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88 adventures found
Cover of Palace of the Wind Lords
Palace of the Wind Lords
5th Edition
Level 7
6 pages
0

An ancient palace constructed by the mighty Wind Lord Boreas has a new master: the gnoll sorcerous matriarch Odjanbago and her clan—the Archthieves. With the flying Sky Palace at her command, Odjanbago’s legendary clan of thieves and killers have cast a shadow of fear over the Southlands’ northwestern desert. All tremble in fear of the Archthieves, from the jinnborn tribes of the Dominion of the Wind Lords to the priests of Bastet in Nuria Natal. Even lords of Midgard’s Seven Cities grow uneasy at their mention. Whether they hail from the Southlands or elsewhere in Midgard, the PCs must shoulder the responsibility of ending Odjanbago’s reign of terror.

Cover of Assault of the Steel Horde
Assault of the Steel Horde
5th Edition
Levels 4–5
3 pages
0

The earth churns in a city graveyard, revealing not the undead but an ancient war machine. A great iron transport bores its way up from depths below, disrupting funeral rites and sending the citizens into a panic. With an opportunity to investigate and reap the rewards of bravery, the party closes on the graveyard. There they discover that the pilots of the strange vehicle are soulless automatons who have spent an eternity burrowing toward the battlefront of a long-forgotten war. In this action-packed and gritty adventure, the party must battle automatons, breach the iron transport, and put down its mad and malfunctioning commander.

Cover of All-Seeing Eye
All-Seeing Eye
5th Edition
Level 5
4 pages
0

"All-Seeing Eye" is a oculo swarm and night scorpion lair for five 5th-level characters.

Cover of The Claret Wellspring
The Claret Wellspring
5th Edition
Levels 4–5
3 pages
0

The Claret Wellspring is an adventure for four 4th-5th level PCs. "The first spell cast has not yet finished its work." Strange lights in the desert lead the PCs to a long-forgotten oasis. Travelling towards the lights, the PCs are threatened by magic so old, it defies categorization. Arriving at the withered shore of a blood-colored pool, the PCs discover an ancient dial and three tooth-like columns rising from the ground. Turning the dial results in the water being magically siphoned into the column's hollow cavities. If the pool is emptied, a small door is revealed in the crimson-stained much. They must defeat a blood-infused water elemental before proceeding. Once inside, the PCs share a room with a dark ritual running since the origin of the world. The keeper of the place, an immortal fey inside a powerful suit of armor, offers little explanation as to the nature of the ritual, and he seeks to ensure they tell no one of the Claret Wellspring.

Cover of Doom Croaker's Branches
Doom Croaker's Branches
5th Edition
Level 4
4 pages
0

"Doom Croaker's Branches" is a lindwurm lair suitable for four or five 4th level characters. This adventure can be completed in one session.

Cover of The Cistern
The Cistern
5th Edition
Level 10
4 pages
0

Hada the Black, a necromancer who was apprehended during an investigation of five missing orphans perished last night in the custody of city officials. The inquisitor who questioned Hada is certain that the children are still alive. After the characters hear of a contract offered by the city guard, they discuss the situation with the inquisitor. The tired and disheveled man smooths his crimson robes as he speaks.

Cover of A Starry Breach
A Starry Breach
5th Edition
Levels 2–3
3 pages
0

The party arrives at an abandoned outpost in a frozen landscape. The outpost appears to have suffered some strange attack. A halfmad scholar from a distant city hides in the outpost; he is drawn to the region by his visions of a breach in the ice nearby—a breach he believes leads to the realms beyond the stars. Heading east, the party finds that the breach is no simple chasm in the ice, and its scaled guardian does not appreciate its work being interrupted. In this frozen and otherworldly adventure the party must overcome rimy insects, a void dragon wyrmling, and the pull of the breach itself.

Cover of The Clockwork Tower
The Clockwork Tower
5th Edition
Level 3
4 pages
0

"The Clockwork Tower" is an azza gremlin lair suitable for five 3rd level characters. This adventure can be completed in one session.

