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1509 adventures found
Cover of Base of Operations
Base of Operations
3rd Edition
Level 5
7 pages
0

Base of Operations is a short adventure intended for four 5th-level characters. DMs can easily modify the adventure to suit higher- or lower-level adventurers, or larger or smaller parties of adventurers. Simply adding a few monsters to every encounter area makes the adventure more challenging for larger parties, and adding levels to any of the humanoids can make them more of a threat to high-level groups. For low-level adventurers, make the relationship between the two factions within Brightstone Keep more strained, and take away a few monsters from each group. You can remove levels from some of the humanoids in the adventure to make it a lower-level challenge, but it is important that the orc cleric (described in encounter area 8) still have the ability to animate the dead. Still, he can have fewer minions around him when encountered, and that makes him less of a challenge for a lowlevel party.

Cover of Vault of the Dracolich
Vault of the Dracolich
5th Edition
Level 4
39 pages
0

*THIS IS A D&D NEXT/5E PLAYTEST ADVENTURE* Imani, a Turmishan wizard and former adventurer, seeks the aid of heroes to infiltrate Dretchroyaster’s lair and recover the Diamond Staff of Chomylla—the key to powerful magic and wisdom locked away for thousands of years. In addition to his own sagely interest in the lore of lost Uvaeren, Imani recognizes the dangers of such powerful magic falling into evil hands. The dracolich has secured the staff in his lair’s cen- tral chamber, using ancient wards of protection that can be bypassed only by four artifact-idols once belong- ing to a cult of Bhaal. Each group of adventurers enters the dungeon through a different section of the dun- geon—a forgotten temple of Bhaal, a vast underground lake, a troglodyte village, or Dretchroyaster’s vaults. Dretchroyaster’s lair is no simple set of caverns and ancient ruins. It sits atop a source of great power and energy, which the dracolich and his Cult of the Dragon allies hope to use to unlock the secrets of the staff. Only by undertaking a unified assault against Dretchroyas- ter’s lair can the adventurers hope to recover the Diamond Staff and survive the dracolich’s fury. The adventurers must make their way through the lair and recover the Bhaalite idols that will help unlock the Diamond Staff, all the while dealing with the lair’s creatures and avoiding the dracolich as he pur- sues intruders. Entering the Chamber of the Diamond Staff, the heroes must overcome its magical wards and claim the staff before being slain by the dracolich and his servants.

Cover of Lost Children, Found Family
Lost Children, Found Family
5th Edition
Levels 2–3
9 pages
0

The Five Cities are dying. Their water sources are drying up, and the brightest of their youth are leaving, lured out into the desert by an unknown power. Enaxi, the unifier of the Five Cities, now a lamia, is weary of watching their descendants ruin their great works. The Council won’t let young people restore the Five Cities to their former glory, so Enaxi is gathering them. They’ll start their own paradise and doom the Five Cities… unless the heroes can convince them otherwise.

Cover of Monsterquest
Monsterquest
AD&D
Levels 1–3
10 pages
0

This AD&D scenario is designed to be a humorous departure from regular adventuring. The "heroes" are a fellowship of monsters on a quest to recover a magical item for an orc chieftain whom they have displeased. Having lost the map given to them, they must gain entry to a frontier outpost - probably by sneaking through sewers - and recover the map from a locked safe in the commanders quarters. Once they again have the map, the monsters must travel overland to an abandoned elven witches' temple on the shore of a mountain lake, where they will find the object of their quest. Pgs. 23-32

Cover of Serpent's Tooth
Serpent's Tooth
5th Edition
Levels 5–7
9 pages
0

Ten years ago, the local hunting lodge was shuttered after a series of tragic accidents. Now, a local lord has hired the adventurers to investigate the site. The catch: a medusa has been running an exotic creature smuggling ring out of the abandoned lodge—and was involved with the past tragedy. Pgs. 147-155

Cover of The Temple of Pure Water
The Temple of Pure Water
5th Edition
Levels 6–8
10 pages
0

Deep beneath the surface of a lake flourishing with aquatic life is the Temple of Pure Water. Within its walls your players will encounter dangerous aquatic flora, a deadly submerged temple, a sea dragon statue with power lurking within, and even a rapid downhill boat ride with sharks. Water in small doses is an elixir of life, but it large enough quantities your players may be left in over their heads as they make their way through this underwater adventure.

Cover of The Ultra Violet Grasslands and the Black City
The Ultra Violet Grasslands and the Black City
OSR
Low Level
? pages
0

From Exalted Funeral: "Fair hero, the end, the end alone awaits all travelers and at the end...was the journey all in vain? All journeys end in vanity. In vanity." - Mused the Grand Observer at the end of time. Welcome to The Ultraviolet Grasslands, the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs. The Ultraviolet Grasslands and the Black City is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs. The UVG is the work of the designer, artist, and writer Luka Rejec and was made possible through the generous support of hundreds of discerning fans at the Stratometaship patreon. Luka's other work with Exalted Funeral Press includes writing, art, and design on: Witchburner, Longwinter: The Referee's Book, Longwinter: The Visitor's Guide, and the adventure for OSE, Holy Mountain Shaker.

