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381 adventures found
Cover of The Singing Stones
The Singing Stones
OSR
Levels 3–5
26 pages
0

"Investigate a mystical valley where stones can speak and monsters roam." "The Singing Stones" is a wilderness, point-crawl adventure for characters levels 3-5. It is set in a mystical valley known as Opera Valley, which is filled with sentient, speaking stones. It emphasizes exploration, interaction with unique environmental features, and solving mysteries through dialogue and puzzle-solving rather than straightforward combat. 23 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of Barrowmaze
Barrowmaze
OSR
Levels 1–5
? pages
0

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze? Barrowmaze Complete (BMC) is a classic megadungeon for use with any old school fantasy role-playing game. BMC includes everything in Barrowmaze I and II in the same book in addition to new material, art, layout, and cover art by Ex-TSR artist Erol Otus. Barrowmaze Complete will keep your players on their toes and your campaign going strong. BMC is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This edition includes art by the aforementioned TSR artists Erol Otus, as well as Tim Truman, Jim Holloway. New old-school artists include Peter Pagano, Cory Hamel, Stefan Poag, Zhu Bajie, Stephan Thompson, and others.

Cover of SM11 The Orc Battleforge
SM11 The Orc Battleforge
OSR
Levels 4–8
36 pages
0

The Orc BattleForge is a challenging but traditional Dungeon Hack from Dunromin University Press Designed for 4 to 8 adventurers of 5th to 8th level, this is a large dungeon scenario with a wilderness approach for any OSR and 1st and 2nd Edition D&D. When the Witchking Kzenzakai was defeated his hordes fled but the forward bases for his invasion remained. Even though the war ended a few years ago, the remnants of the Witch-King’s beaten army remain scattered around the western borders of the Land of the Young and far across, and below, the Wild Lands. Before his assault the Witch-King built many forward supply bases in secret. Called Battleforges, these underground cavern systems were supply dumps, resupply depots, barracks and access down into the Darkworld. An Orc Battleforge has been located by a Troll-Hunter in the foothills of the Horn Mountains. Now the King is offering serious gold for some stout-hearted adventurers to go and clear the place out. Are YOU up to the challenge? The Orc Battleforge offers a simply set up slug-fest for an adventuring party with a need for some stress-relieving die-rolling. The design is based on minimal set-up, total carnage, maximum fun. SM11 The Orc Battleforge is available in pdf, softback or hardback Print On Demand at amazing value for such a quality product! But the best quality playing aids at the best possible prices is what we do at Dunromin University Press...

Cover of U01: Dark Days in Stoneholme (Fantasy Grounds)
U01: Dark Days in Stoneholme (Fantasy Grounds)
5th Edition
Levels 1–2
28 pages
0

Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut -one of the king's own advisers- and are offered the task of finding the source of the darkness that threatens the city. The PCs investigation takes them through the Underworld to hidden caverns, where demon worshiping priests offer living sacrifices in an attempt to plunge Stoneholme into everlasting darkness, a first step in destroying the hated city once and for all, but as it turns out the priests aren't the only ones behind this unfolding plan to destroy Stoneholme. Dark Days in Stoneholme is ideally suited for a group of dwarven adventurers. It is recommended that you have access to the Stoneholme section of the Rise of the Drow revised & expanded edition (2014) but it is not necessary to run the adventure. Also available for Pathfinder. Published by AAW Games.

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Colossus of the Shattered Moon
4th Edition
4 pages
0

In what became known as the Age of Madness, an astral lich calling himself the Crimson Hand descended from the sea of stars, setting his fell gaze upon Gaea. Her red moon he made both his temple and his phylactery, and from there he sought to enslave those who would be ruled and devour those who would not. The Ancients of the four corners of Gaea united their knowledge against this threat, constructing a colossal golem, and inscribing the four POWER WORDS upon four scrolls. These scrolls they fed to the colossus, who ascended to the crimson moon in an instant. The sages of the realm watched as the flashes of battle signaled in the night sky, ending as the crimson moon itself split in half. The lich and the colossus were destroyed, and the Age of Madness was ended. Millennia have passed, and now a new threat rises from the netherworld. The four POWER WORDS have been forgotten, lost among the shattered remnants of the moon. The sages have once again united what remains of their power, this time to teleport a paltry handful of crusaders to retrieve the lost scrolls before the world is doomed.

The Old Blood
OSR
Levels 1–2
88 pages
0

An investigative city crawl adventure for Shadowdark RPG (or any OSR-style system), designed for experienced players levels 1-2 Set in the decaying city of Brannam, players unravel a web of fear, blood, and buried secrets. A local alchemist has begun killing in secret, rekindling old fears of an old terror. The city's decline threatens to spiral into collapse, and far below, something older and hungrier waits to wake. This adventure includes: 3 separate dungeons (The flooded Sewers, the forgotten Catacombs, and the cursed Ruins of Edric von Braech's keep) Open ended design and layered mysteries with multiple outcomes and failure states A fully explorable city with random encounters, evolving factions and escalating panic. Custom rules for spell mishaps, nightly murder checks and decay events as Brannam unravels Modular content designed to drop into your campaign

Cover of 13 Weird One-Shots
13 Weird One-Shots
5th Edition
Levels 1–5
66 pages
0

The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. The land is still riddled with villages in danger, cultists in caves, angels gone mad, eldritch horrors making strange deals, raging dragons, bandits in the woods, and cruel monsters lurking in every shadow. These 13 adventures span a wide variety of locations, environments, creatures, and genres. They are meant for use as quick-play sessions or one-shots, or to be dropped into campaigns as side-quests. These are linear dungeons and mini-quests full of interactivity and strangeness, encouraging exploration, risk-taking, and creative combat. ADVENTURE TYPE: One-Shot / Low Level / Combat / Exploration / Village / Wilderness / City / Subterranean / Dungeon Delve DESIGN NOTES These 13 adventures are intended for low-level characters around Level 3 Overall, these adventures tend to be linear dungeon delves in caves or single buildings 93 unique encounter locations 69 original magic items 71 original monsters (with 28 illustrations) 13 maps/diagrams Each adventure runs 2-4 hours in length

Cover of A Much Bigger Problem
A Much Bigger Problem
5th Edition
Level 3
12 pages
0

"For the past sixty-seven years Wheatwinter Farm, a small farm outside the village of Longbranch, has produced an essential survival tool for the town — a unique strain of wheat that can survive the harsh winters of the region. However, for the past few weeks something has been terrorizing the livestock at Wheatwinter and the surrounding farms. Markus Wheatwinter has defended his farm from goblins time and time again, but this time something is different and he has put out a call for aid." When ankhegs assault Wheatwinter farm, the party is called upon to exterminate them and rescue the farmer in this adventure loosely inspired by Starship Troopers. Published by Green Feather Games

Cover of Ptolus: Queen of Lies
Ptolus: Queen of Lies
3.5 Edition
Level 11
48 pages
0

Written by the setting’s creator, incomparable RPG author Monte Cook, Ptolus: Queen of Lies is an action-packed fantasy adventure painstakingly re-designed for Ptolus: Monte Cook’s City by the Spire. Involving numerous challenging scenarios for characters of 11th level, Queen of Lies is filled with dozens of dark elf personalities, cunningly showcasing their alien culture—a world of merciless betrayal and sinister lusts. Deep below the surface, in the sunless lands of the Netherdeep, creatures of darkness build weapons and amass armies, dreaming of invasion. An attack on a peaceful elven shrine in Emerald Hill sends the heroes on a quest to retrieve stolen artifacts and kidnapped friends. All signs point to the actions of the dark elves of Ul-Drakkan, far below the city of Ptolus. However, even within that ancient fortress, there exists a deeper darkness.... Underground enemies lurk beyond every twisting passage, and strange creatures abound. The foul culture of the dark elves is both decadent and cruel, and the heroes may discover that they’ve stumbled into a web of deceit and treachery spun by the self-styled queen of the dark elves. Can the player characters complete their mission without being discovered, or will they find out, perhaps too late, that their actions been orchestrated all along by the wicked Queen of Lies? Published by Fiery Dragon Productions

Cover of The Harvest of Vastwood
The Harvest of Vastwood
5th Edition
Level 4
21 pages
0

Lorena Appleton, the youngest daughter of the youngest son of the heir to the Appleton estates, went missing several weeks ago and returned with a mysterious illness. Her parents spent their vast fortune pleading to all doctors and clerics passing through their town of Braeburn, desperate to find a cure for their daughter. Several healers have said that they couldn’t cure her without knowing what caused the ailment, but Lorena hasn’t said a word since she fell ill. The story piqued the interest of Syvil Loganberry, an elderly Halfling Cleric from the nearby city of Brackenshire. But the roads between Brackenshire and Braeburn have become wild in the last century, and all manners of forest creatures have turned vicious against those who dare brave the roads. The upcoming harvest festival in Braeburn has increased security along the roads, but Syvil grew old by being careful and has hired your band of adventurers to keep him safe as he made the journey. The three days of travel go by without an incident, but those familiar with the woods may wish otherwise. The forest has been still, silent, without even so much as a bird’s song to keep you company. It’s as if the forest itself is waiting...

