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1550 adventures found
Cover of The Wayward Daughter
The Wayward Daughter
5th Edition
Levels 2–4
4 pages
0

Mary Seagrain is looking for her daughter who went missing during the last big storm. She is distraught and losing hope

Cover of MHI - 3 Syndicate Saturation
MHI - 3 Syndicate Saturation
5th Edition
Levels 1–3
16 pages
0

As first level PCs, your quartet begins to run low on funds and needs a job. A consultation with the local Alderman uncovers the city of Marshall is current in the grip of a crime syndicate. The ‘voice of the people’ points out that treasure and accolades would go to the group able to rid the city of this scourge. Eager to prove your mettle, you and your associates offer to help!

Cover of Dungeon Crawl Classics #82.5: Dragora’s Dungeon
Dungeon Crawl Classics #82.5: Dragora’s Dungeon
Dungeon Crawl Classics RPG
Level 1
28 pages
0

Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the centuries, and awaken in a future age as rulers of a ruined land. Now once more the forbidden spells of the Parhok threaten the good folk of the Known Realms. A kingdom lies ensorcelled, a royal family ensnared by the forgotten dweomers of a long-dead race. When the best attempts of seers and diviners have failed, it falls to the heroes to save the kingdom. Have the sorcerer-kings risen to reclaim their bejeweled thrones? Or has a more sinister power bent their ancient magics to its sinister will? Only the most courageous and cunning of heroes will emerge victorious from Dragora’s Dungeon.

Cover of The Forge of Fury 3E
The Forge of Fury 3E
3rd Edition
Level 3
36 pages
0

Two centuries past, the dwarven smith Durgeddin the Black carved a secret stronghold from the caverns riddling a hill known as the Stone Tooth. Laboring ceaselessly in their halls under the mountain, Durgeddin’s clan forged enchanted weapons for use in their vendetta against the orcs that had driven them out of their old homes. Durgeddin and his followers are long dead, but the dwarf-hold is not empty. Deadly peril waits in the caverns beneath the Stone Tooth, as well as Durgeddin’s hidden armory of matchless weaponry. The Forge of Fury is a dungeon crawl, or site-based adventure, describing the ruined stronghold of Khundrukar. The characters come to the Stone Tooth in search of a hidden cache of Durgeddin’s superior blades. They find the old stronghold inhabited by a number of dangerous monsters.

Cover of The Night Hunter
The Night Hunter
5th Edition
Level 1
15 pages
0

When the characters set up camp in the forest, they catch the attention of a supernatural evil called the Night Hunter. Can they survive its increasingly audacious attacks and discover the true nature of what is hunting them in the night? This short horror scenario takes about 2 hours to complete and is for four or five 1st-level characters. Download it for free in the YouTube video walkthrough link! Inside the The Night Hunter, you'll find: -A new bogeyman monster tied to local folklore -The Arcane Library's signature format to make running the adventure effortless -Combat cards for monsters, PCs, and special treasure -Beautiful VTT maps with and without grid by Lantern's Light Maps

Cover of Bolton's Tomb
Bolton's Tomb
5th Edition
Levels 3–5
7 pages
0

A generic tomb usable for one off adventures or unplanned exploration discovery.

Cover of Vault of the Mad Baron
Vault of the Mad Baron
OSR
Levels 2–5
62 pages
0

Beneath Castle Bergfried lies the vault of the grief-struck Baron – heavily infested with a crystalline virus from the past. Here an adventure party must choose between rival forces that seek to explore the vault and decide the future of the Inside World. ‘Vault of the Mad Baron’ is the second installment in a series of three modules in the Inner World. It can be played as a stand-alone adventure or be added as a small barony to an ongoing campaign. The scenario can be used with Swords & Wizardry or any other early variant of game rules and is suitable for PCs level 2-5. Inside you will find: A 60+ page old-school module with a layout optimized for fast and easy interfacing. An adaptable barony complete with town, castle and dungeon. Unique districts with encounters and sights. 6 major factions fully detailed with headquarter, plans, and missions for the PCs. Detailed description of a castle and associated dungeon levels. Downloadable maps for both players and the Referee. Locations allowing the PCs to travel to another era within the setting. Unique new creatures and magic items.

Cover of The Night Comes Down
The Night Comes Down
5th Edition
Level 6
26 pages
0

Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.

Cover of Far1 - Underbelly of Phoenix
Far1 - Underbelly of Phoenix
5th Edition
Levels 1–3
21 pages
0

Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend?

Cover of Meltdown in the Mire
Meltdown in the Mire
5th Edition
Levels 5–12
14 pages
0

The Dysmal Swamp is a coastal wetland that stretches over 100 square miles. Devoid of any urbanization, the ecosystem enjoyed its dank sanctuary. A community of bullywugs called the swamp home for generations, hunting and maintaining the balance of the land. The land also appealed to the Belange Company, a wicked fey-run enterprise making cheap magic items, who needed a secluded location far from both thieves and oversight. When the Belange Company established their magical workshop in the swamp, the bullywugs attempted to drive them off. However, the Belange Company’s supply of magical items provided enough firepower to protect their endeavor, and many bullywugs fell in the initial conflicts. The Belange Company began crafting scores of magical items to be sold across the region, using a cheap alchemical process that produced a nasty liquid byproduct glowing with chaotic magical energies. Rather than devise a new process, the Director decided to discharge the waste into the swamp. As production increased, so did the pollution, and the sludge began to warp the wetland. The region’s typically reclusive bungisngis population became aggressive. It is only a matter of time before these mutated swamp giants lay waste to bullywugs.

