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1542 adventures found
Cover of Dib's Wagon of Doom
Dib's Wagon of Doom
5th Edition
Levels 1–2
3 pages
0

The nefarious master wrestler Dib, the goblin, is "terrorizing" the streets of the town (or city). Since his defeat in his roadside fortress, the would-be chieftain has plotted his revenge. Gathering to him a new batch of dim minions, Dib has transformed a stolen merchant wagon into a machine of war. The wagon is powered by several goblins inside who, while devoted to Dib, lack the strength to pedal the thing quickly or consistently. Dib's plan to wreak a path of havoc through the streets has resulted in something a bit more disappointing. In this light-hearted and quirky adventure for four first- or second-level PCs, the party must confront the war wagon, gain entry to it, and defeat its defenders—the lives of several potted plants and a few market stalls depend on it!

Cover of FP14 - Dominion of Sophicles the Virulent
FP14 - Dominion of Sophicles the Virulent
AD&D
Levels 7–10
34 pages
0

The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles, the Green Dragon!

Cover of Sangkon Bhet
Sangkon Bhet
3.5 Edition
6 pages
0

Beneath the jungle-covered ruins of an ancient human temple lies a small outpost of grell that have taken to hunting the nearby area by night. Sangkon Bhet is a fairly typical example of a small grell outpost; the monsters occupy convenient ruins or caverns for a time as they search out new places to move a colony that has over hunted its previous locale. Pgs. 115-120

Cover of A2 The Cursed House
A2 The Cursed House
BECMI
Levels 1–3
24 pages
0

“A curse has hit Baron Ananias Galvan, the result of his son Philipe’s bad deeds. The young nobleman dishonored the beautiful daughter of Lady Josefa, the beautiful Joana, and did not commit to the girl. The Lady Josefa, a woman of knowledge of magic and necromancy, cursed the nobleman’s son and all his servants. Philipe was turned into an undead, and his property cursed. Baron Ananias hires heroes to invade the place and break the spell to bring the nobleman’s son back to his normal condition. However, for this to happen, it is necessary to face a horde of Zombies and unknown dangers. There are rumors that the property where Philipe lives is the secret to breaking this spell, but it is said that Lady Josefa didn’t only place Zombies on the site. Skeletons of dead people attack the unwary and there is a rumor that even a lich is present on such a property. Is this true, or is it the exaggeration of scared peasants?” Cursed House is a “One Shot” style adventure, one that you can play in an afternoon or fit into your larger campaign. This adventure is designed for up to 4 players from level 1 to 3. We recommend using the DCC, OSE, BX books or the old D&D books. Have Fun!

Cover of Midwinter Maleficence
Midwinter Maleficence
5th Edition
Levels 1–4
17 pages
0

The adventurers are called to the village of Pinecrest where all but one of the children have gone missing. Can they find the lost babes in the wood before the children meet their grisly fate?

Cover of The Iron Orb of the Duergar
The Iron Orb of the Duergar
AD&D
Levels 11–15
22 pages
0

The Northmen and their allies play hardball. The Northmen are on a rampage, and only the duergar know why. Discover the secret of the iron orb. In the lands of the Northmen, near the city of Tallborg a mysterious relic was uncovered in a mine: a perfect orb of black iron. The orb was taken to the temple. When Ulvmard, high priest of Odin lifted the orb it revealed its true nature. The orb levitated from his hands, floating before him. The orb had changed Ulvmard, bestowing him great powers. The orb spoke to him with flattery and advice. As he became reliant on the orb, its power over him extended, bending him to its will and taking control. It used him to further its agenda: destruction of the dwarven race and restoration of the duergar! Claiming to be acting on Odin's behalf, Ulvmard lead the Northmen to rise up against the dwarves, and ordered raids to pillage the southern kingdoms for the materials he would need to construct a colossal iron warrior to defeat the dwarves. This adventure has viking and norse mythology influences. Pgs. 50-71

Cover of The Road to Broadhurst
The Road to Broadhurst
Draw Steel
Level 1
12 pages
0

