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1737 adventures found
Cover of Far2 - Discord at the Docks
Far2 - Discord at the Docks
5th Edition
Levels 1–3
15 pages
0

Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the dock as the intended recipient. The true owner is not pleased at the foul up and demands the party fix it IMMEDIATELY. Part of the inspiration for GenCon 17’s adventure, this scenario gives a number of “inconsequential” encounters that bring depth to urban adventuring!

Cover of Escape from Mt. Balefor
Escape from Mt. Balefor
5th Edition
Level 5
29 pages
0

What’s Included Escape from Mt. Balefor is a self-contained 8-10 hour adventure for three to five 5th level characters. This premium module contains a full three-part story, battle maps, and NPC stat blocks. Your Mission Your party of Wood Elves will start in the mines and have to sneak and backstab their way to freedom. There are a number of chances to choose your path, whether you plan to avoid fighting or want to kill every last High Elf in the mines. There will also be a number of ways to affect the world around you if you choose to continue the story after the party escapes from the mines.

Cover of Infernal Longing
Infernal Longing
5th Edition
Levels 5–7
10 pages
0

Your friend and mentor, the old ranger Norlumin seeks to bring back his beloved, who gave her life to save the realm from a demonic invasion, but at what cost?

Cover of Hunting Demons
Hunting Demons
5th Edition
Levels 5–7
26 pages
0

HUNTING DEMONS RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom. Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which governs and regulates who can collect bounties on demon heads? Do the common folk want their help? An 4-6 hour adventure for 4-6 characters of level 5-7 Includes maps, handouts, stat blocks, and a new magic item!

Cover of Masque of the Worms
Masque of the Worms
5th Edition
Level 1
16 pages
0

Bring the haunting themes of Edgar Allan Poe to your table! Baronness Elenore Rennet has yet to return home from a masque at Moldavia Manor two nights ago. Can the players find her and uncover the hideous secrets brooding inside the grim estate of Count Moldavia? Masque of the Worms is a 1st-level one-shot originally written for a live playthrough by the Castle Mac crew in the courtyard of the Edgar Allen Poe Museum in Richmond, VA. Check out their fantastic performance on the Castle Mac YouTube channel. This adventure is optimized for the live-streaming, one-shot format, but makes for a spooky and thrilling session at any table. It is sure to make even the bravest hearts shudder!

Cover of FV13 - Temple of Theasn
FV13 - Temple of Theasn
5th Edition
Levels 7–9
22 pages
0

Your party ventures towards the small town of Stoneridge to procure some of the ale reputed to be the finest in the area. As you near the community you meet a caravan group and learn of a problem ahead. A group of miscreants has been creating mayhem in Stoneridge and the party will discover that the brigands are in possession of a strange artifact and are seeking out the Temple of Theasn. Perhaps interviewing some of the captured warriors will reveal more information.

Cover of DDAL05-04 In Dire Need
DDAL05-04 In Dire Need
5th Edition
Levels 5–10
33 pages
0

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. Seer has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

Cover of HOF3 - Grand Bazaar
HOF3 - Grand Bazaar
5th Edition
Level 1
18 pages
0

Almost every larger city has one...a Grand Bazaar! This supplement spells out a large group of booths available at a standard open market. Three different sizes of marketplaces have also been included for various metropolitian areas. While this product isn't an adventure it doesn't mean that information FOR adventures can't be located here...This supplement was designed with role players in mind that enjoy the banter!

Cover of CCC-LINKS-02 The Secrets We Keep
CCC-LINKS-02 The Secrets We Keep
5th Edition
Levels 11–16
32 pages
0

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

Cover of CCC-UCON-01 Blood and Fog
CCC-UCON-01 Blood and Fog
5th Edition
Levels 5–10
26 pages
0

Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.

Cover of FVS4 - Penchant for Adventure 1
FVS4 - Penchant for Adventure 1
5th Edition
Level 1
14 pages
0

This series of singular adventures center around the small town of Penchant. The area in question is home to a variety of challenges depending on the level of the PC. This adventure begins with the new PCs mentor sending them to a religious coronation that they cannot attend. The PC is to travel, via burro, to the Bu-San Monastery and extend salutations to the new head of the order. In this case the journey IS the adventure!

