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Cover of Doom on Starspell Mountain
Doom on Starspell Mountain
5th Edition
Levels 3–4
16 pages
0

A streaking comet heralds a wild storm. An ancient temple roars to life with strange and otherworldly chants. Doom is coming to Starspell Mountain. Navigate traps, meet a mad elf, and stop otherworldly threats as you explore the temple on Starspell Mountain. Doom on Starspell Mountain is a one-shot adventure for 3rd-4th level characters made for the world's greatest roleplaying game. The adventure features traps, simple puzzles, and secret passages.

Cover of Kobold Mountain
Kobold Mountain
5th Edition
Levels 5–12
10 pages
0

Kobolds. To some, that name means “a tiny creature that dies easily”. To others, that name invokes fear and dread of a relentless, diabolical nightmare. This adventure introduces you to the latter. If your party is unlucky enough to enter the kobold-infested mountain, they will wish they hadn’t after triggering traps around every corner. And if that doesn’t discourage them, the red dragon surely will.

Cover of DDIA05  A Great Upheaval
DDIA05 A Great Upheaval
5th Edition
Levels 1–4
22 pages
0

An Introductory Adventure for Storm King's Thunder. As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow the trail. If memory serves, Nightstone is roughly ten miles up the trail. This is Chapter 1 of the greater story available for free on the Dungeon Master's Guild.

Cover of CCC-TRI-23 Sub Rosa
CCC-TRI-23 Sub Rosa
5th Edition
Levels 11–16
31 pages
0

Hot on the trail of Selise Teshwave and Baron Rajiram, the adventurers must enter newly exposed mountain excavations in the Galena mountains. Swift action must be taken to prevent the Baron from obtaining a powerful weapon from this ruin. Meanwhile, the mysterious Teshwave siblings, Abigail and Char, are hot on the trail of their older sister. This is Adventurer's League legal adventure set near the Galena Mountains. This module first premiered at Carnagecon 2018. Part Two of the Storm Series.

Cover of Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
5th Edition
Levels 1–4
38 pages
0

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, & mystery for Dungeons & Dragons 5th Edition. It can be easily integrated into your adventures set in the frozen lands of the North or during any Icewind Dale: Rime of the Frostmaiden campaign. Featuring ❄12 unique pre-adjusted Tier 1 encounters ❄38 pages filled with amazing artworks by artists from all around the World ❄A handy and image-free print-friendly version ❄Coloured battle maps that can be printed or used in your VTT platforms ❄New frightening creatures!

The Monsters Within
5th Edition
Level 4
13 pages
0

Wild transmutation magic suddenly blasts through the sleepy town of Pinebrook Dell, turning the inhabitants into classic D&D monsters! Can the party reverse the effects as they too begin to slowly mutate? This one-session adventure is a love letter to classic D&D. Every monster the party might encounter dates back to the earliest days of the game... and the players are slowly turning into monsters themselves! Mechanics are provided for players to start turning into monsters (Gelatinous Cube, Beholder, Mind Flayer and more!) as the adventure progresses, with fun puzzles tailor-made to highlight their monstrous new abilities. This module is for 4-6 characters at level 4.

Cover of The Goat Mayor (CCC-UCON-02-01)
The Goat Mayor (CCC-UCON-02-01)
5th Edition
Levels 1–4
34 pages
0

You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers? A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The Goat Mayor originally debuted at U-Con on November 2019. (https://www.ucon-gaming.org/)

Cover of DDAL04-14 The Dark Lord
DDAL04-14 The Dark Lord
5th Edition
Levels 5–10
25 pages
0

A four-hour adventure for 5th-10th level characters. The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die. Part fourteen and the finale of Misty Fortunes and Absent Hearts. In an effort to locate the evil witch Esmae Amarantha, the party must work to enable a tarot card reading by Jeny Greenteeth, a quixotic hag. However, finding casters to aid Jeny in her ritual is its own ordeal, and even if they succeed, there is still the task of venturing to Esmae's ritual site and putting a stop to her plans.

Cover of Storm King's Thunder
Storm King's Thunder
5th Edition
Levels 1–5
256 pages
0

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Cover of Jungle Treks
Jungle Treks
5th Edition
Levels 1–10
36 pages
0

Six short adventures to supplement your exploration of the jungles of Chult! These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign. Includes the following adventures: Tavern Trouble - With a mysterious curse upon your guide, escaping lizards, and foes who have come to settle debts, your jungle trek gets interesting before you even leave the tavern! If Looks Could Kill - Crossing paths with a merchant prince's expedition can be very lucrative. The expedition members' agendas present interesting choices, as do the dangerous denizens of the swamp. Ambush from Above - Grung acrobats? With a team mascot? What is going on here? Mystic River - Traveling downriver suddenly comes alive with dangerous white water, carnivorous plants, a brontosaurus' tail... and an unusual spectator! Mudslide - It's been raining for days, and that rumble isn't a dinosaur! Run for your lives, and watch the creatures in the mud! Beautiful Plumage - Ancient ruins are now home to beautiful but dangerous singers. A batiri queen demands revenge and her tribe's totem awakens! Perfect for DMs running Tomb of Annihilation: Each adventure fully supports levels 1-10 Ready to run fun, with maps, art, and complete monster statistics Is traveling through the jungle getting dull? Drop in one of these innovative encounters providing interesting roleplay and combat experiences! Party unsure of where to head next? Each scenario provides links both to other Jungle Trek adventures and to Tomb of Annihilation plot points. Provides hours of play!