Cover of The Matter of Alton's Shadow
The Matter of Alton's Shadow
OSR
Levels 1–3
7 pages
0

Alton Lightheart, a lhalfling thief, went looking for a magic sword at the Storm-Sun Cliff. He & his two comrades were ambushed by a dusk (collective term) of malign shadows. He was knocked out and nearly killed. Before the shadows could consume Alton, a giant owl pair chased them away. Later, he awoke badly injured, not knowing his allies’ fate (they became shadows). Shaken, Alton saw he no longer cast a shadow! Disturbed, he fled to the village of Croy. Alton’s freed shadow, Kra, and its dusk now stalk him, longing to devour him in the dim light. This chapter starts in Croy. As the PCs arrive, an exhausted Alton sits in the Dragon’s Claw Tavern, back to the wall, skittishly watching. He ask PCs for help to face these terrifying monsters before his essence fades away. Published by Wicked Cool Games

Cover of Searing Skies
Searing Skies
5th Edition
Levels 5–7
60 pages
0

Draconic adventures in the scorching sands! In the desert, the Wyverns gather and move in prides. Their power is fearsome alone, but together almost unstoppable. Their eggs are valuable and sought after by thrill seekers, culinary connoisseurs, and purveyors of exotic pets and mounts. Two large groups—big game hunters looking for trophies and native desert nomads whose culture practices conservation of the Wyverns—are set to clash at a Wyvern Nest. A Sorceress wishes to stop all exploitation of the bestial dragons. These three groups require adventurers to succeed. But who will the adventurers side with? And what of the ruthless mercenary group The Furious Few? This Tales of the Valiant Compatible Adventure Module Toolkit Provides: • one regional map and four location maps to adventure in • Desert Wyvern Ecology and statblocks for various stages of development • Details of the three major factions vying for control of the eggs • A ruthless party of rivals for your players' characters • Over 60 NPC bios to help populate the desert and craft your tale. • Desert Environment rules and hazards

Cover of The Goblin Cave
The Goblin Cave
5th Edition
Levels 1–3
6 pages
0

Everyone starts with goblins. And The Goblin Cave helps you do just that. Using any of several story hooks, this adventure provides a short romp through a goblin-infested cave where the party will encounter traps, treasure, and the perfect start to their adventuring career. An introductory adventure for 1st, 2nd, or 3rd level characters.

Cover of The Goblins of Kaelnor Forest
The Goblins of Kaelnor Forest
Pathfinder
Levels 1–3
20 pages
0

The Goblins of Kaelnor Forest – Adventure This first level adventure takes the adventurers into the Kaelnor Forest. While the eastern side of the forest has long been the home of the forest elves, the western side is infested with goblins, boggarts, spiders, and more. The adventure takes players through the forest, investigating a rumor of raiding creatures. They begin in South Hollow, a farming community south of Ferryport proper, and will travel deep within the dark, enchanted woods. Are there supernatural creatures in the woods taking the farmers’ stores? Will they survive the strange fey forest? The adventure comes with 5 pre-made Uteria player characters, so players can jump right into the adventure.

Sword of Justice
3rd Edition
Levels 1–2
56 pages
0

Two Days to Live! Welcome to Om Amarna, and the annual Horse Festival. It is a time of celebration, drinking, haggling, and thanksgiving. Celebrate while you can, because soon the peace will be shattered. And in its wake will come danger, suspicion, and tragedy. In this first adventure in the cursed land of Tieros, beginning characters will be forced to work together in a race against time to find critical answers in a crowded, diverse, and paranoid city. Answers that will satisfy the Dark Guard and the Cult of Justice. Answers that will save their own necks from the gallows. The Sword of Justice introduces Tieros, a land cursed by the acts of an ancient hero, bound by common fate, and diverse in culture and belief. In this adventure characters will become familiar with an exotic new PC race, the dangers of practicing magic in Tieros, the fanatical Cult of Justice who worships Law itself, and the ubiquitous Dark Guard, the military power that protects and enforces peace. Will you survive your first adventure in Tieros, or will it claim your life? Published by MonkeyGod Enterprises

Cover of Rosethorn
Rosethorn
5th Edition
Levels 2–5
8 pages
0

Goblin attacks have always plagued the farmers and merchants who live and travel along the roads leading to Whitesparrow. But a recent rash of new attacks are something different. The goblins of one particular tribe have gotten particularly smart, attacking with careful tactics and cunning ambushes. The village guards haven’t been able to outwit the goblins, even when laying traps of their own and hiring mercenaries to stop them. Even as goblins go, Rosethorn isn’t much to look at. He’s small and runty, and yet a lucky break placed him in charge of the Brownleaf goblin tribe. When he claimed a powerful magic relic from a dead wizard three months ago, Rosethorn found his intellect multiplied many times over. The world began to make a more intricate kind of sense to him, and he saw patterns in the ways other folk traveled the roads. After hiring a spy in Whitesparrow to tell him which wagons to pursue, Rosethorn cunningly bribed the wagons’ guards to throw battles in the goblins’ favor. He then moved the lair of the Brownleaf tribe away from their dank caves and into the ruins of the Bearded Man—an enormous dead tree at the center of the Howling Wood. There, Rosethorn continues his campaign of ambush against the foolish villagers, increasing his wealth and power with each robbery.

Cover of Mists of Akuma: Cursed Soul of the Scorpion Samurai
Mists of Akuma: Cursed Soul of the Scorpion Samurai
5th Edition
Level 7
44 pages
0

A scourge has recently fallen upon the house of Lord Gabiru Fuson as his family’s servants began disappearing, one slain in the street by a fallen hero known as the Scorpion Samurai in a widely-talked of murder that has sparked a wave of public dissent and ridicule. The dishonored adopted son of Lord Gabiru has evaded authorities for years but the tide of blood his sword washes onto Soburin is growing ever higher—the adventurers are called upon by the Fuson bengoshi Yukari Nishioka in secret, brought into service to strike down the murderous brigand in an ambush she has set on Shjiki Island. As they lay in wait however a local outcast brings information to light that reveals there may be other bait in the village of Shinjitsu… This exciting adventure (set in the Mists of Akuma campaign setting) begins in the snowy hideaway village of Yukinokyu where the PCs are approached with a curious message—orders delivered by a local Kizuato bengoshi's servant, hiding the authority of a Fuson Herbal Master's directives! The adventurers must sneak into the prefecture to the north, traveling through Hidaretei Pass where three dangerous ogres dwell. After reaching the town of Kakasu they are bid to meet the state functionary in a distant grove and are waylaid by an oni and its adeddo-oni retinue before clandestinely infiltrating the island-village of Shinjitsu. Once there they must bait and capture the Scorpion Samurai, stopping him and the dark ritual he has planned before the evil he unlocks transforms the fallen hero into an unstoppable monster! What you'll find in this fully-illustrated 33 page module: The story of Hinjuku Nagaro, dishonored orphan son and bloodsoaked warrior known as the Scorpion Samurai! A compelling and action-filled adventure in 3 acts that take the PCs across the continent of Soburin before upending a plan that might save one of the world's most powerful nobles from certain doom! Rules for the supernatural haze and two new attributes integral to Mists of Akuma: Dignity and Haitoku. More than a half dozen NPCs and monsters ranging from adeddo-oni to the deadly Scorpion Samurai and his duplicitous ally, a penanggalen! Five maps for every major encounter in Hidaretei Pass, Kakasu, the Fuson Forest, Shinjitsu, and Ikatteiru Cave!

Cover of Beastmaster's Daughter
Beastmaster's Daughter
5th Edition
Level 3
36 pages
0

It's feeding time at the zoo and you could be the main course! Raven Aldritch, mysterious and beautiful, runs the Aldritch Research Centre and Zoo for her father, a powerful mage. He enjoys turning dangerous creatures into terrifying monstrosities. But daddy is away and the magical shields that hold the creatures in their enclosures have failed. These monsters are rampaging through the research centre endangering the lives of the innocent workers. Raven desperately needs help to regain control, and she’s willing to pay the right group of adventurers handsomely. Will you come to her rescue? An adventure for the world’s greatest roleplaying game. Fifth edition compatible. A one-shot for a party of Level 3 adventurers

Cover of The Night Comes Down
The Night Comes Down
5th Edition
Level 6
26 pages
0

Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.