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Cover of The Dark Tower of Cabilar
The Dark Tower of Cabilar
AD&D
Levels 4–7
15 pages
0  0

The prince's godmother commissions you to retrieve the prince's jade crown, held in the tower of the vampire! The vampire's tower has three levels, and the three-level dungeon below 45 rooms. The party must be wary! Lethal traps abound. Marching order is important. A straight-forward dungeon crawl with many Gygaxian rooms and encounters. No roleplaying to speak of. Pgs. 4-18

Cover of Crypt of Lyzandred the Mad
Crypt of Lyzandred the Mad
AD&D
Levels 6–9
48 pages
0  0

Lost Tombs, Volume 2 The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires. His name invokes fear in the hears of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics. All who enter the crypt of Lyzandred find themselves scarred with his rune, proof of their visit -- and their folly. But there is a method to the madness of Lyzandred, a purpose to his twisted games. If you're lucky, you might even live to learn about it. The Lost Tombs series begins with Star Cairns (Volume 1) and concludes with The Doomgrinder (Volume 3). Each adventure is playable separately, or they can be linked to form an epic-length story. TSR 9580

Cover of The Noble Rot
The Noble Rot
5th Edition
Levels 5–8
14 pages
1  0

The Noble Rot is a location-based adventure for characters of 5th to 8th level. This adventure can be played in one or two sessions of reasonable length. It is a straightforward, haunted house-style adventure. The story revolves around Le Chateau Gluant, a vineyard and winery of repute. Vintages of its famous white (chardonnay) and red blend (cabernet sauvignon) are sought throughout the land. Some vintages can bring up to 200 gp per bottle from the right buyer. A case (twelve bottles) of the wine in pristine condition can fetch up to 1,500 gp. Unfortunately, the winery fell upon dark days and the prized wine has not flowed from its cellars for a few years. Approximately five years ago, the head winemaker, Malcolm Roth, hired Tobias Suey as an apprentice. Unfortunately for Roth, Suey was a member of the Cultus Limus (Cult of the Ooze). The Cultus Limus makes sacrifices to its demonic master Lumaszu in her faceless form. Lumaszu or “she who erases” is an ancient demoness who preys upon travelers by drinking their blood. She is the cause of nightmares, pestilence, infestation of pure water, and a bringer of disease, sickness, and death. Her worshipped form in Cultus Limus is that of a gigantic ooze. Suey turned the field hands who tended the vines against the winemaker. Then the new cult turned its attention to the Gluant family. Eventually the cult members started preying on each other. With each sacrifice to the ooze, Suey’s power grew—until there was no one left but Suey. The whim of demons is fickle. Suey was blighted and corrupted for his work. Now he deep in the cellars under the chateau as a minor ooze demon. His handiwork, however, remains. The chateau is now the abode of its former residents and workers, in undead form. Also slimes, molds, fungi, and other foulness fester in the fields, buildings, and cellars. The riches of the Gluant family remain undisturbed; would-be thieves and robbers quickly fall prey to the current residents. Besides normal valuables, cases of wine remain undisturbed and waiting to be plundered. The title The Noble Rot refers to a few factors in this adventure. The first is the rot that befell the Gluant family in the form of the Cultus Limus. Another is actual noble rot disease that may aid the PCs in overcoming the challenges posed. The phrase also refers to a real-world gray fungus, Botrytis cinerea, which in the right conditions creates world-class dessert wines such as French sauternes. In the wrong conditions, it destroys grapes and is known as gray rot.

Cover of OP13 - Pursuit of Jessy Jane
OP13 - Pursuit of Jessy Jane
5th Edition
Levels 4–5
2 pages
0  0

Your time at the Riverside Cafe is cut short as you witness the wanted criminal Jessy Jane tearing through the area. As the guards fumble the pursuit you recall a hefty reward for this nefarious woman. What the hell, the Etharia Tea was too hot anyway. Rising from your seat, you head off after the woman!

