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1098 adventures found
Cover of Ooze Tomb of the Oathbreaker
Ooze Tomb of the Oathbreaker
5th Edition
Levels 3–4
4 pages
0

A small band of centaurs have seen their water source fouled by unknown magic. When word of their plight reaches the party, they embark on a day's travel to the centaur camp. Along the way, they encounter injured wildlife and panicked bugbears. Terrifying storms beset the region, raining down acid and oozes. Agreeing to investigate the small corrupted lake, the adventurers discover a long buried evil has awakened—bringing with it oozing undead. The party must navigate the wilds, face the ooze storms, and confront a reanimated warrior who betrayed her god.

Cover of Winter's Mourning
Winter's Mourning
5th Edition
Levels 17–20
11 pages
0

A band of heroes is drawn to Icewind Dale following rumours of strange magic and terrible deeds. Auril, the cruel goddess of Winter, has been driven to desperate acts by the death of her daughter, Nalkara. As Auril pursues brutal blood rituals to resurrect her loved one, the quest begins when one of Auril’s oathsmen convinces her to enlist the characters in pursuing a less bloody solution.

Cover of The Ooze Chambers of Emirikol
The Ooze Chambers of Emirikol
5th Edition
Levels 4–5
55 pages
0

The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure contains, 2 pages of new magic items, 8 new monsters and NPCs, a full write-up of Bwimb II, the Paraelemental Princess of Ooze, an entity referred to in many D&D products but never fully fleshed out and stats for the 3rd edition iconic heroes Regdar and Mialee, who play a major role in this adventure. It's got over 10 pieces of original art, full color maps, tagged and untagged, and a special handout for the player who obtains the Ooze Fist of Emirikol. This adventure builds on the story begun in the platinum-selling Castle of Corellon and the follow-up, Warpath of Gruumsh.

CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist
5th Edition
Levels 1–5
32 pages
0

Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port

Cover of MacGraw Hideaway
MacGraw Hideaway
Draw Steel
Level 1
6 pages
0

In the Tullow Vale of Vasloria, the MacGraw tribe of goblins terrorize the Baron's Road as it passes through the forest north of Ivywatch, plundering caravans and kidnapping merchants and travelers. The heroes arrive upon an ambushed caravan just as the tribe scurries away with their screaming haul into the forest. Can you save the good folk of Tullow Vale before they meet their end at the hands of the goblins and their cruel leader? In This Quest MacGraw Hideaway is a short, not-full-level-length adventure, or in other words, a quest! This quest is about fighting monsters and being heroic. Combat encounters are built to be complex! The heroes will be expected to spin multiple plates at the same time! The quest will reward up to 6 Victories. Depending on your experience running and your table’s experience playing Draw Steel, it could run around 4 to 6 hours of playtime. 2 combat encounters 1 optional negotiation

Cover of Revenge of the Giants
Revenge of the Giants
4th Edition
Levels 12–17
166 pages
0

Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that takes characters from 12th level to 17th level. It includes background material, adventure hooks, new monsters and magic items, and a powerful, unfolding story that shows off the best of the paragon tier of play. It also includes a double-sided battle map depicting key encounter sites, designed for use with D&D Miniatures.

Cover of Druid's Lament
Druid's Lament
5th Edition
Level 6
30 pages
0

The citizens of Battledale seek aid against marauding bandits, while the neighboring forest looms menacingly over their homesteads. The adventurers stumble upon a much darker foe, while trying to help the peaceful community hunt down the brigands. A misguided druid, who’s on the verge of insanity, wields an artifact, born of sorrow and hate, that could change the world. An evil that might alter the face of Faerun, if left unchecked. Will the heroes be able to vanquish the otherworldly threat once and for all? The players must traverse into one of the most deadly forests of the Forgotten Realms, called the Tangled Trees. Should they survive long enough, they will enlist the help of a magical denizen of the forest, who will aid them to find the bandits, but also in stopping the tainted druid and her abominations.

Cover of Thomepreus' Curse
Thomepreus' Curse
5th Edition
Levels 3–5
16 pages
0

Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive in the past. Here clues and objects are required to solve the mystery and to break the curse. However, they must hurry before cult members complete the preordained curse on the heroes.

Cover of Riddle, Rhyme and Rigmarole
Riddle, Rhyme and Rigmarole
5th Edition
Level 5
9 pages
0

You come across a poster for a novelty stage act, and the performer looks exactly like...YOU! They're using your name, and your face! Worse still, their performance is OUTRAGEOUS! You need to put a stop to this, your reputation is at stake! This is a one-to-one adventure designed for one player of the bard class and one DM.

Cover of D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
4th Edition
Levels 1–3
154 pages
0

At Restwell Keep, you've heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain treasure along the way. While the location is a different keep, this adventure is an homage to B2 Keep on the Borderlands(https://adventurelookup.com/adventures/b2-keep-on-the-borderlands)

Cover of DDEX02-16 Boltsmelter's Book
DDEX02-16 Boltsmelter's Book
5th Edition
Levels 1–4
34 pages
0

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure for 1st-4th level characters.

