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Cover of A24: Return to Crypt of the Sun Lord
A24: Return to Crypt of the Sun Lord
5th Edition
Levels 6โ€“8
? pages
0

The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshipers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing Flaesuros' children with the light of the holy orb of light, emanations from a Sliver of the Sun, an actual piece of the massive orb of life above; this was the logic behind the temple's secrecy, her many levels of protection and traps, the reason why priests who fervently revered light now clung to the shadows. This adventure includes: Puzzles to keep your players engaged and inspired New monsters including the Skeletal Ash Beast Ancient runes which can be used to solve puzzles and advance in the crypt A new magic item which may be donned by a single PC to great effect An artifact which has the potential to either change the world or destroy it

Cover of The Corruption of Skyhorn Lighthouse
The Corruption of Skyhorn Lighthouse
5th Edition
Level 8
24 pages
0

The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep? The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure for 8th-level characters. You can run The Corruption of Skyhorn Lighthouse as a standalone adventure or as a follow-up to The Secrets of Skyhorn Lighthouse, a free 5th-level adventure downloaded over 100,000 times with 350+ five-star reviews! Inside the The Corruption of Skyhorn Lighthouse, you'll find: -Three new monsters that prowl the ocean depths -A goblin submarine, a darkmantle sea captain, and a marid with a pet starfish grove -The Arcane Library's signature format to make running the adventure effortless -Combat cards for monsters, PCs, and special treasure -Gorgeous maps designed for easy use with Virtual Table Tops

Cover of CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
5th Edition
Levels 1โ€“4
32 pages
0

The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Aumvor's Welcome
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Aumvor's Welcome
5th Edition
Level 4
13 pages
0

The Tower of Bondage is a frightening place for player characters that are used to raiding dungeons and once they have grown tired or run out of spells, can leave the dungeon, and find a warm comfortable inn. Not so with the Tower of Bondage. Once you enter, you may not leave unless you escape, and the only way out is down. The first level contains: โ— 17 deadly encounters โ— New stats for animated statues โ— Traps โ— Even a riddle to solve to save their lives The Tower of Bondage is a fresh look at the ancient Netherese lich known as Aumvor the Undying of the Forgotten Realms, and featured in Champions of Ruin. Having finally fled to the Endless Caverns and having reached lichdom, he was no longer able to feed upon the life force of others. His minions built hidden portals to his domain in order to trap living victims to slake his lust and continually feed his gluttony. That was long ago and the portals have been forgotten with time. Recently, a forest ranger has stumbled onto the location of one of the old portals and has made it public. Dare to enter the snare and be teleported deep into the Star Mounts without the luxury of returning to town at your leisure for supplies and rest. If you escape, you will have a better appreciation for life and a whole lot of Aumvorโ€™s treasure to boot. Rumor has it that Aumvor the Undying is getting old and slow, and perhaps โ€“ hungry The Tower of Bondage โ€œAumvorโ€™s Welcomeโ€ is the first level of a much larger complex that opens to the Endless Caverns and the under dark. ๐˜๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฆ๐˜ฏ๐˜ซ๐˜ฐ๐˜บ ๐˜ฑ๐˜ข๐˜ณ๐˜ต ๐˜ฐ๐˜ฏ๐˜ฆ, ๐˜ฃ๐˜ฆ ๐˜ด๐˜ถ๐˜ณ๐˜ฆ ๐˜ต๐˜ฐ ๐˜จ๐˜ฆ๐˜ต ๐˜ฑ๐˜ข๐˜ณ๐˜ต 2 โ€œ๐˜๐˜ข๐˜ฏ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜‘๐˜ข๐˜ช๐˜ญ๐˜ฆ๐˜ณ๐˜ดโ€

Cover of CCC-AMER-01 Asleep and Awake
CCC-AMER-01 Asleep and Awake
5th Edition
Levels 1โ€“4
23 pages
0

Refugees in Mulmaster have had a fairly tough time, and that was before the disappearances. The few that return have been changed, refusing to believe that they were even missing. You have been asked by Mulmasterโ€™s nobility to find the source of the disappearances and put an end to them. This adventure premiered at AMERICA's Cup 2018 in New Zealand.

Cover of The Scales of Melusine
The Scales of Melusine
5th Edition
Level 4
7 pages
0

When the water source of the city-state of Guerino is poisoned and its citizens enchanted, a group of adventurers must follow the treacherous path deep into Mistfall Mountain and restore balance to the kingdom. Pgs. 91-97

Cover of KN3 - Fraternity of the Dragon
KN3 - Fraternity of the Dragon
5th Edition
Levels 4โ€“6
23 pages
0

The Triad Series comes to a head with the party be called upon to again save the land. While successes against both the Goat and Lion branches of the triad have been successful, the toughest group, the Dragons, has formed the army and is moving against the forces of good. Can your party meet the force that General Barsoon has assembled?

