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Cover of Cry Of The Sea
Cry Of The Sea
5th Edition
Levels 1–3
7 pages
0

The town of Canticle Bay has long been dependent on ocean fishing for its economy, and as demand has grown, the town has increased its efforts to supply the inland cities with the best seafood. Recently, however, the men who go out on the boats haven’t been coming back. A newly formed group of adventurers have been sent by the guild to investigate the missing men. Where are they? Those that are still alive can be found in the watery depths amongst the Sirens sworn to protect the ocean. Faced with the truth, whose side will the party take?

Cover of HOF2 - Putting a Krampus in the Holiday
HOF2 - Putting a Krampus in the Holiday
5th Edition
Levels 1–3
11 pages
0

Putting a Krampus in the Holiday is a tongue in cheek adventure for a group of low level PCs. This scenario takes place during the Filbar holiday of “Giftus” a ten day celebration that culminates in a gift exchange. This year’s holiday is threatened when a jolly Gnome finds a few items that turn a happy holiday into a potential nightmare! A short little adventure that can be played after your own holiday celebration!

Cover of Grimjaws
Grimjaws
AD&D
Levels 5–7
4 pages
0

Stuffed animals. The Vast Swamp is a most unnatural habitat. A crocodile has been attacking a poor druid and its up to the party to help the druid retake his swamp. Pgs. 34-37

Cover of Cradle of Night
Cradle of Night
Pathfinder
Levels 8–10
64 pages
0

A desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent pleas. A new faction in the subterranean dark folk city of Lyrudrada -- a wicked cult called the Reborn -- seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness once more. Cursed with the stain of shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-alley bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?

Cover of The Standing Stones of Sundown
The Standing Stones of Sundown
AD&D
Levels 4–9
13 pages
0

The door to the Abyss can be opened with good intentions. An act of mercy released a creature of unspeakable evil. Now, only you have a chance to stop it. A vrock has been trapped inside a stone circle outside the village of Sundown. This stone circle remained untouched for thousands of years, until an unwitting mage decided to depetrify one of the standing stones that he mistakenly thought was a helpless farmer. This released the vrock, who killed the mage and has been trying to regain enough power to plane shift back to its home. This module primarily is based on investigation and problem solving, with a final fight with the vrock at the end. Roleplaying should be emphasized. The town of Sundown is fleshed out with NPCs and stores for player exploration. Pgs. 4-16

Cover of FV10 - Stronghold of the Venomous Wyrm
FV10 - Stronghold of the Venomous Wyrm
5th Edition
Levels 8–10
22 pages
0

Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe?

Cover of The Madhouse of Tasha's Kiss
The Madhouse of Tasha's Kiss
5th Edition
Levels 3–10
38 pages
0

Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out. A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it. What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying? Published by Jeff Stevens Games

Cover of DF3 The Forgotten Temple of Tefnut
DF3 The Forgotten Temple of Tefnut
AD&D
Levels 5–7
12 pages
0

Finish up this Dwarven Forge world of Mythras trilogy in the epic conclusion of The Hidden Valoria Campaign. Master your occupation of the neighborhood of the Patina Court. In this climactic end your players will fight paralyzing hate crawlers, kobold trap masters, spiders, and even a dragon and a mummy lord before a final betrayal awaits This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of Cryptic Entry
Cryptic Entry
5th Edition
Levels 1–2
23 pages
0

Intrepid explorer Reslin Kine garnered a modest reputation and fortune for himself throughout his years adventuring. When he learned he'd die of an incurable illness before his first child would be born, Reslin hired the best workers and wizards he could find to create a vault to protect his son's inheritance. Reslin kept a journal of his efforts, logging the information necessary for his heir to find the vault and claim its treasures. Whatever came of Reslin Kine, his family, or his treasure is now the stuff of stories. Through whatever circumstance, the party has managed to get their hands on a few tattered pages of Reslin’s journal. The cryptic entries noted there contain clues to finding his vault, and the treasure which awaits inside!

Cover of The Cliffhanger
The Cliffhanger
5th Edition
Levels 6–8
28 pages
0

The party has been promised a small fortune for exploring a shipwreck precariously perched atop a precipice for the past century. With every move they make, the creaking ship inches further over the edge of the cliff. Will the group launch themselves into an early grave or an early retirement? This adventure is packed with everything you need: a haunted shipwreck, cursed treasure, the undead sworn to protect it, a moribund monastery, a genie lantern, hoards of loot, custom creatures, new magic item, and hours of unforgettable memories waiting to be unlocked!

