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594 adventures found
Cover of Shadows on the Long Road
Shadows on the Long Road
5th Edition
Levels 3–4
17 pages
0

Travellers are going missing on the Long Road, on the 100 mile stretch between Triboar and Longsaddle. Our heroes investigate and discover a haunted mansion with a dark history and a gruesome secret. Their quest brings them to the very gates of hell itself, where an infernal abomination presents them with their greatest challenge yet... Inspired by a Clark Ashton Smith story.

Cover of Someone Dropped the Goat-Ball (DC-POA-PND-1)
Someone Dropped the Goat-Ball (DC-POA-PND-1)
5th Edition
Levels 5–10
32 pages
0

An anticipated rematch between the Reghed Nomads and the Goliaths of Wyrmdoom Crag is interrupted by disaster as one thing after another goes wrong! It falls upon the party to pick up the ball when others have let it drop! A DungeonCraft adventure using the "Goat-Ball!" seed. A Four-Hour Adventure for Tier Two characters (levels 5-10). Optimized for APL 8. Somebody Dropped the Goat-Ball originally debuted at DungeonCraft World Tour on May 2021. Included are VTT-friendly maps and handouts in separate files to help with running your games virtually. I also have a printer friendly version included of several of those maps for those that prefer their works to be printed on the flesh of dead trees.

Cover of Vainglorious
Vainglorious
4th Edition
Levels 7–9
16 pages
0

A proud paladin’s quest for glory against marauding orcs ends in tragic failure with his disappearance and presumed death. Worse still, an artifact of his faith entrusted to him has gone missing. Can the adventurers reclaim the artifact and force an end to the hostilities, or will the brightest beacon of good in the Western Heartlands be extinguished? Pgs. 28-43

Cover of DDAL07-08 Putting The Dead To Rest
DDAL07-08 Putting The Dead To Rest
5th Edition
Levels 5–10
7 pages
0

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.

Cover of The Lost Temple of New Thundertree
The Lost Temple of New Thundertree
5th Edition
Levels 5–7
9 pages
0

In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy quickly turns into an exciting dungeon delve as the entrance to an ancient temple is discovered! Can your party survive long enough to learn the mystical secrets of Thundertree’s past and claim its riches? Includes maps and a new magic item! The Lost Temple of New Thundertree one-shot is designed for 5th-7th level characters. This thrilling adventure is well-suited for parties who have completed Lost Mine of Phandelver or are roaming the Sword Coast region (ie: Neverwinter, Phandalin, Helm's Hold, Port Llast, Triboar, etc.) as part of Dragon of Icespire Peak or Storm King’s Thunder, but these campaigns are certainly not required. Though it takes place in Thundertree, the adventure can easily be moved to other settings. Content warning: undead; water hazards; tentacles

Cover of DDEX02-09 Eye of the Tempest
DDEX02-09 Eye of the Tempest
5th Edition
Levels 5–10
68 pages
0

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape? An eight-hour adventure for 5th-10th level characters.

Cover of Wolpertinger, Wererat - Well!
Wolpertinger, Wererat - Well!
5th Edition
Levels 1–4
28 pages
0

Wolpertinger, Wererat - Well! is a two-hour adventure for 1st-4th level characters, designed for Dungeons & Dragons 5th Edition, with an urban theme, exploration, humor, and a small mystery to solve! Waterdeep, the City of Splendors, is brimming with exciting opportunities for adventurers - seemingly at every corner, backstabbing between rival guilds, intrigues among the noble houses, and treasures in forgotten places beckon. But today, a little girl is in trouble and needs the help of our heros in rescuing her pet "bunny"! This adventure is an unapologetically linear dungeon crawl – short, straight-forward, and to the point. It follows the three-pillar principle: combat, exploration, social interaction. The idea is to spice up the classic formula with varied challenges that result in a short, entertaining session. This makes this an excellent adventure for beginner players and DMs! Detailed support is provided for the DM in the form of roleplay advice for six completely fleshed out original NPCs, advice on the three pillars in each scene, and scenic sensory descriptions for every scene to make the adventure come to life. Included with this adventure are: + an original custom monster, the wolpertinger + six original fleshed out NPCs, including personality traits and roleplaying tips + 20 original (but mostly useless) magic items + six original diseases + one original trap + a complete original hand-drawn dungeon map covering the entire adventure

