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255 adventures found
Cover of The Brazen Bull
The Brazen Bull
OSR
Levels 1–2
14 pages
0

In "The Brazen Bull," whilst traversing one of the seedier neighbourhoods of Khromarium, your party are solicited by a greasy-haired Pict. He offers to sell you a sheaf of magical lotus that allows one to see the future or to brew potions that empower the imbiber with sorcery. He beckons you to follow Jeffrhim into a dilapidated building ...

Cover of Ragged Hollow Nightmare
Ragged Hollow Nightmare
5th Edition
Levels 1–3
47 pages
0

Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right. Today, you and your companions awaken to a town in chaos. Why is the temple sealed behind a divine shield? Why are children and worshippers trapped within? How do we get inside? What did Tobias do?! Ragged Hollow is a full-service starting town, full of classic creatures and challenges all updated and brought together for newbies and nostalgia-lovers alike. There are goblins and witches in the woods, a house full of traps, a basement of vermin, kobolds in a cave, bandits on the road, riddling ravens, a 50-room temple dungeon, nursery-rhyme monsters, living nightmares, Lovecraftian horrors, and tons of unique items to find. This is a mystery with lots of relevant side-quests around the town. The heroes can investigate the situation, get into the temple, save the innocents, and stop the monsters. And get some loot! ADVENTURE TYPE: Medium Dungeon / Town / Wilderness Adventure DESIGN NOTES This adventure is intended for characters levels 1 to 4. It includes several wilderness areas (forest, hills, mountain), a bustling town, several local mini-dungeons, and one 50-room temple dungeon. Each area contains various encounters and unique items. There are many opportunities for combat, but it is possible for players to explore most areas and complete many interactions without any combat at all, depending on their choices. INCLUDES: Story hooks, dialogue prompts, random encounters, stat blocks, original creatures and treasures, and maps. KEYWORDS: town, village, forest, goblins, goblin market, witches, hags, hills, bandits, ogres, mountain, kobolds, caves, dwarves, temple, clerics, nightmares, demons, riddles, traps, ghosts, fairy tales, Lovecraft, mutant

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Cover of The Hole in the Oak
The Hole in the Oak
OSR
Levels 1–2
40 pages
0

Old-School Essentials Adventure A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info, suggestions for expanding the dungeon. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use. The Hole in the Oak can be linked with The Incandescent Grottoes to form a large, 3 level dungeon with over 115 keyed encounter areas!

Cover of The City That Was
The City That Was
5th Edition
Levels 1–3
16 pages
0

The greatness of a dwarven citadel is measured by its greatness of wealth. The dwarves steadily work mines and forges to fuel the wealth needed to make their presence known throughout the realms. Unfortunately, this also makes them known to those that would seek the opportunity to steal their glory and riches. This story occurs in a place that has experienced this struggle for millennia. New threats emerge as old threats become rivals through the tides of time. This story... your story... is another chapter of this ancient struggle.

Cover of The Last Breaths of Ashenport
The Last Breaths of Ashenport
4th Edition
Level 8
36 pages
0

The seaside town of Ashenport has a troubled past and a dark secret. If you spend a night in Ashenport, you just might not wake up the next morning. "The Last Breaths of Ashenport" is an adventure of survival and alien horrors. The adventure is self-contained and can be placed in any setting. Pgs. 70-105

Cover of Mists of Akuma: Honorable Wills
Mists of Akuma: Honorable Wills
5th Edition
Level 8
92 pages
0

Andrew Engelbrite's gripping tale of intrigue and honor takes the adventurers from a chance encounter with a kindly elder matron in Hofuku Prefecture, across the sea to the polluted islands of Uragi Prefecture, and into a deathtrap of enslaved water folk under the control of madman! What you'll find in Honorable Wills: Kittiyona and Ikkitongaku: Details for 2 of Soburin's capital cities (including full page maps) 18 new monsters and NPCs ranging from the heirs Torimu to the mythical umibōzu sea monster Cosmetic Augments: A new type of invasive technological enhancement and the Bioartist Monastic Tradition Torimu Keep: A 20 page, 3 level, fully-mapped dungeon An epic module that will end with the PCs reaching 11th level! Published by Storm Bunny Studios

