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1511 adventures found
Cover of Ravager part 2 Lord of Dust and Death
Ravager part 2 Lord of Dust and Death
AD&D
Levels 7–9
11 pages
0

A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. The characters must destroy the source of his power and defeat him before he can complete his evil plans. Pgs. 11-21

Cover of Gorm the Obliterator
Gorm the Obliterator
5th Edition
Levels 5–10
17 pages
0

Revenants are terrifying. They are powerful and undeterred by magical concealment; if they are slain, their tortured spirits merely seek out new bodies to continue the hunt for their killers. Their only weakness is a ticking timer: they have one year to exact their revenge before their spirits fade from this world. But not Gorm. Gorm has no time limit. Gorm will pursue its target to the ends of the earth, taking new bodies as it goes, in pursuit of its ultimate goal: the utter eradication of its killer’s entire bloodline. Tyrants and Hellions is a Dungeon Master's aide, containing fifteen villains complete with schemes, lairs, backstories, and everything else you need to drop them into your own 5th Edition Dungeons & Dragons campaign. Within its 400 pages you'll also find the methods, both mechanical and thematic, used to create villains that spark the imaginations of your players. Hex is one of these villains, and his adventure takes up 15 pages (pg 94-109). Published by 2CGaming

With a Side of... GOBLINS!
5th Edition
Levels 2–10
20 pages
0

With a Side of GOBLINS! is a 5e supplement that includes 10 narratively compelling encounters with full stats blocks and tactics for combat to make it easier for the DM to run these encounters. The encounters have varied difficulty with Challenge Ratings ranging from 1 all the way up to 12. There are also 7 new goblins (including the Goblin Wereworg, Goblin Shaman of the Worg, the Goblin Assassin, the Goblin Fearmonger, and more). All with full description and stats. Commercial license: you can use these encounters as part of commercial products. You can use the new encounters, goblins, their descriptions, stat blocks, and tactics in any adventures you create as long as you credit me as a contributor and as long as you don't resell them as is.

Cover of Ironwood Gorge
Ironwood Gorge
OSR
Levels 2–5
42 pages
0

"Orcs have returned to the once quiet border province of Blackmarch. The Bleak Tower and its meager garrison are all that stand against the tide. Their only hope lies in a ragtag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..." "Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed for older editions of the world's most popular fantasy role-playing game and its clones such as Labyrinth Lord and OSRIC. The material is also easily adaptable to any other class and level based fantasy role-playing game. Ironwood Gorge serves as part two in the Blackmarch sequence of adventures, but is built to function just as well as a one-off adventure, a drop-in-a-hex location for sandbox games, or as a kick start to a new campaign. The module includes keyed maps detailing both the Bleak Tower: a living, breathing refuge for adventurers; and Ironwood Gorge: a cave complex with over 100 keyed areas of traps, monsters and mayhem. The module is illustrated throughout with original artwork and includes appendices detailing new monsters, magic items, and spells. Whether you are looking for an out-sized adventure to usher the hardiest characters to the intermediate levels, or a fully-realized location to plunder for maps and ideas, Ironwood Gorge is a treasure from the old-school of gaming..." An alternative to B2 - Keep on the Borderlands

Cover of Red Hand of Doom
Red Hand of Doom
3.5 Edition
Levels 6–12
126 pages
13  0

A hobgoblin force is expanding and threatening the land. Confronted with the relentless advance of Azarr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? The adventure is fast-paced and time-sensitive, and requires almost constant movement by the party. WoTC 95385

The Dreaming Heralds
5th Edition
Level 1
15 pages
0

A wandering farm boy falls foul of an ancient trap and is plunged into a death-like sleep. The cure lies in a temple hidden in the green gloom of Merthington Woods, but to find it, the adventurers must brave a set of terrible traps laid by a forgotten sect of priests...

Cover of Lake Marione
Lake Marione
5th Edition
Level 3
5 pages
0

Not so deep in Lake Marione an amulet sinks. This adventure is set in the town of Marione where PCs will be asked to retrieve a lost amulet. I hope you enjoy the adventure! A D&D 5e One-Shot Adventure

Cover of Battlefield Downs
Battlefield Downs
4th Edition
Level 7
8 pages
0

The desolate, uneven country known to locals as Battlefield Downs is strewn with the scattered remains of the ancient dead. During the last terrible years of the old empire, a series of grinding military engagements played out across the rolling fields of Battlefield Downs. In one battle that was part of a wider, disastrous campaign that contributed heavily to Nerath's downfall, the Empire of Nerath's legions clashed here against ravaging gnoll packs. It is now a haunted place, where only the bravest dare to tread. Pgs. 72-79

Invasion of House Tor
5th Edition
Level 1
6 pages
0

The party has been contracted by House Tor to provide 'extra security' during a ball. Unbeknownst to the players or House Tor, a spy from another house of an attending noble is going to try to sabotage the night in an attempt to ruin the evening. Can the party stop the spy? Will the nobles finally snap?

