Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited. TSR 9075
Everything would be fine if the person you're trying to help wasn't already dead. The requirements of honor reach even beyond the grave. A spirit asks the party to help grant it passage to the afterlife. Pgs. 9-11
Arnyn, a merfolk mercenary, has been hired to clean out the sewers below a thriving port city. Unfortunately, she jumped at the payday before truly understanding what she was being asked to do. Now she's looking for someone to take over her contract.
Exciting Adventure Awaits! Welcome esteemed adventurers! Embark on five thrilling mini adventures, each crafted to captivate players of multiple levels in your roleplaying campaigns! Whether seamlessly integrated into your ongoing saga or enjoyed as a standalone gaming session with friends, these dynamic quests promise excitement and challenge at every turn. From unraveling ancient mysteries to battling fearsome foes, your party of players will journey through diverse landscapes and face varied encounters, ensuring an unforgettable gaming experience every time. Are you ready to dive into the adventure and forge your legend? Side Quests and Mini Adventures is a Pathfinder Second Edition booklet featuring five short adventures that cover various levels, tailored for a party of four characters to be completed within a single gaming session. This collection of mini adventures is ideal for Game Masters who need content for a session where a player is absent or wish to incorporate side quests or new locations into their ongoing campaign. This purchase includes: A 40+ page adventure booklet containing five unique mini adventures. A 20-page Map Pack featuring detailed and visually striking maps for each mini adventure. Featuring nearly 50 creatures found exclusively in the new Pathfinder Second Edition Monster Core! Background information and story hooks to guide GMs and players into each mini adventure. Opportunities for multi-level adventuring, suitable for levels 1 through 15. Exciting monster encounters, hazards, story developments, and discoveries. Each mini adventure is designed to last from 2 to 6 hours, with optional information for adjusting the overall duration of the adventure.
The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard the realm. Now you’re here with no memory of what brought you to Wheloon, and all you can think of is finding out why!
Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live a while longer." Now a powerful temple suffers from a tragic curse that is somehow linked to the labyrinth. Does there exist a group of heroes who can penetrate this dark and terrible place to life the curse...and survive? Labyrinth of Madness is a multiple-level, three- dimensional dungeon adventure, a puzzle within a puzzle, that commemorates 20 years of gaming with TSR. TSR 9503
The Final Installment of the Tiddy Mun Trilogy Warning: This adventure is not for the most hardcore of grimdark enjoyers. Do NOT play this adventure if you do not like: Happiness, Joy, Fun, Dancing, Mischief, Maybe a little bit of mayhem, general naughtiness In the third and final installment of the Fennebog trilogy of adventures, the characters will have to brave the land of Fennebog once again. They must defeat violent darklings, negotiate with manipulative pixies and most importantly, meet the demands of a melodramatic archfey. The village of Berribury is in trouble. The characters must deliver an object called the Stranger Stone to the village so they archfey Tiddy Mun can perform a ritual to reverse the flood. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Flooding, Manipulation, Deceit, Denial, Entrapment, Alcohol
A curse is upon the land. In the old barrow long forgotten a forgotten general awaits trying to confront death, and until heroes can guide his way, the land suffers. Grave of the Heartless takes the adventurers to an unusual dungeon bordering the realm of the dead, and here a heart beats. Dare our heroes step into the darkness, where one step too far can lead them to face Death. Grave of the Heartless is a low-level OSR adventure suited for Labyrinth Lord and other oldschool retro clones. The adventure was originally written for the Danish Living Campaign The Hinterlands, and it is for the first time presented in English. The adventure introduces the players to a different tradition of adventures, and it one with a focus on exploration and encountering the unknown. The adventure includes new magical items and new monsters to challenge your players. Grave of the Heartless can be played as a sequel to Tomb of the Dragon's Heart and The Flooded Temple.
Set to the west of Crystal Shores this old tomb is said to hold riches of untold value. Some say a magical healing item may be located within the secret rooms of the lost sanctuary!