Cover of Pathfinder Adventure Path #8: Seven Days to the Grave (Curse of the Crimson Throne 2 of 6)
Pathfinder Adventure Path #8: Seven Days to the Grave (Curse of the Crimson Throne 2 of 6)
3.5 Edition
Level 4
96 pages
0  0

Death stalks the streets! The Curse of the Crimson Throne Adventure Path continues, bringing the blistering red hand of death to Korvosa. What starts as an isolated outbreak swiftly turns into a full-fledged epidemic and soon no one is safe. The city’s resources quickly overwhelmed, a desperate queen takes harsh measures to stem the rising death toll. As bodies fill the streets it falls to the PCs to seek allies among the city’s desperate guardians, curb the tide of panic, and save who they can. But with the fates of thousands in their hands, can the PCs reveal the mastermind behind the unnatural plague before Korvosa becomes a single mass grave? This volume of Pathfinder includes: ► “Seven Days to the Grave,” an adventure for 4th-level characters, by F. Wesley Schneider. ► An investigation of diseases, plagues, pestilence, and their effects on fantasy worlds, by Rick Miller and Edward P. Healy ► The commandments of Abadar, the god of cities, wealth, and law, laid bare by Sean K Reynolds. ► Eando Kline dares the anarchic, monster infested ruin of Urglin in the Pathfinder’s Journal, by James Jacobs. ► Six new monsters by F. Wesley Schneider.

Cover of Orbital Vampire City
Orbital Vampire City
OSR
Levels 3–7
75 pages
0  0

Far out in the void, an ancient city of vampires endures. Welcome to Araveshti, a city of a thousand towers floating safely in the shadow of the world, glittering with starlight, thrumming with ancient magics, and crawling with vicious immortals. Will you seek to destroy these bloodthirsty aristocrats? Or will you help them pursue their bizarre alchemical experiments in immortality? Or will you simply seek a way to escape their twisted and crumbling paradise? Within these ancient towers, adventurers will find vampire lords and servants, zealots and goliaths, as well as werewolves, mycotic zombies, victims of strange experimentation, fanatical holy knights, tragic vampire hunters in black, shipwrecked dreamers, castaway aliens, metal angels, eldritch horrors, star dragons, and (of course) the vampires' giant dragon-killing mecha suit... This is a dark sandbox. Players will explore a vast city of undead people and monsters in outer space, full of homages to classic horror and science fiction films and literature. ADVENTURE TYPE: Mid Level / Combat / Exploration / Dark Fantasy / Fantasy City / Gothic Horror DESIGN NOTES This adventure is intended for mid-level characters around Level 5-10 Players explore a large vampire city in space, encounter numerous NPCs and monsters, and engage with diverse factions to destroy, conquer, or escape from the city 40+ unique encounter locations, plus countless randomly generated locations 100+ original magic items 40+ original monsters One city map Estimated play time: 1-8 sessions (4-32 hours)

Cover of The Well of Wishes
The Well of Wishes
5th Edition
Levels 1–3
6 pages
0  0

Step into the pixie village of Pleppil, a strange and enchanting place filled with a group of fey creatures whose society revolves around the accumulation of shiny objects. Every home in Pleppil is adorned with dozens, if not hundreds, of various objects that glimmer in the sunlight or glow by the light of the moon. The pixies frequently roam to nearby towns and roads to steal new shinies from unsuspecting townsfolk and travelers. While most pixies make their homes high up in the trees, similar in size and design to birdhouses used by some of the wealthier city folks, one pixie by the name of Quillen is left on the forest floor. When Quillen (or Quill as his friends call him) was young, he was attacked by a wizard when trying to scavenge a copper coin. He survived, but his wings were mangled and he lost the ability to fly. The damage was so great that no pixie healing magic could repair his poor wings. Quill is not one to give up hope on regaining his flight, however. On one of his recent travels with his trusty porcupine steed, Spike, he found a group of tall folk meandering through the forest. Always a curious pixie, Quill crept up close and did some eavesdropping. He heard them discussing a wonder called the Well of Wishes. This place is said to contain waters that can cure any ailment – hopefully even destroyed pixie wings! Now Quill seeks a group of adventurers who will join him on this exciting and potentially dangerous journey into the heart of the forest to find this Well of Wishes and finally regain his flight!

Cover of Forgotten Relics
Forgotten Relics
5th Edition
Levels 1–2
14 pages
0  0

A primer for the noir, pulp-fantasy setting of Sharn, the City of Towers, sending the party on a fast-paced urban investigation to track down a missing courier and ancient magical relics.

