The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me! I’ll stop with the 3rd person talk now. My last release, Killer Kobolds, was all about unadulterated, non-stop run and gun action, and quite purposefully contained absolutely no moral quandaries. Its theme was simple - Kidnapping Kobolds needed killing… now go! The result was an absolute blast, but with Hunted! I wanted to explore notably different themes. With Hunted! Exploration, investigation, and role play go hand in hand with unexpected twists and turns to present an adventure I’m quite proud of. Worry not, action hounds, as there’s plenty of combat to be had, but with Hunted! mindless murder hobo’s need not apply. Set in the frontier town of Northwood's Rest, a simple thorpe on the edge of a forest, Hunted! lends itself to easy insertion into any campaign setting and would make an excellent side quest for Storm King's Thunder. With direct tie ins to Acererak, Hunted! fits naturally within any Tales of the Yawning Portal campaign. Scaled for a party of 4-6 adventurers of levels 5-7, Hunted! can be easily tweaked to accommodate parties of lesser or greater strength. Featuring gorgeous cartography by Ennie award winner Elven Tower Cartography, beautiful art, a bevy of new creatures, new locations, several potential plot twists and a fun new magic item, Hunted! should provide six to ten hours of outstanding Dungeons and Dragons 5th Edition adventuring fun.
Death and taxes. Only two things in life are certain. The PCs must deal with a corrupt tax collector and his band of thugs in order to save a small village. Pgs. 48-61 & 66
You come across a poster for a novelty stage act, and the performer looks exactly like...YOU! They're using your name, and your face! Worse still, their performance is OUTRAGEOUS! You need to put a stop to this, your reputation is at stake! This is a one-to-one adventure designed for one player of the bard class and one DM.
The town of Byr is in need of heroes. Residents of the town of Byr have been kidnapped. Some think it was marauding Hobgoblins, but a grizzled and crippled veteran who helped to drive the Chagmat (monstrous spider-people) back many years ago believes that the Chagmat are back. Their forgotten temple is believed to be up on Little Boy Mountain. He argues that the mountain is where answers, and the missing townsfolk, can be found. Pgs. 33-48
Ten days ride north of the great city, there is a small town named Treefall. Up until recently, this town was well known for its rich harvests, happy villagers, and prosperous weather. These days, however, the once-proud details from Treefall have turned darker. Instead of tales of unending prosperity, you hear hushed whispers of a great curse that has struck the once-happy village. Word has it that, where once roamed contented cattle, now strange beasts hunt by the moon's cold light and terrorize the hapless region. You have scoffed with the others at these stories. Despite the things you've seen in you adventures with your friends, the thought that such ill might befall such a sleepy town strikes you as terribly unlikely. There is plenty of evil in the world, true, but there are also much bigger and better targets. But, tonight despite the firmness of your disbelief, the stories come to find you. You have been traveling north along the roads on your own business, enjoying the rich fall colors and warm afternoons. Your camp os small and secure, with a roaring fire and meat cooking over the flame. It's one of those crisp autumn days that makes you long for a warm hearth after a long ride in the cool air. Still, the fire is good enough for now and you and your friends have a wonderful meal, talking and singing and laughing, anticipating a restful sleep beneath the blanket of stars. Until the beast attacks.
This dungeon is a tower inhabited by a goblin tribe, who is performing a ritual to gain the aid of their god. This adventure is perfect for any adventuring group. It pushes adventurers to be more thoughtful about their decisions, especially before and during combat. It is perfect for a one-shot but is meant for a starting dungeon for the players to go from level 1 to level 2.
In this small 20 page adventure module, discover an island infested with giant spiders and hope that you don't get caught too deep in their web... Spider Isle- a 5e SRD adventure for levels 4, 7 or 10. In James Grammaticus' Dungeon Short series, James explores fantasy worlds and settings in short bite-sized one shot adventures that be used on their own, can spring off into a larger campaign, or can be used as a side-adventure in a campaign. Featuring 4 original statblocks, and a new playable race, find out what terrors await your players in Spider Isle. An Island Adventure Dungeon Short.
The Corruption of Alder Glen" is a folk horror adventure that takes place in a small, close-knit town with a strange relationship to their trees. Characters have the chance to get to know the town and its inhabitants while they unravel the mystery of the gravedirt alder and decide how best to save the townsfolk — and themselves. This 5th edition compatible adventure was written for a party of four to six 4th level characters. By the end of the adventure, characters should reach 6th level. The adventure sees the characters pass through the modest town of Alder Glen and witness a bizarre wild animal attack. When they are asked to get to the bottom of these escalating attacks, they uncover a centuries-old bargain with the creatures of the wood. The widow Blanche, Lady of Alder Glen, and her daughter Ingrid disagree on how best to protect the people in their charge. As the wood encroaches, they’re running out of time to decide.
