A community for lazy dungeon masters
1720 adventures found
Cover of Experiments of Dr. Skulldial
Experiments of Dr. Skulldial
5th Edition
Levels 2โ€“4
10 pages
0

A new adventure based in Ravnica featuring one of the best guilds: IZZET LEAGUE! Congratulations! Youโ€™ve won an exclusive tour of Dr. Skulldialโ€™s elemental lab as part of an Izzet League PR event. Unfortunately, she's fazed out of reality currently. As you venture forth solving puzzles to get further inside the mansion and laboratory, events unfold leading you to believe your missing host is missing for a particular reason.

Cover of Encounters in the Savage Underdark
Encounters in the Savage Underdark
5th Edition
Levels 1โ€“20
150 pages
0

Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items,from eighteen of the DMsGuild's best authors.This incredible 150 page supplement features 24 amazing new Underdark adventures. Visit Annarei's Garden Encounter an insane aboleth Interact with traveling merchants Attend the Fire Fest Perform an Underdark heist and so much more....

Cover of The Tower of Tharikthiril
The Tower of Tharikthiril
5th Edition
Level 3
? pages
0

The evil wizard Tharikthiril was defeated by the dwarves years ago. But why then are the groundlings becoming numerous around his ruined tower? And what are those strange lights seen in the distance coming from the direction of his tower? Has the wizard somehow cheated death and risen again? This is a six-hour dungeon crawl adventure for 3rd level characters. For 5th edition Dungeons and Dragons. The adventure loosely ties with "๐€ ๐“๐š๐ฌ๐ญ๐ž ๐จ๐Ÿ ๐‡๐จ๐ง๐ž๐ฒ" and "๐“๐ก๐ž ๐‡๐จ๐ซ๐ง๐ฌ ๐จ๐Ÿ ๐–๐š๐ซ", but can be played on its own. The scenario features conversions of creatures that originally appeared in 3rd edition, including groundlings, jovocs, abyssal maws, abyssal ravagers, and abyssal skulkers.

Cover of Manor of Dread
Manor of Dread
5th Edition
Levels 5โ€“7
28 pages
0

This horror-based adventure takes the characters to a manor shrouded in mists to discover that it is inhabited by deceased victims, arcane experiments, and a ruthless woman looking for new victims. The characters become trapped in the mists and must unravel the history surrounding the dubious deeds that have taken place in the manor. To leave, they must either defeat evil or bargain with it.

Cover of Witch Hunt
Witch Hunt
5th Edition
Levels 5โ€“8
6 pages
0

This quest is for a party that urgently needs to resurrect a fallen character but lacks the means of casting or accessing standard resurrection spells. With no other options, the party seeks a hag whose preternatural magic can bring the deceased character back to life. However, the characters must save the hag from a misguided group of knights looking to slay her. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of Heroes of Green Hollow
Heroes of Green Hollow
5th Edition
Levels 3โ€“5
203 pages
0

