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147 adventures found
Cover of Par4 - Flagitious' Feint
Par4 - Flagitious' Feint
5th Edition
Levels 4–6
15 pages
0

While enjoying some downtime in the coastal city of Forby, a disturbance catches your attention. You quickly discover that there is some trouble in the swampland to the north and the captains that navigate the area are quite upset. Is your group ready to get their waders on and figure out the problem in the swamp?

Cover of FVC9 - Royal Recovery
FVC9 - Royal Recovery
5th Edition
Levels 7–9
18 pages
0

FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a gypsy, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located. Will your party be able to solve the mystery of the missing princess?

Cover of NQ3 – Ta’ Hagrat
NQ3 – Ta’ Hagrat
5th Edition
Levels 2–4
21 pages
0

The party has received word from the citizens (or in NQ2) of a troublesome cult hidden in Meglos Peaks. Apparently a stronghold exists near the mouth of the Tora River. Putting an end to this group of religious fanatics would certainly put another feather in your fledgling career caps!

Cover of Par2 - Patrician Stronghold
Par2 - Patrician Stronghold
5th Edition
Levels 1–3
22 pages
0

In Par2 - Patrician Stronghold, the base defense of the nation is discussed in detail. For decades the protective ring of fortresses has protected the country from outside forces bent on overthrowing it. This offering explains the general overview of the consistently made fortifications as well as giving a low-level adventure to explore a deserted one!

Cover of FA7 - North Sordack Valley
FA7 - North Sordack Valley
AD&D
Levels 4–7
29 pages
0

North Sordack Valley is set northeast of Commerstance and was originally slated for the Filbar Dual series but the players didn’t go in that direction. This area is filled with individual challenges synonymous with the Filbar Area series. This ‘sandbox’ style adventure has multiple different encounters can be used in a variety of ways. The general setting allows you to customize it for your own campaign! This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Dual Campaign for various level groups of adventurers. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for several one shot adventures or a continuing campaign setting! Don’t forget to follow us on Twitter @FilbarRPG for extra information.

Cover of AS3 - Peregrination
AS3 - Peregrination
5th Edition
Levels 8–12
26 pages
0

The exciting artifact series concludes with AS3 – Peregrination. With a pair of control rods in hand you are guided to an ultimate prize, a Gnomish flying vessel! The rods have directed you to a crashed ship buried in the sandy beach. A check of the debris sheds light on the mystery of the artifact and a description of how to repair the intricate machine. Apparently finding the vessel is just the start!

Cover of FT - Silvantri
FT - Silvantri
AD&D
Levels 1–6
11 pages
0

Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy.

Cover of FVC12 - Trollhaven Manor
FVC12 - Trollhaven Manor
5th Edition
Levels 5–7
22 pages
0

FVC12 – Trollhaven Manor begins with the party finishing up a retrieval mission and finding themselves enjoying the safety of Shadyhaven city. During their stay they are approached by a wandering cleric with an intoxicating personality. He presents the party with a strange item that he is willing to part with…for a price. The padre also offers to show the party where he got it only a few days away. Will the PCs trust this stranger to risk more wealth and fame? Will Trollhaven Manor provide more mystery than answers? Will the PCs pick up some of their famous grapes while they are there?

Cover of F12 - Bastion of the Giants
F12 - Bastion of the Giants
AD&D
Levels 6–10
19 pages
0

For years the Verbeeg clan on Clover Island has lived peacefully with the human settlement of Corsair Bay. A peace treaty has remained in effect that both groups attested to and have lived by. Recently the annual tribute that is to be paid to the giants has not come and now the giants are preparing for battle. Can your party go and act as an envoy to the giants or will they choose to go to war against them?

Cover of F9 - Quest for the Golden Rose
F9 - Quest for the Golden Rose
AD&D
Levels 5–7
14 pages
0

Off the Coast of Clover Island and less than a league away from Corsair Bay is the wreck of the Golden Rose a ship of fame. The Tome Lord from Corsair Bay is looking for a few brave adventurers to go out, find the ship or what remains of it and locate a specific item for him. While the mysterious sage won’t explain what the item is he will tell you that it is protected by mighty magical glyphs of protection so simply obtain the box and bring it to him for the reward. Rumor has it the ship was laden with a great deal of treasure which is free for the party’s taking but the Tome Lord wants the box. Is your party up for a little underwater jaunt?

