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Cover of The Beast of Graenseskov: An Introductory Ravenloft Adventure
The Beast of Graenseskov: An Introductory Ravenloft Adventure
5th Edition
Levels 1โ€“4
80 pages
0

A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... ๐“๐ก๐ž ๐๐ž๐š๐ฌ๐ญ ๐จ๐Ÿ ๐†๐ซ๐š๐ž๐ง๐ฌ๐ž๐ฌ๐ค๐จ๐ฏ is an 80-page bookmarked Ravenloftยฎ adventure for characters of 1st-4th levels focused on mystery and exploration. It can be used in conjunction with ๐‚๐ฎ๐ซ๐ฌ๐ž ๐จ๐Ÿ ๐’๐ญ๐ซ๐š๐ก๐, either as an introduction to Barovia or adapted as a side quest, as part of the original expanded Ravenloft setting, or it can be used as a stand-alone horror adventure-setting. ๐“๐ก๐ž ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ก๐จ๐ฅ๐๐ฌ ๐š๐ฉ๐ฉ๐ซ๐จ๐ฑ๐ข๐ฆ๐š๐ญ๐ž๐ฅ๐ฒ ๐Ÿ๐Ÿ” ๐ญ๐จ ๐Ÿ๐Ÿ’ ๐ก๐จ๐ฎ๐ซ๐ฌ ๐จ๐Ÿ ๐ ๐š๐ฆ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ข๐ญ๐ฌ ๐ฉ๐š๐ ๐ž๐ฌ, and potentially much more for groups embracing an investigative style of play. In the mists at the edge of Count Strahd von Zarovichโ€™s realm lies the Graenseskov, a land of deep woods and bleak hills overrun with wolves. A Beast haunts these misty lands, leaving bloody corpses and terror in its wake, the product of a hagโ€™s curse placed upon the boyarโ€™s manor. But the Beast is no arbitrary killer. The PCs find themselves drawn into the mystery of uncovering the Beastโ€™s identity and breaking the hagโ€™s curse before the Beastโ€™s final victim gurgles their last breath and the Beast is beyond any hope of redemption. Requires the ๐ƒ๐ฎ๐ง๐ ๐ž๐จ๐ง ๐Œ๐š๐ฌ๐ญ๐ž๐ซ'๐ฌ ๐†๐ฎ๐ข๐๐ž and the ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ ๐Œ๐š๐ง๐ฎ๐š๐ฅ. This is a 63 Mb ZIP file containing a watermarked PDF of the updated adventure, a PDF with handouts, a PDF DM's cheat sheet, and PNG files of the Graenseskov region map for the DM and players. ๐…๐ž๐š๐ญ๐ฎ๐ซ๐ž๐ฌ: โ€ข The DM (or the Tarokka) determines the guilty suspect and their motives, offering a different experience for each groupโ€™s play-through. โ€ข A vivid cast of characters with a NPC index. โ€ข Escalating random encounters, special events, and techniques for DMing a mystery. โ€ข New monsters: black annis hag & loup du noir. โ€ข All units given in SI & metric. โ€ข Handouts and maps for DMs and players. โ€ข DM's cheat sheet with quick prep notes, clue checklist, handy Tarokka tables, tips on running the Beast, and a decision point flowchart. ๐“๐ก๐ž ๐“๐จ๐ฆ๐ž ๐’๐ก๐จ๐ฐ May 16, 2016 DM's Guild Pick of the Episode! Thanks James! http://www.thetomeshow.com/e/round-table-119-giants-and-the-talented-bestiary/ ๐‚๐‡๐€๐๐†๐„ ๐‹๐Ž๐† ๐‰๐ฎ๐ฅ๐ฒ ๐Ÿ, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: The big update! Fixed several editing and grammar errors, including an error in Appendix D, and the repeated paragraph on page 12 (page 13 in new document). Added a new special event - Hanging the Vistani - to Chapter 1 which ties together several dangling plot threads. Clarified "Adjusting the Adventure" & added Werewolves in the Mist to the "Adventure Hooks" in the Introduction. Added two pieces of thematic filler art. ๐€๐ฉ๐ซ๐ข๐ฅ ๐Ÿ๐Ÿ–, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: Added a DM's cheat sheet PDF to the zip file.