Cover of Mirrors of the Abyss
Mirrors of the Abyss
5th Edition
Levels 15–17
266 pages
0

"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious, spent...done. The burgeoning goddess decided she would dip her toe back into the lives of mortals, and quest to remember...to understand her own existence...But that was a lofty goal for a mind that had long ago begun to unravel. Instead...She is learning that all she has left is cruelty...and it was always cruelty that gave her power, so she now believes, to the woe of any who cross her path." Partly inspired by a scant notation by Carl Sargeant in 1992's TSR book Monster Mythology: "Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox. Eshebala appears as a foxwoman, a shapely fur-covered female with a fox’s head, or as a beautiful young elf maiden. She is bedecked in rich clothing and jewels, and carries a silver mirror. Eshebala’s realm of Vulgarea can be found on the 193rd layer of the Abyss. She is wily and vain. She favors beautiful things and collects jewelry and art, the tackier and flashier the better. She prefers to overcome her opponents using subtlety rather than force, seducing and devouring out of boredom. She loves gossip, and always insists on being the center of attention. Eshebala is a patron of evil shapeshifters who use their wits and wiles before resorting to violence." Eshebala is a true chaotic evil demon goddess, behaving 100% true to form, and an extremely challenging opponent to take down for your players. An unforgettable 262 page jaunt for Levels: 15-17, with multiple possible modes of play, including Party Mode for up to 12 players. Profusely and paintstakingly illustrated over the course of several years by an award-winning professional illustrator. No stock illustration in this beast! A loving, dark & insanely detailed exploration of the 193rd Abyssal Plane An exuberant nod to the most grueling, deadly dungeons ever created Rich encounters that play out in a unique way each time 100 + NEW CREATURES 200 + NEW TREASURES (& possibly the most illustrated treasury ever provided) 82 BOOKS for PCs to discover 70 + NEW SPELLS & RITUALS, INCLUDING DETAILED OPTIONS FOR DEMON SUMMONING 50 + NEW TRAPS, HAZARDS & EFFECTS (guaranteed to run amuck) 4 RANDOM TREASURE TABLES, including a TABLE OF GEMSTONES that would be useful in any campaign 2 NEW CLASS SHIFTS: the Demonologist & the Exorcist!

Cover of Into the Underdark - Part 1 A Family Affair
Into the Underdark - Part 1 A Family Affair
5th Edition
Level 1
14 pages
0

The nephew of a once famous adventurer decides to make a name for himself and bites off more than he can chew. Short on options, and worried for his nephew’s life, he needs your help. Travel to the ruins of Dhonin's Lookout atop Standiac Hill to find and rescue the young adventurer. Uncover a plot that could lead to the destruction of the village of Millvein, and even more dire future consequences. Includes: A 3-4 hour adventure for 1st level characters Map of the village of Millvein 2 DM maps Stat blocks for all monsters the players might encounter. The adventure continues in Into the Underdark - Part 2 The Spider's Den

Cover of In The Black Midwinter
In The Black Midwinter
5th Edition
Levels 3–5
44 pages
0

In The Black Midwinter is a Festive adventure, designed to be played in one session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed! The adventure includes a new Legendary Item, The Deck of Merry Things (with full printable art to create a prop deck), five new monsters including Krampus (obviously) and The Yule Lads (not so obviously, unless you're really into Finnish Christmas Folklore), ten additional magic items and four new alignments (really!). This adventure is ideal for a one off, not entirely serious game separate from your regular campaign. Mulled wine, stupid hats and holiday cheer not included, but very highly recommended.

Cover of Heroes of Karatheon
Heroes of Karatheon
5th Edition
Level 5
28 pages
0

What’s Included Heroes of Karatheon is a self-contained 6-7 hour 5e adventure for three to five 5th-level characters. This premium module includes: A full three-part story that evolves based on the players’ performance and choices Battle maps and custom NPC stat blocks New rules for chariot racing, a 4-stage relay race, and a “capture the flag” encounter A random table for 6 fleshed out Greek mythology-style encounters Your Mission A terrifying beast stalks the surrounding area of the port polis of Karatheon, destroying crops and endangering the lives of its citizens. The ruler of Karatheon, Archelaos Cirillo, has organized a tournament to crown a champion, bestowing upon them his blessing to slay the beast. Face off against other adventuring parties in the Colosseum, traverse the dangerous wilderness of the world of Korinthos, and hunt the beast in the mountains it calls home to claim eternal glory.

