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1530 adventures found
Cover of Crypts of Azarumme
Crypts of Azarumme
5th Edition
Level 3
17 pages
0

A beloved priest has gone missing, and sinister trouble stirs beneath the Church of St. Terragnis. Can the heroes rescue the victims of an age-old evil before it claims more innocent lives?

Cover of The Haunt
The Haunt
5th Edition
Levels 4–5
16 pages
0

The Haunt Unlock the secrets and drive back the evil from Montarthas Manor In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor? Published by P.B. Publishing

Cover of Tomb it May Concern
Tomb it May Concern
AD&D
Levels 4–6
8 pages
0

You don't know where - or what - you are. You wake up in a dungeon. But how did you get there, and why? This adventure is for a solo paladin character, on a quest to gain a war horse. The character is suffering from amnesia and believes him/herself to be a normal fighter to begin. The quest begins with the character in the middle of an adventure in a dungeon, but not remembering how they got there. After defeating several undead including an intelligent zombie leader, the paladin gains a magic stone to summon a paladin mount. Pgs. 28-35

Cover of First Adventure
First Adventure
5th Edition
68 pages
0

Six kids, one heartfelt promise, one incredible exploration! First Adventure is a one-shot designed to be played as a long session of five hours or two shorter sessions of 2-3 hours each. Keep the promise you made to your dying mother! Journey to an old, abandoned mine to search for the gateway to the Faerie Realm! Fail in your first attempt and regroup again 17 years later to keep the promise! A well balanced mix of exploration, role-playing, riddles, combat and tons of fun suited for both DnD newbies and veterans!

Cover of FVC4 - Carnage at Keldor Keep
FVC4 - Carnage at Keldor Keep
5th Edition
Levels 4–6
21 pages
0

This week’s Filbar offering is a mid-level adventure with the party headed out towards the frontier. As they move towards high adventure, adventure finds them first! Keldor Keep is the last bastion of civilization on the frontier but has recently come under attack. With its defenders scattered it falls to the party to save the fortress and protect the border! A hit at Who’s Yer Con 2016, this adventure is more than enough challenge for a group of 4-6 level characters!

Cover of The Corruption of Alder Glen
The Corruption of Alder Glen
5th Edition
Level 4
44 pages
0

The Corruption of Alder Glen" is a folk horror adventure that takes place in a small, close-knit town with a strange relationship to their trees. Characters have the chance to get to know the town and its inhabitants while they unravel the mystery of the gravedirt alder and decide how best to save the townsfolk — and themselves. This 5th edition compatible adventure was written for a party of four to six 4th level characters. By the end of the adventure, characters should reach 6th level. The adventure sees the characters pass through the modest town of Alder Glen and witness a bizarre wild animal attack. When they are asked to get to the bottom of these escalating attacks, they uncover a centuries-old bargain with the creatures of the wood. The widow Blanche, Lady of Alder Glen, and her daughter Ingrid disagree on how best to protect the people in their charge. As the wood encroaches, they’re running out of time to decide.

Cover of Wedding Day
Wedding Day
AD&D
Levels 1–2
8 pages
0

For better or for worse. It's up to you to make sure this is the happiest day of their lives - not the most embarrassing! A wedding and a jealous lover what could go wrong. A small and light hearted adventure perfect for kicking off a campaign in a city. Pgs. 50-57

Cover of PL3 - Fane of the Oralites
PL3 - Fane of the Oralites
5th Edition
Levels 4–7
24 pages
0

After your last adventure you had the opportunity to explore the surrounding countryside including the Ravines of Bedic where you discovered the entrance to an old section of forgotten lands of the Abalore. A quick sketch and you return back to town to do a little research. The hidden trail in the ravines appears to have led you to your next adventure with untold riches!

Cover of Night at the Lucaryen
Night at the Lucaryen
5th Edition
Levels 10–11
15 pages
0

An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy your visit. We recommend for your safety not to wander the halls at night; some of our exhibits have a habit of coming alive and attacking the unwary. Not to mention other guests who may have something damming to hide, and a loose set of morals. Don’t worry - I’m sure you’ll be fine! In this pulp thriller mystery one-shot, your players will be thrust into the role of Occult Detectives, investigating the murder of the museum’s namesake and searching the premises by night to uncover clues and the whereabouts of a missing mummy. Inspired by films such as Night at the Museum, The Mummy, and classic ‘Whodunnit’ murder mystery tales, your players are sure to have a killer time! Featuring: 15 pages of content, comprising 4-8 hours of play A full-scale, two story museum for your players to explore Shady NPC suspects and unlikely allies, complete with unique stat blocks Myriad potential encounters and one epic final Boss Fight, with 46 unique creatures from the Monster Manual, Volo’s Guide to Monsters, and Mordenkainen’s Tome of Foes Helpful tips for newer DMs

Cover of The Heist At Nimressa
The Heist At Nimressa
5th Edition
Levels 3–4
16 pages
0

While travelling the open road, the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby, locked within her army’s fort. Wouldn’t it be exactly what she deserves to have that treasure stolen and given to the needy that she’s so long ignored and oppressed? That’s what the party’s new companions think anyway, and they certainly have no ulterior motive for the job... The treasure is protected by high walls, a legion of soldiers, a fanatical wizard, and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort, case the joint, make their plan, and execute their heist. When they're done—and if they're successful—they'll leave with a small fortune and even a few unique magic items. A 6-8 hour adventure for 3rd or 4th level characters.