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Cover of Ambushers of the Splitrock pass
Ambushers of the Splitrock pass
5th Edition
Levels 4–5
14 pages
0

Detailed encounter, easily convertible into an adventure. Starts from investigating ambushes on the mountain pass and quickly escalated into a more twisted story about duergars, alhoons, and treasure vaults. Setting-agnostic (classic fantasy - best)

Cover of The Saint's Tomb
The Saint's Tomb
5th Edition
Level 1
30 pages
0

The Saint's Tomb is a single-player gamebook-style adventure that is playable in your browser. You make a 1st level character sheet, roll your own dice (though 2 of each are supplied in-browser), keep up with your inventory, spells, and HP, and click on options as you make decisions. It was written to help new players learn the game, but it should be fun for experienced players too. In the game, you'll investigate a mysterious figure who has a suspicious interest in the tomb of a dead priest. You'll battle the undead, figure out problems and roll the dice to save your city! The Saint's Tomb is free, though you can leave a tip if you're able by clicking "Support this Game". A Spanish translation is available as "La Cripta Sagrada"

Cover of Sky Stairs of Beldestan
Sky Stairs of Beldestan
5th Edition
Level 14
4 pages
0

Sky Stairs of Beldestan is a vampire warlock lair suitable for four characters of 14th level. It can be a lead-in to Citadel of the Void Dragon, or it can be played independently. For as long as any dragon can remember, the stairs of Beldestan have been a site of pilgrimage, a direct route from dusty earth up to the heavens, where enormous creatures soar and carry sacrifices up to the gods. Its base is well known for the efficacy of the invocations offered there, but very few other than the most faithful dare venture up the stairs themselves: enormous eagles, howling winds, and various inimical undead make the stairs a place that few find congenial for long.

Cover of Hags of Red Rocks
Hags of Red Rocks
5th Edition
Levels 4–9
8 pages
0

A short adventure meant to be inserted into Storm Kings Thunder set on the small island group known as Red Rocks along the Sword Coast. The adventure faces the players of against a coven of hag sisters who have been threatening the region for some time. Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the D&D Adventures League Season 5 - Storm King's Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.

Cover of Vault of the Blood Mage
Vault of the Blood Mage
5th Edition
Level 8
56 pages
0

Vault of the Blood Mage is a deadly one-shot dungeon adventure for 4-6 8th level characters. Player Characters find themselves locked in a dungeon room with no memory of how they got there. Inflicted with a magical disease that is slowly turning them into mindless zombies, the dungeoneers have to work quickly to find the antidote and escape the vault before succumbing to the deadly affliction. To do so, the characters must avoid deadly traps, fight unique monsters, and solve fiendish puzzles.

Cover of Gorm the Obliterator
Gorm the Obliterator
5th Edition
Levels 5–10
17 pages
0

Revenants are terrifying. They are powerful and undeterred by magical concealment; if they are slain, their tortured spirits merely seek out new bodies to continue the hunt for their killers. Their only weakness is a ticking timer: they have one year to exact their revenge before their spirits fade from this world. But not Gorm. Gorm has no time limit. Gorm will pursue its target to the ends of the earth, taking new bodies as it goes, in pursuit of its ultimate goal: the utter eradication of its killer’s entire bloodline. Tyrants and Hellions is a Dungeon Master's aide, containing fifteen villains complete with schemes, lairs, backstories, and everything else you need to drop them into your own 5th Edition Dungeons & Dragons campaign. Within its 400 pages you'll also find the methods, both mechanical and thematic, used to create villains that spark the imaginations of your players. Hex is one of these villains, and his adventure takes up 15 pages (pg 94-109). Published by 2CGaming

Cover of KN3 - Fraternity of the Dragon
KN3 - Fraternity of the Dragon
5th Edition
Levels 4–6
23 pages
0

The Triad Series comes to a head with the party be called upon to again save the land. While successes against both the Goat and Lion branches of the triad have been successful, the toughest group, the Dragons, has formed the army and is moving against the forces of good. Can your party meet the force that General Barsoon has assembled?

Cover of The Sun Goes Down with a Ruby Smile
The Sun Goes Down with a Ruby Smile
5th Edition
Level 1
17 pages
0

A small port seems the perfect place to dock when a freak storm forces the small trade cog, Sea's Rock, to find solid ground. But the newly discovered port town raises questions: where are all the residents, and are any of them still alive? This module favors investigative and inquisitive playstyles over kicking in the door with swords drawn. Without at least one Medium female humanoid PC or a PC who can speak and read Orc, this may be a difficult module for the players to complete in a cohesive manner. Published by Insomniacs Ink

Cover of The Alchemists' Guildhall
The Alchemists' Guildhall
5th Edition
Level 6
4 pages
0

"The Alchemists' Guildhall" is a rusalka lair suitable for four or five 6th-level characters. This adventure can be completed in one session.