The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Published by Loot The Room
The adventures in Dalentown continue in The Darkness Beneath Dalentown. Workers in the town’s sewers have stumbled upon the long abandoned halls of the dwarves that once settled beneath this region. What they’ve found is a haunted library. What they’ve woken is something far more sinister! The Darkness Beneath Dalentown features hordes of oozes, undead, and demons festering for years in an ancient dwarven mining stronghold. Now, they are slowly working their way to the surface, and the folk of Dalentown are in dire peril!
Finding missing people is a job any adventurers for hire get used to. But when the missing person turns out to be the recently deceased wife of a prominent merchant's son, and when there is the small matter of a major jewelry theft to deal with as well, then you've got an adventure that is nothing other than normal.... Find the Lady is an adventure for the D&D and AD&D game systems. It is designed for a party of 1st - 3rd level characters, with secondary skills generated according to the article in this issue. This scenario was not designed with any set number of characters or mix of professions and levels in mind, and could equally well be run as a group or solo adventure. It can be played as a one-off adventure or as part of the Pelinore or Zhalindor campaigns, and notes are included on placing the adventure in either world. GM2 Find the Lady Pgs. 15-46
The Darkest Night is a Christmas / holiday themed adventure where players battle an ancient evil to save Kringlefest. This adventure can be used as an outline for any game system, but the specific details are for four 1st-level adventurers using the rules of the 5th edition rules of the world’s greatest roleplaying game. This adventure is designed to provide a short one-shot adventure for inexperienced players or anyone who wants to get into the holiday spirit. * An introduction poem written by Edward McCulloch to set up the adventure * 3 encounters featuring snow people, toy soldiers and a demonic Krampus finale * Various challenges along the way to Kringle's workshop * A fun gift giving conclusion with Kringle at his workshop
With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King?
Nobody complained when the raids by goblins stopped. Until word got around that the monsters had been slain by other monsters! Our heroes have been sent to investigate and remove any remaining threat. Published by Fortiter Games.
A level 9+ hex-crawl adventure by D. M. Wilson and Sarah Brunt. A portal leads adventurers to a comet of fire and ice hurtling through the void of space. Can they survive prehistoric beasts, warring factions, and the comet’s impending doom, to find priceless treasures and a way home? For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"
BE THE BAD GUY! The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. Herein is the story of how you burned this insipid paradise to the ground. It's only fair. They burned you first. They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they'll be rid of you. They've given you three days. The fools, that's more than you need to break out. And then, it will be their turn to face the fire. Published by Fire Mountain Games.
Picking up where Chapter 33: Adventures in the Ptolus book leaves off, the adventures in The Night of Dissolution cover an arc that pits player characters against the darkest foes the city of Ptolus has ever faced. Following the threads of a hidden conspiracy, the characters find themselves up against insane cultists, wild chaos magic, and horrors from the primordial days of the world. This adventure book is laced with urban intrigue, high action, and even some dungeon exploration. Some highlights include: A description of Pythoness House, a haunted oracle/brothel that hides a trove of weapons vital in the fight against the Cults of Chaos. A huge secret temple of chaos where insidious fanatics worship the dreaded Galchutt. Details of a city-wide network of covert spies and agents that extends even into the highest echelons of Ptolus’ elite society. These adventures culminate in the player characters’ attempt to stave off the Night of Dissolution, a dark time long foretold when the slumbering Galchutt will awaken in their hidden lairs deep below the city—and bring catastrophe and woe to the world. Published by Malhavoc Press
When an injured child collapses in the street, will you venture into the cellar he fled from to discover what hides, creaking in the dark? Published by Nord Games
The Dreaming Caldera involves the players infiltrating a volcano teeming with monsters that are intent on constructing a chaos god. The players must navigate through the hostile environment, disrupt the monstrous activities, and ultimately prevent a catastrophic event. 27 keyed locations Written for the Old-School Essentials (OSE) rule system
It’s finally happened! The Demoncall Ritual has begun, and creatures from the Abyss are streaming out through the Cellend family crypt. Heroes are needed, not only to slay the demons and stop the ritual, but to accept the risk of reversing the ritual to seal the Demoncall Pit forever.
An Adventure for Odysseys & Overlords Standing on a lonely, bare mound in the bottom of a dell full of swirling fog, a castle from the time of the Schism crumbles, forgotten. Inside, treasures—and terror—await. A writ of salvage has been posted in Chandra's Haven: 500 gold coins to the brave adventurers who find Misthollow Castle and secure it for Salamon Castos, a wealthy merchant. Castos claims to be the scion of the noble family which ruled Misthollow and built the castle generations ago. Castos grudgingly agrees to allow the characters to keep whatever they find in securing the castle, though he insists on right of first refusal on anything of value. The Odysseys & Overlords Player’s Guide is available at https://www.drivethrurpg.com/product/275042/Odysseys--Overlords-Players-Guide The Odysseys & Overlords Game Master's Guide is available at https://www.drivethrurpg.com/product/275040/Odysseys--Overlords-Game-Masters-Guide
The greatness of a dwarven citadel is measured by its greatness of wealth. The dwarves steadily work mines and forges to fuel the wealth needed to make their presence known throughout the realms. Unfortunately, this also makes them known to those that would seek the opportunity to steal their glory and riches. This story occurs in a place that has experienced this struggle for millennia. New threats emerge as old threats become rivals through the tides of time. This story... your story... is another chapter of this ancient struggle.
