can be played in a single 3-5 hour session excluding character creation. In this adventure the party will find themselves in Hookholm, a small coastal village rebuilding after a devastating storm almost wiped it off the map. The village is located on the inner curve of the Foggy Hook, a spit of marshy land jutting into the Grey Sea. Beset by the sort of calamities that new adventurers will be able to sink their teeth into and will offer opportunities for roleplaying, puzzle solving, exploration and combat. Includes 5 maps in a number of variations, a brand new monster in the vicious Kuo-toa Feral, and a new chase complications table for chases through swamps or marshes.

Cover of Factions of Sigil - WANTED! Dead
Factions of Sigil - WANTED! Dead
5th Edition
Level 10
7 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. Mind Flayers are working to escape justice in Sigil, and so the Mercykillers have asked the characters to step in and kill them.

Cover of The Question of the Sphinx
The Question of the Sphinx
5th Edition
Levels 6โ€“8
30 pages
0

Match wits and mettle with a sphinx in this new adventure for the worldโ€™s greatest roleplaying game. A wild forest edging closer to chaos, a small village threatened by something strange, and a quest to discover the truth from a legend known for her riddles. Locals speak of a mountaintop reliquary filled with powerful artifacts โ€” artifacts which could make all the difference in the climactic battle for the fate of the village. You might even meet a baby sphinx cub along the way. The Question of the Sphinx is a 10 to 12 hour adventure for 6th through 8th level characters. This adventure easily fits within the Forgotten Realms, Theros, or other 5e settings. Solve any of the 20 original riddles Choose from 14 unique magic items Learn a never-before-known spell Brave any of the 6 random monster scenarios, set in 6 random dynamic locations Contend with 3 new monster variations

Cover of CCC-DES-02-02 On a Six-Fingered Trail
CCC-DES-02-02 On a Six-Fingered Trail
5th Edition
Levels 1โ€“4
19 pages
0

You are charged with rescuing Beaโ€™s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness.

Cover of The Legacy of the White Dragon
The Legacy of the White Dragon
5th Edition
Levels 1โ€“2
18 pages
0

The village of Silverwell lies at the foot of a mountain range in the icy north. Through most of its history it has enjoyed relative peace, save for its battles with the harsh elements. Recently however, a group of villagers were attacked by bandits while hunting in nearby Rothirโ€™s Pass. The bandits left behind a grim message warning for none to follow. Frightened by the possibility of a larger attack on the village, the headman will happily reward any brave adventurers that can help. Unknown to the inhabitants of the remote village of Silverwell, this new terror pales in comparison to the troubles that have already begun to flood down from the distant Mount Neboria โ€“ troubles stemming from the dark wish of a dying dragon. This is an introductory adventure for a group of four or five 1st level characters, which should run for roughly 4 hours of gameplay (excluding preparation time), ending with a quest hook for groups that wish to continue into a full campaign. It includes extra tips and tricks both for new DMs and for interaction with new players.

Cover of At the Heart of Corruption
At the Heart of Corruption
5th Edition
Levels 1โ€“3
14 pages
0

Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves... "At the Heart of Corruption" - one-shot murder mystery and fantasy horror adventure.

Cover of Expanded Environments and Additional Actions
Expanded Environments and Additional Actions
5th Edition
Levels 1โ€“100
26 pages
0

Give your gameโ€™s locations a character all their own! Build encounter themes, emphasize magic places, and connect it all to the monsters living there with Expanded Environments and Additional Actions. Use traits to make creatures stand out and enhance their bond with the land, then add lair actions to reinforce the connection and escalate the fight. New interactions encourage a race between players and monsters to gain the upper hand using the environment around them with additional options in combat. In non-combat encounters, regional effects keep the feel of magic heightened in the surrounding area. Grab charactersโ€™ attention, and limbs, in the clutches of fallen armies on the ancient battlefield. Apply library traits and lair actions to a dragon to create an encounter with a bookwyrm. Tempt characters with the allure of enchanted gold in the treasure hoard. Bend fire itself to your will in the heart of a volcano. With Expanded Environments and Additional Actions ties โ€œwhere you areโ€ to โ€œwhat & how you fightโ€ with 21 environment templates for attributes and abilities you can apply to existing monsters and places that include all of the following: 80 lair actions that give the terrain a role, and often a roll, in the fight. 75 traits so familiar monsters gain new tricks and special features. 73 regional effects to add to the wonder of the world between combats 64 interactions for players or monsters to make the most of their surroundings This supplement was designed for dungeon masters who want more dynamic combat and more magical encounters. The collection started as my own expansion of the environments found in MCDMโ€™s Flee, Mortals! but can be used on its own (along with the existing D&D 5e rules).

Cover of Corrupted Nature
Corrupted Nature
5th Edition
Level 1
7 pages
0

This oneshot adventure is to help teach new players AND new dungeons masters how a game works. Youโ€™ll find easy guides and simple stream game. This adventure will guide the player to level up to a level 2. This adventure is for 4-5 people, though you can adapt it to fewer, if needed. It is a very short adventure for those with little time who would like a taste of D&D in its simplest of form. You will adventure to Bruxhelm, in the Sword Coast, where the players have a dilemma to solve. Nature is running wild! Well.. more than usual.

Cover of The River's Curse
The River's Curse
5th Edition
Level 6
47 pages
0

The River's Curse is an exciting and challenging adventure for your favourite tabletop role-playing game. Set in a mysterious and dangerous wilderness, this adventure takes players on a thrilling journey to uncover the secrets of a cursed river and the powerful entity that haunts it. With detailed maps, unique encounters, and intriguing characters, The River's Curse is a must-have addition to any game master's collection. Whether you're a seasoned adventurer or a new player, The River's Curse will test your skills, your wits, and your luck. Are you brave enough to face the curse?