Cover of FVU2 - Reconnoiter into the Depths
FVU2 - Reconnoiter into the Depths
5th Edition
Levels 2–4
19 pages
0

This scenario picks up where the Ga Mantse Tombs left off. As your party delves deeper into the natural caverns they begin to uncover more and more unusual amphibian creatures in their path. With the amount of bad guys you’ve found in the tunnels it is hard to imagine what will be at the end! This adventure is the perfect segway to a much larger problem in the lands beneath Mellowmarble.

Cover of Fam10 - Reliquary of Sir Torrick
Fam10 - Reliquary of Sir Torrick
5th Edition
Levels 4–8
21 pages
0

The Precept of a Paladin order has called upon your group to do a favor. Recent initiates have gone to their island pilgrimage where the greatest member of their order is buried. Their vessel is long overdue and the commander feels they may have experience vehicular issues and no cause for 'major' alarm. A vessel has been obtained for you to head that way. Currently the other Paladins are all busy on assignment.

Cover of Far7 - Labors of King Homa
Far7 - Labors of King Homa
5th Edition
Levels 4–6
41 pages
0

A job has come up for your party straight from the leader of Phoenix! A trade deal is desired with the leader of an island chain known for Ioun Stones. The Zephyr has requested that your party go and use your skills to negotiate the deal. Upon arrival, your talents serve you well but King Homa requires that your talents serve him...

Cover of NC3 - Oppressor of the North
NC3 - Oppressor of the North
5th Edition
Levels 6–9
20 pages
0

Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as any dungeon delve!

Cover of FP4 - Butchery of the Geldamore
FP4 - Butchery of the Geldamore
AD&D
Levels 3–6
18 pages
0

There your party is, having a few pints at the local tavern, minding your own business.....suddenly a fight breaks out! As you enjoy watching someone else take a beating for once, the town guards break in and stop the fight. A shriek and an old woman pointing her finger at one of the members of your party saying they have murdered the bar owner and now they are in custody. Can the other members of the party figure out the mystery and spring your cohort?

Cover of F13 - Necropolis of Sutama
F13 - Necropolis of Sutama
AD&D
Levels 6–10
29 pages
0

A cemetery is nice but an entire city of the dead.....THAT'S an adventure. At 29 pages this adventure a large number of challenges for a party of higher levels. Set in the famed Adurite city of the dead this adventure offers many challenges to a party. What lies within? What treasures may be found? This adventure is not for the faint of heart. With over ten area maps and multiple pictures of areas the party may find, this is a full adventure. Are your players ready for a big adventure?

Cover of GC16 - Legend of Pula Noa
GC16 - Legend of Pula Noa
5th Edition
Levels 4–6
51 pages
0

After resupplying equipment, health, and morale, you have heard of a job opportunity available at a nearby pub. After first missing out on the chance, your fortunes change and get the job. After boarding the Gnome airship, the “Marietta”, you head off across the sea to locate the captain’s missing brother. You find out you will be going into the jungles of the lost Pula Noa tribe. Rumor and legend surround these natives as having streets and buildings paved in gold, silver, and death! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for mid-level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!

Cover of FVS6 - Penchant for Adventure - 2
FVS6 - Penchant for Adventure - 2
5th Edition
Level 2
19 pages
0

This scenario puts a new but experienced adventure back into harm’s way. After arriving at the small community of Penchant for a festival, the PC quickly discovers that there is danger afoot! The citizens are reporting a bloodthirsty creature roaming the area threatening the festival. If this problem can be resolved a second and more dangerous challenge awaits them in a nearby cemetery. As with all adventures in the Penchant series it can be difficult and not for the faint of heart!

Cover of NQ19 - Venzor Trench
NQ19 - Venzor Trench
5th Edition
Level 9
17 pages
0

Venzor Trench is set for a group of characters hired to deliver a magical item between two warring countries. The sea voyage becomes tumultuous and the ship goes down. With the mission unfilled the players utilize the magic item to survive on the bottom of the sea floor and continue to trek their way towards completing their misson through the legendary Venzor Trench!

Cover of NQ18 - Mystery of Conifestatia
NQ18 - Mystery of Conifestatia
5th Edition
Levels 6–8
21 pages
0

Your fame has garnered you more attention than you can handle but a specific job opportunity is one that you cannot pass up on. Two nations have had a peaceful and lucrative trading agreement for years along with the city of Conifestatia. That has recently changed with the appearance of a Green Dragon taking up residence in the area. With your fame on the line, looks like you guys are going Dragon huntin'!