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Cover of Ill Made Graves
Ill Made Graves
3.5 Edition
Levels 6–12
16 pages
0

The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon's spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king's corpse, awaiting only the caress of the funeral pyre to awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.

Cover of Shrine of the Feathered Serpent
Shrine of the Feathered Serpent
3.5 Edition
Level 12
12 pages
0

The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it? Download this new adventure by Skip Williams and give your PCs a bit of detective work to do to find out what's really happening in Pearlglen. The scenario is set in a forested area, and the action takes place in the village of Pearlglen and a nearby, half-ruined temple. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.

Cover of Against the Giants 5e
Against the Giants 5e
5th Edition
Level 11
45 pages
0

Giants have been raiding civilized lands in bands, with giants of different sorts in these marauding group. Death and destruction have been laid heavily upon every place these monster have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject--and possible lean times for the rulers as well as the ruled. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. Remake of the original series of AD&D adventure.

Cover of Dangerous Waters
Dangerous Waters
5th Edition
Level 1
5 pages
0

The small village of Jaromir seems beset by a powerful curse. For the past twelve days anyone who enters the forest is never seen again. There are now six missing all adults, five men and one woman without a trace. The mayor has offered 200 gp and three Dungeoneer’s packs to any who can find the source of the curse and free his town. Pgs. 15-19

A Giant Ransom - Episode Two: Giant Trouble
3rd Edition
Level 11
4 pages
0

A Giant Ransom is a short adventure for four 11th-level characters. There are opportunities for diplomacy, stealth, and combat, based on the choices the PCs make, so any mix of classes is appropriate. The adventure can be set in any campaign world, in a frontier region near glacier-covered mountains. In the first episode, the PCs were employed by Duke Ambrinigan to exchange a ransom of 10,000 gp in gems for a golden lion that was taken by frost giants in a recent raid. While waiting for the giants to arrive at the designated meeting place, the PCs watched as the white dragon Whildenstrank attacked the giants and then flew off with the statue. Charged with returning the golden lion statue at all costs, the PCs move to investigate the site of the battle.

Cover of The Haunt
The Haunt
5th Edition
Levels 4–5
16 pages
0

The Haunt Unlock the secrets and drive back the evil from Montarthas Manor In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor? Published by P.B. Publishing

Cover of The Zombie Goblin Occurrence
The Zombie Goblin Occurrence
5th Edition
Levels 1–3
4 pages
0

The party finds themselves in a town being plagued by goblins, but not ordinary goblins - these goblins are zombified. Many of them are missing limbs and dripping with rot, but they still march to town with powerful intent. The party must help track down the origin of this plague - a Necromancer whose Blight Stone has been stolen by a group of mischievous kids who thought it would be fun to mess with the strange old man out in the woods.

Cover of A Bit of Blood
A Bit of Blood
5th Edition
Level 1
12 pages
0

A mission to find a rare recipe ingredient for a local wizard. The recipe to fashion that magic item calls for a few drops of fey blood. Hmmm...where in the world can that be found?

Cover of Floating Rock
Floating Rock
AD&D
Levels 5–9
3 pages
0

While travelling across the ocean by ship, the party is attacked at night by by the infamous Floating Rock bugbears. What makes this band of pirates unique is their lair: they live on the shell of a gargantuan sleeping sea turtle as it drifts around in the ocean current. Pgs. 24-26

Cover of The Darkening of Namjan Forest
The Darkening of Namjan Forest
5th Edition
Level 4
21 pages
0

No description available.

Cover of Winter's Breath
Winter's Breath
5th Edition
Levels 5–10
17 pages
0

Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure for 5th - 10th level characters.

Cover of FP2 – Under Castle Modum
FP2 – Under Castle Modum
AD&D
Levels 2–4
16 pages
0

The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have been spotted over the keep and the citizens are concerned that an ancient magic has been awakened. The call has come to your ears that adventure awaits….are you ready?

Cover of Gateway to a Savage Land
Gateway to a Savage Land
5th Edition
Levels 6–10
38 pages
0

The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. An adventure for characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes hand-drawn maps, art, stat blocks, and a battle stat tracker. The overall adventure is 15 pages. This adventure has even been test played by four DM's from around the world.

