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Cover of FVS10 - Over the River
FVS10 - Over the River
5th Edition
Levels 4–6
15 pages
0

The starting point of one’s career sometimes starts meekly, at other times not so much. This adventure sends a brand new (or 2nd level weaker character) on a simple fetch mission. A romance on the brink is in peril when the PC accepts the mission. A looming celebration has the player torn between a future on the road to adventure and the future with someone special. Is your player ready to take a trip to pick up some alchemical supplies?

Cover of DRAGONBOWL
DRAGONBOWL
5th Edition
Levels 5–7
306 pages
0

Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking, illegal dinosaur-trading, necromancy, blood sacrifice and unnatural arcane experiments. The action takes place in a vast cavern in Mount Waterdeep, known as the Underbelly, where not only Dragonbowl Arena, but also an entire festival grounds – consisting of temples, bars, casinos, funfairs and markets - has been constructed to host this grand sporting extravaganza. With Xanathar, Jarlaxle, Davil, Volo and the Black Viper all in attendance, and scores of 'entanglements' (faction missions) to keep players busy, Dragonbowl can be played as a sequel to Waterdeep: Dragon Heist, or as a first step towards the Undermountain and the Dungeon of the Mad Mage. Equally, it can be played as a stand alone adventure, or easily transported into other settings. The adventure is written for a party of four 6th level adventurers, and easily customisable for three to five players, of any mid-tier level (the adventure contains maps and handouts adapted for both 4 and 5 player tables). The adventure is designed to last around ten to fifteen 4-hour sessions, but can very easily be shortened or lengthened according to the DM's desire. The adventure features all three pillars of play: combat (in and out of the arena), social interaction (a succession of parties and parades, where players can get entangled in NPC business) and exploration (30+ locations in the festival grounds alone).

Cover of PL5 - Phoenix Island
PL5 - Phoenix Island
5th Edition
Levels 5–7
22 pages
0

After carving out quite the reputation, you and your associates have been summoned to meet with the local regent. As you wait in the audience chamber you notice that the furnishings appear to be in the middle of an upgrade. After being introduced to the slovenly king, his vizier explains the task ahead of you. Apparently the monarch wants to decorate his throne room and wants a Giant Ape as the showpiece. As luck would have it, rumors point to a nearby island in the Jarteach Mere…

Cover of The Travelling Salesman
The Travelling Salesman
5th Edition
Levels 1–20
44 pages
0

A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned windows are smeared with age-old dirt and hint at the vast array of interesting objects inside. The shop belongs to Yannik Willowbough, an exhausted-but-jovial halfling with a passion for helping others. At least, it belongs to Yannik now. It was once home to a lich, Verdenia Siskin, who has recently concocted the perfect way to exact her revenge. She just needs a party of adventurer's to turn to her point of view. This adventure contains: - A (hungry) planes-travelling magic shop and former home of a powerful lich. - A lich who takes particular delight in winding adventurers around her little finger to do her bidding. - A planar tear that threatens to pull the whole town (or more!) into the Shadowfell. - A spooky house of delights. - NPCs whose motives will be thoroughly questioned by the party. - A 3—10 hour adventure for a party of any level and composition - Depending on the outcome the party may also benefit from: - A planes-travelling base of operations - A recurrent NPC quest-giver and/or helper - A devious, and eternally patient, antagonist. - Four original hand-drawn maps to support combat and exploration, with seperate versions suitable for VTTs. - Advice for new DMs to run this adventure smoothly. - A separate accessible adventure pdf. This adventure was written as part of the Storytelling Collective's Write Your First Adventure workshop. Content warnings: Horror, gore

Cover of What's Mine is Ours
What's Mine is Ours
5th Edition
Level 3
17 pages
0

After escaping the oppressive rule of the hobgoblin empire, a tribe of goblins stumbles across a long-abandoned iron mine that would make the perfect home for them, if only it wasn’t already full of dangers. What lurks in the mine is however a secondary problem for the goblins, as they know that hobgoblin scouts will be hot on their heels. Looking to gain a valuable ally, they turn to the local town of Cathric for help. Under orders from the Marquess of Cathric, your band of adventurers is tasked with ensuring that the mine can provide a steady source of iron. Of course, this will mean helping the goblin tribe to get the mine working and defending them from their old masters. Your players will have to face off against the monsters in the mine, a hobgoblin scouting party and some over enthusiastic mining equipment, all while trying to put on a brave face in front of three trainee goblin fighters. Content warnings: spiders, enclosed spaces, displaced populations, authoritarian regimes. It is also implied that a monstrous creature is wounded by another monstrous creature.