Cover of The Beast of Borgenwold
The Beast of Borgenwold
OSR
Levels 1–3
61 pages
0  0

STRANGENESS AND TERROR FROM BEYOND THE GRAVE! Borgenwold is cursed, they say. Cursed by pride and greed to cower in fear of the past. A fell monstrosity from beyond the grave has risen to devour this town and all who dwell here. Open this book and to find... a town in the grip of horror, drunken monster hunters in way over their heads, debts, desperate bargains, miraculous goblins feasting upon godflesh, the treasures of the dead, and the price to be paid by those who seek to claim them. The Beast of Borgenwold is a 59-page Old School Roleplaying Adventure designed for characters of between 1st and 3rd level, and designed to be compatible with Old School Essentials by Necrotic Gnome, and other B/X and OSR affiliated games. mini hexcrawl (12 hexs) plus a small dungeon

Cover of 1 on 1 Adventures #6: The Shroud of Olindor
1 on 1 Adventures #6: The Shroud of Olindor
Pathfinder
Levels 7–9
24 pages
0  0

Lord Dragle was set to auction off his most recent discovery, the Shroud of Olindor. The elven relic was certain to make Dragle a wealthy man. Such a pity he had to die. But the plot surrounding Dragle’s death is far more layered than it appears. It is up to the player character to discover the hidden motives and ultimately recover the Shroud of Olindor. Part 2 of the Olindor Trilogy.

Cover of At the Court of The Heartless Queen
At the Court of The Heartless Queen
Pathfinder
Level 18
4 pages
0  0

Banished to an extradimensional labyrinth, the PCs are the victims of a powerful maze spell. Only by exploring the maze and solving its mystery can they escape

Cover of Dragonlance: Quest for the Horn of Kiri-Jolith
Dragonlance: Quest for the Horn of Kiri-Jolith
5th Edition
Levels 5–7
15 pages
0  0

A loyal band of adventurers must find the Horn of Kiri-Jolith, a powerful artifact that could help turn the tide of the War of the Lance before the forces of the Blue Dragonarmy claim it. They must delve into the ruins of Castle di Garinoc - the home of Lord Kiril Garinoc, a Knight of Solamnia who perished 300 years ago in the Cataclysm - and recover the horn before the Blue Dragonarmy arrives and claims it for their own! Dragonlance: Quest for the Horn of Kiri-Jolith is a 5-7 hour adventure for 5th level characters. Inside Quest for the Horn of Kiri-Jolith you'll find: A multi-chapter adventure heavily-researched to fit neatly with previous canon and into the larger story of the War of the Lance. Exploration through a ruined castle from before the Cataclysm. Encounters with draconians, goblins, the ghostly lady that haunts the castle, and a final siege battle with the Blue Dragon, Swiftbolt! Unique versions of classic enemies and magic items to use in your own campaign. A foundational adventure designed to start a larger Dragonlance campaign.

Cover of The Tale of Wretched Molly
The Tale of Wretched Molly
5th Edition
Level 5
24 pages
0  0

Terror Under the Sea The peaceful undersea village of Sequavia has been mysteriously abandoned. It looks like all of its Cheltarian residents have just stopped what they were doing and left. It’s up to a party of stalwart undersea adventurers to find where they all went, and bring them home. This Tales of the Valiant Compatible One Shot Adventure Provides: • A small dungeon for PC’s to explore • Statblocks for important NPCs. • 8 magic items that aren’t what they seem

Cover of The Gith Fortress
The Gith Fortress
5th Edition
Levels 4–6
3 pages
0  0

The Githzerai and the Githyanki are constantly at war with one another, but now the Githzerai are looking for whatever help they can get to clear out one of their captured fortresses from their armor-wearing rivals. Perhaps you adopt a faerie dragon while inside or play some cards with a chaos loving Efreeti who drops by at just the right times.

Cover of Fangs of Oatali
Fangs of Oatali
5th Edition
Level 6
20 pages
0  0

An artifact belonging to an ancient couatl god has been stolen from his shrine. Can the characters recover the Fangs of Oatali before the god's wrath unleashes a devastating cataclysm upon the jungle? Fangs of Oatali is a pulp-action adventure set in the jungle and includes: -Stealthy raids, hidden enemies, and the clash of two primal gods -Angry pterodactyls, massive sinkholes, and earth-quaking magic -Combat cards for each monster, PC, and special treasure -Beautiful, hand-drawn maps by Beware the Wizard, as well as high-quality digital maps for use with virtual table tops

Cover of Dark Side of the Moon
Dark Side of the Moon
5th Edition
Levels 17–18
9 pages
0  0

When the moon vanishes from the sky, Selûne’s clergy are certain her sister Shar, goddess of night and secrets, has abducted and imprisoned her. A group of heroes must cross the Astral Sea, breach Shar’s Towers of Night, and rescue the goddess of the moon from captivity.

