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55 adventures found
Cover of WS6.5  The Ghost Tower
WS6.5 The Ghost Tower
AD&D
Levels 10–12
12 pages
0

The Ghost Tower is a companion adventure made to go along with the events unfolding in Folio #19 (WS6 Duel on The White Ship). It contains the information needed to run a side adventure that will help characters get to the White Ship temple Complex. The deck of the White Ship is filled with peril, and the stamina of the characters has already been worn down just getting to it. However, a single tower, and its now crumbling bridge, might allow the characters to skirt the bulk of the wandering monsters on the deck and get to the temple complex intact, but only if the tower proves less deadly... This adventure is formatted to both 1E & 5E gaming rules.

Cover of AT1 The Subtle Revenant
AT1 The Subtle Revenant
AD&D
Levels 5–7
16 pages
0

Join the adventure in the free city of Taux! Written as a narrative piece to help incorporate game play into the shared world anthology series Tales of the Emerald Serpent, this adventure for semi-experienced characters will put you on the run from the most powerful and notorious family in Taux. Can the characters write their own story and join the legends of Black Gate with the help of iconic personas made famous in Tales of the Emerald Serpent and A Knight in the Silk Purse. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of GK1 The Adventure Begins
GK1 The Adventure Begins
AD&D
Levels 1–3
17 pages
0

Adventure awaits both AD&D & 5E D&D players looking to take on the challenges of a Steampunk style setting! Using Gary Gygax's notes from the original AD&D DMG under 'Sixguns & Sorcery' and incorperating them into the setting, this introductory gazetteer and adventure will give players the opportunity to use the Nameless Realms (Roslof Keep & Taux) as the backdrop in a later age, The Gun Kingdoms. Secure a ship, find a crew, and take on the xenophobic and apocalypic setting as you try to deliver a spy back to the government she stole from. Will your players become part of the 'greater good' of the new world government, or will they become its opposition, striving to help the dying race of the Enlightened? Only time will tell. This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS2.6 Lost Among the Crystals
WS2.6 Lost Among the Crystals
AD&D
Levels 3–5
8 pages
0

Lost Among the Crystals is a companion adventure made to go along with the vents unfolding in Folio #15 (WS2 The Forgotten Plateau). It contains the information needed to run a side adventure that will help the characters in their exploration of the Sacred Plateau. The mighty crystal fields of the Sacred Plateau have become a confusing maze amid the now rising vapors of necrotic energy that masks the midlands. Even the keen senses of 'Numphy', the party Triceratops beast of burden, have become dulled. Can the players navigate the crystal maze and find their true goal on the far side? This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS6 Realms of Madness and Despair!
ROS6 Realms of Madness and Despair!
AD&D
Levels 10–12
32 pages
0

The final fate of Roslof Keep and the Company of the Ivory Scimitar hangs in the balance. With five levels conquered, the party must finally face the ultimate challenge of the sixth and final floor. Can the stalward adventures overcome the last defense of the Infernal Machine? Will Roslof Keep be freed from the violet corruption? What unforeseen plot twists still await those willing to brave the challenges presented in The Realms of Madness and Despair? This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS3 Distant Turtle City
WS3 Distant Turtle City
AD&D
Levels 5–7
20 pages
0

The journey continues on the high seas as the ship crosses the equatorial reach and heads into waters rarely visited by the children of the North. While plying the trades far off the coast of the mysterious T'ung Empire, the characters encounter a derelict ship caught in a thick seaweed sargasso. The ruins of the craft point to Molo and his deadly plot, and the chase continues to a new port of call, that of Distant Turtle City. Can the city be freed of Molo's dark influence? Do the brave adventurers have what it takes to challenge shade ninjas, ogre magi, bushido goblins, and even a rumored eye tyrant? Only time and dice will tell! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of DF3.5 The Creche of Set
DF3.5 The Creche of Set
AD&D
Levels 4–7
4 pages
0

