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3539 adventures found
Cover of The Tomb of Tarraketh
The Tomb of Tarraketh
5th Edition
Levels 7–11
15 pages
0

This is an incredibly deadly dungeon that will strain the limits of any party that dares to tread within. I consider this to be a challenge dungeon of sorts, and I would suggest it as a dungeon to throw at players if they ever want to run a gauntlet with new characters. This dungeons is filled to the brim with traps, puzzles, and vicious creatures. It is also quite a long dungeon - be prepared to spend at least two sessions working through the pathways of this horrifying Tomb.

Cover of PS3 - Queen's Road Adventure
PS3 - Queen's Road Adventure
5th Edition
Levels 2–4
19 pages
0

The main road from the prior government is known as the Queen’s Road and spans the north-south axis of the land. While it has fallen into disrepair it is still used to get to the largest city in Provincia, Queen’s Point. This community sits on the Golleck’s Bay and is filled with opportunities for young adventurers…they just have to get there!

Cover of Ruins of the Immortal Warlord
Ruins of the Immortal Warlord
OSR
Level 3
8 pages
0

Standing 100 feet off the shores of the vast Sapphire Lake are the ruins of a small fortress standing atop a rocky islet. The fortress belonged to a lich posing as a warlord from the Kingdom of Old Hagada, but fell rapidly into ruin when the Shrouded Hero was able to pierce the lich with the Blade of Five Seals. The lich cursed the assassin and his incompetent guards with his final breath. He cursed them to the same fate, their bodies petrifying and all of their souls being sealed in the Sheath of Five Seals. Afterwards, the warlord’s armies were defeated on the battlefield and the fortress became abandoned. In this short 3rd level dungeon crawl, the party investigate a ruined island fortress to solve a mysterious puzzle box. You can run this as a one-shot or plop this into your campaign world with minimal effort. The adventure is designed for Shadowdark RPG and references the core rulebook. If you're an experienced game master, you could convert the adventure to whatever system you prefer.

Cover of The Scepter Tower of Spellgard
The Scepter Tower of Spellgard
4th Edition
Levels 2–4
96 pages
0

Protect the Future! At the height of Netheril's power, the fortress of Spellgard held many great secrets of the Empire of Magic. Now, only ruins remain... and one last guardian, the near-mythical Lady Saharel, whose prophetic visions draw the desperate and the doomed from across Faerun. But a dark presence in one of Spellgard's intact towers wants to control the power of prophecy for itself and remake the future in its own image.

Cover of Sharn I, The Missing Schema
Sharn I, The Missing Schema
5th Edition
Levels 1–5
52 pages
0

This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive neighborhoods in the upper wards and the Skyway. This adventure has it all. There are roleplaying opportunities, underground exploration, interesting NPC's, a flying chase scene on flying vessels, and a BBEG with enough charisma to captivate any player.

Cover of Cold Hands of Chaos
Cold Hands of Chaos
4th Edition
Level 20
6 pages
0

At the behest of Orcus, Demon Prince of Undeath, a mighty deathpriest hierophant has begun assembling a powerful strike force. He intends to launch the first of many assaults on the world, readying it for his master’s arrival. With the help of potent allies and grand rituals, the PCs have discovered a route to the Abyssal headquarters of this hierophant. This delve begins as the PCs teleport from the world to the first of a complex of interconnected chambers deep in the Abyss, linked only by portals. Pgs. 126-131

Cover of DSE2 Black Spine Box Set
DSE2 Black Spine Box Set
AD&D
Levels 10–13
314 pages
0

Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that stands in the way of this terrible fate is a band of heroes. Assembled from the four corners of this tortured world and bound together by the tangled cords of fate, they must face an enemy the likes of which they have never seen before. The odds are against them, but they dare not fail. The fate of the world is in their hands. The previous flip-book modules (Black Flames, Merchant House of Amketch, and Marauders of Nibenay) precede this adventure, but they are not necessary to enjoy Black Spine. Contains 3 - 96 page adventure books and 2 fold-out maps TSR 2428