Cover of Second Glance
Second Glance
5th Edition
Levels 2–4
28 pages
1  0

Continue your duet campaign or add something new! Wake up in a druid colony and embark on a quest for trust and truth with plenty of political intrigue, hidden plots, and exciting combat along the way! Second Glance picks up where our first adventure, First Blush, left off and invites the PC to explore their world, test their growing abilities, and get to know their mysterious crystalline companion. However, this adventure can be inserted into any campaign setting and scaled accordingly. Second Glance is part of D&D Duet’s mission to bring you high-quality, ready-to-play material that supports adventuring parties of 1 Player and 1 DM. This adventure is written for a second-level character in a one-on-one 5th edition D&D campaign. It lets the PC explore a druid grove and observe its mysterious residents before traveling to a too-perfect town with twisted secrets. They’ll take on a calculating magistrate, addled cleric, and dark forest creatures but find that other, more ancient mysteries lie in wait just beneath the surface. Everything you need for your own two-person game is inside! This product includes: -A 2nd or 3rd-level adventure adaptable to any setting -Stat blocks for FOUR new creatures and three NPCs -A region map, two settlement maps, and two site maps to aid the PC’s investigations -A fully realized town complete with shops, fleshed out NPCs, and places to explore -Side-quests for curious adventurers or those fond of gold and magical items -Detailed backstory for the ancient warrior sheltered inside the PC’s treasured amulet -A custom magical item And helpful tips for DMing a one-on-one game This adventure is perfect for those looking to begin or continue their duet campaign. It could also serve as a story hook, session zero, or multiclassing narrative for a PC who wants to become a druid. Published by D&D Duet.

Cover of The Whispering Cairn
The Whispering Cairn
3.5 Edition
Level 1
34 pages
1  0

A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. "The Whispering Cairn" is the first installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Pgs. 14-47

Cover of Dungeon Short- Spider Isle
Dungeon Short- Spider Isle
5th Edition
Levels 4–10
17 pages
0  0

In this small 20 page adventure module, discover an island infested with giant spiders and hope that you don't get caught too deep in their web... Spider Isle- a 5e SRD adventure for levels 4, 7 or 10. In James Grammaticus' Dungeon Short series, James explores fantasy worlds and settings in short bite-sized one shot adventures that be used on their own, can spring off into a larger campaign, or can be used as a side-adventure in a campaign. Featuring 4 original statblocks, and a new playable race, find out what terrors await your players in Spider Isle. An Island Adventure Dungeon Short.

Cover of The Black Egg
The Black Egg
3.5 Edition
Level 12
22 pages
0  0

When an ill-favored orb drops from the sky and devastates the countryside, only the PCs stand between an ambitious wizard, a cult of dragons, and a dark ambition that could bring an army of fiendish wyrms into your campaign world! "The screams became overpowered by the sound of the terrible falling star--a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming decay. Now, frightened talk of a dark presence descended from above has taken root, though none can put name to the faceless fear that might reside within this terrible orb." While traveling the countryside, the player characters witness an explosive event - the falling of a meteor into a distant hillside. Soon thereafter, they encounter several mercenaries menacing some refugees. From them, the PCs can learn, that a group of dragon worshippers called the Black Covenant are in the area and intend to use the fallen star for their own nefarious purposes. Upon arriving at the crater, the PCs find that the falling star is in fact a massive sphere of iron with an opening in its side. They enter the sphere to find a small complex of rooms protected by numerous traps and guardians. They also battle several members of the Black Covenant, until they make their way to the heart of the complex, where they discover the source of the Covenant's interest in the Black Egg, they try to use it to create a half-fiend red dragon. The PCs must succeed if they wish to prevent the creation of an army of fiendish dragons. Lot's of monstrous NPCs with class levels and templates for enemies (half-black dragon orc warriors level 7, for example) are used in this adventure. Pgs. 57-78