Cover of Flesh Fails
Flesh Fails
5th Edition
Level 11
12 pages
0

Kidnapping and politics as usual? Not so much. Something is different about this job, and you just hope that difference doesn’t get you killed. Contains sexual content.

Cover of The Hive (BoL)
The Hive (BoL)
5th Edition
Level 6
4 pages
0

"The Hive" is a spawn of Arbeyach lair, also featuring giant termites and termite swarms, for five 6th-level characters. This adventure can be finished in one session. Several mounds in the Forsaken Hills are the dens of voracious termites that have added flesh to their diet to supplement dwindling wood supplies. At night, swarms of termites hunt and devour prey. They swarm over victims in wooden carts and wagons, and bring the dismantled wood back to their mounds. Three spawn of Arbeyach, searching for a location to summon Ia'Affrat, Arbeyach's herald, discovered a mound filled with particularity nasty termites and used their vermin empathy to gain acceptance. They dug out a cavern beneath the mound, and now use the termites to protect themselves and gather food while they complete a difficult ritual involving dozens of sacrifices. The final sacrifice is prepared and the spawn are finishing their ritual when the party arrives.

Cover of Neither by Sail, Nor by Oar
Neither by Sail, Nor by Oar
5th Edition
Levels 5–6
3 pages
0

The party arrange for passage on a fast ship called the Silver Slipper. The good Captain Sara agrees to take them aboard for a reasonable fee. The voyage, however, is marred by strange events, and the crew begin whispering about a dark statue taken aboard as cargo. The statue is to be delivered to a port beyond the PCs' destination. When a fog rolls in one night, the ship is attacked by evil agents of a dark god come to claim the statue. In this nautical nightmare, the PCs must travel aboard the ship, interact with the crew, and save themselves from a boarding party of eldritch evil.

Cover of Temple of the Deep Ones
Temple of the Deep Ones
5th Edition
Level 7
2 pages
0

"Temple of the Deep Ones" is the lair of a group of deep ones and their god, suitable for four or five 7th-level characters. This adventure can be finished in one session. Ship captains report that a mysterious island has surfaced in the middle of a heavily trafficked trade route. Worse, ships that venture too close to the island are assaulted by a terrible creature and its servants. The island is disrupting trade throughout this part of the world, and several ships have already been lost. Unbeknownst to those that know of the place, the island rises at the will of Shar-Ngolyeth, a long-lost deity also known as That Which Lurks Beneath the Waves. The island is populated by a cult of deep ones and the beasts they have subjugated in the name of their dark god. The creature responsible for sinking ships is an aspect of Shar-Ngolyeth, a kraken. It is not meant for combat encounters; it's largely a plot device in this encounter.

Cover of Dib's Wagon of Doom
Dib's Wagon of Doom
5th Edition
Levels 1–2
3 pages
0

The nefarious master wrestler Dib, the goblin, is "terrorizing" the streets of the town (or city). Since his defeat in his roadside fortress, the would-be chieftain has plotted his revenge. Gathering to him a new batch of dim minions, Dib has transformed a stolen merchant wagon into a machine of war. The wagon is powered by several goblins inside who, while devoted to Dib, lack the strength to pedal the thing quickly or consistently. Dib's plan to wreak a path of havoc through the streets has resulted in something a bit more disappointing. In this light-hearted and quirky adventure for four first- or second-level PCs, the party must confront the war wagon, gain entry to it, and defeat its defenders—the lives of several potted plants and a few market stalls depend on it!

Cover of Tomb of Tiberesh
Tomb of Tiberesh
5th Edition
Level 2
22 pages
0

Just outside Per-Bastet, in the kingdom of Nuria Natal, lie the newly discovered remains of Anu-Asir, a city once believed to exist only in myth. The ruins of Anu-Asir lie submerged under accumulations of sand, floodwater, and tall tales. It is now a hub of activity for those seeking to uncover its secrets— and profit from them. Droves of the curious, hopeful, greedy, and eccentric congregate around the unearthed city. And just outside Anu-Asir, across the River Nuria, lies the most recently surfaced relic: the Pyramid of Tiberesh. Dare you explore its deadly mysteries?