Cover of DC-POA-JL01 Horror Beneath the Frost
DC-POA-JL01 Horror Beneath the Frost
5th Edition
Levels 5–10
25 pages
0

Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon? Horror Beneath the Frost is a slasher horror adventure set in Icewind Dale, deep within the Reghed Glacier. It features yetis, mind flayers and a boneclaw! The adventure is designed to be easily dropped into: • Any homebrew campaign where avalanches occur. • Icewind Dale: Rime of the Frostmaiden campaign. • Plague of Ancients Seasonal Campaign for the Adventurers League (AL) organized play program. Inside you will find: • A slasher horror adventure optimized for five characters with an average party level (APL) of 8. • Scaling advice for three to seven 5th to 10th level characters. • A printer-friendly version of the adventure. • 4 digital maps importable to Roll20, Foundry VTT and your VTT of choice. Includes gridded, grid-less and printer friendly versions of the maps. • D&D Adventurers League compatible adventure (Dungeon Seed: This Seems Familiar | DC-POA-JL01)

Cover of Night Barony of Erlkazar
Night Barony of Erlkazar
5th Edition
Level 15
68 pages
0

The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night. In caves, tombs, and subterranean communities beneath the seemingly pastoral villages of Erlkazar live the secretive Night Barony. Ruled by the vampire Saestra and her legions of darkness, these monstrous denizens of the Five Baronies are the real power in the region. The country’s only hope of liberation is you.

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of Like Clockwork - A Tome of Foes Adventure
Like Clockwork - A Tome of Foes Adventure
5th Edition
Levels 11–13
12 pages
0

Gnomish tinkerer Antikythera Ulam thought she’d struck upon a clever idea when she constructed a clockwork servant smart enough create other creatures of its own design. However, she soon found that the problem with giving things minds of their own isn’t always the wisest of ideas… Note: This adventure is intended to work with Mordenkainen's Tome of Foes, and requires a copy of the book to run succesfully.

Cover of Tomb of Annihilation
Tomb of Annihilation
5th Edition
Levels 1–11
256 pages
0

Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Cover of Guts, Gods, & Glory In That Order
Guts, Gods, & Glory In That Order
5th Edition
Levels 6–8
34 pages
0

This quest takes the player characters through a harrowing journey of dangerous adversity! The characters are informed that some unknown adversary has disrupted an ancient tree called Wise Willow. This sends them first on a subterranean excursion into ancient tunnels infested with curiously ravenous Thri-Kreen! Then, they are introduced more formally with Wise Willow, who requires their services to cure her terrible plague! The players must then navigate the wild maze of her surface roots, purge it of grotesque creatures, and then find the cause of her ailment. Doing so excites the interest of the deities, Lathander and Sylvanus, who descend from the heavens in a glorious show of light and mysticism! The two divine beings then graciously bestow their gifts upon the party to reward their deeds. The player characters embark on a perilous journey that will test their resourcefulness and wits in a building arc of intensity. The environments are deeply detailed by the boxed text and should provide you and your characters a sturdy foundation for your creativity to launch from. There is a compelling story full of lamentations as well as laughs. The robust exposition sets up hours of challenging, combat-heavy “dungeon delving” throughout the quest. The aim is to maintain a versatile balance between “hack-and-slash” and “immersive storytelling” play styles, so that everyone can enjoy it in their own way. The numerous optional components allow you to scale the difficulty to your liking, and there is plenty of space for you to use your own creativity to enhance the content. Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes place in the Sword Coast setting of the Forgotten Realms, specifically the Elturgard region. Changes can be made to make it playable in a nondescript setting.

Cover of The Sunken Ruins of Ishau
The Sunken Ruins of Ishau
5th Edition
Levels 4–6
44 pages
0

Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old undersea lake, an otherworldly monstrosity guards its eclectic hoard of oddities. What does it know about the Soulmonger? An adventure for characters between levels 4-6 Requires the Tomb of Annihilation adventure This 44 page adventure adds Ishau as a location to your Tomb of Annihilation campaign. It describes the city's history and current inhabitants, including maps, new monsters, and treasure. In an undersea temple, characters face off against a coven of sea hags. The sunken wreck of the Decapus is the lair of sea spawn pirates. And among the ruins lurk giant crabs, skeletal sharks, vegetan mummies, and other monstrosities. A second location, complete with keyed maps, is available to characters who wish to dig deeper: the underwater island-domain of a Morkoth, pulled into Chult by Acererak's magic. The Morkoth's home is in disarray. Trophies it collected from across the multiverse are now running wild and its treasures are being looted by marauders from Ishau. If the characters help, it may share its secrets with them.