Cover of In the Dread of the Night
In the Dread of the Night
BECMI
Levels 1–3
19 pages
0

Things are darkest before they go totally black. He wears black, hires orcs, and looks depraved - but don't be fooled. He's far more dangerous than he seems. Thaddigren Dentiata recently arrived in the village of Sisak, and within 3 months had constructed a great tower on the outskirts. The villagers have become more wary of him, since he employs the help of orc henchment (albeit polite ones), and also is suspected of using dark magic. Since then, livestock has begun disappearing from the surrounding pastures, and two drunk men fell upon a terrible fate when they went to investigate the tower secretly. One was killed and the other remains missing. The villagers have confronted Dentiata, but he and his henchmen politely turned aside their questioning. The players arrive just after one of the town elders was taken by orcs from the village after trying in vain to rally the rest of the townspeople. The players will spend some time in the village gathering information and then attack the tower itself, ending in a final battle with the evil wizard. The module provides details on all buildings in the town as well as all NPCs and stores. Pgs. 6-24

Cover of The Crucible of Freya
The Crucible of Freya
3rd Edition
Levels 1–2
48 pages
0

The trees part before you, revealing the crumbling walls of the ruined keep. Only hours ago, you set off after the marauding orc band responsible for the destruction of the temple of Freya and the theft of its sacred crucible. But something else waits for you within the ruined walls. Something darker and far more sinister. Something that has hidden from the light for ages.

Cover of The Complete White Ship Campaign
The Complete White Ship Campaign
AD&D
Levels 1–12
128 pages
0

"Long ago the Wizards of the world discovered the Afterglow Sea, a new magically charged plane of existence that lay beyond the Veil of the Elemental Plane of Water. It was from this magical well that they drew their supremacy, but some among them sought more raw energy, and surmised another darker and more powerful plane existed beyond the Elemental Plane of Shadow..." The black-heart necromancer Molo of the 13 Wives has discovered the existence of the Veil of Shadow and has set about to once again make contact, threatening the entire world in the process. So it is that a group of adventurers has been hired by the Wizards of the Taux to find Molo before he can bring about this cataclysm, but he has a head start. Molo has gone south across the sea, and a ship, the Coral Stranger, has been outfitted to try and catch him. Can the adventurers survive the trails of the southern ocean, solve the mysteries of corrupted dinosaur islands, brave the shadow-touched port of Distant Turtle City, and overcome the legendary Corsair Mists where Hyperion, Titan of Fire, is said to hold court over sea creatures the likes of which the world has never seen? Even if they can overcome all these obstacles, there is still the White Ship, death vessel of ancient Uthoria and closest contact point to the Veil of Shadow, and Molo himself... Compiling the full White Ship Campaign adventures series from Folio 14-19, as well as over half a dozen supplemental mini-adventures and the Ports of the Nameless Realms supplement, this is a true monster of a sea-based dungeon and lost island crawl. The adventure will take characters from 1st -12th level in an epic island hopping campaign! Contains: WS1 The Isle of Jade WS1.5 The Pearl of Madness WS1.6 Tomb at the Dragon Spine WS1.7 Candon Shaman of the Dark Fen WS2 The Forgotten Plateau WS2.5 The Ruins of Alaxar WS3 Distant Turtle City WS3.5 Pirate Lords of the Dark Sargasso WS4 Samurai's Fall WS4.5 The Final Stand of the Fallen Leaf WS5 The Shattered Tower WS5.5 The Sunken City WS6 Duel on The White Ship WS6.5 The Ghost Tower Ports of the Namless Realms Volume 1&2, Iconic Characters Also Available: WS2.6 Lost among the Crystals WS3.6 The Ogre Magi of Jade Rock These adventures are formatted to both 1E & 5E gaming rules.

