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Cover of Heroes of Karatheon
Heroes of Karatheon
5th Edition
Level 5
28 pages
0

What’s Included Heroes of Karatheon is a self-contained 6-7 hour 5e adventure for three to five 5th-level characters. This premium module includes: A full three-part story that evolves based on the players’ performance and choices Battle maps and custom NPC stat blocks New rules for chariot racing, a 4-stage relay race, and a “capture the flag” encounter A random table for 6 fleshed out Greek mythology-style encounters Your Mission A terrifying beast stalks the surrounding area of the port polis of Karatheon, destroying crops and endangering the lives of its citizens. The ruler of Karatheon, Archelaos Cirillo, has organized a tournament to crown a champion, bestowing upon them his blessing to slay the beast. Face off against other adventuring parties in the Colosseum, traverse the dangerous wilderness of the world of Korinthos, and hunt the beast in the mountains it calls home to claim eternal glory.

Cover of The Felicity Triskelion
The Felicity Triskelion
5th Edition
Levels 3–4
20 pages
0

Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To discover Peren’s fate the party must descend into the Undercity of District Four, within the territory of the Golgari Swarm. Continuing the story which began with Off to a Weird Start, and picking up where The Palace of Pain’s Pleasures left off, this adventure is designed to be part of an ongoing campaign. For Dungeon Masters who wish to incorporate The Felicity Triskelion independently from the ongoing story, 10 Adventure Hooks (one for each guild) are included, giving The Felicity Triskelion flexibility for one-shot play or for inclusion in your own campaign!

Cover of FV1 - Jeopardy Caverns
FV1 - Jeopardy Caverns
5th Edition
Levels 1–4
29 pages
0

The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.

Cover of Valley of the Gilded Tower
Valley of the Gilded Tower
5th Edition
Level 2
16 pages
0

The baron’s wife is dead. But she isn’t gone. Can the players lay her to rest and defeat the festering evil hidden away inside the Gilded Tower? Another thrilling tale of madness and mystery inspired by Edgar Allan Poe’s writing! Following the events of Masque of the Worms, the story continues into the hauntingly beautiful forests of the Painted Valley… Valley of the Gilded Tower is a one-shot for four to six 2nd-level characters. It takes about 2-3 hours to complete and includes: Events inspired by Edgar Allan Poe's most ethereal writing: -A new monster that can take over the minds of its victims -Combat cards for each monster, PC, and special treasure -Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of The Room with Five Corners
The Room with Five Corners
5th Edition
Levels 6–7
2 pages
0

This is an adventure for four 6th to 7th level PC's that may be completed in a single session. The Untamed are a street gang in a busy city. A recent change in leadership has transformed the members from pickpockets and second-story thieves into kidnappers for an inter-dimensional aberration named Xlrieh'oc. Their hideout is now a strange and wicked factory, capable of extracting the firm essence from a person; the process leaves the victim partly ethereal and their form no longer casts a shadow. Although most victims die during the procedure, those who survive are conscripted into the gang. The extracted essence is crated and shipped to the aberration's home plane through a breach between worlds in the hideout's backroom.

Cover of Dangerous Designs
Dangerous Designs
5th Edition
Level 1
17 pages
0

A war criminal is broken out of prison by well-armed kobolds working for a mysterious mastermind who threatens the gnomish city of Hupperdook.

Cover of Heroes of Hookholm 1: The Cave on the Foggy Hook
Heroes of Hookholm 1: The Cave on the Foggy Hook
5th Edition
Levels 1–2
20 pages
0

The Cave on Foggy Hook is the first of three connected adventures in the village of Hookholm and is aimed at busy or first time Dungeon Masters. This adventure is designed for 3-5 1st level characters and can be played in a single 3-5 hour session excluding character creation. In this adventure the party will find themselves in Hookholm, a small coastal village rebuilding after a devastating storm almost wiped it off the map. The village is located on the inner curve of the Foggy Hook, a spit of marshy land jutting into the Grey Sea. Beset by the sort of calamities that new adventurers will be able to sink their teeth into and will offer opportunities for roleplaying, puzzle solving, exploration and combat. Includes 5 maps in a number of variations, a brand new monster in the vicious Kuo-toa Feral, and a new chase complications table for chases through swamps or marshes.