A 5E adventure, Heroes of Green Hollow centers on an idealistic figure named Ler Dolis, and the community that has come to treasure him in his twilight years. They seek the help of a band of adventurers to dissuade mysterious raiders scouting the village. However, everyone finds themselves in over their heads when these raiders turn out to be only a small part of an army of well-trained mercenaries. Players must recruit allies, heal local wounds, and confront the looming threat- all while they reckon with the brutality that lurks inside and out. Heroes of Green Hollow is a D&D adventure that asks what it costs to leave a lasting legacy of goodness, and challenges players to recognize the consequences of drawing their sword. โ—† Difficult choices lead to completely distinct events and outcomes โ—† Guidance for creating characters with deep ties to the story โ—† Powerful DM tools for customizing the adventure to player preferences โ—† Low on prep time, high on drama and big narrative moments ๐‡๐ž๐ซ๐จ๐ž๐ฌ ๐จ๐Ÿ ๐†๐ซ๐ž๐ž๐ง ๐‡๐จ๐ฅ๐ฅ๐จ๐ฐโ€ฆ โ€ข Is an all-new campaign book for the D&D 5E system. โ€ข Designed for parties levels 3-5 โ€ข 200 pages long. โ€ข Features over 17 original full-color painterly illustrations and 11 new custom full-color maps โ€ข Includes a range of specialized character backgrounds and story hooks to help DMs integrate their parties deeper into the story. โ€ข Tools and tips to support new DM's running their first full campaign. ๐‡๐ž๐ซ๐จ๐ž๐ฌ ๐จ๐Ÿ ๐†๐ซ๐ž๐ž๐ง ๐‡๐จ๐ฅ๐ฅ๐จ๐ฐ ๐ข๐ฌ ๐š๐ฏ๐š๐ข๐ฅ๐š๐›๐ฅ๐ž ๐จ๐ง ๐ƒ๐Œ๐ฌ๐†๐ฎ๐ข๐ฅ๐.๐œ๐จ๐ฆ! ๐–๐š๐ง๐ญ ๐ญ๐จ ๐ญ๐ซ๐ฒ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐ฒ๐จ๐ฎ ๐›๐ฎ๐ฒ? ๐˜๐จ๐ฎ ๐œ๐š๐ง ๐ฌ๐œ๐จ๐ฉ๐ž ๐จ๐ฎ๐ญ ๐š ๐Ÿ๐ซ๐ž๐ž ๐ฉ๐ซ๐ž๐ฏ๐ข๐ž๐ฐ ๐ก๐ž๐ซ๐ž! https://green-hollow.com/preview/ ๐๐ซ๐š๐ข๐ฌ๐ž ๐Ÿ๐จ๐ซ ๐‡๐ž๐ซ๐จ๐ž๐ฌ ๐จ๐Ÿ ๐†๐ซ๐ž๐ž๐ง ๐‡๐จ๐ฅ๐ฅ๐จ๐ฐ: โ€œGreen Hollow is an amazing adventure that hopefully paves the way for more of its kind. It seamlessly blends traditional adventure design with immersive story mechanics reminiscent of CRPGs such as Mass Effect. Each choice the players make has meaningful and mechanically explicit implications on what is yet to come. Because of this the adventure has a โ€œnext genโ€ feel to it, making the overall storytelling experience feel more collaborative than ever. I canโ€™t wait to see its release!" Scott McClintock, (๐ƒ๐จ๐จ๐ฆ๐ž๐ ๐…๐จ๐ซ๐ ๐จ๐ญ๐ญ๐ž๐ง ๐‘๐ž๐š๐ฅ๐ฆ๐ฌ: ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐†๐š๐ณ๐ž๐ญ๐ญ๐ž๐ž๐ซ) โ€œGreen Hollow is so comprehensive and has so much to support DMs at the table. Some good examples include strong NPC dialogue, interior and exterior descriptions, DM Tips, and sidequests which make navigating the information easy but all give guidance in how to run this campaign. This also comes into play with the Combat tips. A powerful monsterโ€™s stat block can be quite daunting but the team have worked well to create easy to read guidance. This is definitely worth a look, I know Iโ€™ll be pinching a heap of this stuff for my games.โ€ Stuart Watkinson, (๐“๐š๐ฌ๐ก๐šโ€™๐ฌ ๐‚๐ซ๐ฎ๐œ๐ข๐›๐ฅ๐ž ๐จ๐Ÿ ๐„๐ฏ๐ž๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐ , ๐‚๐š๐ฎ๐ ๐ก๐ญ ๐š๐ญ ๐ญ๐ก๐ž ๐‚๐ซ๐จ๐ฌ๐ฌ ๐Š๐ž๐ฒ๐ฌ) โ€œWe all know D&D is, at its core, a monster fighting game. Matthew and Ryan have taken a different approach with Green Hollow to encourage the characters to fight for peace. A well-developed set of NPCs frame the action, allowing for GMs to easily dive into roleplaying them. Guidelines within the adventures take into account numerous responses by the characters, giving Green Hollow the feel of a vibrant, living world.โ€œ Alan Tucker, (๐ˆ๐ง๐œ๐ซ๐ž๐๐ข๐›๐ฅ๐ž ๐ˆ๐ญ๐ž๐ฆ๐ฌ, ๐€๐ฉ๐จ๐œ๐š๐ฅ๐ฒ๐ฉ๐ฌ๐ž)

Cover of Unwelcome Spirits
Unwelcome Spirits
5th Edition
Level 1
14 pages
0

An elder warlock from the goblinoid swamp village of Urzin has been kidnapped by soldiers of the Dwendallion Empire. Now the machinations of an evil imperial inquisitor might unleash an evil that could threaten the garrison at Fort Venture and the goblinoids of Urzin alike.