Cover of Sparkless
Sparkless
5th Edition
Levels 1โ€“2
26 pages
0

I am sorry child. The world is unfair. You are not like the rest of them. And you never will be. Sparkless is a 5E adventure set in a world of spirits and filled with exploration, conflict and magic. This adventure is designed for characters of 1st level and should provide enough content for two or three game sessions. In this supplement, you will find everything you need to take your players on a dangerous journey through mist-covered swamps to unearth forgotten knowledge and save a lost child. Content Warning: While no children are harmed in this adventure, it features a kidnapped newborn as a major driving force of the story. Before running this adventure with your friends, consult them and make sure they feel comfortable with exploring this theme in their game. The supplement contains 3 encounter maps and 2 dungeon maps. Each map is available in high resolution for print, and a lower resolution perfect for VTT. You can also download each of the maps without a grid and customize it to your liking! Sparkless contains plenty of new 5E compatible material including: 5 creatures, 3 magic items, 1 spell, and a new playable race: The Reclaimed. A new design that lets you keep some of your old race features and get access to new ones! Published by Beyond the Screen

Cover of Secret Hide-Out of Glaxorzis, that Sorcerous Creep!
Secret Hide-Out of Glaxorzis, that Sorcerous Creep!
OSR
Low Level
8 pages
0

What it says on the tin! You are after GLAXORZIS, THAT SORCEROUS CREEP, who wronged you somehow. Kidnapped your friend, stole your shiny artifact, played a stupid prank on you. Follow him underground into a complex of 21 rooms spread out over three levels. This is a barebones thingie, printable/foldable as a pocketmod. No stats. For fantasy adventure games where you die in a hole. Published by: Eldritch Fields

Cover of Druid's Lament
Druid's Lament
5th Edition
Level 6
30 pages
0

The citizens of Battledale seek aid against marauding bandits, while the neighboring forest looms menacingly over their homesteads. The adventurers stumble upon a much darker foe, while trying to help the peaceful community hunt down the brigands. A misguided druid, whoโ€™s on the verge of insanity, wields an artifact, born of sorrow and hate, that could change the world. An evil that might alter the face of Faerun, if left unchecked. Will the heroes be able to vanquish the otherworldly threat once and for all? The players must traverse into one of the most deadly forests of the Forgotten Realms, called the Tangled Trees. Should they survive long enough, they will enlist the help of a magical denizen of the forest, who will aid them to find the bandits, but also in stopping the tainted druid and her abominations.

Cover of FQ1 - Ruins of Heliopolis
FQ1 - Ruins of Heliopolis
AD&D
Levels 1โ€“3
21 pages
0

Your group of fledgling adventurers has come together from their respective backgrounds to seek out their fame and fortune in the wilderness. Upon their initial foray they uncover the lost ruins of a forgotten city. Little do these young adventurers realize that they may come into contact with a page and cover of the relic known as the Codex of Gamber Dauch!

Cover of The Slaying Stone
The Slaying Stone
4th Edition
Level 1
32 pages
0

In the ruins of Kiris Dahn, a human town, lies a 'Slaying Stone'. The stone is said to have the power to kill any foe, though the stone is consumed in the process. The party will venture into the ruins which are the home to an assortment of goblins, hobgoblins, and kobolds. However, a mercenary band of orcs have been hired (by a benefactor who is not met in the module) to search the ruins for the Stone, and the party must find it first. The party must use caution and stealth to move through the town without alerting the denizens or the mercenaries while searching strategic points around the abandoned town to find the Stone. Eventually, the party should find the stone under the protection of an indifferent Brass Dragon.

