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1514 adventures found
Cover of The Coveted Gemstone
The Coveted Gemstone
5th Edition
Levels 1–3
6 pages
0

This adventure is designed as a side quest that can be inserted into an ongoing adventure or campaign. It involves a series of three linking scenes (and an optional fourth research scene between the others) that can be placed in between the action of whatever other event the party is undertaking. Ideally the scenes of this side adventure should be spread out and inserted into the game over several sessions of play.

Cover of The Beasts of Aulbesmil
The Beasts of Aulbesmil
3.5 Edition
Level 3
13 pages
0

The sleepy forest town of Aulbesmil has seen better days. Orcs and monsters lurk in the woods now, but the real menace hides in the town itself. The PCs arrive in town to investigate a mysterious tragedy that has befallen the townsfolk. As they explore the town, they learn of other strange happenings and must assemble the puzzle to figure out who is responsible for the thefts and disappearances. Eventually, they track down the baron's culprit and bring him to justice, as well as liberate the captive nephew of the Baron. Pgs. 16-28

Cover of Flameless Forge of the Dverg
Flameless Forge of the Dverg
OSR
Levels 1–3
25 pages
0

Long ago the dwarf-like "Dverg" established a "forge" hidden deep beneath the earth where they forged weapons of "cold" iron. Cold iron was considered a far superior material and was especially effective against Trolls and could even damage ghosts. The forge is thought have been long abandoned and priceless artifacts of great power are rumored to lie forgotten beneath the Altis mountains. Among them is rumored to be the fabled Axe of Mortality - a weapon said to be powerful enough to slay a god. Is your party brave enough to venture out in search of these valuables? Flameless Forge of the Dverg is a free/pwyw dungeon crawling adventure designed for level 1-3 Shadowdark RPG characters. The adventure is assumed to take place in a viking-esque fantasy setting, but can be adapted by tweaking some names and figuring out replacements for the nordic gods.

Cover of Floating Rock
Floating Rock
AD&D
Levels 5–9
3 pages
0

While travelling across the ocean by ship, the party is attacked at night by by the infamous Floating Rock bugbears. What makes this band of pirates unique is their lair: they live on the shell of a gargantuan sleeping sea turtle as it drifts around in the ocean current. Pgs. 24-26

Cover of Domes of Ishaq-Zahur
Domes of Ishaq-Zahur
5th Edition
Level 5
80 pages
0

The Domes of Ishaq-Zahur adventure is a tabletop roleplaying game module for 5th Edition D&D and Pathfinder featuring challenging combat and traps, a gamut of mind-bending puzzles, a completely custom cast of NPCs and monsters, detailed backstory and plot, and guidelines detailing the best ways to run the sessions standalone or incorporate it into your ongoing campaign. Domes of Ishaq-Zahur introduces the players and characters to a dangerous desert world and the elusive history of the precursor races. Part 1 of the Fate of the Forebears Adventure Path Produced by 2CGaming ​

Cover of The Pied Piper of Hillthorpe
The Pied Piper of Hillthorpe
5th Edition
Levels 2–4
4 pages
0

The village of Hillthorpe has been under the "protection" of a rough sleeping stranger. The extortion began with demands for a bushel of wheat or a basket of apples, accompanied by threats of rats and mice being sent to ravage the sick and sleeping, and to ruin the stores. Over time, the demands escalated, reaching the point where the village could no longer afford to pay without starving to death over winter (3 sacks of grain, a barrel of ale, and all the ripe cheese you have each week!). As a result, the village is seeking outside help.

Cover of Escape from Meenlock Prison
Escape from Meenlock Prison
3.5 Edition
Level 1
12 pages
0

What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management.

Cover of Reign of Triumph
Reign of Triumph
AD&D
8 pages
0

Two head-strong sisters and a dying giant all have something in common: they need help only adventurers can give. It seems there's this little problem. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of The Temple of Pure Water
The Temple of Pure Water
5th Edition
Levels 6–8
10 pages
0

Deep beneath the surface of a lake flourishing with aquatic life is the Temple of Pure Water. Within its walls your players will encounter dangerous aquatic flora, a deadly submerged temple, a sea dragon statue with power lurking within, and even a rapid downhill boat ride with sharks. Water in small doses is an elixir of life, but it large enough quantities your players may be left in over their heads as they make their way through this underwater adventure.

Cover of First Blush
First Blush
5th Edition
Levels 1–2
16 pages
0

Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home. You’ll find everything you need to jump-start your own two-person game. This product includes: 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts All necessary stat blocks for monsters and NPCs 3 print and play battle maps 3 ready to go player sheets complete with background information and personality traits This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party. Published by D&D Duet.

Cover of Dead Ends
Dead Ends
5th Edition
Levels 4–8
25 pages
0

Lowharbor’s residents vanish when they die. A cloud of sour black smoke chokes their corpses and, when it clears, all that remains is a dusting of salt. Something or someone is stealing bodies through magic ritual, and the townsfolk won't stand for it! Send your party into the dank sewers below their feet to root out the necromancer's den of swirling filth! Why should you get this module? Skulking horrors and excitable clerics! Seven brand new monsters, including a low level mythic statblock! New disease rules! A mysterious threat! Six hours of play! Lavish presentation! A fantastic adventure for 5th-level players! Dead Ends is best for 5th-level players. It might be a little tough, but still winnable, for 4th-level, and should be fine for anything up to 8th-level.

Cover of Heroes of Karatheon
Heroes of Karatheon
5th Edition
Level 5
28 pages
0

What’s Included Heroes of Karatheon is a self-contained 6-7 hour 5e adventure for three to five 5th-level characters. This premium module includes: A full three-part story that evolves based on the players’ performance and choices Battle maps and custom NPC stat blocks New rules for chariot racing, a 4-stage relay race, and a “capture the flag” encounter A random table for 6 fleshed out Greek mythology-style encounters Your Mission A terrifying beast stalks the surrounding area of the port polis of Karatheon, destroying crops and endangering the lives of its citizens. The ruler of Karatheon, Archelaos Cirillo, has organized a tournament to crown a champion, bestowing upon them his blessing to slay the beast. Face off against other adventuring parties in the Colosseum, traverse the dangerous wilderness of the world of Korinthos, and hunt the beast in the mountains it calls home to claim eternal glory.

Cover of NC6 - Uncharted Territory
NC6 - Uncharted Territory
5th Edition
Levels 5–7
21 pages
0

Your time on the mainland of Calentria has come to an end and with an appropriated ship you find yourself approaching a collection of island in the middle of the ocean. Some of the sailors that have ventured into this area before report there may be a language barrier. As you approach a large land mass a dark shape in the sky seems to take notice of you…

Cover of The God In The Lake
The God In The Lake
3.5 Edition
4 pages
0

The sleepy village of Raven's Lake has a secret: A terrible god lives in the depths of the settlement's namesake. The citizens of Raven's Lake know that something lives in the lake. People who go out on the lake after dark go missing far too often and frequently turn up weeks later with no memory of where they've been. The local church of St. Cuthbert has been abandoned no fewer than seven times in the last two years, each time its lone cleric packing hastily and fleeing town without a word. Adventurers who come to Raven's Lake have a habit of vanishing forever. The truth is that something does indeed live in Raven's Lake but it is far from a deity. It's an exiled aboleth by the name of Zlorthishen. Pgs. 33-36

The Lost Tomb of Queen Rhawen
OSR
Levels 2–4
8 pages
0

The Ocaulin Cult has stumbled upon the tomb, seeking to awaken an abomination known as the Spawn of Ocaulin. They have kidnapped a merchant’s daughter, Mornea, to serve as the final sacrifice for the creature. Meanwhile, undead have escaped the tomb, plaguing nearby settlements. The PCs must navigate the dangers of the tomb, confront the cult, and prevent the Spawn of Ocaulin from being unleashed upon the world. Multi-level tomb filled with traps, and undead guardians. Dynamic events and rumors in the City of Omere

Into the Forsaken Temple's Crypt - Episode One: Gather, Gloom
3rd Edition
Level 10
4 pages
0

Into the Forsaken Temple's Crypt is a short adventure for four 10th-level characters. The adventure takes place in a buried temple crypt, which has been sealed for centuries. Dungeon Masters can adjust it for higher-level characters by expanding the dead magic areas and increasing the number and power of constructs and undead that inhabit the complex. Some things are best left untouched, and some secrets are best left untold. One such secret is the location of the resting place of the traitor Ellowyn Blacktree. Her body has lain undisturbed for centuries, undead but immobile, in the prison the elves created for her. The elven histories tell that Ellowyn was a powerful wizard back in a time beyond human reckoning. While others worked diligently to learn magic, Ellowyn's arcane powers came to her quickly. In her youth, she called this a blessing from Corellon Larethian, and she worked diligently to serve him for the good of all elvenkind. In time, she became one of seven female elves entrusted with the care of a mythal, or elven place of power, devoted to preserving the balance of magic and nature. But Ellowyn, it is said, kept a terrible secret of her own: She had fallen in love with a drow whom history knows as Orith To'rellen. One dark winter night she betrayed her sisters, Corellon, and all of elvenkind by allowing Orith and the followers of Lolth to overrun and defile the mythal. Ellowyn herself was then betrayed by the drow, who abandoned her on the surface near a vampire's lair as they returned to their home in the Underdark, leaving her to face certain death and elven justice alone. In the depths of their grief and anger, the elves sentenced Ellowyn, perhaps unwisely, to dwell forever in the darkness that she had chosen, thus ensuring that she never followed the normal path of life and death that most elves take. Many elves died at her hands before they could restrain her. With terrible spells rarely seen even in that ancient time, they bound her in an underground crypt far away from any living thing. There, the legends say, she waits, nursing a terrible hatred against elves, drow, Corellon, Lolth, and especially Orith To'rellen.

Cover of Citadel of the Void Dragons
Citadel of the Void Dragons
5th Edition
Level 14
4 pages
0

Citadel of the Void Dragons is a void dragon lair suitable for four characters of 14th level. It is a logical sequel to Sky Stairs of Beldestan, but it can be played independently. The void dragon Astraxis and his mate, Yrsinestra, have long lived in an orbital citadel where the sky meets the void. This location allows the dragons to communicate with malign creatures of the void and still enables them to feast on the whales, cattle, and other large animals of the firmament below. This ready food supply is urgently needed right now, because the mated pair has recently laid a clutch of eggs. As a result, Astraxis is almost never at the lair—he is constantly on the hunt, bringing food to Yrsinestra and often sleeping on the earth below the citadel.

Cover of Gate of the Lens Wizards
Gate of the Lens Wizards
5th Edition
Level 15
28 pages
0

A world unseen lies beyond a twisted, metal gate in a remote field of the Dhalpurna Mountains. Will the characters brave the alien monstrosities, technologies, and magic inside to learn the secrets that have been brooding in this strange place for millennia? Gate of the Lens Wizard is a science-fantasy exploration adventure and includes: -A gate that leads to the tunnels beneath a distant jungle moon -Intelligent spiders at war with glass-skulled astronomy wizards -An unfathomable artifact that can rewrite time itself -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of The Locrian Way
The Locrian Way
5th Edition
Level 3
9 pages
0

Driven off course by a devastating storm, you crash land on an island where sailors are lured beyond the foreboding treeline. While searching for your comrades, you find yourselves trapped between two warring cultures. Can you unlock the mysteries of Locria before it kills you? Pgs. 51-59

Cover of Citadel by the Sea
Citadel by the Sea
AD&D
Levels 1–3
16 pages
0

Citadel by the Sea is an AD&D gaming module for 4-8 characters, each of 1st to 3rd level. The fewer the characters available, the higher their levels should be. Characters should be well equipped, with at least one magical weapon apiece, but do not need any particular game experience. It is recommended that at least one ranger character and one elf character be members of the adventuring party, and that no player character be a half-orc. The Dungeon Master should read the entire module carefully before running this adventure; the events are laid out in the approximate order in which characters would normally encounter them, and the text builds the adventure as one reads through it.