Cover of Storm King's Thunder
Storm King's Thunder
5th Edition
Levels 1–5
256 pages
0

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Cover of DDAL08-12 Xanathar's Wrath
DDAL08-12 Xanathar's Wrath
5th Edition
Levels 5–10
30 pages
0

This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. A 2-4 Hour Adventure for Tier 2 Characters. Optimized For: APL 8

Cover of How Not to Host a Murder
How Not to Host a Murder
5th Edition
Level 7
12 pages
0

Welcome to How Not to Host a Murder, a short D&D experience that captures the details of Mike Krahulik (Penny Arcade)'s adventure run at the Acquisitions Incorporated live game at PAX East 2016. The wizard Elminster is hosting a murder mystery party, and you are invited. When you arrive at his demiplane home with the other guests, however, the night quickly turns sour as it is discovered that Elminster has truly been killed! It falls to the party to investigate the death and identify the culprit before they can escape the premises. When they've been identified, it's a race to apprehend the murderer before they can escape amidst the kooky chaos of Elminster's sanctum in this comedic adventure for sub-optimal 7th-level adventurers.

Cover of Mornhaven Towers
Mornhaven Towers
5th Edition
Level 5
26 pages
0

A short Adventure that can be used as a standa alone adventure as well as be plugged into a larger campaign for Tier II characters. The Mere of Dead Men is a dangerous place where no one is safe, Orcs have been seen taking prisoners and Lizardfolk have been forced out of their home taking refuge in an old castle. They need help to get out and rescue some that have been taken prisoner at the Mornhaven Towers. Help theLizardfolk gather and prepare for an exit while also protecting them from the harm that dwells in the swamp. The adventure comes with the following: - Full PDF adventure file. - 12 Parchment style DM and Player maps ready for VTT use. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT

Cover of THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟏 Aumvor's Welcome
THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟏 Aumvor's Welcome
5th Edition
Level 4
13 pages
0

The Tower of Bondage is a frightening place for player characters that are used to raiding dungeons and once they have grown tired or run out of spells, can leave the dungeon, and find a warm comfortable inn. Not so with the Tower of Bondage. Once you enter, you may not leave unless you escape, and the only way out is down. The first level contains: ● 17 deadly encounters ● New stats for animated statues ● Traps ● Even a riddle to solve to save their lives The Tower of Bondage is a fresh look at the ancient Netherese lich known as Aumvor the Undying of the Forgotten Realms, and featured in Champions of Ruin. Having finally fled to the Endless Caverns and having reached lichdom, he was no longer able to feed upon the life force of others. His minions built hidden portals to his domain in order to trap living victims to slake his lust and continually feed his gluttony. That was long ago and the portals have been forgotten with time. Recently, a forest ranger has stumbled onto the location of one of the old portals and has made it public. Dare to enter the snare and be teleported deep into the Star Mounts without the luxury of returning to town at your leisure for supplies and rest. If you escape, you will have a better appreciation for life and a whole lot of Aumvor’s treasure to boot. Rumor has it that Aumvor the Undying is getting old and slow, and perhaps – hungry The Tower of Bondage “Aumvor’s Welcome” is the first level of a much larger complex that opens to the Endless Caverns and the under dark. 𝘐𝘧 𝘺𝘰𝘶 𝘦𝘯𝘫𝘰𝘺 𝘱𝘢𝘳𝘵 𝘰𝘯𝘦, 𝘣𝘦 𝘴𝘶𝘳𝘦 𝘵𝘰 𝘨𝘦𝘵 𝘱𝘢𝘳𝘵 2 “𝘍𝘢𝘯𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘑𝘢𝘪𝘭𝘦𝘳𝘴”

Cover of Horror in the House of Dagon
Horror in the House of Dagon
5th Edition
Levels 1–4
23 pages
0

A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god, vile sorcery, and a malevolent cult set to unleash horror upon the land... Horror in the House of Dagon is an enthralling and exciting adventure, with lots of role-playing, exploration, and horrifying combat encounters! This adventure is designed for 1st-4th level characters, and will take 3-6 hours to complete.