Cover of DQ2 - Chasing the Slavers
DQ2 - Chasing the Slavers
5th Edition
Levels 2–4
27 pages
0

The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures.

Cover of The Roaring Corruption
The Roaring Corruption
5th Edition
Level 4
10 pages
0

The people of the Linsholm fear orcs are about to raid their small farming village. For the past several days, they have been seeing orcs in the hills and forests around the village. They don’t realize that something much worse than this small band of orcs is out there. For now, it’s hunting the orcs. But if the townsfolk aren’t careful, they could be next. Protect the village of Linsholm, but perhaps not from what they fear. Discover that not all orcs are evil. Reunite the fractured orc clan, and broker peace between them and the villagers. Uncover what is hunting the orcs, and the secret to their power. A 6-8 hour adventure optimized for a party of 4th level characters.

Cover of It's Bigger on the Inside
It's Bigger on the Inside
5th Edition
Levels 5–7
16 pages
0

“Come! Sit! Be my guests. You will find that dinner is up to the highest standards, and I’ve even provided a show.” When the adventurers entered the manor of the old mayor they did not expect to fall into another plane of existence. It seems Archmage Lonore was ready for their arrival, and had arranged the finest entertainment... for herself. Can the adventurers survive Lonore’s death trap and capture the mad mage once and for all? This one-shot adventure is designed for characters of 6th level, and contains plenty of traps, encounters and misdirection. Adventure Synopsis Chasing the bounty on a murderous archmage, the characters find themselves plunged into an arcane deathtrap. Their quarry was prepared for their arrival, and had devised entertaining challenges (for herself) in this magnificent mansion demiplane. The characters will fight through various arcane hazards on their path to the inner sanctum of Archmage Lonore. As they get deeper and near the sanctum, the characters will meet the mage and her mother, possibly learn a bit about the relationship between them. This encounter leads to the final showdown in the archmage’s sanctum, where the orb of reality is located. The adventure includes a map for every encounter! (Print & VTT versions) Published by Beyond the Screen

Cover of MHI - 0 Hanson's Gap
MHI - 0 Hanson's Gap
5th Edition
Levels 1–2
11 pages
0

Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles!

Cover of Con18 - 5 Abduction!
Con18 - 5 Abduction!
5th Edition
Levels 4–5
23 pages
0

This scenario was presented to Gryphcon's 30th anniversary last year. The party finds themselves coming to the Triland on their way to Taco Del Toro. This island chain is unique in that it has a land mass made of clouds, hovering over the island. Upon landing, your group discovers that the governor's child has been abducted by a Cloud Giantess. Time for your hero hats...

Cover of FO2 - Forstal's Final Rest
FO2 - Forstal's Final Rest
AD&D
Levels 2–5
11 pages
0

Decades ago a group of adventurers saved the town of Logan’s Bluff from a humanoid incursion. While the battle ended in a victory, the cost was high when the party lost a valued member of their group. In his honor his comrades and grateful citizens built a tomb over his final resting spot. In the decades since the battle peace has reigned but has recently waned with the advent of more humanoid sightings. Some have wondered if Forstal’s tomb is drawing the humanoids back for revenge.

Cover of Falcon's Peak
Falcon's Peak
AD&D
Levels 1–3
7 pages
0

Lord Falcon’s nest holds a new brood of evil. Falcon’s Peak is an AD&D® game adventure for 5-8 characters of 1st-3rd level. The party should include a thief and at least one experienced cleric; a ranger would also be of help. The use of stealth and silvered or magical weapons is advised.

Cover of Nightshade
Nightshade
AD&D
Levels 1–3
5 pages
0

A "simple errand" is never what it seems. It's a wizard's privilege - and curse - to change his mind. Pgs. 3-7

Cover of The Hound of Cabell Manor
The Hound of Cabell Manor
5th Edition
Level 3
6 pages
0

A fearsome hound has been seen prowling the mist-soaked moors surrounding Cabell Manor, but what is the foul beast searching for? Is there any truth to the rumors tying the family to an ancient devilish evil, or is it just a local superstition? If the want to solve the mystery our adventurers will need to keep their wits as sharp as their swords. NOTE: The title of this adventure is incorrect in the store. The version you will receive upon purchase and download is titled as this entry suggests.

Cover of OP1 Tales of the Outer Planes
OP1 Tales of the Outer Planes
AD&D
Levels 1–16
96 pages
0

Has reality got you down? Tired of everyday, humdrum, commonplace happenings of life on the Prime Material Plane? Want to really get away from it all? Then step right up for the chance for adventure out of the ordinary...way out of the ordinary... Tales of the Outer Planes is an anthology of short adventures set throughout the many Outer Planes for use with the AD&D Manual of the Planes. Some of gaming's best designers have contributed adventures to this set, which includes scenarios set in the Seven Heavens, Olympus, the four Elemental Planes, the Nine Hells, and the Astral and Ethereal Planes. Tales of the Outer Planes is a perfect collection for powerful characters who have it too easy at home and are looking for new challenges. Many of the most fearsome monsters are even more dangerous on their own planes - can you take them on and live to tell the tale? These adventures can be inserted as a "change of pace" in an existing campaign, or can be the foundation of an entire new set of adventures. Either way, Tales of the Outer Planes will be sure to open up a whole new frontier for AD&D game players everywhere. TSR 9225