Imprisoned in the first layer of Hell a group of unfortunate adventurers must find their way out amidst the chaos of the Blood War. Will they escape before the Lord of the Keep finds them? Well, only time will tell...
A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place? Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.
๐๐ก๐ ๐ฌ๐๐๐จ๐ง๐ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐ ๐ข๐ง ๐ญ๐ก๐ ๐๐ฉ๐ซ๐ข๐ฌ๐ข๐ง๐ ๐๐๐ ๐. An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th level player characters. Includes 5th edition writeups of the giant stag beetle and the krenshar.
Your investigations into weird occurrences in Waterdeep's Field Ward leads you to the source of a disease that suddenly breaks out. You are the only ones who know of the cure, but you won't be able to procure it if you remained quarantined like the rest of the ward. The clock is ticking for you and your allies.
Not so deep in Lake Marione an amulet sinks. This adventure is set in the town of Marione where PCs will be asked to retrieve a lost amulet. I hope you enjoy the adventure! A D&D 5e One-Shot Adventure
Elanil Elassidilโs successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: โข PDF of the adventure โข Fantasy Grounds module โข PDF of the Adventurer's League certificate
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters, each NPC includes an image, a backstory, motives, flaws, and a stat block. Some even include new magic items!
Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in a dream, and she is the spit of his long-lost beloved, so he had his servants bring her to him. They slew the young man, who rose as undead under the Eorlโs control. Can the heroes find the survivor and put the dead back to rest? A 4 to 6 hour adventure for 4 to 6 Tier 1 charactersโoptimized for 5 characters of 3rd level. This adventure came about thanks to the generosity and encouragement of Dyson Logos, cartographer of Waterdeep: Dragon Heist. In it you'll find maps never before seen in a Guild adventure! "Chalk Hill" is an Old School "out and down" dungeon crawl, where brave adventurers venture into the wilderness and pit themselves against horrors which would set a-quiver the flesh of honest folk. It's proof you can have an OSR experience using the 5e rules!
Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. The vampire Masked Lord of Waterdeep, Artor Morlin, has found a temporary home in Skullport. After having his home frequented by treasure hunters, he has employed adventurers to find him a new home. Part One of the Undying Threat trilogy.
A mysterious package, a forgotten guild, a lost heir, and an undergoing conspiracy. Unfold Neverwinterโs dark past in this urban-intrigue D&D 5th edition adventure. The characters are called to guard a mysterious package that arrives the city at night. A well-planned robbery and the fact that this package was ordered by Lord Dagult Neverember himself alerts them that, this is not going to be an ordinary task!
The party has been contracted by House Tor to provide 'extra security' during a ball. Unbeknownst to the players or House Tor, a spy from another house of an attending noble is going to try to sabotage the night in an attempt to ruin the evening. Can the party stop the spy? Will the nobles finally snap?
Save an unwitting hamlet from an undead threat! Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town... Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of an existing campaign, or even to launch a new campaign to defeat Faurius. Chapter 5 includes a section on how to weave this adventure into a new or existing campaign. In addition to the full-color 24-page adventure you will also receive: * A printer-friendly version * High-Res Wealdham town map * High-Res Dungeon map * A PDF with pre-generated characters that fit perfectly into the adventure
Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and - most importantly - discrete adventurers to retrieve it. Their journey takes them into a cave system filled with sickness and rot, and thrusts them into a debate over applying magical solutions to practical problems. Where will their loyalties fall when forced to make a tough choice? Includes: Hi-res copy of dungeon map Print-friendly version Continue the path to adventure!