What is this adventure? This is a short location-based prison break adventure where the characters explore a small-town prison. The whole adventure can be played in a typical four-hour session. Get In, Get Out! is perfect for situations where the party has broken the law and is captured by the local police, or they have to break out a prisoner, or any other prison break scenario you can think of. It is designed to be simple and the gamemaster is empowered to read and run it quickly. A 3rd level party is ideal for this adventure, but it can be easily tuned up to 5th level or down to 1st level by adding or removing a few simple enemies. A 3rd level party is ideal for this adventure, but it can be easily tuned up to 5th level or down to 1st level by adding or removing a few simple enemies. How to use this adventure? This is less of a specific adventure and more of a location setup, namely a small-town prison. Adventure can be designed either as a prison break or as a prisoner rescue scenario. See Adventure Hooks section for more on this. This adventure provides ample opportunities to be played as a smash and grab style of game or as a stealth heist sort of adventure. None of the situations are combat specific although there are plenty of options to get into combat. Gamemasters are encouraged to allow the players to complete this adventure without ever rolling for initiative. Clever play such as stake outs, gathering information etc. are key to successfully completing this adventure. What is included? The adventure pdf DM's map High resolution (3072x4096) maps for a prison (grid and gridless), which can be printed out as a tabletop map to play on.
In the eastern desert stands the ancient tomb of Solomon III. Like all tombs, it is full of magical treasure and crawling with deadly creatures. But unlike other tombs, this one is screaming. Years ago, soldiers and wizards went in to silence the screams, and they succeeded, but they never returned. Now Solomon’s tomb is once again screaming out across the dunes, and no one knows why. Solomon’s treasure is still down there, but then, so is whatever is screaming. ADVENTURE TYPE: Small Linear Dungeon DESIGN NOTES: This adventure is intended for characters levels 5 to 7. It includes a desert wilderness area, an oasis, the tomb exterior, the tomb interior, and a cave system below the tomb to explore. Each area contains various NPCs, new monsters, old traps, shiny treasures, and strange magical items. There are many opportunities for (deadly) combat, and a few of them may be inescapable, but it is possible for players to have complex interactions and to experience very different consequences, depending on their choices. INCLUDES: Story hooks, dialogue prompts, creature stat blocks, dungeon overview map, and full-sized battle maps of each dungeon room that can be printed and used right on the table. KEYWORDS: Tomb, ghuul, ghoul, skeleton, ooze, demon, devil, thief, wizard, desert, sabercat, oasis, spider, viper
The carcass of a gigantic sea monster is now a small dungeon... Gargantuel was a gigantic sea monster (a whale? a prehistoric serpent? the Kraken? Leviathan itself?). She used to roam the high seas, destroying ships and devouring everything. Some of the people she swallowed survived in her belly. One of them, the sailor Torsti Seppänen, actually managed to turn the place into a comfortable habitat. One day, Gargantuel passed away. Her body now lies out in the open, luring the carrion-eater, the curious, the foolish. Strange creatures and artifacts await in the mounds of decaying flesh, and the insane Torsti Seppänen will do everything to defend his “home” from intruders. Statted for Lamentations of the Flame Princess, usable with any OSR type game. Hosted by eldritchfields.blogspot.com
This adventure sees the party tumbling between two mad goblin inventors. This is the first time the characters will meet Professor Passifou and his inventions. Also available in French
Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right. Today, you and your companions awaken to a town in chaos. Why is the temple sealed behind a divine shield? Why are children and worshippers trapped within? How do we get inside? What did Tobias do?! Ragged Hollow is a full-service starting town, full of classic creatures and challenges all updated and brought together for newbies and nostalgia-lovers alike. There are goblins and witches in the woods, a house full of traps, a basement of vermin, kobolds in a cave, bandits on the road, riddling ravens, a 50-room temple dungeon, nursery-rhyme monsters, living nightmares, Lovecraftian horrors, and tons of unique items to find. This is a mystery with lots of relevant side-quests around the town. The heroes can investigate the situation, get into the temple, save the innocents, and stop the monsters. And get some loot! ADVENTURE TYPE: Medium Dungeon / Town / Wilderness Adventure DESIGN NOTES This adventure is intended for characters levels 1 to 4. It includes several wilderness areas (forest, hills, mountain), a bustling town, several local mini-dungeons, and one 50-room temple dungeon. Each area contains various encounters and unique items. There are many opportunities for combat, but it is possible for players to explore most areas and complete many interactions without any combat at all, depending on their choices. INCLUDES: Story hooks, dialogue prompts, random encounters, stat blocks, original creatures and treasures, and maps. KEYWORDS: town, village, forest, goblins, goblin market, witches, hags, hills, bandits, ogres, mountain, kobolds, caves, dwarves, temple, clerics, nightmares, demons, riddles, traps, ghosts, fairy tales, Lovecraft, mutant
A ghostly bird stalks a fishing village, killing its inhabitants. Solve its mystery and end the threat before it kills again! The Blight of Brineborough is a quest optimized for 2nd-level characters. It features a terrifying monster, two new magic items, and a sea shanty.