Cover of O1 The Gem and the Staff
O1 The Gem and the Staff
BECMI
Level 8
32 pages
0

A One-on-One Competition Module for Thieves Level 8 Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? The Gem and the Staff is a special One-on-One competition module designed for one player and on Dungeon Master. The Module contains two separate scenarios, so you can switch roles with the other player after the first adventure. Scoring sheets and encounter summaries are provided for each adventure to make running competitions quick and simple. Character figures and a map book are also provided to help visualize the adventures. The player's maps are designed so you can see the rooms as they would appear. Complete DM's Maps are included. TSR 9050

Cover of Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho
3.5 Edition
Level 1
32 pages
0

This new version of the classic adventure is completely updated to 3.5 edition. In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex. Something in that complex has transformed the ogre and many other local creatures into fiendish marauders. In fact, it’s the lost vault of Tsathzar Rho, an ancient wizard and prophet of the Outer Gods, who are gathering their foul minions for battle.

Cover of The Well of Wishes
The Well of Wishes
5th Edition
Levels 1–3
6 pages
0

Step into the pixie village of Pleppil, a strange and enchanting place filled with a group of fey creatures whose society revolves around the accumulation of shiny objects. Every home in Pleppil is adorned with dozens, if not hundreds, of various objects that glimmer in the sunlight or glow by the light of the moon. The pixies frequently roam to nearby towns and roads to steal new shinies from unsuspecting townsfolk and travelers. While most pixies make their homes high up in the trees, similar in size and design to birdhouses used by some of the wealthier city folks, one pixie by the name of Quillen is left on the forest floor. When Quillen (or Quill as his friends call him) was young, he was attacked by a wizard when trying to scavenge a copper coin. He survived, but his wings were mangled and he lost the ability to fly. The damage was so great that no pixie healing magic could repair his poor wings. Quill is not one to give up hope on regaining his flight, however. On one of his recent travels with his trusty porcupine steed, Spike, he found a group of tall folk meandering through the forest. Always a curious pixie, Quill crept up close and did some eavesdropping. He heard them discussing a wonder called the Well of Wishes. This place is said to contain waters that can cure any ailment – hopefully even destroyed pixie wings! Now Quill seeks a group of adventurers who will join him on this exciting and potentially dangerous journey into the heart of the forest to find this Well of Wishes and finally regain his flight!

Cover of An Icy Heart
An Icy Heart
3rd Edition
High Level
7 pages
0

The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn’t posed much of a threat or even taken much notice of political events around her. Last week, a king’s prophet had a vision of golems made of ice that wouldn’t melt smashing through the royal castle walls, and of crops frozen under sheets of ice formed by the white dragon’s breath. Alarmed, the king has sent word that he desires someone brave enough to go to the dragon and find out whether she’s about to attack. If she is, the party must stop her before it’s too late. But, another prophet warns that the white dragon has an entirely different plot afoot, and that an icy grave awaits anyone who goes up the mountain. The player characters (PCs) have to figure out what’s going on—then decide on their own what they should do about it, while the fate of a king and his castle hangs in the balance.

Cover of Escape from Meenlock Prison
Escape from Meenlock Prison
3.5 Edition
Level 1
12 pages
0

What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management.

Cover of LP-1 The Lost Places: Vault of Kuvgar Stonebeard
LP-1 The Lost Places: Vault of Kuvgar Stonebeard
5th Edition
Levels 4–8
23 pages
0

A nearly forgotten dwarven kingdom once ruled these mountains. Its rulers were wealthy beyond compare. Time and greed wore the kingdom to dust and now all that remains are ruins and wonders. Recently coins of that ancient kingdom have appeared in the streams of the foothills to the south of the mountains. Rumors have passed with tankards of ale that a vault laden with gold is waiting to be found. You and your friends, on a fortnight's furlough from guard duty, have set off in search of this lost horde.

Cover of Prison of the Hated Pretender
Prison of the Hated Pretender
OSR
Levels 0–1
20 pages
0

Prison of the Hated Pretender is an introductory adventure for 4-6 characters levels 0-1. Originally published on the Dungeon of Signs blog, it is a short drop-in location-based adventure with a couple of interesting puzzles, a lack of "book" monsters, implacable foes with an obvious weakness, and a very weird roleplaying opportunity. The new 2020 edition republished by Hydra Collective adds suggested guidance for new Dungeonmasters who grew up with 5th edition and don't know how old-school works. Stats for both BECMI and 5th edition, and setting neutral (though there are some implied things about the history of the world).