Cover of Shattered Souls
Shattered Souls
5th Edition
Levels 5–10
22 pages
0

The Shades of Bodach Ridge Whitepeak has a dark history of black magic originating with the evil witch Skruul the Reaper. The dark rituals she conducted seemed sure to plague the region, until a plucky group of adventurers thwarted her plans sending her into a state of perpetual fractured undeath. Now souls scatter from her old haunt on Bodach Ridge. What could have set these souls free?

Cover of The Tomb of the Daughter
The Tomb of the Daughter
OSR
Any Level
8 pages
0

The adventure text was written by a neural network (Talk to Transformer) and compiled by a human editor. It is surprisingly usable. The adventure is centered upon the dangerous and thoroughly weird Tomb of the Daughter, the burial place and temple of an ancient Goddess. Explore several rooms connected by teleport systems, fight strange creatures, and perhaps thwart a demon summoning.

Cover of DSM1 Black Flames
DSM1 Black Flames
AD&D
Levels 3–6
122 pages
0

A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive them mad-or make them one of the walking dead. Their only hope is to enter the ancient ruins of Yaramuke, site of a great battle between sorcerer-kings of ages past. Yaramuke?City of Black Waters. The very name curdles blood. Designed for four to six characters of 3rd to 6th level, Black Flames is set in and around the remains of Yaramuke and the cities of Urik and Raam. Let your Dark Sun game characters experience new adventure among the ancient ruins of Yaramuke! TSR 2417

Cover of Campfire Tales: In-Between Encounters
Campfire Tales: In-Between Encounters
5th Edition
Levels 1–20
44 pages
0

Settling down as the sky turns black with rest, you gather by the heated campfire and swap stories to pass the night. You hear tales of wonder and worry, descriptions of distant lands, plants, and beasts. Exchanged this night are stories of thieving travellers, worried giants, and godly squabbles. Ever wanted small stories to make travel more interesting than random encounters? Ever just wanted to run shorter games? Maybe you’re just low on prep time for your next session. In this volume of campfire tales you’ll find eight half-a-session length adventures that help with all these classic DM worries. Also included is an in-depth appendix of fauna, flora, locations, and more to help boost your game.

Cover of DDEX02-15 Black Heart of Vengeance
DDEX02-15 Black Heart of Vengeance
5th Edition
Levels 5–10
35 pages
0

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

Cover of Against the Kraken
Against the Kraken
5th Edition
Levels 1–2
9 pages
0

This fast-paced action adventure is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken. Content in english and spanish. Published by Victory RPG.

Cover of The God-Seed Awakens
The God-Seed Awakens
Dungeon Crawl Classics RPG
Level 3
60 pages
0

A Secret Buried for an Aeon is About to Sprout! From beyond our dimension, a living seed has festered here for an aeon. Within it lurks the nascent form of Akavala, the Ravenous Tree, dread ruler of a shattered world and its carefully gathered and subjugated protectors. Two of these powerful creatures escaped into the underworld drawing champions and enemies from the complex societies found there. As the god-seed grows, the world creeps closer to its doom. Includes: Full adventure, a new patron, new spells, new magic items, the Living Weapons of the Empire of the Thal, and many many new monsters. Published by Mystic Bull Games

Cover of River Rats
River Rats
AD&D
Levels 4–6
6 pages
0

Player's pickup the quest from the Greyhawk Adventurer's Guild to escort a barge down the Nyr Dyv.

Cover of The Witchwar Legacy
The Witchwar Legacy
Pathfinder
Level 17
32 pages
0

The witch queens of Irrisen must abdicate their thrones every 100 years when their mother, Baba Yaga, places a new daughter on the throne. But one queen was unwilling to relinquish her rule, and led a doomed rebellion against the Mother of Witches. Afterward, Baba Yaga entombed her wayward daughter in an icy necropolis known as the Veil of Frozen Tears, along with a powerful artifact called the Torc of Kostchtchie, hiding them both far from mortal eyes. Now, almost 500 years later, the tomb has been found, and the race is on to plunder its treasures.

Cover of The Cauldron of Plenty
The Cauldron of Plenty
AD&D
Levels 2–4
11 pages
0

From the magazine: "'That's right," said the druid. "You must steal the giant's cauldron - without harming him in the slightest.'" The adventurers are sent on a mission to reclaim the legendary Cauldron of Plenty for a celtic inspired kingdom. This magic item is kept by an intelligent Verbeeg called the Bolg Mor. A secondary goal is to discover the command words for the cauldron in the cave system. There is a curse on the cauldron, stating that violence breeds violence; he who slays the owner of the cauldron and steals the device will also fall prey to acts of violence. Players are encouraged to attempt to roleplay and negotiate with the villain to gain the cauldron.