Cover of The Mirror's Shard
The Mirror's Shard
5th Edition
Level 5
22 pages
0

A tale of dreadful draconic sibling rivalry, this adventure is designed with ease of Dungeon Mastering in mind. Inspired by products such as The Lost Mines of Phandelver and 1991 Easy to Master Introductory Black Box it aims to provide a compelling story which will engage players while making that story easy to tell. It has prompts and advice on how to run each encounter making it ideal for beginning Dungeon Masters or Dungeon Master's ready to move on to the next tier of play.

Cover of Something Wicker This Way Comes
Something Wicker This Way Comes
5th Edition
Level 7
43 pages
0

The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance known. Can the PCs step in to restore peace to the land? Includes 5th edition write ups of the assassin vine, quickwood, dragonne, and wicker man along with the woodling creature template.

Cover of A Worrying Outbreak
A Worrying Outbreak
5th Edition
Levels 3โ€“4
3 pages
0

The poor village of Bunting Freely, somewhat off the beaten track, is suffering from an oral health crisis. The villagers are plagued by overly aggressive Tooth Fairies due to a confluence of events in recent history.

Cover of The Horn of Plenty
The Horn of Plenty
5th Edition
Level 4
6 pages
0

Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and - most importantly - discrete adventurers to retrieve it. Their journey takes them into a cave system filled with sickness and rot, and thrusts them into a debate over applying magical solutions to practical problems. Where will their loyalties fall when forced to make a tough choice? Includes: Hi-res copy of dungeon map Print-friendly version Continue the path to adventure!

Cover of The Hag's Hut
The Hag's Hut
5th Edition
Levels 6โ€“8
7 pages
0

๐ˆ๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐š๐ซ๐ญ๐ฒ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ๐ฅ๐ข๐ง๐  ๐š ๐ฅ๐จ๐ง๐  ๐ฐ๐š๐ฒ ๐š๐ง๐ ๐ฒ๐จ๐ฎ ๐ฐ๐š๐ง๐ญ ๐ญ๐ก๐ž ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ญ๐จ ๐ก๐š๐ฏ๐ž ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐ก๐š๐ง ๐ฃ๐ฎ๐ฌ๐ญ "After travelling for a week you make it safely." This module adds a small side adventure for a party on the road; ๐š๐๐๐ข๐ง๐  ๐ญ๐ก๐š๐ญ ๐ฆ๐ฎ๐œ๐ก ๐ง๐ž๐ž๐๐ž๐ ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐จ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ฌ๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ. This module centres around a deceptive hut that looms besides a lonely forest road. ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ ๐Ÿ๐จ๐ซ ๐š ๐ฉ๐š๐ซ๐ญ๐ฒ ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐ฅ๐ž๐ฏ๐ž๐ฅ๐ฌ ๐Ÿ”-๐Ÿ–. If you enjoyed this module please take a look at my other modules. https://www.dmsguild.com/browse.php?author=Tanner%20Johnston

Cover of War Tortle Brewery
War Tortle Brewery
5th Edition
Levels 1โ€“6
37 pages
0

Strange things are happening at War Tortle Brewery. Not only is the magically automated, multi-level stone tower brewery under the influence of corrupting magic, but a bodacious party of hipsters has taken over the grounds. Management needs help! Prove your worth to partying hipsters by playing games and earning VIP points. Earn enough points and earn a Supreme Party Animal Badge โ€“ your key to entering the tower. Once inside, navigate the automated brewery, infested with all-new creatures and threats manifested from the breweryโ€™s equipment and brewing ingredients. Do you have what it takes to gain entrance, brave the tower, and put an end to the corrupting magic? Will you survive the challenges within, or fall trying? Content Warning: Alcohol, Drinking Games, Crude Humor, Intoxication

Cover of CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)
CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)
5th Edition
Levels 11โ€“16
50 pages
0

Elanil Elassidilโ€™s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: โ€ข PDF of the adventure โ€ข Fantasy Grounds module โ€ข PDF of the Adventurer's League certificate

Cover of Visions of Death
Visions of Death
5th Edition
Levels 1โ€“16
45 pages
0

This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late. This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters from the Saltmarsh area to Baldur's Gate, just in time for Descent into Avernus. A challenging voyage they should give them a wild ride with new challenges at sea.

Cover of Warriors of Sehanine
Warriors of Sehanine
5th Edition
Levels 3โ€“5
38 pages
0

How dangerous is a wounded dragon? A black dragon has seized Ravenglade Keep, though not without resistance! Badly wounded in the fight, the Warriors of Sehanine have fled their home and now turn to the outside world for help. Thereโ€™s no time to lose! Can you arrive at Ravenglade Keep in time and discern allies from foes on the way? Warriors of Sehanine is a Dungeons & Dragons adventure module for a party of four to five characters from 3rd to 5th level. โ€ข Experience the Wood of Sharp Teeth on the way to Ravenglade Keep in a 12 to 16 hour adventure of 38 pages, written by Mithral Best Selling creators Florian Emmerich, JVC Parry and DMsGuild Adept Ashley Warren โ€ข Rock the (virtual) table with four breathtaking maps by Dean Spencer & Erin Harvey that come with player and DM versions โ€ข Bring the adventure to life with stunning artwork and player handouts by Raluca Marinescu,Henrik Rosenborg & Nathalie Lehnert โ€ข Show the NPCs with selected exclusive Trash Mob Minis