Cover of The Great Cockatrice Race!
The Great Cockatrice Race!
5th Edition
Levels 1–3
6 pages
0

Your adventurers are in luck! They are stumbling into the town of Larksville just a day before the Annual Cockatrice Race! This event and the revelries surrounding make up a week of pure entertainment for anyone passing through the area. The town is of medium size with a population close to one thousand, but during their Fall Festival that number is nearly tripled as people from all around flood in. The air is constantly filled with music and the smell of delicious foods. There is a bard in every tavern and a drunk passed out in every street. Most buildings are hanging red, gold, and orange decorations (the official colors of the festival) and anyone wearing those colors receive discounts on goods!

Cover of Nursery of the Colossus
Nursery of the Colossus
5th Edition
Level 3
10 pages
0

“Where did all the villagers go?” “Into the dollhouse,” giggles the toddler giant. A series of disappearances leads to a cabin deep in the forest—now transformed into an oversized nursery by wild magic. A lonely toddler, turned into a giant by unstable alchemy, believes the world is his toy box. The players must brave enchanted playthings, a colossal cat, and the whims of a magical child to rescue the kidnapped villagers… all without becoming toys themselves. Inside the Nursery: An expansive giant-sized playroom filled with towering furniture, magical puzzles, and oversized hazards. A mischievous Construct Doll boss fight, complete with toy-tossing chaos and a giddy toddler interfering with every round. A magical paper fortune teller, twitching puzzle pieces, and a mouse-run resistance hiding stolen treasures. Includes a custom stat block, magical item (Bracers of Giant Growth), and multiple resolution paths depending on how the party handles the toddler. Perfect for groups who love whimsical danger, creative environments, and a touch of chaotic cuteness.

Cover of Ghost Town
Ghost Town
5th Edition
Levels 1–3
8 pages
0

Ghost Town is a one-shot-adventure for 3-5 players of level 1-3. It is set around the small town of Stone Village, but the adventure is easy to adapt into your own world or campaiign. A disease has broken out in the small town of Stone Village. Only a mage who lives deep in the Old Forest can safe the town. But there are heroes needed to get to the mage and bring him the news.

Cover of SQ8 - Pillar of Darkamo
SQ8 - Pillar of Darkamo
5th Edition
Levels 5–7
16 pages
0

A lost island, a magical pillar, the promise of lost treasure...what more could intrigue adventurers? The history of Torusak is filled with interesting events but when a hurricane actually made it into the Grona Bay and destroyed cities, more questions than answers have presented themselves. Is your group ready to investigate this "magical pillar"?

Cover of Vault of the Blood Mage
Vault of the Blood Mage
5th Edition
Level 8
56 pages
0

Vault of the Blood Mage is a deadly one-shot dungeon adventure for 4-6 8th level characters. Player Characters find themselves locked in a dungeon room with no memory of how they got there. Inflicted with a magical disease that is slowly turning them into mindless zombies, the dungeoneers have to work quickly to find the antidote and escape the vault before succumbing to the deadly affliction. To do so, the characters must avoid deadly traps, fight unique monsters, and solve fiendish puzzles.

Cover of TB2: The Horror in the Sinks
TB2: The Horror in the Sinks
5th Edition
Levels 3–4
91 pages
0

Lurking in the drowning folly that is the aristocratic enclave of the Sinks, the horrific Asylum, shunned by a citizenry terrified of the revelations it may contain, is where the nobles of the Blight bury their living secrets. But when too many overseers are killed, and in ways more gruesome than even the brutality of that location might evoke, someone must enter to investigate. Those who do soon learn that life — if it can be called that within its walls of that bleak place — is even worse than they feared and the truths that nestle within its inmates are far more distressing than mere madness.

Cover of Out of the Abyss - DMs Guide
Out of the Abyss - DMs Guide
5th Edition
Levels 1–3
63 pages
0

Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It now has clickable table of contents and bookmarks for all the different chapters for easy navigation. There are maps for Gauntlgrym, Sorcere Tower, Vizeran's Tower, Karazikar's Maw as well as some very needed flowcharts and infographics to better understand the adventure. The guide also features some maps drawn by me (Elven Tower) to supplement the missing illustrations for important locations.