You are cordially invited to a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Lord Gustav Vandevic welcomes you to his manor for an evening's entertainment. The servants are delighted to make your acquaintance - but watch out for the other guests! Intrigues within intrigues are afoot in Vandevicsny Manor. When a celebration becomes a night of terror, only the most cunning heroes will survive! TSR 2509
Tears for Twilight Hollow is about mystery, danger and deceit- the players seek a missing Paladin in an increasingly-troubled town, chasing clues around a village and through a valley only to discover that the Paladin's old friend long ago began worship of an evil S&M goddess. Betraying her friend and trapping her soul in a Devourer, a powerful extraplanar undead creature, the evil priestess continually parades the soul-bereft corpse of their fallen Paladin in front of the villagers in a show of 'sorrow', all the while gaining immense pleasure from the village's pain. Pgs. 62-110
Chapter 1 - Rodents of Unusual Size: The village of Ravenhome is plagued by an army of rats which feast on their supplies and threaten the survival of the village, as winter is approaching. Venture into the deep to stop an onslaught of vile rats on the ravaged village of Ravenhome. Dispose of the cranium rats which escaped from the Underdark or strike a deal with the devilish creatures. Chapter 2 - The Pied Piper: The village's children were abducted by the winged kobold Krubcek and brought to the former temple of Cyric. The kobolds use the children as additional workers to excavate the site in attempts to free their imprisoned god Kurtulmak. The kobolds are willing to bargain, but the terms are cruel!
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items,from eighteen of the DMsGuild's best authors.This incredible 150 page supplement features 24 amazing new Underdark adventures. Visit Annarei's Garden Encounter an insane aboleth Interact with traveling merchants Attend the Fire Fest Perform an Underdark heist and so much more....
Take down a brutal crime boss in this one-shot heist with hijinx and heart. Explore Umizu, a seedy coastal steampunk city-state inspired by pre-modern Japan. Umizu is a Radiant Citadel locale that never got a full adventure--until now! Out of Luck features a cursed tanuki statue, a baby’s birthday party, and a steamboat fireworks battle! This one-shot includes everything you need to run a memorable caper: - Full-Color VTT-compatible steamboat bathhouse maps (DM and Player versions) - 8 Hand-drawn portraits and tokens for monsters and NPCs - Player handouts, a suspicion tracker, and three new stat blocks - Compatible with the Radiant Citadel or the Golden Vault; run as a one-shot or as part of a campaign - Thoroughly playtested and reviewed; over 30 players and DMs have gone through the adventure - A printer-friendly version Synopsis The Independent Merchants of Bright Moon Pier are sick of the Safe Oceans Society’s protection racket. After negotiations turn violent, the merchants opt for subterfuge. They hire the characters to infiltrate Boss Yashima’s birthday for her infant daughter and trick Yashima into accepting a cursed artifact, the Idol of Misfortune. Will this be a clean caper, or will the characters find themselves out of luck?
Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure for 5th - 10th level characters.
"One morn, no sunrise comes. There is only darkness, and an icy chill." Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals. They seek the lost Tablets of Fate, key to their return. A band of adventurers are hired by a young apprentice to rescue her sorceress-mentor, little do they realize the size of the stakes they will soon be playing for. Caught up in a power struggle that will determine the fate of the Realms themselves, the first step is to find the only mortal who may know what's going on - the legendary sage Elminster. Shadowdale is the first of a trilogy of modules that describe the strife called by some "the Godswar," in The Forgotten Realms. TSR 9247
"The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand..." This is a one-shot adventure through one of the twisted fairy tale baronies of Thelanis. In it, the players find themselves in a strange land seeking an item they know little about. They will encounter a village whose people have been turned to shrubs, be shrunk down to a 20th of their size in a garden of tiny trees, fight a tree which is also a beholder, and come face to face with the Lady in Shadow herself. The adventure is for four level 5 players (though adjusting for 3-6 players would be minimal effort) and is expected to take around five hours. It is a great introduction to the planes of Eberron for DMs and players alike. It includes: * An exciting mystery to unravel * Three vicious new monsters to fight: earth bear, topiary beast, and the treeholder * Simple rules for running a skill challenge * A series of detailed maps for each combat encounter and an image for the puzzle encounter
Into the void. It all started with two wizards feuding now a sphere of annihilation and a daemon princess threatens the whole town. It is up to the party to stop things before the city is destroyed. Pgs. 24-47
Every autumn the reclusive goliaths of the Silvertop Mountain Clan hold their Festival of the Hunt, inviting neighbors to join in the partaking of merriment and mead. Your adventuring company finds themselves drafted as monster hunters when a young huntress is slain. The culprit? A lamia, whose lair has discouraged all previous attempts to destroy her. What the party finds inside her cave triggers a different call to action. Pgs. 21-27
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?