The Creche of Set is a companion adventure made to go along with the events unfolding in Folio #10 (DF3 Forgotten Temple of Tefnut). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. After finding the secret under-passage in the fallen Temple of Tefnut, the party can descend through a stair located between two rooms. Down in the dark they will encounter a fallen tribe of Lizardmen who are now influenced by the mummy Aman-Utep in the halls above. Destroying this tribe, and recovering an artifact they possess, could prove highly valuable to the completion of the Lost Temple adventure. This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS3.5 Dire Run to House Fleetwood!
ROS3.5 Dire Run to House Fleetwood!
AD&D
Levels 3–6
12 pages
0

The Ivory Scimitar becomes convinced that some key of the Violet Corruption can be found in the old House Fleetwood within Daern Kelton. Braving the city, they journey to the house and discover several key pieces of informantion along the way may help them stop the corruption and defeat the dungeon once and for all. This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS3.5 Pirate Lords of the Dark Sargasso
WS3.5 Pirate Lords of the Dark Sargasso
AD&D
Levels 5–7
10 pages
0

The Pirates of the Dark Sargasso is a companion adventure made to go along with the events unfolding in Folio #16 (WS3 Distant Turtle City). It contains the information needed to run a side adventure that will help characters in their journey toward Distant Turtle City. After exploring the derelict wreck of the Blue Ki-Rin, the characters return to their own ship to tell a tale of dark adventure to their captain and employer. However, during the debriefing, strange sounds can be heard hon deck, and was that a scream... This adventure is formatted to both 1E & 5E gaming rules.

Cover of The Cities of Sorcery
The Cities of Sorcery
AD&D
Levels 1–7
124 pages
0

"Nights on the streets, especially those where walls whisper or ratmen lurk beneath, and never a place for those without purpose. Tonight, amid the gathering shadow, creeping fog, and guttering lamps a lone figure walks with cool intent. Footfalls echoing on the cobbles and a single flare of a pipe, or was that magic, lighting a face that has seen more than its fair share of death..." These are the Cities of Sorcery, Valoria and Taux. Two incredible swords and sorcery settings from the minds of masterful storytellers with a vision born from the works of great masters like Leiber, Howard, and Burroughs. Dare to enter these mean streets where gangs rule, mighty trade houses foster endless vendettas, and dark magic lurks behind the brightest of smiles. Join the adventure in two epic trilogies, a half dozen secondary adventures, and various gazetteers, as you blaze a path to glory and riches among some of the most fabled realms in fantasy. With both 2D & 3D maps, Iconic Characters handouts, campaign characters sheets, and more, this isn't something to miss out on if you are a true hard core gamer. Contains: DF1 The Patina Court DF1.5 Ratmen of the Dead Oak DF2 The Lost Apprentice DF2.5 Gang War! DF3 Forgotten Temple of Tefnu DF3.5 The Creche of Set AT1 The Subtle Revenant AT1.5 Storm Seasons AT2 The King and the Serpent AT2.5 The Part We Must Play AT3 Playing Down the Dawn AT3.5 A Wall beyond Fury The Patina Court Places, 1E and 5E blank Character Sheets, Iconic Characters These adventures are formatted to both 1E & 5E gaming rules.

Cover of DF2 The Lost Apprentice
DF2 The Lost Apprentice
AD&D
Levels 3–5
15 pages
0

Continue the adventure inside the Dwarven Forge world of Mythras with the second part of this new gaming trilogy, The Hidden Valoria Campaign. Now entrenched in the tapestry of The Patina Court, the players must begin unraveling an even greater mystery that lies beneath the streets. Taking the adventure to the sewers, get ready to explore some of the locations that have made Valoria so famous among its players over the years This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of UN3 Dungeons
UN3 Dungeons
AD&D
Levels 3–5
22 pages
0

This is the standard fantasy age of the Nameless Realms, the 5th Age, and the setting can be easily incorporated into any world. Part of a double dungeon adventure that is set in two fantastic time periods. UN3 Dungeons GK3 Descendants This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS2 The Tremors in the Machine
ROS2 The Tremors in the Machine
AD&D
Levels 3–5
40 pages
0