Cover of Arachnophobia! [2017 edit]
Arachnophobia! [2017 edit]
OSR
Levels 3–5
63 pages
0

... for hundreds of years, the monks of Sheargardt Manor at Luci Vale have provided spiritual guidance (in the name of their deity—Caelis) and world-class ales to the folk who live in nearby Luci Village. At the head of the high-mountain valley Luci Keep is tasked with keeping the pass over the high mountains safe fortravelers throughout the year. However, in recent months, word has come down from the mountains to the port city of Galan that the Abbot Christoph has allowed evil to enter the Manor. And now, a representative of the Caelian order is sent to learn the truth of the matter, and remove Christoph if necessary... Published by Usherwood Publishing

Cover of First Blush
First Blush
5th Edition
Levels 1–2
16 pages
0

Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home. You’ll find everything you need to jump-start your own two-person game. This product includes: 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts All necessary stat blocks for monsters and NPCs 3 print and play battle maps 3 ready to go player sheets complete with background information and personality traits This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party. Published by D&D Duet.

Cover of River Crossing
River Crossing
5th Edition
Levels 1–6
9 pages
0

This module contain three handy encounters for the time your players have to face a mighty river. The encounters are varied and can be faced with violence or wits, wathever you players choose to. The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river. The encounters are adjusted for characters level 1, level 3 or level 6. "You reach the bank of the river but the bridge is not there, your calculations were a little of. The river runs strong and wildly. What do you do?" -------------------------------------------- Este módulo contiene tres útiles encuentros para cuando tus jugadores se encuentren con un poderoso río. Los encuentros son variados y pueden ser enfrentados con violencia o con ingenio, lo que tus jugadores prefieran. Los encuentros pueden encadenarse uno tras el otro así que puedes tener la posibilidad de utilizar lo tres en la misma sesión o guardar alguno para algún otro río. Los encuentros están ajustados para jugadores de niveles 1, nivel 3 o nivel 6. "Leegan a la rivera y el puente que estaban esperando encontrar no está allí. Sus calculos fueron erroneos. El rio corre rapido y salvaje. ¿Que hacen?"

Cover of Con18 - 5 Abduction!
Con18 - 5 Abduction!
5th Edition
Levels 4–5
23 pages
0

This scenario was presented to Gryphcon's 30th anniversary last year. The party finds themselves coming to the Triland on their way to Taco Del Toro. This island chain is unique in that it has a land mass made of clouds, hovering over the island. Upon landing, your group discovers that the governor's child has been abducted by a Cloud Giantess. Time for your hero hats...

Cover of Strike Back
Strike Back
5th Edition
Level 4
24 pages
0

𝐓𝐡𝐞 𝐬𝐞𝐜𝐨𝐧𝐝 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐔𝐩𝐫𝐢𝐬𝐢𝐧𝐠 𝐒𝐚𝐠𝐚. An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th level player characters. Includes 5th edition writeups of the giant stag beetle and the krenshar.

Cover of Tomb of Nyarlathotep
Tomb of Nyarlathotep
5th Edition
Levels 1–2
11 pages
0

Summoned from across the multiverse, a small group of heroes must enter an ancient pyramid and prevent the Elder God Nyarlathotep's return to power. A Lovecraft-themed oneshot.

Cover of FVS3 - Jail of Gundavold
FVS3 - Jail of Gundavold
5th Edition
Levels 2–5
14 pages
0

The Jail of Gundavold is a scenario designed for a solo player but adjustable enough for a party size if needed. After a foray into the wilderness Ruins of Borgdell, you found yourself ambushed with a bag tossed over your head. After a grueling trek across uncertain terrain you find yourself in jail. Are you smart enough to get yourself out of this mess?

Cover of Witchstone
Witchstone
AD&D
Levels 8–12
9 pages
0

The king has hired adventurers to investigate the sudden rash of giant attacks and strange phenomena around the town of Bywater. Meanwhile the townsfolk believe an evil witch is directing the attacks and only the magic sword of the town's founder can defeat her.

Cover of Them Apples
Them Apples
AD&D
Levels 1–3
12 pages
0

The village of Wistil is known for only two things: amiable halflings and tasty red apples. Someone has spoiled this year's crops and the halflings are scrambling to figure out how to respond. A band of stout folk set out from the town searching for answers; but, they have gone missing. The heroes are called in to investigate. Includes a random encounter sidebar, an overland map, and a map of the hill giant's hovel.

Cover of The God-Seed Awakens
The God-Seed Awakens
Dungeon Crawl Classics RPG
Level 3
60 pages
0

A Secret Buried for an Aeon is About to Sprout! From beyond our dimension, a living seed has festered here for an aeon. Within it lurks the nascent form of Akavala, the Ravenous Tree, dread ruler of a shattered world and its carefully gathered and subjugated protectors. Two of these powerful creatures escaped into the underworld drawing champions and enemies from the complex societies found there. As the god-seed grows, the world creeps closer to its doom. Includes: Full adventure, a new patron, new spells, new magic items, the Living Weapons of the Empire of the Thal, and many many new monsters. Published by Mystic Bull Games

Cover of MHI - 0 Hanson's Gap
MHI - 0 Hanson's Gap
5th Edition
Levels 1–2
11 pages
0

Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles!

Cover of The Demon's Heart
The Demon's Heart
5th Edition
Levels 3–5
5 pages
0

A group of adventurers find themselves drawn to Axeholme, a small, desolate village with a rash of disappearances. An ancient burial mound nearby has been opened, its stone door found shattered, and, if the villagers are to be believed, the disappearances are the work of a wizard’s curse. But things are not always what they seem.

Cover of Lord of Gloomthrone
Lord of Gloomthrone
5th Edition
Level 12
27 pages
0

Agents of evil are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed! Led by the priestess Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.