The Road to Broadhurst written by Carlos Cisco is available for free. Internally, MCDM called this “the Conventure.” It’s designed for experienced Directors who already know the rules, and want to run Draw Steel for new players at their local convention or game store. It doesn’t explain how to play, that’s what the director is for! Because RPG events at a convention can last anywhere from 45 minutes to 4 hours, The Road to Broadhurst has advice on how to skip sections you don’t have time for without affecting the flow of play. Road to Broadhurst is a short, modular adventure for Draw Steel. It’s written for three to six 1st-level heroes and a Director. This free adventure comes with pregenerated heroes and is meant to give experienced directors an easy way to introduce new players to the game, especially in environments such as game stores and conventions where time is limited. The Director should be familiar with the Draw Steel core rules found in Draw Steel: Heroes and Draw Steel: Monsters. This adventure can be run online on a virtual tabletop or in person at conventions, game stores, libraries, community centers, homes, and anywhere else roleplaying games are played. It can also serve as a lead-in to The Delain Tomb adventure for Draw Steel. The combat encounters in this adventure are optimized for a group of five heroes. Adjustments are included for groups as large as six or as small as three.

Cover of Remains of the Empire
Remains of the Empire
4th Edition
Levels 3–4
26 pages
0

Long ago, when the Dragonborn Empire of Arkhosia thrived, the flying citadel Ustraternes was undone by tiefling magic. Now, a dragonborn zealot with dreams of renewing the lost glory of his ancestors explores the ruins—and unleashes a plague of rampaging drakes on the terrified locals. The story offers PC's the chance to tame a Warwing Drake, disperse a mob, parley with undead, and battle within an alpine meadow that defies gravity.

Cover of N3 Destiny of Kings
N3 Destiny of Kings
AD&D
Levels 1–4
32 pages
0

The kingdom of Dunador is in trouble. Since the king, Halfred of Dunthrane, was killed in a hunting accident, the land has hovered on the brink of civil war. Crown Prince Edmund, at 18 only half-trained and quite unprepared to assume the throne, has yet to be crowned. Currently he is on a pilgrimage to the holy shrine of Nevron in the province of Andevar. While the uncrowned king is far from home, anarchy reigns in Dunador. Throughout the realm, plots are brewing and evil hands are eagerly clutching at the sword of treason. Inevitably the focus of these intrigues is in the troubled province of Andevar to the north. For it is here that the young Prince has journeyed and here that he must be crowned. In this dark hour Dunador has but one faithful servant: Hollend, chief advisor to the old king. Painfully aware of all that is at stake, Hollend has sought the aid of a brave party of adventurers in a desperate bid to tip the scales in favor of truth and justice. But, even as the party secretly enters Andevar, the forces of evil strike with blinding speed and ruthless determination. TSR 9163

Cover of Blood on the Snow
Blood on the Snow
AD&D
Levels 3–7
16 pages
0

In the frozen wastes, one can find wealth, beauty and one's own death. A deadly hunt deep in the arctic wastes Pgs. 11-26

Cover of NC4 - Xantus - The Ice Lord
NC4 - Xantus - The Ice Lord
5th Edition
Levels 6–9
22 pages
0

Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing to part with the item.

Cover of The Leopard Men
The Leopard Men
AD&D
Levels 8–10
15 pages
0

A deadly rumble in the jungle. The wicked Leopard Men might have loads of treasure - but no one has ever met one and lived to talk about it. The Leopard Men are a tribal cult in the jungle who worship the wicked leopard god. They stalk at night looking for suitable sacrifices to their god. A merchant asks the PCs to destroy the Leopard Men to improve his trade agreements with other jungle tribes. Their reward for doing so is all the accumulated wealth of this tribe. The party will investigate the cult by travelling through several tribal villages. The cult members are hidden in these villages, watching for future sacrifice victims. The adventure ends with a battle with the leader of the Leopard Men and a spirit of the leopard god that is summoned. Pgs. 13-27

Cover of FT - Bixatel
FT - Bixatel
AD&D
Levels 1–7
16 pages
0

Set in the Plains of Dorack the large, frontier town of Bixatel offers an oasis in the land of the Plains people. This community offers a safe haven for all travelers including multiple tribe members as long as they maintain the peace. The residents of Bixatel have decreed that the town itself is a neutral location and no tribal hostilities are permitted within the town walls. This town rests between between the Imperial Realm and the bulk of the plains.