Cover of OP19 - Kalar's Crypt
OP19 - Kalar's Crypt
5th Edition
Levels 2โ€“3
2 pages
0

With a series of torrential rains, the soaked soil has weakened and an opening to a forgotten tomb has been discovered. You and your associate prepare to venture into the lost Kalar's Crypt! This scenario is useful for a beginning campaign or just a side adventure when most of the group can't participate.

Cover of Vault of the Blood Mage
Vault of the Blood Mage
5th Edition
Level 8
56 pages
0

Vault of the Blood Mage is a deadly one-shot dungeon adventure for 4-6 8th level characters. Player Characters find themselves locked in a dungeon room with no memory of how they got there. Inflicted with a magical disease that is slowly turning them into mindless zombies, the dungeoneers have to work quickly to find the antidote and escape the vault before succumbing to the deadly affliction. To do so, the characters must avoid deadly traps, fight unique monsters, and solve fiendish puzzles.

Cover of WBW-DC-FEN-03 Tiddy Mun and the Legends of Fennebog
WBW-DC-FEN-03 Tiddy Mun and the Legends of Fennebog
5th Edition
Levels 1โ€“4
19 pages
0

The Final Installment of the Tiddy Mun Trilogy Warning: This adventure is not for the most hardcore of grimdark enjoyers. Do NOT play this adventure if you do not like: Happiness, Joy, Fun, Dancing, Mischief, Maybe a little bit of mayhem, general naughtiness In the third and final installment of the Fennebog trilogy of adventures, the characters will have to brave the land of Fennebog once again. They must defeat violent darklings, negotiate with manipulative pixies and most importantly, meet the demands of a melodramatic archfey. The village of Berribury is in trouble. The characters must deliver an object called the Stranger Stone to the village so they archfey Tiddy Mun can perform a ritual to reverse the flood. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Flooding, Manipulation, Deceit, Denial, Entrapment, Alcohol

Cover of MHI - 0 Hanson's Gap
MHI - 0 Hanson's Gap
5th Edition
Levels 1โ€“2
11 pages
0

Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles!

Cover of Serpent Isle Part 4: Oss'Ithek
Serpent Isle Part 4: Oss'Ithek
5th Edition
Levels 5โ€“10
28 pages
0

A Slumbering Serpent Hidden in the thick rainforest of Serpent Isle is a crumbled yuan-ti citadel. These foul snakefolk have been dormant for decades, but have been awoken in order to fill out some foul prophecy. Delving deep into their most sacred temple; Ossโ€™Ithek, is the only way to uncover the dark secret which they hold so dear. Do you have the nerve to face the serpent?

Cover of The Tortured Land
The Tortured Land
5th Edition
Level 4
132 pages
0

5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability is assured. The Tortured Land will provide you with hours of enjoyable, challenging play time. Arriving in a lonely village in the middle of the northern plain known as The Ride, your hero is soon drawn into a quest to retrieve a precious artifact. From there they will journey even further north, towards the barren waste known as the Tortured Land, in search of an unknown enemy. There are items to collect, codewords to activate and perils to avoid. And of course, many combat encounters! As always, hyperlinks are included in the text to facilitate easy navigation, removing the need for scrolling between entries.