Cover of Adamantine Chef: Supreme Challenge!
Adamantine Chef: Supreme Challenge!
5th Edition
Levels 3–5
14 pages
0

Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour! This adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Dish this out as fast food for a fun game night, or use the included tie-ins as extra flavor for an ongoing campaign. Delicious! A Forgotten Realms culinary adventure, featuring: - Tie-ins to the Tyranny of Dragons, Elemental Evil, and Rage of Demons storyline adventures or your own home campaign - Two new monsters - Innovative encounters offering your players unique roleplay and combat experiences - Links to the adventure The Five Deadly Shadows, extending play - A food fight with special food-weapon rules!

Cover of The Hag's Hut
The Hag's Hut
5th Edition
Levels 6–8
7 pages
0

𝐈𝐬 𝐲𝐨𝐮𝐫 𝐩𝐚𝐫𝐭𝐲 𝐭𝐫𝐚𝐯𝐞𝐥𝐥𝐢𝐧𝐠 𝐚 𝐥𝐨𝐧𝐠 𝐰𝐚𝐲 𝐚𝐧𝐝 𝐲𝐨𝐮 𝐰𝐚𝐧𝐭 𝐭𝐡𝐞 𝐭𝐫𝐚𝐯𝐞𝐥 𝐭𝐨 𝐡𝐚𝐯𝐞 𝐚 𝐥𝐢𝐭𝐭𝐥𝐞 𝐦𝐨𝐫𝐞 𝐟𝐥𝐚𝐯𝐨𝐮𝐫 𝐭𝐡𝐚𝐧 𝐣𝐮𝐬𝐭 "After travelling for a week you make it safely." This module adds a small side adventure for a party on the road; 𝐚𝐝𝐝𝐢𝐧𝐠 𝐭𝐡𝐚𝐭 𝐦𝐮𝐜𝐡 𝐧𝐞𝐞𝐝𝐞𝐝 𝐟𝐥𝐚𝐯𝐨𝐮𝐫 𝐭𝐨 𝐭𝐫𝐚𝐯𝐞𝐥 𝐬𝐞𝐬𝐬𝐢𝐨𝐧𝐬. This module centres around a deceptive hut that looms besides a lonely forest road. 𝐃𝐞𝐬𝐢𝐠𝐧𝐞𝐝 𝐟𝐨𝐫 𝐚 𝐩𝐚𝐫𝐭𝐲 𝐛𝐞𝐭𝐰𝐞𝐞𝐧 𝐥𝐞𝐯𝐞𝐥𝐬 𝟔-𝟖. If you enjoyed this module please take a look at my other modules. https://www.dmsguild.com/browse.php?author=Tanner%20Johnston

Cover of Adubeus's Tower
Adubeus's Tower
5th Edition
Levels 4–6
8 pages
0

Explore an abandoned wizard’s tower in this short mini dungeon! This adventure is a Micro Dungeon. Preface Long ago a wise wizard named Adubeus lived deep within the forest. As he lived, he would pass out nuggets of wisdom to those in need, and aid the local townsfolk in times most dire. Long past are these happy days, however, and the kindly old wizard has not been seen in many decades. Some say he found a calling elsewhere in the world, while others whisper of his demise at the hands of a secret experiment gone awry. One thing is certain, however. His tower, long forgotten, still stands out there in the forest. Occasionally, some hapless person wanders upon it much to their personal peril. The specific details of Adubeus are left vague on purpose. This small adventure is intended to be played as part of a larger campaign, and the location can be modified to fit your setting. The reasons for your adventuring party to be heading towards the tower are entirely up to you, however, below are some good sample adventure hooks.

Cover of The Sea Beneath the Trees
The Sea Beneath the Trees
5th Edition
Levels 17–20
10 pages
0

Strange calamity has come to the Moonstone Reach. What was once a foreboding forest is now completely underwater, the gods Umberlee and Mielikki locked in dispute over the wondrous biome. Umberlee calls forhomage and claims dominion over what she sees as rightfully hers.

Cover of Bonds, Wasted Away
Bonds, Wasted Away
5th Edition
Levels 17–20
11 pages
0

A wasting sickness creeps through city streets, powerful spells and cures only pausing the disease. Talona’s name is called out in anger as the possible culprit and in prayer for the disease to be cured. Only she knows the truth: An ancient deity’s corpse, sequestered millenia ago by Talona, floats in the astral sea and is the source of this affliction. Will adventurers be able to stop this sickness at its source? And what will they do with the knowledge they discover?

Cover of The Travelling Salesman
The Travelling Salesman
5th Edition
Any Level
44 pages
0

A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned windows are smeared with age-old dirt and hint at the vast array of interesting objects inside. The shop belongs to Yannik Willowbough, an exhausted-but-jovial halfling with a passion for helping others. At least, it belongs to Yannik now. It was once home to a lich, Verdenia Siskin, who has recently concocted the perfect way to exact her revenge. She just needs a party of adventurer's to turn to her point of view. This adventure contains: - A (hungry) planes-travelling magic shop and former home of a powerful lich. - A lich who takes particular delight in winding adventurers around her little finger to do her bidding. - A planar tear that threatens to pull the whole town (or more!) into the Shadowfell. - A spooky house of delights. - NPCs whose motives will be thoroughly questioned by the party. - A 3—10 hour adventure for a party of any level and composition - Depending on the outcome the party may also benefit from: - A planes-travelling base of operations - A recurrent NPC quest-giver and/or helper - A devious, and eternally patient, antagonist. - Four original hand-drawn maps to support combat and exploration, with seperate versions suitable for VTTs. - Advice for new DMs to run this adventure smoothly. - A separate accessible adventure pdf. This adventure was written as part of the Storytelling Collective's Write Your First Adventure workshop. Content warnings: Horror, gore

Cover of Pathfinder Society Scenario #16: To Scale the Dragon
Pathfinder Society Scenario #16: To Scale the Dragon
3.5 Edition
Levels 5–9
21 pages
0

The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.

Cover of Dreadful Ruins of Eastbarrow
Dreadful Ruins of Eastbarrow
5th Edition
Level 3
21 pages
0

A nearly-penniless merchant wants heroes to secure and return priceless heirlooms. But can they do it with goblins all around, raiding and pillaging? Can the heroes reach a peaceful settlement with the raiders, or will they wreak mayhem and slaughter? Find out in Eastbarrow! This package (adventure, maps, and handouts within) forms a complete module for use with DUNGEONS & DRAGONS® 5TH EDITION RULES. It is especially designed for Dungeon Masters to initiate play with a minimum of preparation. Also includes full-sized maps for the VTT of your choice! Old School Look and Feel!

Cover of Fangs of Oatali
Fangs of Oatali
5th Edition
Level 6
20 pages
0

An artifact belonging to an ancient couatl god has been stolen from his shrine. Can the characters recover the Fangs of Oatali before the god's wrath unleashes a devastating cataclysm upon the jungle? Fangs of Oatali is a pulp-action adventure set in the jungle and includes: -Stealthy raids, hidden enemies, and the clash of two primal gods -Angry pterodactyls, massive sinkholes, and earth-quaking magic -Combat cards for each monster, PC, and special treasure -Beautiful, hand-drawn maps by Beware the Wizard, as well as high-quality digital maps for use with virtual table tops

Cover of APS01 Watchtower on the Hill
APS01 Watchtower on the Hill
OSR
Levels 1–3
28 pages
0

An Early-Level Adventure Game Module Suitable For The Osric Rpg System Or Any Other 1e Compatible System. A Shaft Has Been Discovered Below The Old Watchtower Outside Of Town. Worse Yet, A Boy Has Fallen Into It! Your Party Must Race Against Time To Save The Boy And Sift Through The Remains Of The Watchtower On The Hill!