Cover of DNH1 - The Lost Temple of Forgotten Evil
DNH1 - The Lost Temple of Forgotten Evil
5th Edition
Levels 4–6
36 pages
0

The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events, and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil. Published by Fat Goblin Games

Cover of Dungeon Crawl Classics #77: The Croaking Fane
Dungeon Crawl Classics #77: The Croaking Fane
Dungeon Crawl Classics RPG
Level 3
20 pages
0

For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave band of adventurers gathers to explore one such tabernacle, eager to discover what riches—and terrors—the Lord of Evil Amphibians has left behind…

Cover of UD5 Into the Underdark - Part 5 The Assault on Naakrasad
UD5 Into the Underdark - Part 5 The Assault on Naakrasad
5th Edition
Levels 5–7
26 pages
0

Gyldrith the Great is coming, and she is not happy. How long have you been down in these caves? Days? Weeks? More? Time is hard to track this far underground. And so much has happened since you descended into the tunnels beneath Dhonin’s Lookout. Now, you stand guard at the Great Gate of Naakrasad. Exhausted from your past battles, and your narrow escape from the cat and mouse games of the ancient deep dragon, Gyldrith. You can hear the hoots and hollers of her horde of bloodthirsty minions just beyond the city walls. A battle is coming, a battle against great odds. A battle that will test your mettle like none before. And you wonder if you are up to the task. A massive battle ranging across the small city of Naakrasad in the Underdark. Giant map of the city of Naakrasad with close-up details of the major battle sites in the adventure. Several new monsters, including the vicious Half-Ogre Hound Master and his deadly Hell Hound pets. Unnumbered maps, including the entire city of Naakrasad, to use in your favorite VTT.

Cover of FVU1 - Ga Mantse Tombs
FVU1 - Ga Mantse Tombs
5th Edition
Levels 1–3
22 pages
0

This introductory level scenario brings a new group of players into an area formerly controlled by the Tunnmaa Dynasty. This group of rulers was rich in gold and gems before collapsing. It is well known that their kings, known as Ga Mantse, were buried in underground barrows that are well hidden and protected by traps. A few days ago a group much like your own found one of these hidden tombs and attempted to investigate. Sadly for them they were not up to the task. Can your party succeed where they failed?

Cover of Encounters in the Savage Frontier
Encounters in the Savage Frontier
5th Edition
Levels 1–8
72 pages
0

What could happen while traveling the vast Savage Frontier? Just about anything! Encounters in the Savage Frontier includes 24 unique encounters of various difficulty that can be used while the adventuring party travels the Savage Frontier. It also includes several new creatures and magic items, digital hand-drawn maps (10 as downloadable .jpg files), and original artwork. Some of the encounters are short and brief, while others may take you a full gaming session to complete. Available for Fantasy Grounds

Cover of Dark Waters Rising
Dark Waters Rising
Pathfinder
Level 5
38 pages
0

Catastrophe strikes the frontier village of Swallowfeld! With a grinding groan, the town’s mill slews into the Kilian River and breaks through the ceiling of an ancient subterranean dungeon. This accident frees a long-imprisoned evil to prey upon the shocked townsfolk. When several Swallowfeld residents—some innocent and some not so innocent—are spirited away into the rapidly flooding dungeon, it falls to a brave group of heroes to venture underground and rescue the missing before dark, rising waters seal their fate.

The Goatskull Helm
5th Edition
Levels 1–2
35 pages
0

The Demesne of Rangers is at war with the Horde of the Black Blood – an alliance of rampaging tribes of goblinkin. It is the heart of winter and the forest sleeps uneasily under a white veil. This is a time to huddle before the fire, not be out in the cold fighting a war but the heroes have no choice but to infiltrate the occupied territory in order to find and destroy the dreaded Goatskull Helm. Hope for victory hinges on the success of this quest and the call goes out for heroes to gather. The Goatskull Helm is an adventure module compatible with the Fifth Edition. This 35-page adventure is designed for a party of 1st level characters and will see them through to the 3rd level. This adventure is set in a fantasy medieval world with the mythological flavour of Ancient Greece. However, it can be easily adapted to any other medieval fantasy setting. This adventure includes entries for familiar monsters that are modified to better fit the setting as well as five new monsters and new equipment and magical items.