Cover of Tomb of Xa'arek
Tomb of Xa'arek
5th Edition
Levels 3–5
11 pages
0

In ages past, the sorcerer Xa’arek grew to be a cruel and powerful tyrant, causing untold misery in his quest for immortality. After decades of oppression, his people revolted against him, driving the tyrannical sorcerer into the cursed lands of Marsh-Blight. Although a few of his most fanatical followers accompanied him in his exile, he was largely forgotten by history...until now. The Tomb of Xa’arek is a very dangerous dungeon crawling adventure for 5th Edition Fantasy, in which the Player Characters (PC’s) must venture into the tomb of an infamous sorcerer, recover his secrets, and get out alive! This adventure is designed for characters of 3rd level and is optimised for 4 characters of 3rd level. The adventure is setting agnostic and can easily fit into any published or homebrew world. Low level dungeon crawl with horror themes of decay and infestation. Setting agnostic Suitable for any genre of fantasy Includes prompts for roleplay

Cover of Lost in the Forest of Gloom
Lost in the Forest of Gloom
5th Edition
Level 4
10 pages
0

Lost in the Forest of Gloom is a short spooky quest

Cover of The Storm's Eye
The Storm's Eye
5th Edition
Levels 6–7
23 pages
0

Deep within a forgotten temple lies the Storm's Eye, a powerful sapphire coveted by the monstrous Behir, Krykzor. In The Storm's Eye, adventurers must navigate deadly traps, confront ghostly knights and phase spider minions, and solve a lightning-powered puzzle, all while racing against time to escape a collapsing temple. Designed for a party of levels 6-7, this one-shot adventure offers thrilling combat, intricate puzzles, and dynamic challenges as players face the storm and claim the treasure—or risk being lost forever.

Cover of A Map of the Heart
A Map of the Heart
5th Edition
Level 6
53 pages
0

Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb? A six-hour adventure for four 6th level PCs. Includes 5th edition write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental template. Also includes a write-up of the Expert NPC class. For 5th edition Dungeons and Dragons.

Cover of Tower of the Star Watcher
Tower of the Star Watcher
5th Edition
Levels 2–4
18 pages
0

A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place? Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of Corrupted Nature
Corrupted Nature
5th Edition
Level 1
7 pages
0

This oneshot adventure is to help teach new players AND new dungeons masters how a game works. You’ll find easy guides and simple stream game. This adventure will guide the player to level up to a level 2. This adventure is for 4-5 people, though you can adapt it to fewer, if needed. It is a very short adventure for those with little time who would like a taste of D&D in its simplest of form. You will adventure to Bruxhelm, in the Sword Coast, where the players have a dilemma to solve. Nature is running wild! Well.. more than usual.

Cover of Gifts for Him
Gifts for Him
5th Edition
Levels 1–3
25 pages
0

Gifts for Him is a short, challenging, open-ended, gothic-horror, 5E-compatible Christmas adventure for tier 1 characters to be run in about three sessions, but it can be easily adapted as a one-shot. It contains over 25 pages with original artwork, three original battle maps, three unique monsters, stat blocks for five NPCs, three magic items, and a partridge in a pear tree. ----- The village of Bargrave has a secret. Every year, on Christmas Eve, the villagers cower in their homes while a savage beast prowls the streets, wreaking bloody doom on whomever has not left it a suitable gift on their doorstep. But Elias Buhl has had enough. This year, the old farmer won’t be buying the beast a gift, hoping instead to bait it into attacking him at his homestead, where he will trap and kill it once and for all. But he can’t do it alone. Buhl has hired a band of adventures to help him fortify his home, set traps, and slay the creature. They have three days to prepare, gather allies and equipment, and plan their defense. Or… They can dig a little deeper and uncover what Bargrave has been hiding all these years. Will they slay the beast, as agreed? Might they capture it to use it for their own ends? Can it be redeemed? Or will they die — their blood melting the snow — just the latest victims of the creature’s reign of terror? --- Gifts for Him is a complete, playtested, illustrated adventure that is currently pay what you want.

Cover of DC-POA-RED-01 Chwingatown
DC-POA-RED-01 Chwingatown
5th Edition
Levels 1–4
31 pages
0

A four hour Dungeoncraft adventure, set Icewind Dale, in the Eleventh Town: Chwingatown! It premiered at Redcap's Corner July 2021. Hunters in Easthaven are bringing back stories of tiny armed humanoids that chant “CHWINGA CHWINGA!” while waving their weapons. Are they threatening the Ten-Towns? Includes Full color illustrations of adorable chwingas and their unique town locations jpg versions of all maps sized to 70 pixels per five-foot square for use with VTTs

Cover of Ij'Namuj
Ij'Namuj
5th Edition
Any Level
3 pages
0

This adventure is an exploration in creativity for the GM as the players are invited by a stranger in the center of town to play a board game called Ij’Namuj. With a devilish smile he promises a grand reward if they can complete it successfully. Unfortunately, the game unleashes chaos onto the world around it, causing terrifying weather phenomena, death knights to appear and hunt players, or even causing all of the chickens in town to go rabid and attack. The only way to return things to as they were is to complete the game, so best get to rolling those dice!