Cover of Floating Rock
Floating Rock
AD&D
Levels 5–9
3 pages
0

While travelling across the ocean by ship, the party is attacked at night by by the infamous Floating Rock bugbears. What makes this band of pirates unique is their lair: they live on the shell of a gargantuan sleeping sea turtle as it drifts around in the ocean current. Pgs. 24-26

Cover of GF16 - Currents of Adventure
GF16 - Currents of Adventure
5th Edition
Levels 1–3
31 pages
0

A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included!

Cover of Fluffy Goes To Heck
Fluffy Goes To Heck
AD&D
Levels 4–6
12 pages
0

Remember Fluffy? The cute little dog? Well... Fluffy Goes to Heck is a shamelessly absurd AD&D® game adventure for the six silly characters provided on pages 39-40, or 4-6 characters of 3rd-5th level, played by those with senses of humor. A good mix of classes and races is helpful but hardly necessary.

Cover of The Ecstasy of Bleakwash Village
The Ecstasy of Bleakwash Village
5th Edition
Levels 1–3
14 pages
0

Explore a cult-ridden village in this adventure for 2nd-level characters set in the world’s greatest roleplaying game! Syra Fallbrook, a talented blacksmith, is due to be executed. Her only crime was trying to prevent the Cult of the Engine from taking and sacrificing her daughter, Ariadne, in a dark ritual beneath the town. The party find Bleakwash a closed off and inhospitable town, with zealous cultists and downtrodden citizens so tightly entwined that nobody trusts anybody else, and nobody can be trusted. Eventually, the quest takes them to the dungeon beneath the town, a dank, sodden crypt where the cult’s enigmatic leader seeks to awaken The Engine Of Salvation. This second-level adventure is perfect for new DMs and players alike. Visit the grim portside town of Bleakwash, save Syra and her daughter, investigate a dark cult, and do battle in the salt-crusted catacombs! Included in this adventure: A quest to clear a town of corrupting influence. An open-ended investigation in a full town map. Broken, sea-washed catacombs. 5 random encounters to support you during travel. Approx. 4 hours of fun. A gripping adventure for 2nd-level players. Visit the grim shores of Bleakwash for a holiday you'll never forget!

Cover of Are You Familiar?
Are You Familiar?
OSR
Levels 4–10
2 pages
0

One page side quest, one page maps. For decades old Alma Scarlet-thorn and her cat, Ferox, entwined as witch and familiar, reveled in tormenting travelers passing near her lair. But, recently, Alma has favored her newly created mist golem more. Although Ferox has enjoyed the power of their bond, she now believes the magical connection is no longer worth this jealousy. The cat, Ferox, has been searching for a way to punish her mistress or remove the golem. Adventure hooks provided. Published by Wicked Cool Games

Cover of Dungeon Crawl Classics #71: The 13th Skull
Dungeon Crawl Classics #71: The 13th Skull
Dungeon Crawl Classics RPG
Level 4
10 pages
0

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten – until now… This adventure module also includes The Balance Blade, a short level 2 adventure in which a wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!

Cover of Domain of the Emerald Queen
Domain of the Emerald Queen
5th Edition
Levels 4–6
8 pages
0

The only requirement for this dungeon is a heavily forested area, meaning it can be dropped into just about any world. It ties in heavily with Fey creatures so I suggest a hook regarded some ancient relic hidden away by the Fey that must now be retrieved. Perhaps the former ruler had an agreement with the ones who hid this relic away, but a new ruler has taken the seat of the Emerald Queen and all agreements have been terminated.