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1006 adventures found
Cover of Pathfinder Society Scenario #20: King Xeros of Old Azlant
Pathfinder Society Scenario #20: King Xeros of Old Azlant
3.5 Edition
Levels 7–11
21 pages
0

Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent. Difficult and unforgiving scenario, typical of Greg A. Vaughan. Contains lots of monsters from the Ethereal Plane and a mysterious setting. If playing under Pathfinder Society rules, a six-player party is recommended, rather than the standard four for early PFS seasons. Using Pathfinder RPG versions of monsters reduces the lethality, as the constructs are no longer immune to critical hits and sneak attack damage, and the Xill no longer automatically bite for paralysis on a maintained grapple.

Cover of DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
5th Edition
Levels 17–20
30 pages
0

A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? A 2 Hour Adventure for 17th-20th Level Characters. Optimized for five 18th-level characters.

Cover of DDEX01-14 Escape from Phlan
DDEX01-14 Escape from Phlan
5th Edition
Levels 5–10
27 pages
0

Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?

Cover of The Laureate Trials
The Laureate Trials
5th Edition
Levels 1–2
22 pages
0

The player characters have been invited to compete in the infamous Laureate Trials. The Laureates are a well-known adventuring guild. Once a year, they allow a select group of known adventurers to take part in the Laureate Trials. The prize is becoming an official member of the Laureates, with all the perks and responsibilities that awards. Rumour has it that new initiates will be awarded a coveted Laureate Pin, with special powers of communication. This adventure is a starting module, designed for new players and Game Masters. It should take 1 - 2 hours with a standard group of 4 players. Everything you need to know is contained inside or in the Dungeons & Dragons Basic Rules. It is ideal for helping a beginning group of heroes get started and giving them a motivation for further adventures. Inside, there are Trials to test Agility, Wits and Combat, plus a special encounter at the end which will determine the fate of a forgotten individual.

Cover of A Starry Breach
A Starry Breach
5th Edition
Levels 2–3
3 pages
0

The party arrives at an abandoned outpost in a frozen landscape. The outpost appears to have suffered some strange attack. A halfmad scholar from a distant city hides in the outpost; he is drawn to the region by his visions of a breach in the ice nearby—a breach he believes leads to the realms beyond the stars. Heading east, the party finds that the breach is no simple chasm in the ice, and its scaled guardian does not appreciate its work being interrupted. In this frozen and otherworldly adventure the party must overcome rimy insects, a void dragon wyrmling, and the pull of the breach itself.

Cover of B8 Journey to The Rock
B8 Journey to The Rock
BECMI
Levels 1–3
32 pages
0

To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it - but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril - dangers that have claimed the lives of many brave adventurers. Rashness and folly will lead to quick death, but riches await the clever and brave. Have you the wits, courage and skill to survive the Journey to The rock? TSR 9106

Cover of Star Crossed Curses
Star Crossed Curses
5th Edition
Levels 4–6
25 pages
0

A D&D 5e adventure set inside Shakespeares’ Romeo& Juliette. Enter Verona and Investigate what caused the Capulet mansion to sink underground and become a cursed hellscape Play as your characters or use the pre-generated characters (including Mercutio the tiefling warlock, Rosalind the elven wizard, Balthasar the halfling rogue, and more). You don’t need to know Shakespeares’ Romeo and Juliette to enjoy this dungeon dive but it helps :-) This product includes: The Adventure Printer-friendly character sheets A high Res map for VTT

Cover of It's Bigger on the Inside
It's Bigger on the Inside
5th Edition
Levels 5–7
16 pages
0

“Come! Sit! Be my guests. You will find that dinner is up to the highest standards, and I’ve even provided a show.” When the adventurers entered the manor of the old mayor they did not expect to fall into another plane of existence. It seems Archmage Lonore was ready for their arrival, and had arranged the finest entertainment... for herself. Can the adventurers survive Lonore’s death trap and capture the mad mage once and for all? This one-shot adventure is designed for characters of 6th level, and contains plenty of traps, encounters and misdirection. Adventure Synopsis Chasing the bounty on a murderous archmage, the characters find themselves plunged into an arcane deathtrap. Their quarry was prepared for their arrival, and had devised entertaining challenges (for herself) in this magnificent mansion demiplane. The characters will fight through various arcane hazards on their path to the inner sanctum of Archmage Lonore. As they get deeper and near the sanctum, the characters will meet the mage and her mother, possibly learn a bit about the relationship between them. This encounter leads to the final showdown in the archmage’s sanctum, where the orb of reality is located. The adventure includes a map for every encounter! (Print & VTT versions) Published by Beyond the Screen

Cover of B1-9 In Search of Adventure
B1-9 In Search of Adventure
BECMI
Levels 1–3
160 pages
0

THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures. See individual adventure entries for Boss, Common Monster and Items lists. TSR 9190

Cover of H2 The Mines of Bloodstone
H2 The Mines of Bloodstone
AD&D
Levels 15–18
48 pages
0

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass. Join the adventure as the heroes explore the depths of the ancient bloostone mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems.... This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however. TSR 9168

Cover of Return to the Glory
Return to the Glory
5th Edition
Levels 6–8
38 pages
0

Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours! This adventure is designed for four to six orc characters, levels 6 to 8.

Cover of Slumbering Ursine Dunes
Slumbering Ursine Dunes
OSR
Levels 2–4
68 pages
0

Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. Contains: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way a Polevik-haunted rye field, a Zardoz head-living hermit, bearling pilgrimage site, antediluvian beaver engineers and other assorted madness. • Two separate “dungeons”, the bio-mechanical, lost-in-time Golden Barge and the faction-contested Glittering Tower, with enough detail and portability to be slotted into an existing campaign. • The Chaos Index, a dynamic events system for modeling the mythic weirdness of the Dunes. Actions of the players in the sandbox will escalate or de-escalate the levels of events. • Four competing factions operating inside the Dunes, plus guidelines for their mutual interactions.

Blood of the Gorgon
Pathfinder
Levels 8–9
75 pages
0

Men always seek the blood of monsters. Some spill it to avenge their massacred families. Others swim through an ocean of gore to find treasures worth the envy of kings. A few know blood can be a priceless treasure in and of itself. Alchemy has long used the lifeblood of monstrosities as arcane fuel, and of all the legendary beasts, the blood of the gorgon holds the most secrets. Few know the blood's darkest lore, its ability to draw out the monster within every soul. Those who drink gorgon's blood are forever changed, and the darkest horrors of their mind unleashed. The heroes hunt a deadly murderer who stalks the streets of the Free City of Zobeck after nightfall, and cross blades with a guild of monsters who rule the city from below. Lucky heroes might risk no more than their lives. Unlucky heroes must wager their souls in a game where monsters and men dance close enough to share their blood and their fate.

Cover of Damnation
Damnation
5th Edition
Levels 3–4
26 pages
0

Twenty years ago, the humans built a dam and flooded Gormelin Valley. They drove the Cinderborn goblins away from their land. But now the Cinderborn are back and they want vengeance. The dam must fall and the human towns must drown! Damnation is a set of two parallel adventures that cover the same events, locations and characters. In The Heroes' Tale, the players control a traditional heroic party. They get to attend a wine festival, save a town from a flood, dive to the bottom of a lake, choose between retaliation and negotiation, and face a demon atop the dam as he attempts to demolish it. The Goblins' Tale tells the other side of the story, allowing players to take control of a party of goblins. As the Cinderborn, they must deal with human spies, sneak into a wizard's tower, trigger a catastrophic flood, choose between peace and vengeance, face their own demonic leader, or aid him in breaking the dam. Also included: maps and goblin pregens!

Cover of Into the Underdark - Part 1 A Family Affair
Into the Underdark - Part 1 A Family Affair
5th Edition
Level 1
14 pages
0

The nephew of a once famous adventurer decides to make a name for himself and bites off more than he can chew. Short on options, and worried for his nephew’s life, he needs your help. Travel to the ruins of Dhonin's Lookout atop Standiac Hill to find and rescue the young adventurer. Uncover a plot that could lead to the destruction of the village of Millvein, and even more dire future consequences. Includes: A 3-4 hour adventure for 1st level characters Map of the village of Millvein 2 DM maps Stat blocks for all monsters the players might encounter. The adventure continues in Into the Underdark - Part 2 The Spider's Den

Cover of WBW-DC-FEN-03 Tiddy Mun and the Legends of Fennebog
WBW-DC-FEN-03 Tiddy Mun and the Legends of Fennebog
5th Edition
Levels 1–4
19 pages
0

The Final Installment of the Tiddy Mun Trilogy Warning: This adventure is not for the most hardcore of grimdark enjoyers. Do NOT play this adventure if you do not like: Happiness, Joy, Fun, Dancing, Mischief, Maybe a little bit of mayhem, general naughtiness In the third and final installment of the Fennebog trilogy of adventures, the characters will have to brave the land of Fennebog once again. They must defeat violent darklings, negotiate with manipulative pixies and most importantly, meet the demands of a melodramatic archfey. The village of Berribury is in trouble. The characters must deliver an object called the Stranger Stone to the village so they archfey Tiddy Mun can perform a ritual to reverse the flood. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Flooding, Manipulation, Deceit, Denial, Entrapment, Alcohol

Cover of Neither by Sail, Nor by Oar
Neither by Sail, Nor by Oar
5th Edition
Levels 5–6
3 pages
0

The party arrange for passage on a fast ship called the Silver Slipper. The good Captain Sara agrees to take them aboard for a reasonable fee. The voyage, however, is marred by strange events, and the crew begin whispering about a dark statue taken aboard as cargo. The statue is to be delivered to a port beyond the PCs' destination. When a fog rolls in one night, the ship is attacked by evil agents of a dark god come to claim the statue. In this nautical nightmare, the PCs must travel aboard the ship, interact with the crew, and save themselves from a boarding party of eldritch evil.

Cover of An Ogre and His Cake
An Ogre and His Cake
5th Edition
Levels 1–3
24 pages
0

The young heroes are invited to Massie Littlefoot’s birthday party before she departs for wizarding school in Waterdeep. At the height of the party, Clonker, an ogre known to live nearby, steals Massie’s cake! The heroes must brave the forest and get Massie’s cake back before everyone goes home. This introductory adventure is designed for level 1-2 characters. What Is This Project? An Ogre and His Cake is an introductory 5th edition Dungeons & Dragons adventure built for and tested by kids. It is every parent or guardian's dream to share their passions with the young ones they love. We hope Clonker, the lovable ogre, opens these doors for you. We also want to support children and families who are unable embark on every adventure. All of our creator royalties (50% of what you pay, with the other 50% supporting the upkeep of the Dungeon Masters Guild and Wizards of the Coast) will be donated directly to Extra Life, a non-profit organization focused on supporting children's hospitals through communal gaming events.

Cover of Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker
Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker
Pathfinder
Levels 1–7
20 pages
0

Part 2 of the "The Devil We Know" campaign arc. Cassomir's Locker is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

Cover of A19: Incandium's Eruption, Saatman's Empire 3 of 4
A19: Incandium's Eruption, Saatman's Empire 3 of 4
5th Edition
Level 10
? pages
0

Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent power his elemental blood held. And so, after studying magic and drawing on untold power, he slew his mother and claimed control over the volcano he called home, which he has ruled with an iron fist ever since. Now, however, he sees the PCs as a threat to his plans, and he calls them to the field of battle! Even if he is defeated, can the party stop his machinations to unleash a wave of dragons on Klavek’s western border? Also included in “Incandium’s Erruption”: A new magic item, the  bracer of shields Two new alchemical solutions, azure powder and engraving solution A new spell,  redirect teleport A new deity, Hado, the god of summer and judgement Details on Elemental Princes, and the blessings and curses they can bestow on characters Details on the Serpins Sanguis cult, including their origins and goals Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble