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1493 adventures found
Cover of The Creepy Handshake
The Creepy Handshake
5th Edition
Levels 1–3
14 pages
0

The Creepy Handshake is a dark comedy 5e micro-adventure of urban investigation. Wander around the city, investigate the latest robberies, and uncover the mystery of a strange lost pet. This adventure is part of the supplement Tiny Weird Adventures - Urban Edition, a collection of short adventures to be used in conjunction with the fifth edition of the most popular fantasy RPG of recent times. Although it was written with a system in mind, it can be easily adapted to any other medieval fantasy RPG.

The Derelict
5th Edition
Levels 3–7
? pages
0

HORROR THEMED ADVENTURE FOR THIS HALLOWEEN!!! EXPLORE A HAUNTED PIRATE SHIP!!! What is this adventure? This is a short location-based horror adventure where the characters explore a haunted derelict pirate ship in the ocean. The whole adventure can be played in a typical four-hour session. The Derelict is perfect for situations where the party suddenly decides to sail off into a completely new direction and the gamemaster does not have anything prepared for the destination. It is designed to be simple and the gamemaster is empowered to read and run it quickly. Since combat is not the main focus for this adventure (it is more atmospheric and exploratory), scaling this adventure for parties of different levels is trivially easy. How to use this adventure? This adventure can be used in two different ways - A random encounter - This is perfect for use for a random encounter in the sea A retrieval mission - This adventure can also be used as a missionto retrieve an artifact that was looted by the pirates a long time ago What is included? The adventure pdf DM's map of a haunted pirate ship with four separate levels High resolution maps for the pirate ship (all four levels), which can be printed out as a tabletop map to play on.

Cover of The Harvest of Vastwood
The Harvest of Vastwood
5th Edition
Level 4
21 pages
0

Lorena Appleton, the youngest daughter of the youngest son of the heir to the Appleton estates, went missing several weeks ago and returned with a mysterious illness. Her parents spent their vast fortune pleading to all doctors and clerics passing through their town of Braeburn, desperate to find a cure for their daughter. Several healers have said that they couldn’t cure her without knowing what caused the ailment, but Lorena hasn’t said a word since she fell ill. The story piqued the interest of Syvil Loganberry, an elderly Halfling Cleric from the nearby city of Brackenshire. But the roads between Brackenshire and Braeburn have become wild in the last century, and all manners of forest creatures have turned vicious against those who dare brave the roads. The upcoming harvest festival in Braeburn has increased security along the roads, but Syvil grew old by being careful and has hired your band of adventurers to keep him safe as he made the journey. The three days of travel go by without an incident, but those familiar with the woods may wish otherwise. The forest has been still, silent, without even so much as a bird’s song to keep you company. It’s as if the forest itself is waiting...

Cover of Mausoleum Of Ssra-Tauroch
Mausoleum Of Ssra-Tauroch
4th Edition
Level 17
8 pages
0

The Auburn Desolation is a forsaken waste of treacherous sand and unbearable heat within the Shadowfell. Gloom-wrapped serpents and foul undead haunt the wastes, striking out at unsuspecting travelers from sandy graves. Pgs. 88-95

The Astral Tower
OSR
Levels 4–6
8 pages
0

The abandoned Tower of Ulvarum Orvernus stands atop an asteroid nearly a quarter mile in diameter, located roughly 5 million miles from the planet’s surface. The asteroid maintains Earth-like gravity and a breathable atmosphere, with habitable temperatures. This is all sustained through the harnessed power of a bound Air Elemental and Earth Elemental. If either of these Elementals are freed, the asteroid’s environment will quickly become inhospitable. The PCs may find themselves drawn to the asteroid through a forgotten portal, seeking a way to return home. Alternatively, they might be lured there by rumors of a powerful item or hidden knowledge within the tower’s extensive libraries. A multi-level tower filled with traps and strange encounters including animated armor, alien plant life, giant spiders, and a doppelganger.

Cover of Gate of the Lens Wizards
Gate of the Lens Wizards
5th Edition
Level 15
28 pages
0

A world unseen lies beyond a twisted, metal gate in a remote field of the Dhalpurna Mountains. Will the characters brave the alien monstrosities, technologies, and magic inside to learn the secrets that have been brooding in this strange place for millennia? Gate of the Lens Wizard is a science-fantasy exploration adventure and includes: -A gate that leads to the tunnels beneath a distant jungle moon -Intelligent spiders at war with glass-skulled astronomy wizards -An unfathomable artifact that can rewrite time itself -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Where The Fallen Jarls Sleep DF18
Where The Fallen Jarls Sleep DF18
AD&D
Levels 3–5
35 pages
0

Disturbing shadows have grown long over the northern reaches of The Land of Song. The fierce people who once fished the chilly fjords and hunted in the evergreen peaks now huddle in their villages. An evil is abroad in the land. The heroes are charged by Jarl Yngvar with traveling to the Valley of the Sleeping Jarls, an old tomb in the hills where dead kings are laid to rest, to discover the source of the malevolence bearing down upon the land and with eradicating it. Who can say what evil lurks amid the towering peaks and shadowed fjords? For decades this malevolent being plotted his vengeance upon Hjalmar’s heirs, for the jarl had gone the way of all mortals. Taking for himself the name Mogens (“powerful”), this evil spirit, now a self-styled dark lord, gathered wicked cronies and servants to itself and came to the Valley of the Sleeping Jarls. There, he has spent nearly two decades corrupting and desecrating the sacred resting place, reshaping the hollowed tombs into a blasphemous temple to his infernal lord.

Cover of The Misfit Maggot Five
The Misfit Maggot Five
5th Edition
Level 2
23 pages
0

Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered the call to brave the Caves of Throllorat and return with the crown. With a little luck, these five maggots will kill a few of the beasts within Throllorat before dying, making it easier for real warriors to complete the quest. The Misfit Maggot Five is a comdedic adventure where five rejects from the Maggotsmasher Clan are called upon to retrieve the famed Dragon Crown of Durge Maggotsmasher from the dreaded caves of Throllorat. Each of the characters are fully developed with their own unique personality that will give any Dungeons and Dragons group hours of laughs! The Misfit Maggot Five is a 5th edition comedy adventure for 2nd level monstrous humanoid characters. Published by The Pickled Dragon Press

Cover of UD5 Into the Underdark - Part 5 The Assault on Naakrasad
UD5 Into the Underdark - Part 5 The Assault on Naakrasad
5th Edition
Levels 5–7
26 pages
0

Gyldrith the Great is coming, and she is not happy. How long have you been down in these caves? Days? Weeks? More? Time is hard to track this far underground. And so much has happened since you descended into the tunnels beneath Dhonin’s Lookout. Now, you stand guard at the Great Gate of Naakrasad. Exhausted from your past battles, and your narrow escape from the cat and mouse games of the ancient deep dragon, Gyldrith. You can hear the hoots and hollers of her horde of bloodthirsty minions just beyond the city walls. A battle is coming, a battle against great odds. A battle that will test your mettle like none before. And you wonder if you are up to the task. A massive battle ranging across the small city of Naakrasad in the Underdark. Giant map of the city of Naakrasad with close-up details of the major battle sites in the adventure. Several new monsters, including the vicious Half-Ogre Hound Master and his deadly Hell Hound pets. Unnumbered maps, including the entire city of Naakrasad, to use in your favorite VTT.

Cover of The Witchfire Curse
The Witchfire Curse
5th Edition
Level 1
32 pages
0

Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the work of Elia - exacting her revenge for casting her out into the wild. The PCs are the villager’s last hope, but can they find Elia and end the evil curse that has been laid upon the town before all comes to ruin?

Cover of The Crucible
The Crucible
5th Edition
Levels 5–9
41 pages
0

The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane? Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the party fight their way to hell and back.

Cover of Ill Made Graves
Ill Made Graves
3.5 Edition
Levels 6–12
16 pages
0

The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon's spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king's corpse, awaiting only the caress of the funeral pyre to awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.

Cover of WBW-DC-FEN-02 Tiddy Mun and the Burrow of Bandits
WBW-DC-FEN-02 Tiddy Mun and the Burrow of Bandits
5th Edition
Levels 1–4
23 pages
0

The Stranger Stone, a rock that is to be used in a ritual to save the town of Berribury, has been stolen. The characters must track down the thieves and retrieve the Stone. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3

Cover of A Giant Problem
A Giant Problem
5th Edition
Levels 5–6
6 pages
0

A gang of ogres is raiding a farming community, stealing crops and livestock, and advancing closer and closer to the town, and the townsfolk need your help!

Cover of FC4 – Valtarius's Retreat
FC4 – Valtarius's Retreat
AD&D
Levels 9–12
19 pages
0

This adventure begins with the party chasing down a thief who has procured the crown of a local Marquis. The trail goes to a northern border community in the dead of winter and potentially ends at the ruins known as Valtarius's Retreat which secured the border in the “old days”. The ruins are currently home to a dreaded Dracolich who will most likely not care to be disturbed by a group of adventurers! Can the party recover the crown and remain alive?

Cover of Book of Lairs
Book of Lairs
5th Edition
Levels 1–15
109 pages
1

Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s Guildhall Necromancer’s Cistern Clockwork Tower Den of the Rotten Kings Lost Halls of Everforge A Pirate Cove Crypt of the Warlock Citadel of the Void Dragon A Dark Grove Lost Fane of the Serpents Branches of Yggdrasil Tomb of the Scorpion Prince Sky Stairs of Beldestan Imperial Ghoul Outpost Umbral Vampire Lair And 10 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monsters as well as surprising new creatures from Tome of Beasts, and both monster books are required for maximum playability.

Cover of LP-2 The Lost Places: Sunken Tower
LP-2 The Lost Places: Sunken Tower
5th Edition
Levels 1–4
43 pages
0

The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people! The town needs help and it has found it in you and your friends.

Cover of The Vault of Iptiz
The Vault of Iptiz
5th Edition
Level 5
9 pages
0

There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus was the Vault conceived: an underground complex custom built to destroy anyone who is not its creator. Years ago, Iptiz's campaign of terror suddenly ended without precursor or cause. The location of the Vault was never discovered. Until now. The ring-city of Sulindal, built upon the shores of a mile-wide desert oasis, has come under martial law by an invading army of yuan-ti. They intend to exploit the resources in this renowned city of knowledge to locate the third and final Beacon of Selune. ...but for what purpose? A four to six hour adventure for four 5th level players.

Cover of The Necropolis of Nuromen
The Necropolis of Nuromen
OSR
Level 1
19 pages
0

The Necropolis of Nuromen is a modular quest designed to let the referee introduce a group of 1st level characters to the thrills of Underworld exploration as they attempt to unravel they secrets of the evil necromancer’s lair and deal with some bandits, too. The Necropolis of Nuromen is set in a fantasy realm, beginning near the small town of Camlann Castle and leading adventurers to explore the sinister Necropolis of Nuromen. The narrative unfolds around Nuromen the Necromancer, who fell to ruin by dabbling in forbidden magic, leading to the downfall of his tower and the town known as Law's End. The adventure includes exploration of a haunted forest, encounters with various creatures, and a quest for lost treasures and magical artifacts hidden within the depths of the necropolis. To play this adventure you also require the BLUEHOLME™ Prentice Rules or the BLUEHOLME™ Journeymanne Rules. This is an updated Version of "Maze of Nuromen" from 2013.

Cover of Queen of Bones
Queen of Bones
BECMI
Levels 12–16
8 pages
0

Introduction No frills, here. No fancy charts and tables. No art to dazzle your eyes. Just a crawl; that happens to have a bit of a background, and a (group)death-dealing Bad Ass! waiting for the characters. How you run it is your business. What you delete, exchange out/in or modify is up to you. You can be as kind and patient with the players as you like, or let the chips fall (dice roll) where they may. You can allow pre-rolled characters, provide pre-gens yourself, or let the players bring their own, favorite character they have worked hard to get to the levels indicated; remind them, if the latter, that character-death is part of the game! I issue only the following comment: if run as it is laid out , it is nearly certain that at least one character, and as many as all of them, might die during the adventure.