๐๐จ๐ฐ ๐ฐ๐ข๐ญ๐ก ๐๐ง ๐ข๐ฅ๐ฅ๐ฎ๐ฌ๐ญ๐ซ๐๐ญ๐ข๐จ๐ง ๐๐ฒ ๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐ง๐ ๐ ๐๐๐๐๐๐๐-๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐! ๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐ is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first ๐&๐ ๐๐๐ฌ๐ข๐ ๐๐๐ญ, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by ๐๐ซ. ๐. ๐๐ซ๐ข๐ ๐๐จ๐ฅ๐ฆ๐๐ฌ from the original 1974 D&D rules written by ๐๐๐ซ๐ฒ ๐๐ฒ๐ ๐๐ฑ and ๐๐๐ฏ๐ ๐๐ซ๐ง๐๐ฌ๐จ๐ง. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in ๐๐ก๐จ๐ฌ๐ญ๐ฌ ๐จ๐ ๐๐๐ฅ๐ญ๐ฆ๐๐ซ๐ฌ๐ก. ๐๐๐๐: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. ๐๐๐๐๐๐๐๐: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 ๐๐ง๐๐ฅ๐ฎ๐๐๐ฌ ๐ญ๐ก๐ ๐๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐ ๐ง๐๐ฐ ๐ฆ๐จ๐ง๐ฌ๐ญ๐๐ซ๐ฌ, ๐๐๐๐ฌ, ๐๐ง๐ ๐๐๐ ๐ข๐ ๐๐ญ๐๐ฆ๐ฌ ๐๐จ๐ซ ๐๐: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to ๐๐ซ๐๐ ๐จ๐ง๐ฆ๐๐ .๐๐จ๐ฆ or find the link on the Wikipeda page for Dragon magazine. ๐๐๐๐๐๐๐: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (โOctopus Attackโ, page 9) Cover Art: โItalian Coast Scene with Ruined Towerโ by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the โAdventure Template for Open Office/LibreOfficeโ by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder
Though villagers fear the monster in the water, the rusalka seeks the help of a party of adventurers to save her sister. The local village is welcoming and kind on the surface, but many there hide a dark secret that they would do anything to keep concealed. Pgs. 29-33
The Party that Split is a standalone adventure set in the peculiar village of Basht. This quiet town keeps having problems that only adventurers can solve. The village's children have gone missing from a birthday party, the only thing that was left behind was a note saying "Your move, Adventurers -- MS." Has the mysterious stranger struck again? Where did the children go, and will you be able to return them? A Four-Hour Adventure for Tier 1 characters, Optimized for APL 3. Seed used: Party Time! Content Warnings: Children in Peril, kidnapping The Party that Split originally debuted at U-Con on November 2021 (http://www.ucon-gaming.org/) The story continues where The Goat Mayor and Straw Bears leave off, a year later. Many of the things that adventurers in past adventurers have done in previous adventures have an affect on this adventure, and the events in this will affect adventures in the future. The village of Basht is a little Grimm's Fairy Tale village that was used for several CCCs and DungeonCrafts U-Con. I hope that your players enjoy the whimsy and dark undercurrents as much as mine have, and I would love it if you share your experiences in Basht with me! I've included VTT-friendly maps and handouts in separate files to help with running your games virtually because we can't let a simple thing like physical distance prevent us from sharing our stories. I also have a printer friendly version included for those that prefer their works to be printed on the flesh of dead trees. Please see other adventures written for U-Con: The Goat Mayor (by me, Daniel Chapman) is the first introduction to Basht and it's peculiar traditions The Straw Bears (by me, Daniel Chapman) takes place just a few tendays later, describing the strange annual tradition of the procession of Straw Bears Blood and Fog (by Alan Patrick) was the first CCC written for U-Con and the first mention of the Blood Lord. Rescue Down Under (by Alex Lown) continues the story of Basht and revisits the friendly tinkerer Yul Khahan. The story will continue in Have You No Heart? If you see any errors or have any suggestions, or just wish to retell the tale of how your group went through the story, feel free to contact the author at: http://hoshisabi.com
A quick-paced exploration of the magic tower, home to the great Solomon, the Master Conjurer, an expert in fiendology. Adventurers have to find Control Orbs to disable the tower's security system before it destroys them, and discover the secrets of the tower in the process. Their progress will be ushered by a seemingly helpful entity with nefarious intent - Zarloxar, the blue Abishai. The success of adventurers could also finally spell freedom to the fiend... or not if players, under stress, will realize the trickery in time. Part of "Detailed Encounter" series - each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
While travelling the open road, the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby, locked within her armyโs fort. Wouldnโt it be exactly what she deserves to have that treasure stolen and given to the needy that sheโs so long ignored and oppressed? Thatโs what the partyโs new companions think anyway, and they certainly have no ulterior motive for the job... The treasure is protected by high walls, a legion of soldiers, a fanatical wizard, and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort, case the joint, make their plan, and execute their heist. When they're doneโand if they're successfulโthey'll leave with a small fortune and even a few unique magic items. A 6-8 hour adventure for 3rd or 4th level characters.
Captain Brunswickโs Manor is a dark, dream-infused adventure where players unravel the mysteries of a haunted noble estate. As they navigate twisted corridors, confront eerie foes like the Dreamborne Wyvern and Auntie Sol, and face mind-bending trials in a nightmare-filled dream realm, the party must find a way to free Captain Brunswick and his daughter from their cursed slumber. With multiple routes through the manor and unique magical rewards, this adventure offers both intense combat and chilling roleplay. Boss Fights: Engage in memorable battles against Captain Brunswick, the Dreamborne Wyvern, and the malevolent Auntie Sol. Puzzle Encounters: Solve challenging trials that mix dream and reality, testing both wit and strength. Legendary Weapon: Unlock Tulva, the Tide Bringer, a powerful magic weapon that evolves with its wielder.
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.