Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!
For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken to the ancient and evil island of Vacros. You have heard rumors that a large and dangerous mazework lies beneath the surface of the island - a mazework that is guarded by minotaurs. Of course many rumors are false, but then again... The Maze of the Riddling Minotaur is the second in a series of invisible ink modules: using the invisible ink pen included in this module, you may play the adventure by yourself. After you have played the solo version, you have not used up the module: instructions are provided as to how you may change the solo version into an exciting group adventure! TSR 9060
Kelick’s Crossing is a frontier town set on side of the mighty Saint Torgoth’s Causeway. The bridge expanse over the river allows adventurers and traders an easy above water crossing into the frontier. While it has a well-trained guard staff that controls passage across the bridge and protecting the citizens. This setting offers an excellent frontier town where PCs can replenish gear and sell their hard fought loot.
FT32 – Borgusburg is our first offering of November and, as always, free! This is a larger, walled village suitable for any campaign. While no scenarios are included, a variety of opportunities abound in this community. Feel free to use it for depth in your own campaign!
Mimic Madness is a psudeo-adventure with four interesting mimic encounters. These four encounters are structured in a way that they can be used together as one adventure, or each individually dropped into any adventure from EL4 to 7. The encounters vary the mimic's tactics significantly, such as by having them we a weapon rack that wields the weapon it holds, pretending to be animated furniture using its ability to speak, and pretending to be a floor covering a pit; none of them rely on the typical chest or door mimics. Pgs. 24-25
One of four magical, snow white pearls protecting Tarylon has been stolen! And you, a Companion level elf, are responsible for its safe keeping. Now the very existence of your beautiful village is threatened unless you can find the powerful pearl. Milgor, the evil wizard with an evil sense fo fun, challenges you to find the pearl, and return it to Tarylon. This adventure uses a "Magic Viewer" - a piece of colored film - to reveal the hidden results of the player's choices. This includes encounters, puzzles, and traps. TSR 9128
All of the Treasure, None of the Traps is an adventure that includes a single gauntlet of traps that contains twelve traps; meaning that it has either one or twelve encounters. The adventure consists of a long, twisting corridor with all of the traps set off, but these traps are reset by the PCs when they reach the center of the area. Pgs. 32-34
Grave Detail has your mid-level PC asked to retrieve the remains of Sir LaGain from the nearby battlefield. The relatives have learned of the man’s demise and are willing to pay a sizable sum for the body’s return. While the battle has ended, dangers remain. Can your solo PC bring closure to a noble death?
"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses. Deep within the labyrinth of massive, glacier deposited rocks there is a natural cave once used for interring the dead. Now the bones of the pit within stir because of a foolish neophyte. A listless, blood thirsty horde tramples toward daylight and nothing will remain in their wake...
Something is amiss in the remote mountain town of Zuria. The head priest has not filed a report in months, and traders following the winding road into the high-altitude valley do not find their way back home. The Church of Palnor, benefactor and watchers of the Tomb of Kings, are greatly concerned. Can the PC discover what has happened in this isolated mountain town before events turn disastrous?
Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade!
Trouble Cubed is a is a pseudo-adventure with three interesting gelatinous cube encounters. These three encounters are structured in a way that they can be used together as one adventure, or each individually dropped into any adventure from EL5 to 7. The encounters vary the cube's encounter situation significantly, and the tactics needed to deal with them, such as by trapping a character with a portcullis between a cube and a pit trap, placing a cube half down a pit trap, and having the cube accidentally ingest a beneficial potion (such as spider climb). Pgs. 29-30
A medium sized city is perfect for adventurers who are adventuring in or near a large plains environment where natives/barbarians can be found. Landos is set in a vast plains where natives simliar to American Indians would be from. The city itself is seeking to "civilize" itself by giving more space to upscale businesses as the native population moves back out to the plains. Landos is run by the Caravan Masters who are responsible for trade throughout the civilized lands. See also F6 - Euriduis of Santos. Landos is also the setting for the murder mystery Butchery of the Geldamore.
Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake. TSR 9435
This setting brings the players to a community with a jungle atmosphere. Based offshore the city of Ru-Marta is a trading depot and religious center. Several independent adventures are also available for those PCs needing just a little more experience points to level up!
Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters and finding treasure? Then look no farther than “Unbound Adventures”! In this rules supplement, players will find the information necessary for using the 3.5 d20 core rules without a Gamemaster. Players will form a party, find an adventure, travel to the dungeon (which will be generated for them as they explore) and fight the monsters they find there.
The jewel of the Duchy, the great city of Filbar can be utilized as a home base for adventurers or as a goal to go see. This city has over 130 points of interest and is the home to the Duke of Filbar. Rumor has it that if you can't find it in Filbar, it can't be found anywhere...short of artifacts that is! The walled city has decorative fountains and artisans of every kind. Mages can visit the towers of magic and multiple potion shops. The grand courtyard south of the castle is the home of festivals and carnivals every month. All in all, this city is large enough to provide residence or adventure to almost every adventurer. At 49 pages long there is plenty to explore!
Locals on the edge of a mountain range are being harassed by brutal monks and their giant tiger pet. Travelling into the hills, the players find the hidden monastery of the Burning Tiger: an evil order of monks that only respect strength. To end the threat, the players must undergo 4 life-or-death trials to test their mettle. But not all is as it seems in the monastery. Can the players unravel the mystery, and survive the Trials of the Burning Tiger? Based on an encounter for 3.5th edition D&D written by Eric Cagle for Wizards of the Coast.
A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still live in it—or, well, unlive—not realizing they’re deceased and unable to move on because of it. The Lord of the mansion still awaits the return of his beloved, Lenore, for which he has commanded the staff to have the house in pristine condition. Help the only alive member of the staff, a sleepwalking old-man, clean the house, defeat any and all monsters that might be lurking in the somewhat abandoned building and help the ghosts pass on to the great beyond in this short but exciting adventure! The story includes a host of interesting characters for your players to meet, each with their own unique personalities and accompanying art; an array of unique monsters specially designed to challenge your party in more ways than one; and an intriguing mystery surrounding Lenore’s fate and what happened to the members of the staff. Now, you might be thinking “hey, this ain’t spooky at all, what gives?” and to that I say: how dare you?! Nothing is scarier than doing your chores! That’s why we built an adventure around it! That being said, A Ghastly Mess is not meant to be a scary story, but rather an interesting mystery-type of social adventure. Most combats can be resolved by running away, the stakes are low, and the NPCs don’t think of the situation as anything more than a normal day in their lives. The tragic aspects of the story have already happened by the times the characters show up, and the intent is for everything to go well from there.
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home. You’ll find everything you need to jump-start your own two-person game. This product includes: 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts All necessary stat blocks for monsters and NPCs 3 print and play battle maps 3 ready to go player sheets complete with background information and personality traits This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party. Published by D&D Duet.