Cover of The Trial of Heroes
The Trial of Heroes
5th Edition
Levels 6–9
6 pages
0

Players must prove their worth in this series of trials. Face the minotaur in his own maze, resist the allure of a crafty nymph, put on a show for the crowd as you face down an incubus / succubus duo in the arena, crawl through the muck and sneak past the demons that lie in wait, and finally use all of your creativity to navigate a glass golem through a gauntlet of traps. Another exciting blend of combat and puzzle-solving.

Cover of An Uneasy Truce
An Uneasy Truce
5th Edition
Levels 6–8
14 pages
0

The town of Innisfall lives in the shadow of dragons, but has managed to broker a peace with them through the years and avoided outright destruction. Now, a dragon has been murdered and the visiting party of adventurers is accused of perpetrating the deed. Can our heroes prove their innocence and restore the uneasy truce the town has lived under for generations?…

Cover of BASIC04: A Miraculous Time
BASIC04: A Miraculous Time
5th Edition
? pages
0

It isn’t just the weather outside that’s frightful! Now that winter has arrived in full force and the predators of the wild have grown desperate, it’s more important than ever that shipments of vital supplies be given proper escort – especially around the Midwinter holiday, when such shipments become all the more frequent! A sleepy town on the far side of a mountain range is counting on you to make this Midwinter a joyous and healthy one! Some greedy and cheerless monsters may have other ideas… “A Miraculous Time” includes: The fourth leg of the BASIC series The return of Ronius, Willow, Meeris, and Kale, fully upgraded for level 4 play. Magic items that give reference to prior adventures A spin on an oft-overlooked character in the Christmas tradition A grading system to let you know how well you’ve done!

Cover of The Impregnable Fortress of Dib
The Impregnable Fortress of Dib
5th Edition
Levels 1–2
2 pages
0

Suitable for four PCs. Adventure can be finished in one session. Several months back, Dip Halfling-Chewer and his cronies were ejected from a nearby goblin clan for indiscriminate wrestling. Their antics, although hilariously entertaining to themselves, were destructive and dangerous to the rest of the clan. The goblins spent several nights in the wilderness before discovering an abandoned wagon by the side of a trade road. There, the homeless cadre transformed the wagon into distinctly goblinoid fortress. They have had some success in assaulting and looting travelers on the road.

Cover of The Wizard's Egg
The Wizard's Egg
5th Edition
Levels 1–4
34 pages
0

Break in. Do the job. Survive the fallout. In a city so vast as Pindus-on-Isles, if you want to get ahead, you need to cozy up with someone powerful. And do something dangerous. When Hope the Fixer shows up at your door with a job from an anonymous employer, the pay is good enough. Are you? Seems there’s a thief holed up in a Wizard’s Egg, a stone laboratory suspended high on a tower. The anonymous employer wants the stolen goods trashed. It’s in Lightmill though. Those glittering skyscrapers are no place for basegels like you. Get your disguise together. Hope’s got the hippogriffs. It’s destruction time.

Cover of DDAL05-13 Jarl Rising
DDAL05-13 Jarl Rising
5th Edition
Levels 5–10
26 pages
0

The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndölg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartsvale for two days, and the giants are all marching north, has Ryndölg done just that? A Four-Hour Adventure for 5th-10th Level Characters This adventure consists of three Parts, as follows: Part 1. The adventure begins with the characters having already arrived in Stagwick (whether sent by their faction or by their own, individual search for adventure and wealth) and have been briefed before preparing for an important journey to the north Part 2. From Stagwick, the players discover their guide has been killed and must make their way through the deadly cold fingers of the Ice Spires alone—either by skill or luck. Part 3. Once at Ise Festing, the group discovers it’s been inhabited by a troupe of Shatterblood Ogres whom they must defeat to gain access to the redoubt’s observation deck.

Cover of Guilds' Town: The Cult War
Guilds' Town: The Cult War
5th Edition
Levels 1–10
20 pages
0

Guilds Town is in the middle of Dravens, a province of the realm of Shrave. 50 years ago, the neighboring dwarven province of Kiernard rebelled and tried to overthrow the green dragon Shrave who rules the realm. They failed and their province was dissolved. Dwarves who left the province mostly fled to Dravens, and are called Nards as both a racial slur and a stigma of their people’s dishonor. Guilds Town are the ones really in control of the province and are the current opposition of the Dravens nobility. In recent times, corruption and crime in the city have risen to new heights as 4 cults compete for control of the city and their citizens. Published by NaturalCrit

Cover of Ripper
Ripper
5th Edition
Level 10
10 pages
0

Rumors fly up and down the river. People have vanished. Bodies have appeared, horribly mutilated. Death stalks the streets of Zobeck, and the people are afraid. Will you stop the killer before he strikes again, and again … and again?

Cover of Cupid's Sparrow
Cupid's Sparrow
5th Edition
Level 1
14 pages
0

Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables. Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess of love and beauty. Characters of any level can take part and enjoy the revelry, first experiencing and then investigating the strange and surprising occurrences taking place in and around town and at the romantic forest-side inn, The Lovers’ Nook. Whether two characters in your party have struck up a romance, you’ve finally convinced your partner to play, or you’re looking for a fun way to celebrate Valentine’s Day with friends, a loved one, or your entire gaming party, this adventure is for you! This product includes: -1-3 hour adventure adaptable to any setting or party size -All necessary stat blocks for NPCs and descriptions of NPCs and their motivations -A menu and map for The Lovers’ Nook Inn and town map to aid exploration and gift-getting

Cover of Swept Away
Swept Away
5th Edition
Level 6
4 pages
0

A local monolith which is the nearby town's good-luck charm and tourist attraction is taken as a lair of a wandering wind harp devil. Will the heroes banish the devil, or come up with a dark bargain?

Cover of The Death Knight's Squire
The Death Knight's Squire
5th Edition
Level 2
100 pages
0

A5e Solo Gamebooks quest for 1 Level 2 PC, this adventure sees the brave adventurer enter Weathercote Wood in search of a noble's son. The local legends around this wood are full of terror... Dare you enter? This is written like the classic 80s gamebooks Lone Wolf and Fighting Fantasy... no DM required! Part of a series, the PC can then continue to Tyrant of Zhentil Keep, and Citadel of the Raven beyond that.

Cover of CCC-GSP01-01
CCC-GSP01-01
5th Edition
Levels 1–4
21 pages
0

Ragvala, also known as the "Coinmaker," is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, there are rumors that his friend’s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest.

Cover of The Discarded Gem
The Discarded Gem
5th Edition
Levels 1–4
19 pages
0

The Kingdom of Halruaa’s past is a mystery. The disappearance of the entire kingdom during the Spellplague and its subsequent return has always been looked upon as feat of magic that will never be replicated and Halruaa’s Council of Elders has dedicated itself to ensuring that this magic remains hidden. rumors are starting to surface that someone may have found a way to duplicate the feat and this has made faction leaders throughout Toril nervous, especially when recent communications with Faction agents in the area have grown silent. What can be discovered in the Kingdom of Halruua? Are the rumors true or is there something else entirely happening? The Discarded Gem is a 3 to 4-hour adventure for characters level 1 - 4.

Cover of OP8 - Channel of Hagar
OP8 - Channel of Hagar
5th Edition
Levels 1–3
2 pages
0

You and your associates were planning on making it big as adventurers...you just didn't think it would happen so soon! This one page offering takes the players through the wilderness with an opportunity to swing by for some healing as well!

Cover of DDAL04-14 The Dark Lord
DDAL04-14 The Dark Lord
5th Edition
Levels 5–10
25 pages
0

A four-hour adventure for 5th-10th level characters. The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die. Part fourteen and the finale of Misty Fortunes and Absent Hearts. In an effort to locate the evil witch Esmae Amarantha, the party must work to enable a tarot card reading by Jeny Greenteeth, a quixotic hag. However, finding casters to aid Jeny in her ritual is its own ordeal, and even if they succeed, there is still the task of venturing to Esmae's ritual site and putting a stop to her plans.