Cover of Book of Lairs
Book of Lairs
5th Edition
Levels 1–15
109 pages
0

Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s Guildhall Necromancer’s Cistern Clockwork Tower Den of the Rotten Kings Lost Halls of Everforge A Pirate Cove Crypt of the Warlock Citadel of the Void Dragon A Dark Grove Lost Fane of the Serpents Branches of Yggdrasil Tomb of the Scorpion Prince Sky Stairs of Beldestan Imperial Ghoul Outpost Umbral Vampire Lair And 10 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monsters as well as surprising new creatures from Tome of Beasts, and both monster books are required for maximum playability.

Cover of The Tangled Temple
The Tangled Temple
5th Edition
Levels 8–9
3 pages
0

While traveling through a jungle expanse, the party meet a trader named Smera with a strange tale. Turned away from a nearby outpost, the trader is now heading back to civilization. Curiosity leads the party to the outpost, which has been destroyed. A strange disease has taken the outpost’s inhabitants, who built the place in support of a scholarly excavation of a nearby temple ruin. Following the path carved through the jungle by the excavation team, the PCs find the temple and its secrets. In this moss-covered and dark adventure, the party explores an old temple, faces its verdant guardians, and finds the source of the strange disease.

Cover of Paying the Shadow Toll
Paying the Shadow Toll
5th Edition
Levels 4–5
4 pages
0

A shadow goblin lair suitable for four or five 4th-level characters. A growing band of goblins led by a powerful shadow goblin named Hurkl are demanding a toll to travelers on the Dancing Shadow Path. When the heroes are chasing a fugitive through the area and come across the toll...what will they do?

Cover of The Blood Vaults of Sister Alkava
The Blood Vaults of Sister Alkava
5th Edition
Levels 5–6
13 pages
0

Nightmare of Blood! The village of Karvolia has paid its annual tribute of blood to the Red Goddess—but this year, none of the donors returned. Now the priestess commands the village elders to send another dozen young men and women to the edifice of stone that looms on the cliffs overlooking the village: the dreaded Blood Vaults. The terrified elders are willing to pay adventurers handsomely to find a way to make this second tribute pass them by. Unfortunately, the latest set of donors has already entered the Blood Vaults, and are being prepared for the donation process…

Cover of Trollkin Hunt
Trollkin Hunt
5th Edition
Levels 10–11
4 pages
0

A venom maw hydra lair suitable for four or five 10th-level characters. The Red Craw Marsh, so called because of the delicious and plentiful red crayfish that live in the area, is a boon to the nearby village. More than a few intrepid souls brave the swamp each season to collect the crayfish. They either sell the crayfish to local establishments or ship them to nearby cities, where they earn a good price as the crayfish is a delicacy among the wealthy. The villagers have established a tentative peace with a clan of trollkin that inhabit the swamp. The crayfish collectors pay a small fee to the trollkin, who allow them to ply their trade in the marsh without (much) interference. It is a tense but profitable relationship for all involved. A powerful creature has moved into the marsh, however, threatening the delicate balance. When a venom maw hydra decided to move to the area of the marsh between the human and trollkin villages, it brought along a number of creatures that worship and serve it. This hydra and its allies have killed some of the crayfish hunters and some of the trollkin. Each side, unfortunately, believes that the other has broken the truce, thus stirring up animosity and putting both groups on the verge of war.

Cover of The Fish and the Rose
The Fish and the Rose
5th Edition
Level 5
9 pages
0

A Collection of Dark and Daring Adventures What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s party in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. This 112-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find: Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths. A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent! You probably shouldn’t bring the paladin along on this one… This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Chris Harris, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett.