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1493 adventures found
Cover of The Black Wyrm of Brandonsford
The Black Wyrm of Brandonsford
OSR
Levels 1–3
18 pages
0

Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom.

Cover of Lady of the Lake
Lady of the Lake
AD&D
Level 1
8 pages
0

Who is the dying woman? Where is the lake that can save her? Even ladies in distress aren't all that they seem. Ideally, there should be at least a cleric, a magic-user, and a ranger in the party. Pgs. 11-18

Cover of A Lion in the Ropes
A Lion in the Ropes
OSR
Levels 2–4
27 pages
0

Lord Galveston's lands are plagued by murders. For the past several months people have been disappearing. Some bodies have turned up, their corpses found along the banks of the river. Strange tracks of a cat-like creature have been found around the villages, and rumors abound that a charon fiend, a dreaded beast of chaos, has come from the nearby wood and settled in the area. The latest victim is the Deacon of the Four Saints Church in Capendu. His body, found in the river, sent the alarmed villagers in search of aid. The adventure unfolds in the lands of the aged Lord Galveston and plunges everyone into a twisted tale of wild beasts and the restless dead.

Cover of Rudwilla's Stew
Rudwilla's Stew
AD&D
Levels 1–2
15 pages
0

In Mulcrow, food - not music - soothes the savage beast. The adventure begins in the town of Griffondale whre the PCs encounter Jelmark, an emissary of the Duke of Mulcrow. Jelmark hires the party to help the witch Rudwilla prepare a special stew for a cantankerous bugbear chief who lives in the Rockforge Mountains. Bruggh the bugbear demans the stew once a year on his birthday.-- from the adventure. Pgs. 34-48

Cover of The Blight of Brineborough
The Blight of Brineborough
5th Edition
Level 2
7 pages
0

A ghostly bird stalks a fishing village, killing its inhabitants. Solve its mystery and end the threat before it kills again! The Blight of Brineborough is a quest optimized for 2nd-level characters. It features a terrifying monster, two new magic items, and a sea shanty.

Cover of The Submerged Cavern
The Submerged Cavern
5th Edition
Levels 6–9
7 pages
0

In a cavern lying beneath the surface of the ocean is a series of trials awaiting any heroes who think they are worthy. Come meet the ancient tortoise who wants nothing other than to try out his riddles, partake in the bullywug tournament with such exciting events as Wig-Wag-Woe, and face down the wrath of a mindflayer. Contains multiple uniques puzzles and riddles to give your players a challenge beyond combat.

Cover of Demonclaw
Demonclaw
3rd Edition
Levels 2–8
8 pages
0

A wizard's hideous transformation spells trouble for the kingdom of Nyrond. A D&D adventure for 5th-level PCs but adaptable for levels 2-8.

Cover of Castle Errands
Castle Errands
5th Edition
Levels 1–4
7 pages
0

Five distractions within the castle walls - The party's help is needed by several of the denizens of the local castle. Role-play and skill challenges, a new magic item, and a new monster. Published by Limitless Adventures.

Cover of Eye to Eye
Eye to Eye
AD&D
Levels 8–12
68 pages
0

Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years of self-imposed exile, the beholders are back! After securing the city, the hive mother of Ilth K'hinax implemented a plan to wipe out all the beings living above it. Unfortunately for the beholders, several facets of the hive mother's plan have been revealed through the exploits of a party of adventurers. Now, this group of heroes must meet eye to eye with Ilth K'hinax's newest occupants in an effort to stop the hive mother's pernicious plan! "Eye to Eye" is the last of three adventures featuring the nightmarish beholder. It can be played as an individual mission or as part of the series that began with "Eye of Pain" and continued in "Eye of Doom." TSR 9536

Cover of FN12 - Shrine of Ileaeni
FN12 - Shrine of Ileaeni
AD&D
Levels 5–7
25 pages
0

Rumors and legends surround a hidden temple dedicated to the god of Magic, Ileaeni. This lost shrine is supposed to be in the Border Hills but no one, not even a legendary general has been able to locate this famed location. While long rumored to hold a supply of magical items no proof exists of this temple aside from notations in old scrolls. Myth or real you and your party are interested in exploration and treasure…this sounds like it may be right up your alley.

The Forgotten Man
AD&D
Levels 6–8
22 pages
0

"When the adventurers decide to help a man who has lost his memory, little do they realize he’s Gethirah Kugothan, the notorious anti-paladin! Can the man they know as “Michael” leave his evil past behind and become a champion of good? The answer lies in Gethirah’s former stronghold, a magnificent castle perched atop a waterfall." - Christopher Perkins From the magazine: "The Forgotten Man" is an AD&D adventure designed for 4-5 PCs of levels 6-8 (about 35 total levels)... This adventure focuses on Gethirah Kugothan (also known as Michael), a formerly evil man whose memory has since taken up residence in a church of the god of rebirth and renewal. The premise of the adventure hinges on the possibility that such a man can be turned from the path of evil and become good. The main goal of the PCs is to keep Gethirah from becoming the man he used to be.