Cover of Dancing Hut of Baba Yaga
Dancing Hut of Baba Yaga
5th Edition
Levels 5โ€“15
122 pages
0

Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a croneโ€™s laughter pierces the veil of night. Rumors of young men and women disappearing without a trace in the wilderness. Rumors of a cottage that walks on enormous chicken legs. Rumors of Baba Yaga. Those rumors turn out to be true and the Dancing Hut of Baba Yaga has come once again to haunt, confuse, befuddle, and terrorize the far corners of the land. The Grandmother of Witches cackles in her flying mortar as she sails over the trees, a shadow in the darkness, but what does she want? Why has she come? And what strangeness awaits in her fantastic hut on dancing chicken legs? Brave heroes are needed to head out and find the answers to these questions and more! Welcome to the Dancing Hut of Baba Yaga, an adventure unlike any other. Baba Yaga, the Grandmother of Witches, has come to town, and her dangerous and mysterious Dancing Hut beckons adventurers to brave its wondrous depths. Open the doors, unlock the puzzles, and meet the famed witch, her adopted daughters, and a host of other strange characters. This module presents the Dancing Hut and its most famous owner, Baba Yaga, as an adventure site worthy of high-level exploration. You can use the module in many different ways, and the Adventures in the Hut section provides ways to entice characters to seek out Baba Yaga. In general, the adventure environments presented are designed to challenge a party of characters levels 11-16, but with some adjusting and focus on non-combat solutions, a party of lower-level characters could also explore the Dancing Hut.

Cover of Assault on Gumdrop Mountain
Assault on Gumdrop Mountain
5th Edition
Levels 5โ€“6
8 pages
0

Welcome to Assault on Gumdrop Mountain. This is designed to be a fairly tough adventure for 5th and 6th level Dungeons and Dragons characters using the 5th edition of rules. In it, the characters wade into such nasty circumstances that only the assistance of a hallucinogenic elixir makes it possible for them to act at full capability. While under the effects of the drug, the characters perceive the world as a candy-infused landscape and monsters as sugary assailants. The adventure is broken into 9 fairly small chapters containing one significant event or a connected series of small events.

Cover of Fishing for Gods in Strade's Gallows
Fishing for Gods in Strade's Gallows
5th Edition
Levels 2โ€“3
55 pages
0

"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5e module designed for 3-5 players at levels 2-3. This module features NPC dynamics where cordial manners and a polite smile matter just as much as sword-swinging prowess. Original monster entries and dungeon maps can be found in the appendices. A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up? This module includes a list of songs which convey the mood of the setting. They are all online so it's easy to make a playlist.

Cover of My Own Personal Paradise
My Own Personal Paradise
5th Edition
Levels 1โ€“2
21 pages
0

When the players get teleported to the plane of the Beastlands, they meet with an intelligent petitioner in the form of a Dog named Reith. Eventually Reith will lead the players to a human; an eagle winged boy by the name of Addler. Addler already knows a way out of the Beastlands, but doesnโ€™t want the players to know because the key is his body and if the petitioners knew he could leave, they wouldnโ€™t like him anymore. Not being the best at planning, heโ€™ll be coerced into giving the players a map to the petitioner that helped him find the portal (A snake named Siy). After passing through some small adventures in the beastlands, the players will meet with Siy and learn about Addlers portal. From here, the players will travel back to Addler and confront him.

Cover of Dead Ends
Dead Ends
5th Edition
Levels 4โ€“8
25 pages
0

Lowharborโ€™s residents vanish when they die. A cloud of sour black smoke chokes their corpses and, when it clears, all that remains is a dusting of salt. Something or someone is stealing bodies through magic ritual, and the townsfolk won't stand for it! Send your party into the dank sewers below their feet to root out the necromancer's den of swirling filth! Why should you get this module? Skulking horrors and excitable clerics! Seven brand new monsters, including a low level mythic statblock! New disease rules! A mysterious threat! Six hours of play! Lavish presentation! A fantastic adventure for 5th-level players! Dead Ends is best for 5th-level players. It might be a little tough, but still winnable, for 4th-level, and should be fine for anything up to 8th-level.

Cover of CCC-LINKS-02 The Secrets We Keep
CCC-LINKS-02 The Secrets We Keep
5th Edition
Levels 11โ€“16
32 pages
0

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

Cover of Factions of Sigil - Circle Crypts of Sigil
Factions of Sigil - Circle Crypts of Sigil
5th Edition
Level 10
7 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. In this adventure, the Heralds of Dust in Sigil ask the characters to investigate and end the disappearances in secret crypts under Sigil.