A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton and Roslof Keep. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below? What new threats and adventures can be had in Daern Kelton? The town opens its doors to the brave new heroes of the Company of the Ivory Scimitar. Here continues the Roslof Keep Campaign in the pages of ROS2, The Tremors in the Machine. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS1.7 Candon Shaman of the Dark Fen
WS1.7 Candon Shaman of the Dark Fen
AD&D
Levels 1–3
10 pages
0

Candon Shaman of the Dark Fen is a companion adventure made to go along with the events unfolding prior to the core adventure found in Folio #14 (WS1 Isle of Jade). It contains the information needed to run a side adventure that will help characters gain a degree of experience before setting out into the interior of the Isle of Jade. After moving into the swamps of the southern coast the party becomes aware of a threat to the native village that now repairs their vessel. A Candon shaman, roused by the corruptive magic of the Necrotic Pearl, is raising a force to destroy the town and only the players have a chance of stopping the Candon before his forces grows to a size they cannot handle. The islanders fear some dark power has corrupted the Candon lizardmen of the lowland fens. If their shaman leader has fallen to the side of darkness, it is only a matter of time before his calls for war are answered by the fern goblins. Can the adventurers stop the shaman before his summons can be answered? This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS5.5 The Sunken City
WS5.5 The Sunken City
AD&D
Levels 8–11
10 pages
0

The Sunken City is a companion adventure made to go along with events unfolding in Folio #18 (WS5 The Shattered Tower). It contains the information needed to run a side adventure that will help characters in their journey through The Corsair Mists. After completing the tests of The Shattered Tower, the players are invited by the sea elven queen to ward their ship and crew from the Ghost Eye Corruption that lurks within the mists. Plunging into the waters that now cover one of the lost trade cities of Uthoria, the players must overcome a corrupted dwarven temple to find the cure for the contagion before it can take over their ship. This adventure is formatted to both 1E & 5E gaming rules.

Cover of AT3 Playing Down the Dawn
AT3 Playing Down the Dawn
AD&D
Levels 5–7
12 pages
0

The tournament of the bloody stones has come to Taux, and the streets are said to run red with the blood of the combatants. Now, amid the crackdowns of the Sturgeons and the secret duels of the three great fencing schools, the heroes must once and for all solve the mystery of the House Vash blood feud. Taking on the guise of foreign swashbucklers, all must brave bloody single combat, pirates, ravenous cursed lowl, and evne magical reverberations from distant Roslof Keep! Complete the Adventures of the Emperald Serpent trilogy with this module. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

GK3 Descendants
AD&D
Levels 3–5
22 pages
0

In this adventure, a temple to a snake god that has lasted, yet changed, through the ages. This adventure takes place many years following the events that occur in the fantasy age in UN3 Dungeons. Part of a double dungeon adventure that is set in two fantastic time periods. UN3 Dungeons GK3 Descendants This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS2.5 Test of the Tower
ROS2.5 Test of the Tower
AD&D
Levels 2–5
9 pages
0

Driven by Molo of the Five Wives, this adventure revolves around a test to determine membership into the famed Wizard's Conclave. Does the party have what it takes to pass this test, thus gaing them much needed access to the Conclave's resources? This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF1.5 Ratmen of the Dead Oak
DF1.5 Ratmen of the Dead Oak
AD&D
Levels 1–3
3 pages
0

Ratmen of the Dead Oak is a companion adventure made to go along with the events unfolding in Folio #8 (DF1 The Patina Court). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. You haven't truly been inducted into the culture of Valoria unless you've had dealings ith the mysterious Ratmen. Now, a problme has emerged from an infamous tree in the Patina and only the characters have the unique skills required to deal with it both diplomatically and martially. This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF2.5 Gang War!
DF2.5 Gang War!
AD&D
Levels 2–5
4 pages
0

Gang War! is a companion adventure made to go along with the events unfolding in Folio #9 (DF2 The Lost Apprentice). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. Yep, you've stepped in it now! Cross blades with several of the gangs of the Patina to help avoid an all-out war that is likely to set the neighborhood ablaze! Once again the players are pressed into service to help keep the peace in the Patina when a rumor of a murder and deciet will pit on gang against another, their tenuous alliances threatening to pull other gnags into the mess as well. This adventure is formatted to both 1E & 5E gaming rules.