Cover of The Midnight Revelry
The Midnight Revelry
5th Edition
Levels 1–3
19 pages
0

The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure. What's Inside: A highly adaptable single session adventure. Two original NPCs with full stat blocks. Two original magic items. Detailed combat tactics and roleplaying hints for novice and experienced DMs alike. Two brilliant maps to help you bring the adventure to life. Choose from either the Full version with art and page design or the Lite version for easy printing.

Cover of CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
5th Edition
Levels 1–4
39 pages
0

A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.

Cover of DDAL08-15 Forge of Fangs
DDAL08-15 Forge of Fangs
5th Edition
Levels 11–16
23 pages
0

The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. Optimized For: APL 13

Cover of Gathering Darkness: Whisperwind
Gathering Darkness: Whisperwind
5th Edition
Level 3
31 pages
0

What’s Included Gathering Darkness: Whisperwind is a self-contained 6-7 hour adventure for the 5e system and is meant for four or five 3rd-level characters. This premium module contains: A complete story, battle maps, and custom NPC stat blocks Random encounters for entering houses in a haunted village A new mechanic called Blight which affects creatures based on their exposure to the horrors of Whisperwind A table of Lingering Effects that reflect the influence of the Dark on Whisperwind’s inhabitants The is the first adventure in the Gathering Darkness Anthology. The Setting This adventure takes place in the cursed coastal village of Whisperwind, a place stuck in a perpetual state of twilight. Once a thriving hub for fishing and trading, Whisperwind now exists in a place beyond time and space. Those unfortunate enough to end up there can come from any plane and any period of time – past, present, or future. Not much is known about the cursed village. In fact, most people are not even aware of its existence, and those that have heard of it often believe it to be a fairytale created to scare children. What they do know is this: once you enter Whisperwind, you may never leave. What they may not know is that inhabitants of Whisperwind do not die of natural causes and may live forever if they are not killed by other means. Instead, prolonged exposure to Whisperwind can have radical effects on the body and mind. The strongest willed may be unaffected, while the weak may lose their minds or be consumed by the terrible sickness known only as blight… Your Mission Uncover the mysteries of Whisperwind, survive the horrors that attempt to drag you into the Dark, and escape alive with your sanity intact.

Cover of Journey Through the Center of the Underdark
Journey Through the Center of the Underdark
5th Edition
Levels 4–6
20 pages
0

Are your player's moving out of Velkenvelve? Enjoying a stroll along the shores of the Darklake? On a day trip from Gracklstugh to Neverlight Grove? Sightseeing near Blingdenstone? Then Journey Through the Center of the Underdark is for you. Journey Through the Center of the Underdark contains several detailed encounters ideal for fleshing out traveling days between locations in Out of the Abyss. Furthermore, these encounters could be readily inserted into any 5th Edition Dungeons & Dragons Underdark oriented Forgotten Realms or home campaign setting. Designed for a party of 4-6 fourth through sixth level characters, with easy notes for adjusting encounter difficulties for lower or higher level groups, Journey Through the Center of the Underdark should provide 8-10 hours of exciting in game adventure. Written for your Rage of Demons Out of the Abyss campaign, Journey Through the Center of the Underdark is ideal for any descent into the depths your characters might take. Enjoy!

Cover of Domes of Ishaq-Zahur
Domes of Ishaq-Zahur
5th Edition
Level 5
80 pages
0

The Domes of Ishaq-Zahur adventure is a tabletop roleplaying game module for 5th Edition D&D and Pathfinder featuring challenging combat and traps, a gamut of mind-bending puzzles, a completely custom cast of NPCs and monsters, detailed backstory and plot, and guidelines detailing the best ways to run the sessions standalone or incorporate it into your ongoing campaign. Domes of Ishaq-Zahur introduces the players and characters to a dangerous desert world and the elusive history of the precursor races. Part 1 of the Fate of the Forebears Adventure Path Produced by 2CGaming ​

Cover of FV10 - Stronghold of the Venomous Wyrm
FV10 - Stronghold of the Venomous Wyrm
5th Edition
Levels 8–10
22 pages
0

Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe?

Cover of Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
5th Edition
Levels 4–8
23 pages
0

This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk, a powerful cult of Vecna-worshipping vampires has arrived, and the only hope Phandalin has is a ragtag pack of werewolves and a few brave heroes ready to make their mark on the world. While this adventure can be run as a standalone module, it can also seamlessly serve as a prequel to "Vecna: Eve of Ruin" or as a side quest for "Phandelver and Below: The Shattered Obelisk." This module can also serve as a sequel to "Phandalin Werewolves: Beasts of Her Moon" which is exclusively available over at the dmsguild. Designed for 4-6 players with an average party level ranging anywhere from 4 to 7, this adventure aims to create a backstory of bad blood between the cult of Vecna and the PCs. It includes a monster folio, tokens, as well as maps from the esteemed Tessa Create Maps, Dyson Logos, and Elven Tower.

Cover of The Crypts of Kelemvor
The Crypts of Kelemvor
5th Edition
Levels 3–5
15 pages
0

This scenario sees the adventuring party given an important quest to collect a number of broken magical seals and to light a number of magical braziers, all of which once protected the crypts of Kelemvor. In so doing, they can help to quell a devastating uprising of undead — organized by a powerful lich named Idris bent on destroying the city of Neverwinter. “The Crypts of Kelemvor” is a one-shot Dungeons & Dragons adventure for characters of levels 3 to 5, adapted from a quest in Neverwinter online.