A community for lazy dungeon masters
306 adventures found
Cover of Fam3 - Opair Keep
Fam3 - Opair Keep
5th Edition
Levels 2–4
17 pages
0

The small village of Angst in western Famore has a humanoid problem. A missive on the message totem is calling for help to dispatch these pesky raiders. It is believed that they are working out of the abandoned Opair Keep. Locals gasp in amazement as the locale is well known to be cursed!

Cover of GC18 - Ta-Killya Estate
GC18 - Ta-Killya Estate
5th Edition
Level 4
23 pages
0

In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard!

Cover of FT - Ru-Marta
FT - Ru-Marta
5th Edition
Levels 1–6
16 pages
0

This setting brings the players to a community with a jungle atmosphere. Based offshore the city of Ru-Marta is a trading depot and religious center. Several independent adventures are also available for those PCs needing just a little more experience points to level up!

Cover of SQ3 - Hatadage Cult
SQ3 - Hatadage Cult
5th Edition
Levels 1–3
17 pages
0

SQ3 – Hatadage Cult takes a group of initial adventurers on their first challenge. This short adventure allows a group of new or low level PCs hear news of a kidnapping from a nearby thorp. Role playing will be key to learning more about the disappearance before heading into the hills near some old ruins. This is the site of a group of cultists that have kidnapped the young woman and mean to use her in a sacrifice!

Cover of SQ1 – Yearning for Adventure
SQ1 – Yearning for Adventure
5th Edition
Levels 1–3
32 pages
0

A religious festival in the nearby town of Saratoga is the spot your introductory level PCs have opted to begin their careers. With so many people coming to the festival the group anticipates finding information on adventures they can start their budding careers with. Action begins sooner than expected as the celebration is interrupted by a group of Stirges bothering some of the revelers and it quickly gets worse…

Cover of FO5 - Voltar's Chapel
FO5 - Voltar's Chapel
AD&D
Levels 4–7
14 pages
0

Decades ago a small but influential cult controlled a small area around the Dwarven holdings of Agar. For unknown reasons this cult died out and the shrine was lost to the sands of time. Recently the local thane has received reports that there has been renewed activity in the area and a gathering of humanoids in the area. While the thane’s men have fought bravely they were no match for this group and the call has gone out for brave adventurers to assist with the problem. While your party is young you do have an adventure or two under your belts and this may be the challenge to make you famous….if you can handle it.

Cover of FT - Kettlespit
FT - Kettlespit
5th Edition
Level 1
16 pages
0

Home to a variety of merchants, malcontents, and adventures this city has something for everyone. A group favorite for one-shot adventures my players all enjoy a visit to this city located in the Principality of Lockerbie. This city has a both generalized encounters and open challenges for any numbers of players. The open challenges (City adventure hooks) have been left to assign challenge ratings depending upon the characters encountering the issue. The vast sprawl of the city gives the players a multitude of businesses to shop in but gives the DM the flexibility to make it “fit” their campaign. I hope your characters enjoy Kettlespit as much as mine do!

Cover of NQ18 - Mystery of Conifestatia
NQ18 - Mystery of Conifestatia
5th Edition
Levels 6–8
21 pages
0

Your fame has garnered you more attention than you can handle but a specific job opportunity is one that you cannot pass up on. Two nations have had a peaceful and lucrative trading agreement for years along with the city of Conifestatia. That has recently changed with the appearance of a Green Dragon taking up residence in the area. With your fame on the line, looks like you guys are going Dragon huntin'!

Cover of FS10 - Utopian Tower
FS10 - Utopian Tower
AD&D
Levels 1–3
15 pages
0

Utopian Tower is a solo adventure which brings a new PC/player to the small Halfling village of Phebus on their way to a job opportunity. While the PC has time to spare they learn of a haunted tower that has the villagers on edge and is asked to investigate for a reward! While in town the PC meets a bard also headed to a job opportunity leading to a potential fellowship…if they survive! An excellent setting to teach a player new to the game on the basic mechanics. The adventure ties in roleplaying in a town environment, overland and dungeon movement, as well as combat encounters!

Cover of Fam10 - Reliquary of Sir Torrick
Fam10 - Reliquary of Sir Torrick
5th Edition
Levels 4–8
21 pages
0

The Precept of a Paladin order has called upon your group to do a favor. Recent initiates have gone to their island pilgrimage where the greatest member of their order is buried. Their vessel is long overdue and the commander feels they may have experience vehicular issues and no cause for 'major' alarm. A vessel has been obtained for you to head that way. Currently the other Paladins are all busy on assignment.

Cover of RC5 - Secrets of Bibliotheca
RC5 - Secrets of Bibliotheca
AD&D
Level 5
29 pages
0

In part two of the Rock Con scenario, our group of heroes heads towards Bibliotheca. This urban adventure has a variety of encounters unique to the city setting. Can the group uncover the missing books?

Cover of F2 - Crypt of Kendall Furfoot
F2 - Crypt of Kendall Furfoot
AD&D
Levels 2–4
16 pages
0

Set to the west of Crystal Shores this old tomb is said to hold riches of untold value. Some say a magical healing item may be located within the secret rooms of the lost sanctuary!

Cover of NC1 - Noteflame Coast
NC1 - Noteflame Coast
5th Edition
Levels 6–8
25 pages
0

As the PCs opt to leave the “friendly” confines of the Duchy of Starryshade due to some unfortunate misunderstanding, they head north. The Noteflame Coast is filled with desolate reaches, humanoids of all types, and the home base of the Corsair Council. The major community in this county is Kale Bay but getting there won’t be easy. This offering is more of a sandbox style with several optional adventures.

Cover of FS4 - Xavier's Wand
FS4 - Xavier's Wand
AD&D
Levels 1–3
15 pages
0

With survival being the hardest thing at low levels it’s important that PCs are careful and find help where they can. Xavier’s Wand offers a fledgling adventurer the opportunity to shine on their own and find a little help on the road as well. This adventure pits your new “hero” up against a bully and other challenges that will bolster a young adventurers experience and pockets! A thorp, humanoids, and potential henchman are some of the encounters in this adventure.

Cover of NC8 - Usurper to the Throne
NC8 - Usurper to the Throne
5th Edition
Levels 5–7
23 pages
0

Your previous adventures on in Denali has raised some questions about the ruling body. After an assassination attempt and the recovery of a note, the PCs are led east out of the city. Will their trip to the eastern lands fill in the blanks or end in disaster? If successful their fears may be realized or unfounded…

Cover of FT - Arcanum College
FT - Arcanum College
AD&D
Levels 1–6
27 pages
0

Off the coast of the Newmack Sea and to the east of Gortelburg sits the walled town of Cordicstown. Within the fortified tows in the infamous Arcanum College where young mages of wealth or talent come to learn the craft from the masters. For young adventuring mages this place offers the opportunity to improve upon their spell books and even apprentice with the masters of the mystic arts!

Cover of FO7 - Tomb of Delekin the Fallen
FO7 - Tomb of Delekin the Fallen
AD&D
Levels 7–9
18 pages
0

Half a century ago the legendary mage Delekin reached his zenith but began a fall of monumental disaster. After being betrayed by his party the mage changed alignment and began a cruel tirade against the residents. He was finally taken down by the Lords of Evil and imprisoned in a tomb created to lure good adventurers to their death. Many have entered the unholy locale and none have returned. Whatever evil is present in the tomb is powerful, and most likely very wealthy. This adventure is one of the Original series i.e. an early work!

Cover of F4 - Hall of the Dwarf Lords
F4 - Hall of the Dwarf Lords
AD&D
Levels 2–4
17 pages
0

Getting there is half the fun? The town of Timel is suffering under a plague and the townspeople need the cure that Havendale has! The safest way to Timel is through the Dorgel Mountains where the Hammerskin Dwarves operate some kind of system that allows for faster travel. Hopefully the Dwarves will allow you to get to Timel faster!

Cover of FQ8 - Uprising of the Undead
FQ8 - Uprising of the Undead
AD&D
Levels 5–7
22 pages
0

The Filbar Quest series continues with FQ8 – Uprising of the Undead. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you quickly discover that the dead have risen from their graves. A rogue mage known as Mortatus the Wicked has discovered the emerald pages from the ancient tome and is using the powerful magic to raise an army of the dead. Your cleric had better be in good graces with their deity!

Cover of FV9 - Wingfield Fortress
FV9 - Wingfield Fortress
5th Edition
Levels 4–6
16 pages
0

The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?