Cover of At the Heart of Corruption
At the Heart of Corruption
5th Edition
Levels 1โ€“3
14 pages
0

Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves... "At the Heart of Corruption" - one-shot murder mystery and fantasy horror adventure.

Cover of Tomb of Horrors (super-adventure)
Tomb of Horrors (super-adventure)
4th Edition
Levels 8โ€“22
160 pages
0

In the aftermath of AD&D Second Edition's "Return to the Tomb of Horrors," the demilich Acererak was thought destroyed. In truth, his spirit lingered and now after eons he schemes once more to achieve divinity. The characters must travel to three extraplanar dungeons, in addition to the remains of the original Tomb, in order to stop this from coming to pass.

Cover of Icegate Keep
Icegate Keep
5th Edition
Levels 1โ€“4
32 pages
0

Jarl Aelfric Whitehand of Jotunspine, one of the Moonshae Isles, is not happy. His ward, Cordin Wainthrower, has disappeared. Clues imply that Cordin has headed for a ruined keep deep in the Giantspine Mountains. The characters are tasked by the jarl to track down Cordin and bring him back to safety โ€“ the Giantspines are filled with many dangers including the legendary Winter King, a fey of great power. Will the characters force Cordin to return to the keep or help him in his quest to restore a family heirloom? If they help him, they must face the chilling depths of the crypt of Icegate Keep. Icegate Keep is an adventure for the first tier, levels 1 to 4. The adventure includes full scaling recommendations for each level, as well as four pre-generated PCs at each of the four levels. The adventure is designed to be tough for the pre-gen PCs, who have little magic to brave the icy mountains. It is estimated to take 4-6 hours to play. The adventure has several new monsters including Ice Wights, Ice Zombies, Frostsnakes, and the infamous Winter King. New magic items are also included such as the greatsword Frostreaver, the ancient Snowbane dagger, the Horn of the Howling Wolf, and the Throne of the Winter King. There is a player handout outlining the legend of the Winter King and three battlemaps showing separate levels of the small keep.

Cover of The Three Faces of Evil
The Three Faces of Evil
3.5 Edition
Level 3
32 pages
0

Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hidden below a local mine. There the PCs battle the machinations of the Ebon Triad, a cult dedicated to the three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? "The Three Faces of Evil" is the second installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #334 of Dragon provides comprehensive lists of all the things you can find for sale in Diamond Lake's (often) dubious shops. Pgs. 16-47

Cover of WG7 Castle Greyhawk
WG7 Castle Greyhawk
AD&D
Levels 0โ€“2
130 pages
0

Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen, crazed chefs, and movie moguls. If they survive these and much odder obstacles, the characters still have to find the nasty monster creator and put it out of business. Castle Greyhawkcontains 13 detailed levels for adventuring and exploration. Each is a separate adventure written by different author and each has its own unique brand of baffling weirdness. Some levels involve solving puzzles and some require good old hacking and slashing. The adventure can be played separately or all together as a grand quest to free Castle Greyhawk from the evil, rotten hordes that are plaguing it. The common theme of this dungeon is that no joke is so old, no pun so bad, and no schtick so obvious that it can't be used to confuse and trip up PCs! 13 Adventures for Character Levels 0 to 25. TSR 9222

Cover of From the Ashes - Adventure 3: What Lies Beyond Reason Adventure Path (Pathfinder)
From the Ashes - Adventure 3: What Lies Beyond Reason Adventure Path (Pathfinder)
Pathfinder
Levels 5โ€“6
69 pages
0

What makes Heroes into Villains? Damien Anthilas has fallen from ally to adversary, but something desperate in him has struck a chord with you. Why would he risk everything to steal the memories of the citizens of Anduria? Left with only a cryptic clue, the characters seek answers from the burned out remnants of his former home. Anthilas Manor is a place of dark magic and even darker history, where the ghosts of the past hold sway and the influence of the mad god is still felt to this day

Cover of Pathfinder Module D1.5: Revenge of the Kobold King
Pathfinder Module D1.5: Revenge of the Kobold King
3.5 Edition
Level 5
18 pages
0

It should have been the end. When the bloodthirsty adventurers burst into his throne room and mercilessly cut him down, the tale of Merlokrep, last king of the ill-fated Truescale Tribe, should have ended. But the fates werenโ€™t yet finished with the Kobold King, and now a dark power has brought him back from the dark beyond to wreak his vengeance upon those foolish adventurers who destroyed his tribe.

Cover of Forbidden Mountain
Forbidden Mountain
AD&D
Levels 6โ€“8
8 pages
0

A mad venture across the fourth dimension. Hang onto your helmets in this topsy-turvy dungeon. Be warned that the accidental release of the Evil One (described in the text) could have devestating consequences on the PCs, not to mention the local campaign area. The DM should consider alternatives to the Evil One's powers if they are felt to be too destructive. Pgs. 32-39

Cover of The Shadow Rift of Umbraforge
The Shadow Rift of Umbraforge
4th Edition
Level 4
50 pages
0

โ€œThe Shadow Rift of Umbraforgeโ€ is a sequel to โ€œSiege of Bordrinโ€™s Watchโ€ and the third part of the Scales of War Adventure Path. In โ€œSiege of Bordrinโ€™s Watch,โ€ the PCs discovered that dark creepers had sold arms and tactical intelligence to the orc war chief Tusk, aiding him in his attack against the folk of the Stonehome Mountains. In this adventure, the PCs investigate the link between the orcs and the dark ones, stumbling into an armsrunning operation that takes them to the Shadowfell in order to finally confront the charismatic figure behind it. Pgs. 4-53

Cover of Whom Fortune Would Destroy
Whom Fortune Would Destroy
AD&D
Levels 5โ€“8
65 pages
0

This is the first of the three adventures that comprise the Bleak House campaign. It brings the heroes into Ravenloft (if they aren't there already), introduces them to Rudolph van Richten, and starts them on the long trail that eventually brings them to the door of the manor knows as Bleak House Included in Bleak House: The Death of Rudolph van Richten TSR 1141

Cover of Pathfinder Society Scenario #6: Black Waters
Pathfinder Society Scenario #6: Black Waters
3.5 Edition
Levels 1โ€“5
15 pages
0

The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prizeโ€”will they risk their very souls as well?

Cover of LP-3 The Lost Places: Iron Keep
LP-3 The Lost Places: Iron Keep
5th Edition
Levels 5โ€“8
30 pages
0

First the bandits attacked then the Roc carried away the guide. Since then you have blindly followed the camels hoping that their instincts would lead you to water or help of some kind. You and your friends are lost in a sea of sand. Plodding along in the shadow of the camels and doing your best to stay alert. Ahead the heat shimmers take shape. This time it is a castle. Blinking away the dryness in your eyes you realize that the tower is not a mirage but it is broken.

Cover of Chambers of Antiquities
Chambers of Antiquities
3.5 Edition
Level 16
26 pages
0

Deep under the ruins of Maure Castle lie the Chambers of Antiquities, vaults designed by ancient wizards to store magic items even they didn't quite understand. A continuation of last year's hit "Maure Castle." This adventure is set under the infamous ruins of Maure Castle, a monolithic edifice of night-black granite built by a powerful family of wizards. The Maures sealed themselves into the dungeons below their castle long ago, and today these dungeons have become one of the most infamous adventuring sites in the land. Although estimates have placed the number of monster-infested and trap-haunted dungeon levels below Maure Castle at 17, there may in fact be even more. This adventure presents one of those dungeon levels in detail. Pgs. 76-101

Cover of Threshold of Evil
Threshold of Evil
AD&D
Levels 14โ€“18
22 pages
0

On a storm-blasted mountain lives an immortal Arch-Mage with a foul temper. The townspeople want you to talk to him - and kill him, if necessary. Is immortality worth the price? An Arch-Mage's magics threaten a small village. To protect it the party must brave a dangerous climb, and survive the Mage's warded lair. Pgs. 43-64