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51 adventures found
Cover of Dragon of Icespire Peak
Dragon of Icespire Peak
5th Edition
Levels 1–6
64 pages
0

An adventure included in the Essentials Kit (2019). The party starts in Phandalin, the starting town for the Starter Set (2014) adventure, Lost Mine of Phandlever. Various jobs are posted by Harbin Wester, townmaster, which the PCs can pursue. These jobs culminate in a raid on Icespire Hold, where Cryovain, a young adult white dragon, has recently claimed as its lair.

Cover of Umbra
Umbra
AD&D
Levels 6–9
31 pages
0

"The adventure begins with the PCs lost in the streets of Sigil's Lower Ward." --from the module. The PCs are approached by a tiefling telling them about a job. The tiefling's employer wants the heroes to search for a child who is rumored to be some sort of chosen one from an ancient prophecy. Includes a map of Durkayle's Stronghold, a map of the Black Sail Tavern, a map of the Screaming Tower, and an isometric map of Zactar Cathedral.

Cover of Asylum
Asylum
3.5 Edition
Levels 19–20
26 pages
0

The Cagewrights are defeated. The Tree of Shackled Sould is no more. Lord Vhalantru has been exposed and put down for the menace he truly was. The town of Cauldron has been saved from volcanic apocalypse. The heroes of Cauldron have earned their place in history, and more than deserve a time of rest, yet fate is not so kind. For the true menace behind the curtain still lives. As long as Adimarchus, the demon prince of madness, continues to dream his haunted dreams and writhe away the years in torment in the fiendish asylum of Skullrot, Cauldron can never be truly safe. "Asylum" concludes the Shackled City Adventure Path that began with "Life's Bazaar" (Dungeon #97) and continued with "Flood Season" (Dungeon #98), "Zenith Trajectory" (Dungeon #102), "The Demonskar Legacy" (Dungeon #104), "Test of the Smoking Eye" (Dungeon #107), "Secrets of the Soul Pillar" (Dungeon #109), "Lords of Oblivion" (Dungeon #111), "Foundation of Flame" (Dungeon #113), "Thirteen Cages" (Dungeon #114), and "Strike on Shatterhorn" (Dungeon #115). Pgs. 40-65

Princes of the Apocalypse
5th Edition
Levels 1–15
258 pages
1

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

Cover of Warrens of the Stone Giant Thane
Warrens of the Stone Giant Thane
4th Edition
Levels 11–17
38 pages
0

To stop a devastating rampage of giants across the land, the party must venture into the lair of the stone giant thane Arnak to uncover the truth about why he has broken his peace with the neighboring dwarves. In the process, they will have the opportunity to retrieve important symbols of the fight against the giants and uncover a dangerous excavation. The adventure is part of the "Against the Giants" series originally by Gary Gygax, hence the writing credit.

Cover of DDLE4 Death House
DDLE4 Death House
5th Edition
Level 1
5 pages
0

This adventure introduces characters to the land of Barovia. It expands what we know about the lands around Castle Ravenloft and sheds new light on the dark past of the castle’s lord. Players will investigate mysterious happenings in a small haunted house in Barovia.

Cover of The Menacing Malady
The Menacing Malady
AD&D
Levels 2–4
9 pages
0

The doctor is out … of patients! An infection of mold is spreading in the city, and its haveing a mnsterous affect on the population. Its up to the party to deal with this growing threat. Pgs. 60-68

Cover of Tomb of Annihilation
Tomb of Annihilation
5th Edition
Levels 1–11
256 pages
0

Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Cover of Drakthar's Way
Drakthar's Way
3.5 Edition
Levels 3–4
16 pages
0

Wherein a tribe of goblins attracts too much attention and brings unwelcome guests to its master's den.

Cover of Them Apples
Them Apples
AD&D
Levels 1–3
12 pages
0

The village of Wistil is known for only two things: amiable halflings and tasty red apples. Someone has spoiled this year's crops and the halflings are scrambling to figure out how to respond. A band of stout folk set out from the town searching for answers; but, they have gone missing. The heroes are called in to investigate. Includes a random encounter sidebar, an overland map, and a map of the hill giant's hovel.

Cover of Rudwilla's Stew
Rudwilla's Stew
AD&D
Levels 1–2
15 pages
0

In Mulcrow, food - not music - soothes the savage beast. The adventure begins in the town of Griffondale whre the PCs encounter Jelmark, an emissary of the Duke of Mulcrow. Jelmark hires the party to help the witch Rudwilla prepare a special stew for a cantankerous bugbear chief who lives in the Rockforge Mountains. Bruggh the bugbear demans the stew once a year on his birthday.-- from the adventure. Pgs. 34-48

Cover of Seeking Bloodsilver
Seeking Bloodsilver
AD&D
Levels 2–4
25 pages
0

Into the shadows. You must brave the perils of the Shadow World to keep a tighmaevril weapon from the wicked clutches of the Gorgon. PCs are recruited to help a noble and his halfling friend find a weapon with immense power, called bloodsilver. Includes a sidebar for adapting the adventure to another setting, an overland map, and a map of the ruins Pgs. 8-31 & 69

Cover of Glacial Rift of the Frost Giant Jarl
Glacial Rift of the Frost Giant Jarl
4th Edition
Levels 14–19
42 pages
0

In order to stop a series of devastating giant raids, the party must venture into the stronghold of the frost giant jarl Grugnur to both recover the giants' plans and eliminate Grugnur, who is the tactical head behind the operations. The adventure is part of the "Against the Giants" series originally by Gary Gygax, hence the writing credit.

Cover of Uzaglu of the Underdark
Uzaglu of the Underdark
AD&D
Levels 5–10
4 pages
0

"The module takes place in a large cavern that is part of an extensive underground cave network. It can be used as a side-trek encounter in the Undermountain or Night Below campaign." -- from the adventure. Includes a small keyed map of the cavern.

Cover of Owlbear Run
Owlbear Run
4th Edition
Levels 4–6
26 pages
0

From The Magazine: "Every summer, Duke Hightower holds a competition quite different from the traditional jousting and archery tournaments held by similar lords of his station. The rules of his tournament change from year to year, and, to oversee the games, the duke has appointed two wizard brothers who help choose the setting and create the rules and challenges of the competition. This year the competition is called the “Owlbear Run,” an overland race that requires each participating team to escort a live owlbear from the town of Telvorn to the town of Milvorn. The teams will face a variety of challenges; some are devised by the wizards, others by the competing teams or their sponsors, and some occur entirely at random. All of these tests are in addition to the challenges inherent in motivating a temperamental owlbear. Fortune and fame await the first team to cross the finish line, and the local lords sponsoring the race are eager to enlist skilled champions for their causes." Pgs. 2-27

Cover of My Lady's Mirror
My Lady's Mirror
AD&D
Levels 6–8
23 pages
0

The heroes have spent the last several days in the quiet, secluded town of Relvaunt. Relvaunt's vineyards, wines, and scenic beauty are the subject of bards's songs, and many travelers journey long miles to visit them. Another site receives far fewer visitors--several miles east of town, partially obscured by woods and hills, stands the wondrous Castle Freitstein. As the heroes depart the town in search of adventure, an elderly couple approaches them. The woman suddenly clutches her chest and collapses in the street and the old man calls out to the heroes for help. Includes castle random encounter chart, a map of castle grounds and isometric castle level maps (four main levels, a tower level and a cellar level).

Cover of The Battle of Emridy Meadows
The Battle of Emridy Meadows
5th Edition
Levels 5–7
26 pages
0

The party is enlisted to assist the Righteous Host, an army formed as a last resort to defend the world against the monsters of Elemental Evil. The host is greatly outnumbered. Its leaders send the party on a series of missions, each of which will give the Righteous Host an edge in the great battle to come. This epic adventure ends with the final push against the forces of Elemental Evil in the Meadows, and the outcome is informed by how effective the party is in their missions... and whether they are willing to risk putting themselves in the front lines. If the Righteous Host loses, players may decide to travel to Hommlet or other nearby towns to defend them. Whether the host is successful or not, players can decide to follow many different plot threads: exploring the Temple of Elemental Evil, finding the lich Kell the Eldest's lair and destroying his phylactory, or following the will of Bitbaern's Shield and discovering historical sites that were previously lost. Pgs. 44-69

Cover of Tears for Twilight Hollow
Tears for Twilight Hollow
3rd Edition
Level 7
49 pages
0

Tears for Twilight Hollow is about mystery, danger and deceit- the players seek a missing Paladin in an increasingly-troubled town, chasing clues around a village and through a valley only to discover that the Paladin's old friend long ago began worship of an evil S&M goddess. Betraying her friend and trapping her soul in a Devourer, a powerful extraplanar undead creature, the evil priestess continually parades the soul-bereft corpse of their fallen Paladin in front of the villagers in a show of 'sorrow', all the while gaining immense pleasure from the village's pain. Pgs. 62-110

Cover of DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
5th Edition
Levels 5–7
33 pages
0

The renowned adventuring company Acquisitions Inc. hires you to infiltrate a castle--but not just any castle. This is a flying fortress built by the cloud giant Count Stratovan, who is currently preparing to destroy the Sword Coast. Your mission is to meet with his son, who claims to want to prevent the war and establish peace between the giants and the small folk. If you can learn whether the son can be trusted, discover the secrets of the castle, and ... well, survive, you too can earn acclaim with Acquisitions Inc.! Released as a Fathom Events exclusive at movie theaters streaming the PAX 2016 Ac. Inc. game. Legal for AL play.

Cover of Curse of Strahd
Curse of Strahd
5th Edition
Levels 1–10
256 pages
2

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. Spans levels 1-10.