Cover of Escape from Mt. Balefor
Escape from Mt. Balefor
5th Edition
Level 5
29 pages
0

What’s Included Escape from Mt. Balefor is a self-contained 8-10 hour adventure for three to five 5th level characters. This premium module contains a full three-part story, battle maps, and NPC stat blocks. Your Mission Your party of Wood Elves will start in the mines and have to sneak and backstab their way to freedom. There are a number of chances to choose your path, whether you plan to avoid fighting or want to kill every last High Elf in the mines. There will also be a number of ways to affect the world around you if you choose to continue the story after the party escapes from the mines.

Cover of The Lost Treasure of Atlantis
The Lost Treasure of Atlantis
OSR
Levels 6–8
? pages
0

An adventure in Hyperborea designed for from four to six characters of 6th through 8th level In the far reaches of Hyperborea’s Crab Archipelago lies a small, mountainous island known as Crystal Point. Passing sailors recently have witnessed a crimson glow in Crystal Point’s waters and beams of russet light shining up from its steep cliffs. Too, unusually frequent lightning storms in the area have torn the sky in blinding flashes, shattering the air with their awesome sound. The seedy wharf taverns of Khromarium and elsewhere buzz with these strange tales—some even speculate that Crystal Point may hold the lost treasure of Atlantis! The Lost Treasure of Atlantis takes players into an action-packed realm of adventure: the mythical world of Hyperborea, a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard, H.P. Lovecraft, Clark Ashton Smith, and others. This adventure is designed for Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™), a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. Therefore, AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra, such as OSRIC™ and Swords & Wizardry™.

Cover of The Cauldron of Plenty
The Cauldron of Plenty
AD&D
Levels 2–4
11 pages
0

From the magazine: "'That's right," said the druid. "You must steal the giant's cauldron - without harming him in the slightest.'" The adventurers are sent on a mission to reclaim the legendary Cauldron of Plenty for a celtic inspired kingdom. This magic item is kept by an intelligent Verbeeg called the Bolg Mor. A secondary goal is to discover the command words for the cauldron in the cave system. There is a curse on the cauldron, stating that violence breeds violence; he who slays the owner of the cauldron and steals the device will also fall prey to acts of violence. Players are encouraged to attempt to roleplay and negotiate with the villain to gain the cauldron.

Cover of The Abyss Equation
The Abyss Equation
5th Edition
Levels 6–8
71 pages
0

𝐏𝐚𝐩𝐞𝐫 𝐐𝐮𝐞𝐬𝐭 𝐏𝐫𝐞𝐬𝐞𝐧𝐭𝐬: 𝐓𝐡𝐞 𝐀𝐛𝐲𝐬𝐬 𝐄𝐪𝐮𝐚𝐭𝐢𝐨𝐧 Embark on an unforgettable journey with an immersive 71-page adventure tailored for 6-8 Level characters, utilizing only this book and freely available SRD rules. Set foot in the idyllic town of Suncrop Hill, where mystery looms in every shadow and secrets lie buried beneath the surface. 𝐒𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐢𝐬 𝐫𝐨𝐭𝐭𝐞𝐧 𝐢𝐧 𝐭𝐡𝐞 𝐭𝐨𝐰𝐧 𝐨𝐟 𝐒𝐮𝐧𝐜𝐫𝐨𝐩 𝐇𝐢𝐥𝐥 Unravel the secrets of Suncrop Hill as you brave its hidden depths, confronting challenges that will test your wit and courage. • 6 compelling adventure hooks, for your players to be drawn into a web of intrigue • 6 intricately detailed locations to explore, from quaint taverns to ominous dungeons, each teeming with secrets waiting to be unearthed 𝐓𝐡𝐞 𝐁𝐫𝐮𝐭𝐚𝐥 𝐌𝐨𝐧𝐬𝐭𝐞𝐫𝐬 𝐨𝐟 𝐓𝐡𝐞 𝐀𝐛𝐲𝐬𝐬 𝐄𝐪𝐮𝐚𝐭𝐢𝐨𝐧 • 9 unique monsters, each more formidable than the last, as you fight to uncover the truth and emerge victorious • Each with their own strategic battle tactics, enhancing the thrill of combat for an even more immersive experience • 1 Multi-phased Boss fight that will force your players to be tactical in order to survive 𝐀𝐧𝐝 𝐰𝐡𝐚𝐭 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐰𝐨𝐮𝐥𝐝 𝐛𝐞 𝐜𝐨𝐦𝐩𝐥𝐞𝐭𝐞 𝐰𝐢𝐭𝐡𝐨𝐮𝐭 𝐭𝐫𝐞𝐚𝐬𝐮𝐫𝐞? • 13 unique magic items to discover • 4 items with different rarity variants, reaching from uncommon to legendary, each with its own tantalizing power waiting to be wielded 𝐈𝐭'𝐬 𝐝𝐚𝐧𝐠𝐞𝐫𝐨𝐮𝐬 𝐭𝐨 𝐠𝐨 𝐚𝐥𝐨𝐧𝐞! 𝐓𝐚𝐤𝐞 𝐭𝐡𝐢𝐬. To aid in your quest, equip yourself with our meticulously crafted item and monster cards, perfectly sized for convenience and portability. • 24 magic item cards, the perfect handout to print and hand your players • 11 monster cards, with which you'll have everything you need at your fingertips

Cover of Dungeon Crawl Classics #81: The One Who Watches From Below
Dungeon Crawl Classics #81: The One Who Watches From Below
Dungeon Crawl Classics RPG
Level 1
24 pages
0

The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below? The winner of the Mystery Map Adventure Design Competition! In June 2012, Goodman Games sponsored a special adventure design competition. Our Free RPG Day 2012 adventure module included an incomplete adventure map. Readers could complete the map, send in their associated ­adventure proposal, and compete for a $1,000 contract to write that adventure. A panel of distinguished judges read the flood of proposals, and finally whittled the field down to a handful of contenders. After lengthy debate, a winner was chosen. This adventure is the winner of the Mystery Map Adventure Design Competition. There were many great submissions to the competition, but Jobe Bittman’s stood out above them all. This adventure has a strong Appendix N theme, unique encounters that your players will remember for a long time, many highly visual scenes that will stand out in your players’ minds, and some terrific twists and turns. It also features one of the most creative player handouts you have ever seen. Prepare for a very fun time. We think you’ll enjoy this adventure as much as we did.

Cover of Sword in the Jungle Deep
Sword in the Jungle Deep
Dungeon Crawl Classics RPG
Level 0
16 pages
0

South of the famed city of Caster’s Crossing lies a jungle rife with dreadful perils and savage predators, known by the locals as Erset La Tari. Adventurers crave the bountiful treasures and powerful artifacts of angelic devise said to be lost in the depths of this treacherous place, and many have lost their lives trying to uncover them. Driven by the abusive schemes of Warmage Czercic, whose cruelty is checked only by his avarice, a band of unfortunate commoners is now forced to best the horrors lurking in this dark place. Will they survive and perhaps unearth the prodigious power said to be hidden in the depths of Erset La Tari? Sword in the Jungle Deep is an introductory adventure for a party of level 0 characters, meant to challenge both new and experienced players. This stand-alone adventure can also be used to start or augment your own homebrew campaign. Published by The Keep Studios

Cover of The Snarlmoth's Loom
The Snarlmoth's Loom
5th Edition
Levels 5–8
16 pages
0

In preparation for the Magister's Masquerade, the students of Strixhaven must create and present themed outfits at the Silverquill Fashion Show. A fellow student offers to design truly unique and magical outfits for the characters, but first he will need special materials infused with magic from the snarls. Recover materials to craft magical fashions within the lair of a brand new creature—the Snarlmoth—in this short adventure set during Year 3 of the Strixhaven campaign.

Cover of A Zib For Your Thoughts
A Zib For Your Thoughts
5th Edition
Level 2
17 pages
0

One person's trash is sometimes another's treasure. In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request… in thoughts. A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included.

Cover of TB1: The Crooked Nail
TB1: The Crooked Nail
5th Edition
Level 1
38 pages
0

For decades, Theatre Infernalis offered shocking and frightful entertainment to customers who entered its gaping demonic facade and saw a frightful portrait of the eternal torments that await all sinners. Now rumours tell of the aging and supposedly-cursed proprietor's deteriorating health and the theatre's impending sale, and the Artist's Quarter has been abuzz with those seeking one final fright with a walk through the crucible-licked walls of the infernal house of the macabre before its final curtain call. But are the theatre's smoke-and-mirrors and cheap scares hiding a truly wicked secret? What is the nature of the curse and illness that afflict the owner? And did foul and profane rites once take place between its walls that outside forces now seek to exploit? What happens when the spookshow's fun and games transform into a terrifying reality, threatening to spill forth an infernal malevolence onto the streets of the Blight?

Cover of A Family Affair
A Family Affair
3.5 Edition
Level 8
98 pages
0

A Maze of Tragedy and Mystery. While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue of innocents and the recovery of fabulous treasure as their ultimate rewards. A Family Affair includes a fully-developed town setting, numerous unique NPCs and a wide range of challenging opponents.

Blood of the Gorgon
Pathfinder
Levels 8–9
75 pages
0

Men always seek the blood of monsters. Some spill it to avenge their massacred families. Others swim through an ocean of gore to find treasures worth the envy of kings. A few know blood can be a priceless treasure in and of itself. Alchemy has long used the lifeblood of monstrosities as arcane fuel, and of all the legendary beasts, the blood of the gorgon holds the most secrets. Few know the blood's darkest lore, its ability to draw out the monster within every soul. Those who drink gorgon's blood are forever changed, and the darkest horrors of their mind unleashed. The heroes hunt a deadly murderer who stalks the streets of the Free City of Zobeck after nightfall, and cross blades with a guild of monsters who rule the city from below. Lucky heroes might risk no more than their lives. Unlucky heroes must wager their souls in a game where monsters and men dance close enough to share their blood and their fate.

Cover of TB5: Children of the Harvest
TB5: Children of the Harvest
5th Edition
Levels 7–8
44 pages
0

The Children of the Harvest is a stand-alone adventure set in The Blight for 4—6 7th- to 8th level characters. The Blight is a dark place. Children disappear all the time, especially those of poor. The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically , these disappearances arc random, isolated instances, and in many cases, Harvester has nothing to do with it all, merely being a convenient explanation or alibi for some other nefarious activity. This time, however, 36 children have disappeared from their homes— all in a single night—and many of them were not from the houses of the poor. Not even jaded folk of City-State of Castorhage will stand for this (especially not a prominent Justice and a guild leader who have each lost a child in this rash of disappearance). Now is the time for a call to action. Now is the time for heroes.

Cover of SM13 The Tomb of Firkin
SM13 The Tomb of Firkin
OSR
Levels 3–5
44 pages
0

The Tomb of Firkin is a challenging and varied Dungeon Tomb-Raid from Dunromin University Press Designed for 6 to 10 adventurers of 3rd to 5thlevel, this is a Tomb dungeon scenario with a more to it than just Undead. Suitable for any OSR flavour and 1st and 2nd Edition D&D. Thelkor Boghammer and his band of Dwarven murder-hobos opened up the tomb of the Gnomish Firkin family a few months ago. They had a bad time of it and the sole survivor, Tutlin, is drowning his sorrows and desperate to sell the map he made of the tomb to any eager adventurers he comes across. His map contains a clue to a secret way he never realised was there – can any more noble adventurers decipher the clue and find the riches without being slaughtered by the Undead guardians? Or, failing that, could your characters do it? ;-) The Tomb of Firkin is more than just another tomb; hidden in the depths are a humanoid tribe and a secret cult based on geometry. The adventure is 44 pages with quality maps and illustrations to help you visualise the encounters. The style is based on minimal set-up, total carnage, maximum fun - the Tomb of Firkin would also work as SOLO PLAY! SM13 The Tomb of Firkin is available in pdf, softback or hardback Print On Demand at amazing value for such a quality product! But the best quality playing aids at the best possible prices is what we do at Dunromin University Press...