Cover of Mother Haggle's Noticeboard - The Magic Cow
Mother Haggle's Noticeboard - The Magic Cow
5th Edition
Level 1
9 pages
0

Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow" or "bring me a boggle" end in embarrassment, grievous injury or death. As she always says, it really can't be helped. Using the streamlined Plausible Complications and Unlikely Disasters layout, Mother Haggle's adventures are one-sheet wonders ready to pick up and play with groups of the specified level. Mother Haggle wants her cow back. It seems to get lost a lot, but she doesn't care how much she has to spend as long as her darling gets home safe. Included in Mother Haggles's Notice Board - The Missing Cow are six standalone bovine adventure seeds in which Mother Haggle's cow needs rescuing. She should really keep that cow in a better pen, or lock the gate or something, but who needs common sense when you have money and mercenaries?

Cover of Temple of Primordial Fire
Temple of Primordial Fire
4th Edition
Level 25
6 pages
0

A flameskull lord that calls itself the Bright Lord of Everburning Fire has taken control of a primordial node deep within the Elemental Chaos. It long ago shrugged off the control of its original creator and now follows its own plans and desires. Top among these is the desire to tap into the power of a fire primordial and increase its own status from undead creature to demigod. Pgs. 156-161

Cover of FVC11 - Necromancer’s Last Stand
FVC11 - Necromancer’s Last Stand
5th Edition
Levels 14–16
28 pages
0

In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges lay between the general’s tent and victory. There will not be attack and retreat opportunities and you know you’ve only got one shot at ending the violent conflict.

Cover of Adventures in Hawk's Rest
Adventures in Hawk's Rest
5th Edition
Level 1
37 pages
0

Adventures in Hawk's Rest is a love letter to low-level D&D: Studio Ghibli meets the Shire meets Lost Mine of Phandelver. An open-world hexcrawl for characters of 1st to 2nd level, Hawk's Rest is intended as a prologue to a longer campaign, with seven keyed adventure sites and fantastic maps by Dungeon Baker (How to Defend Your Lair, The Lazy DM's Companion). Hawk's Rest is written for new and veteran players alike but avoids the usual pitfalls associated with 1st-level adventures: not only are encounters balanced to avoid character death, but most combats can be avoided entirely with clever roleplaying.

Cover of The Catacombs of Koptila
The Catacombs of Koptila
4th Edition
Level 7
6 pages
0

Long ago, before the arrival of civilized humanoids, a large colony of ogres thrived in the local area. When a great invasion from another dimension threatened this colony, their king, Koptila, prayed for his people to be spared. The gods heard these pleas, but commanded Koptila to sacrifice himself. The leader did so, and the clan disappeared—whisked away by the gods and lost to time. Over the years, a city grew up above the former subterranean home of the ogres, and no aspect of Koptila’s ancient bargain was preserved or remembered. Even so, the stars are aligned for the return of Koptila and his people. These powerful repatriates are unlikely to appreciate the changes in their old home. A sage has found dusty documents prophesying this return, and he asks the PCs to investigate the catacombs to defeat the potential threat to the city. The PCs travel down through city sewers and subterranean passages before finding the catacombs that the ogre colony once called home. Pgs. 48-53

Cover of LP-5 The Lost Places: Black Cliff Lighthouse
LP-5 The Lost Places: Black Cliff Lighthouse
5th Edition
Levels 5–8
26 pages
1

The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark.

Cover of The Witch's Trial
The Witch's Trial
5th Edition
Levels 2–3
15 pages
0

Player's are transported to strange new plan of madness. The have a role playing encounter with the woman imprisoned there. They explore a wizard laboratory and kill the evil inside. A short well explain one shot or adventure for when the whole group doesn't show up. Pgs. 12-26 Published by Fail Squad Games

Cover of FQ7 - Anhkeg Dilemma
FQ7 - Anhkeg Dilemma
AD&D
Levels 5–7
27 pages
0

While the PCs continue the quest for the missing pages of the Codex of Gamber Dauch they find the lands of Count Elam. The ruler has recently been informed of an agricultural problem with a herd of Anhkheg tearing up the lush farmland. Further investigation will uncover darker secrets in the area, and those involving Drow and Derro!

Cover of The Dreams of Ruin
The Dreams of Ruin
OSR
Levels 12–18
260 pages
0

Designed to remedy the lack of "end game" content for Old School-style gaming, The Dreams of Ruin is a setting-neutral adventure supplement aimed at characters of level 12 to 16. The material can be used with groups from level 8 to max level (and beyond, if the system supports ascent to divinity for high-level character). Capable of challenging even the most experienced players and most powerful characters, The Dreams of Ruin are an unforgettable addition to any high-level campaign. But beware! The dreams are mighty and can overwhelm even fearsome warlords and powerful wizard-kings. One touch of them, and your campaign world will never be the same.