The strangest things wash up on the beach sometimes. The inhabitants of the Acitoff coastline are accustomed to storms, but last week the largest hurricane ever recorded swiftly struck a 60-mile stretch of coastline. The first day after the hurricane, mysterious bodies started floating to surface. They bore the symbol of the feared pirate, Jaggertooth Grin! Now it is up to the adventurers to locate the pirate ship and claim the treasure. The adventurers will have to fight the creatures of the deep in this primarily underwater adventure. Pgs. 3-14
Your group has been requested by Archbishop Telamor Constran from the Church of Koassak to go on a rescue mission for one of his missing brothers who was taken by pirates. You have been enlisted because of your growing fame to barter a release out of the Pirate Lord Hannibal the Black. After three days of storms you awake to a really bad sound....Abandon Ship!
An older man named Mars Barz approaches you and your associate as you wander the small town of Senja. He is a local alchemist and purveyor of elixirs and has a delivery mission he needs fulfilled. You’ve got time to kill…why not!
In this adventure, the coastal village of Fair Haven needs the characters’ help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship Nymph’s Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows all the signs of being haunted. Yet there might be more to the story, since there’s something living in the sea caves below…
Strange things are happening at War Tortle Brewery. Not only is the magically automated, multi-level stone tower brewery under the influence of corrupting magic, but a bodacious party of hipsters has taken over the grounds. Management needs help! Prove your worth to partying hipsters by playing games and earning VIP points. Earn enough points and earn a Supreme Party Animal Badge – your key to entering the tower. Once inside, navigate the automated brewery, infested with all-new creatures and threats manifested from the brewery’s equipment and brewing ingredients. Do you have what it takes to gain entrance, brave the tower, and put an end to the corrupting magic? Will you survive the challenges within, or fall trying? Content Warning: Alcohol, Drinking Games, Crude Humor, Intoxication
They sure don't make lawful allies like they used to. A question of morality versus ethics - made lethal. Pgs. 17-34
Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade!
The goblin, King Tatter-roo, and his tribe are plagued by an unseen hunter. They have placed an unusual plea to anyone who will listen. The promises of goblin wealth and peace amongst the free people is attainable for a limited time only. All King Tatter-roo requires is an inquisitive mind and a sharpened blade.
"The Riverfront Rat Gang" is a ratfolk lair, also featuring wharflings and a doppelrat, designed for five 1st level characters. This adventure can be completed in one session. The old dockyards once served as the primary center of commerce in town. Years ago, political pressure from an influential merchant who wanted the docks to be loser to her business forced shipping concerns to move their docks upriver. The new facility accommodates larger ships, and the old docks fell into disuse. Talk of converting the property into a set of riverside shops died when a rat infestation proved to be an unsolvable problem. Thus, the old dockyards have been decaying for years. This situation suited a former thieves' guild member, a ratfolk rogue, named Matimer Creel. A botched robbery (for which Matimer blamed his accomplice) turned the guild against Matimer, who fled from certain death at the hands of the guild master. He hid out in the old dockyards, confident that not even guild members bothered to go there. From there he began to exact revenge against the guild by ruining its plans or stealing directly from it. He also befriended the rat population, thanks to a golden rat's tooth he acquired, and the vermin help with his schemes. A trio of rat-like wharflings and a doppelrat, washed up on the riverbank near the docks, have joined Matimer's retinue.
𝐓𝐡𝐞 𝐭𝐡𝐢𝐫𝐝 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐔𝐩𝐫𝐢𝐬𝐢𝐧𝐠 𝐒𝐚𝐠𝐚. It would take a lot to force the PCs to ally with the very orcs that have been causing them so much trouble recently. But what have those damnable orcs stirred up in the abandoned copper mines? A four hour adventure for 4th level player characters.
This is the laboratory of High Alchemist Sureves Epans. He led a group of alchemists in research for many years, but recently there was a bit of a mishap. He discovered his wife was cheating on him with one of his employees and while in a drunken stupor trying to create a discreet potion to deal with the two of them, he let loose an infectious plague on the lab which turned all but a lucky few in the facility into shambling husks of their former selves., fused with their own creations as their minds turned to know but one thought - rage. This dungeon has rules to modify all encounters for a group of players levels 4 through 6 and is intended for a party of four. If you have more players, feel free to adjust the difficulty up one level for each additional player or simply tune the monsters to your needs. This dungeon contains many original enemies, a unique puzzle, and an environment that is meant to bring a sense of terror and anxiety on your players. I consider this to be the Horror-themed adventure of the module so feel free to add some creepy music and extra details along the way to bring the area to life (or death).
You are hired by a mine operator to retrieve the mine's gnomish engineer who has barricaded himself in the mine's lower reaches. But there's more going on than just a crazy gnome and his robots sabotaging the mine. You'll need to explore the forest, build alliances, and brave a rollercoaster ride on a mine cart to get to the bottom of this adventure (pun intended). This is a gamebook-style solo adventure that you can play in your browser. You make a 2nd level character sheet, roll your own dice, keep up with your inventory, spells, and HP, and are on your honor to be honest. It's all text-based with some public domain illustrations, and you click on options as you make decisions and roll the dice.