Cover of AS3 - Peregrination
AS3 - Peregrination
5th Edition
Levels 8–12
26 pages
0

The exciting artifact series concludes with AS3 – Peregrination. With a pair of control rods in hand you are guided to an ultimate prize, a Gnomish flying vessel! The rods have directed you to a crashed ship buried in the sandy beach. A check of the debris sheds light on the mystery of the artifact and a description of how to repair the intricate machine. Apparently finding the vessel is just the start!

Cover of The Misfit Maggot Five
The Misfit Maggot Five
5th Edition
Level 2
23 pages
0

Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered the call to brave the Caves of Throllorat and return with the crown. With a little luck, these five maggots will kill a few of the beasts within Throllorat before dying, making it easier for real warriors to complete the quest. The Misfit Maggot Five is a comdedic adventure where five rejects from the Maggotsmasher Clan are called upon to retrieve the famed Dragon Crown of Durge Maggotsmasher from the dreaded caves of Throllorat. Each of the characters are fully developed with their own unique personality that will give any Dungeons and Dragons group hours of laughs! The Misfit Maggot Five is a 5th edition comedy adventure for 2nd level monstrous humanoid characters. Published by The Pickled Dragon Press

A Cog in the Wheel
5th Edition
Levels 1–4
30 pages
0

CORE 1-2 With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. The characters enter Mechanus via a portal in Melvaunt with the aim to infiltrate a modron army encampment. They must then flee the camp in a chase scene.

Cover of SJ-DC-DD-09 The Huangfu Heist
SJ-DC-DD-09 The Huangfu Heist
5th Edition
Levels 5–10
106 pages
0

"A glitzy Wildspace gala on a glamorous pleasure cruise, a dozen priceless relics, and one chance to steal it all. Are you in, or out?" An Audacious Four-Hour Heist for Tier 2 Characters. Optimized for APL 8. Content Warning: Alcohol, Fantasy Violence, Gambling, Tobacco Use Get your disguise kits and thieves’ tools ready, as ENNIE Award winning author Jason Koh and ENNIE nominee Darryl Ho reunite to mastermind a space caper so good it’s criminal! The Huangfu hold the final key to the Monad’s millennium-old mystery, and YOU have ONE chance to steal it. Can you pull it off? Episode 9 of Ad Astra. This lovingly crafted homage to Hong Kong action cinema and Chinese fantasy fiction is designed to be played using Theater of the Mind, and supplemented by tasteful handouts in art deco style. Depending on the characters and their decisions, multiple endings are possible. Ad Astra is a series of loosely connected Spelljammer adventures for D&D Adventurers League. Traverse the stars in an ancient, arcane locomotive, and experience fresh takes on the spacefaring genre written and produced by bestselling Dungeon Masters Guild authors and international talents from the Dungeon Designers Discord community. Uncover the secrets of the Monad, explore unique and unconventional worlds, and unravel a mystery that spans a millennium! This product includes: - a 106-page adventure with multiple endings and ways to play - custom handouts to help get your players prepped for the perfect heist - appendices full of helpful tips and advice to get the most out of this adventure - custom images for selected NPCs - standard and printer-friendly PDFs

Cover of The Dreadful at Wolfhill
The Dreadful at Wolfhill
5th Edition
Level 4
27 pages
0

A continuation of the mere of Dead Men Adventures started in the Brood of Uthtower, or a standa alone adventure in the Mere of Dead Men or other setting. Can be adapted for characters in tier I and II. This adventure located in the Mere of Dead Men has the adventurers combatting the new inhabitants of the Wilfhill House, which has been given form by some very ancient magic items given to them by an old and revenge driven group of Orcs who have partnered with an Ancient Black Dragon. The adventure comes complete with the following: - Full 18 page PDF adventure file. - 4 Parchment style maps (DM and Player versions) ready for VTT use. - 4 Printer Friendly style maps (DM and Player versions) ready for VTT use. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT - 5 new magic items - 11 stat blocks for the creatures used in the adventure

Cover of FVC1 - Marooned!
FVC1 - Marooned!
5th Edition
Levels 5–7
18 pages
0

At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale anyway so a quick trip to a cartographer and you can be on your way to adventure!