Cover of The Cistern
The Cistern
5th Edition
Level 10
4 pages
0

Hada the Black, a necromancer who was apprehended during an investigation of five missing orphans perished last night in the custody of city officials. The inquisitor who questioned Hada is certain that the children are still alive. After the characters hear of a contract offered by the city guard, they discuss the situation with the inquisitor. The tired and disheveled man smooths his crimson robes as he speaks.

Cover of The Artisan's Tomb
The Artisan's Tomb
AD&D
Levels 3–5
3 pages
0

Everything would be fine if the person you're trying to help wasn't already dead. The requirements of honor reach even beyond the grave. A spirit asks the party to help grant it passage to the afterlife. Pgs. 9-11

Cover of In the Heart of the Forest
In the Heart of the Forest
5th Edition
Levels 4–7
18 pages
0

An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6. There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player! In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven Circle members have disappeared within the last year. Inside the forest, they discover several undead beings, including a wood woad, who guides them to Adelle. She and her Circle learned a year before of a sorceress’s plan to extend her power beyond the forest, a death sentence for the village of Redvale and the lands beyond. Adelle is the last one left. Adelle is suspicious of the party at first, but she might help them get to the center of the forest to investigate the dark sorceress and try to put a stop to her destructive plans. This adventure sets a mysterious woodland ambiance that lends itself to an immersive one-shot experience! This Adventure Includes: -Full one-shot adventure for levels 5 or 6 -Two sidekick characters (or DMPCs) with handouts for your player -Two new sidekick classes and unique leveling tables: the archer and the Circle of the Phoenix druid -Mechanics for running a sidekick -Beautiful art -Well-rounded NPCs -Two custom NPC stat blocks -A new custom creature and -Two custom magical items

Cover of The Beasts of Aulbesmil
The Beasts of Aulbesmil
3.5 Edition
Level 3
13 pages
0

The sleepy forest town of Aulbesmil has seen better days. Orcs and monsters lurk in the woods now, but the real menace hides in the town itself. The PCs arrive in town to investigate a mysterious tragedy that has befallen the townsfolk. As they explore the town, they learn of other strange happenings and must assemble the puzzle to figure out who is responsible for the thefts and disappearances. Eventually, they track down the baron's culprit and bring him to justice, as well as liberate the captive nephew of the Baron. Pgs. 16-28

Cover of AS4 - Simian's Gate
AS4 - Simian's Gate
5th Edition
Levels 14–16
22 pages
1

This high level adventure returns the PCs to Helvana. A recent adventure has netted the party some Adamant, a rare ore in Filbar that is excellent for constructing weapons of amazing quality. As you arrive in Vorshmorgan to locate a smith you quickly discover there are problems in town. The scenario was designed to give upper level players a challenge and pits them against one of the most feared creatures in the land!

Cover of SQ1 – Yearning for Adventure
SQ1 – Yearning for Adventure
5th Edition
Levels 1–3
32 pages
0

A religious festival in the nearby town of Saratoga is the spot your introductory level PCs have opted to begin their careers. With so many people coming to the festival the group anticipates finding information on adventures they can start their budding careers with. Action begins sooner than expected as the celebration is interrupted by a group of Stirges bothering some of the revelers and it quickly gets worse…

Cover of Where The Fallen Jarls Sleep DF18
Where The Fallen Jarls Sleep DF18
AD&D
Levels 3–5
35 pages
0

Disturbing shadows have grown long over the northern reaches of The Land of Song. The fierce people who once fished the chilly fjords and hunted in the evergreen peaks now huddle in their villages. An evil is abroad in the land. The heroes are charged by Jarl Yngvar with traveling to the Valley of the Sleeping Jarls, an old tomb in the hills where dead kings are laid to rest, to discover the source of the malevolence bearing down upon the land and with eradicating it. Who can say what evil lurks amid the towering peaks and shadowed fjords? For decades this malevolent being plotted his vengeance upon Hjalmar’s heirs, for the jarl had gone the way of all mortals. Taking for himself the name Mogens (“powerful”), this evil spirit, now a self-styled dark lord, gathered wicked cronies and servants to itself and came to the Valley of the Sleeping Jarls. There, he has spent nearly two decades corrupting and desecrating the sacred resting place, reshaping the hollowed tombs into a blasphemous temple to his infernal lord.

Cover of Guardians of the Tomb
Guardians of the Tomb
AD&D
Levels 3–5
4 pages
0

A hidden trail leads through a swamp to a dilapidated shrine. A profound evil is nearby. The shrine is either to a powerful dead thief, or a god of thieves. A cool, simple little puzzle protects some treasure. Just cash! No items. A short interlude designed to be dropped into an ongoing adventure. Pgs. 61-63

With a Side of... GOBLINS!
5th Edition
Levels 2–10
20 pages
0

With a Side of GOBLINS! is a 5e supplement that includes 10 narratively compelling encounters with full stats blocks and tactics for combat to make it easier for the DM to run these encounters. The encounters have varied difficulty with Challenge Ratings ranging from 1 all the way up to 12. There are also 7 new goblins (including the Goblin Wereworg, Goblin Shaman of the Worg, the Goblin Assassin, the Goblin Fearmonger, and more). All with full description and stats. Commercial license: you can use these encounters as part of commercial products. You can use the new encounters, goblins, their descriptions, stat blocks, and tactics in any adventures you create as long as you credit me as a contributor and as long as you don't resell them as is.

Cover of The Submerged Cavern
The Submerged Cavern
5th Edition
Levels 6–9
7 pages
0

In a cavern lying beneath the surface of the ocean is a series of trials awaiting any heroes who think they are worthy. Come meet the ancient tortoise who wants nothing other than to try out his riddles, partake in the bullywug tournament with such exciting events as Wig-Wag-Woe, and face down the wrath of a mindflayer. Contains multiple uniques puzzles and riddles to give your players a challenge beyond combat.