A community for lazy dungeon masters
1503 adventures found
Cover of Home Under The Range
Home Under The Range
3.5 Edition
Levels 1–5
16 pages
0

Tieflings are raiding a dwarven expedition under a shield of magical darkness, but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light, they might just survive. Unfortunately, they'll need to escort the herd of giant beetles through the Underdark first. A D&D adventure for 3rd-level characters.

Cover of Our Fair Maidens
Our Fair Maidens
5th Edition
Levels 4–6
7 pages
0

In this level 5 adventure for three to five players, a suspicious death brings our adventurers to the village of Degorod on the night of an annual festival. Celebrations turn into chaos as an unknown force abducts villagers from above. The group must investigate the cause and, in the end, decide who to help. Pgs. 101-107

Cover of Elexa's Endeavor
Elexa's Endeavor
AD&D
Levels 4–7
16 pages
0

"While staying in the quant rual town of Keswig, the PCs are approached by a troubled young woman named Elexa Justheart. Elexa has just returned from the Galhanor Crusades--a war fought against giants and humanoids in the distant Galhanor Mountains. After serving six months as a cleric in a series of major battles, she recently arrived home to find her uncle's castle occupied by evil brigands." -- from the module. Includes overland maps and maps of the tower and castle.

Cover of Mountain Sanctuary
Mountain Sanctuary
AD&D
Levels 1–3
6 pages
0

It's the little things that count. Obnoxious little problems can easily become obnoxious big ones. Although designed as a companion to "Grakhirt's Lari" (which appeared in issue#1), a copy of that module is not required to enjoy this one. Pgs. 3-8

Cover of GA1 The Murky Deep
GA1 The Murky Deep
AD&D
Levels 5–8
32 pages
0

Stories of the ancint lost city of Carsail and its fabulous artifacts are legendary. Now, the clerics of a seaside town have proven that some unusual items are indeed from the long forgotten city, but two priests and a mysterious stranger are missing. Players must risk life and limb, breathing beneath the water, to find the lost cities of Carsail and Mylduscor, and unlock the mysteries of the murky deep! TSR 9422

Cover of The Bog of the Hag
The Bog of the Hag
5th Edition
Levels 3–5
4 pages
0

Step into the nightmarish bog where there are only two options: fight for your freedom... or be doomed to wander endlessly in through these dreadful wastes until your death. Do you have what it takes to defeat the vengeful hag and break free from this prison?

Cover of Against the Kraken
Against the Kraken
5th Edition
Levels 1–2
9 pages
0

This fast-paced action adventure is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken. Content in english and spanish. Published by Victory RPG.

Cover of Granite Mountain Prison
Granite Mountain Prison
AD&D
Levels 4–6
14 pages
0

Abandon hope early and avoid the rush. A rebel leader is locked in a prison from which there is no escape. That's why the rebels called for you. The players are recruited to help rescue a prisoner of the Theocracy. The prison is very unique in that the cells are situated in a wheel formation. The prisoners are forced to push against their cell walls every day until after 1 full year (1 full rotation of the wheel), an opening appears in their cell and they are free to leave. There are many paths to success in this adventure, and it can play out more like a heist rather than a dungeon crawl. Pgs. 24-37

Cover of River Crossing
River Crossing
5th Edition
Levels 1–6
9 pages
0

This module contain three handy encounters for the time your players have to face a mighty river. The encounters are varied and can be faced with violence or wits, wathever you players choose to. The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river. The encounters are adjusted for characters level 1, level 3 or level 6. "You reach the bank of the river but the bridge is not there, your calculations were a little of. The river runs strong and wildly. What do you do?" -------------------------------------------- Este módulo contiene tres útiles encuentros para cuando tus jugadores se encuentren con un poderoso río. Los encuentros son variados y pueden ser enfrentados con violencia o con ingenio, lo que tus jugadores prefieran. Los encuentros pueden encadenarse uno tras el otro así que puedes tener la posibilidad de utilizar lo tres en la misma sesión o guardar alguno para algún otro río. Los encuentros están ajustados para jugadores de niveles 1, nivel 3 o nivel 6. "Leegan a la rivera y el puente que estaban esperando encontrar no está allí. Sus calculos fueron erroneos. El rio corre rapido y salvaje. ¿Que hacen?"

Cover of Zassan the Slaver
Zassan the Slaver
5th Edition
Level 5
20 pages
0

Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him and retrieve his precious cargo before it’s too late!

Cover of The Silver Knight
The Silver Knight
5th Edition
Levels 5–10
17 pages
0

Even bad guys have heroes they look up to. The Silver Knight is a champion among the orcs, a title that is passed from orc to orc. As one falls in battle another rises, and the lineage continues. Forged of an ancient compact between deities of fate and heroism, the secret to the Silver Knight’s immortality lies in the signet ring worn by every Silver Knight. Tyrants and Hellions is a Dungeon Master's aide, containing fifteen villains complete with schemes, lairs, backstories, and everything else you need to drop them into your own 5th Edition Dungeons & Dragons campaign. Within its 400 pages you'll also find the methods, both mechanical and thematic, used to create villains that spark the imaginations of your players. The Silver Knight is one of these villains, and their adventure takes up 17 pages (pg 180-197). Published by 2CGaming

Cover of GF16 - Currents of Adventure
GF16 - Currents of Adventure
5th Edition
Levels 1–3
31 pages
0

A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included!

Cover of Atop The Mountain
Atop The Mountain
5th Edition
Level 11
3 pages
0

She lay down her sword and wept; her tears are the water. She lay down her body and slept; her bones are the fountain. Atop the mountain, at the war’s end, a place for gods to wonder.

Cover of HHQ4 Cleric's Challenge
HHQ4 Cleric's Challenge
AD&D
Levels 2–4
32 pages
0

Cleric's Challenge is a one-on-one AD&D adventure, made specifically for a Cleric character. Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little lucky to solve the mystery and save Pommeville from the mindless zombies that threaten it! TSR 9429

Cover of Blood on the Snow
Blood on the Snow
AD&D
Levels 3–7
16 pages
0

In the frozen wastes, one can find wealth, beauty and one's own death. A deadly hunt deep in the arctic wastes Pgs. 11-26

Cover of Infernal Longing
Infernal Longing
5th Edition
Levels 5–7
10 pages
0

Your friend and mentor, the old ranger Norlumin seeks to bring back his beloved, who gave her life to save the realm from a demonic invasion, but at what cost?

Cover of Cat's Paws (WBW-DC-NTP-01)
Cat's Paws (WBW-DC-NTP-01)
5th Edition
Levels 1–4
60 pages
0

2023 ENNIE Awards Silver Winner in the Best Organised Play category! The Dai Meow-Ou is dead, you’re accused of murder, and you have until sunrise to clear your names. It’s time to put on your thinking cats and play detective, adventurers! Can you sniff out the real killers before your time runs out? A Pawsome Feywild Murder Mystery for Tier 1 Characters. Optimized for APL 3. From the 2019 ENNIE Award nominated author of the Neverdusk Trilogy and experiential horror mystery The Waystop comes a brand new roleplaying & puzzle-lite adventure lovingly crafted as an homage to the films and novels of Japan's golden age detective fiction and set in the Feywild domain of Roku-Nyan, where cats rule and dogs drool! This 4-hour module is designed to be played using Theater of the Mind, and depending on the characters and their decisions, multiple endings are possible. It debuted at Lion City Conclave 2022, a community convention in Singapore that supported Causes for Animals (Singapore). The v1.2 package (9 July Update) includes: - Enhanced copy for better clarity & Jason's Cheat Sheet for running a smoother game. - Art inserts by Ryan Tan Chen Wayne (Ryzwayne). - A high quality digital map pack for key encounter locations, in Black & White (as befits the genre) by digital artist Ryan Tan Chen Wayne (Ryzwayne). - High quality puzzle packs and resources designed by Jason Koh, with illustrations by Ryan Tan Chen Wayne (Ryzwayne). - Token pack featuring our assassins. - Bonus DLC Street Map.

Cover of The Desecrated Church
The Desecrated Church
5th Edition
Level 1
2 pages
0

This is a short adventure than can be completed in a single session, for 4-5 players of 1st level. The old church at the edge of town has long been abandoned, but a week ago several robed figures arrived in town and have taken up residence in the old church. Since then, the townsfolk claim to have seen a strange mist around the building, and several folks have gone missing. Little do they know, these cultists have awoken a long dead necromancer, who seeks to bind a dark power to its will.

Cover of The Temple of Pure Fire
The Temple of Pure Fire
5th Edition
Levels 5–7
8 pages
0

Constructed into the side of an active volcano or buried deep beneath the ground lies the Temple of Pure Fire. Within its walls is enough flame and lava to make even the hardiest of adventures question their decision to pass through its doors. This temple contains grand constructs that have laid dormant for hundreds of years, but stir from their great slumber when they are needed to defend this former place or worship. Grand forges, lava-fueled smelters, and even an obsidian lava transportation vehicle wait within the walls of this ancient temple.

Cover of The Tower of Trials
The Tower of Trials
5th Edition
Any Level
3 pages
0

This tower is said to be as old as time itself. It is also said to be sentient, ready to challenge any group that passes through its doors to determine if they are worthy. While brute strength is enough for some floors, others require a bit more elegance and cleverness, so a diversity is as much a strength as anything else. The spiraling top of this tower looms high in the sky, waiting for the right group of adventurers to climb to the top and claim victory. This dungeons contains alternating floors of combat challenges and puzzle challenges, so if your players are fans of such challenged then this is the dungeon for you! Note: This dungeons uses lots of puzzles included in the book. The monsters will have to be adjusted according to the party's levels.