Cover of GPH2: Coral Palace of the Marid (5e)
GPH2: Coral Palace of the Marid (5e)
5th Edition
Levels 12โ€“15
40 pages
0

๐‚๐จ๐ซ๐š๐ฅ ๐๐š๐ฅ๐š๐œ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐Œ๐š๐ซ๐ข๐ ๐“๐ก๐ž ๐’๐ž๐œ๐จ๐ง๐ ๐ข๐ง ๐š ๐’๐ž๐ซ๐ข๐ž๐ฌ ๐จ๐Ÿ ๐‰๐ž๐ฐ๐ž๐ฅ ๐‡๐ž๐ข๐ฌ๐ญ๐ฌ ๐š๐ญ ๐ญ๐ก๐ž ๐„๐ง๐ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฏ๐ž๐ซ๐ฌ๐ž Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica. ๐€ ๐ƒ&๐ƒ ๐Ÿ“๐„ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐Ÿ๐จ๐ซ ๐Ÿ’-๐Ÿ• ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐Ÿ๐Ÿ๐ญ๐ก-๐Ÿ๐Ÿ“๐ญ๐ก ๐ฅ๐ž๐ฏ๐ž๐ฅ. ๐Ÿ’๐ŸŽ ๐ฉ๐š๐ ๐ž๐ฌ.

Cover of Modrons, Mephits & Mayhem!
Modrons, Mephits & Mayhem!
5th Edition
Levels 5โ€“8
70 pages
0

Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has been abandoned by its creators but retains guardians that are still active. Additionally, two groups have broken into the facility with their own goals in mind; the githyanki and their red dragon cohort are antagonistic and provide the main source of combat in this adventure, while a modron traveling with a few mephits may prove friendly although ultimately troublesome. Inspired by adventure games in which the protagonists explore baroque, esoteric technological fortresses, and seeded throughout with factions that sport competing and often bizarre goals, Modrons, Mephits & Mayhem is sure to test the mettle of any group of players, and will provide endless amusement for Dungeon Masters seeking something different from the typical hack-and-slash dungeon crawl. This 70-page adventure features: *Two wilderness areas, random wilderness encounters, and a massive, interlinking 3-level dungeon filled with bizarre puzzles. *Ancient machinery powered by elemental portals, all of which can be activated, turned off, or manipulated by the player characters and the various factions within the modron facility. *Planar creatures like githzerai and githyanki, modrons, mephits, and elemental guardians, skillfully placed into the High Moor area of the Forgotten Realms setting. *Monsters and NPCs that have detailed (yet easy to run!) personalities and goals that will provide tons of roleplaying opportunities. *Notes and sidebars on running the NPCs with added complexity, or simplifying the NPCs' motives to make the adventure more straightforward. *Tactics notes for every single encounter! *An appendix that features all monster stat blocks, and both tagged (DM) and untagged (Player) versions of the dungeon maps. *Wilderness hex map by Elven Tower Cartography! Three interlinked dungeon levels by Dyson Logos...and one of them is a flying fortress! Cover art by Patrick E. Pullen!

Cover of MHI - 17 Transport Detail
MHI - 17 Transport Detail
5th Edition
Level 4
18 pages
0

After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out: twitch.com/mhoboinc and don't forget to follow!

Cover of The Wild Sheep Chase
The Wild Sheep Chase
5th Edition
Levels 4โ€“5
6 pages
16  0

Adventure, danger and a decent dose of downright weirdness erupt when the partyโ€™s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baaโ€™d puns. Will our heroes be able to overcome a band of transmuted assassins on the hunt for a mutton dinner and fend off an extremely bitter ex-apprentice packing a dangerously unstable magic item? Thereโ€™s only one way to find outโ€ฆ A free adventure from DMs Guild bestsellers Winghorn Press.

Palace of Shade
5th Edition
Levels 3โ€“5
9 pages
0

This module is intended for a 3rd- to 5th-level party and can be played in 3-4 hours. An original short module of a Fairy Ball, complete with gowns, a fey palace, and all the fey lords, ladies, and regal enbies in attendance! "The adventurers find themselves on the steps of the Monarchโ€™s spring palace, its marble pillars standing like beech trees in a forest grove. The air is thick with moonlight and a heady, treacly aroma. Ivy curls around the balustrade leading up to the main pavilion, and a nearby fountain bubbles with a faintly glowing liquor the color of cherry blossoms. Everything around the party beckons them closer. But, as they say: you catch more flies with honey."

Cover of FV12 - Monteleone Chariot
FV12 - Monteleone Chariot
5th Edition
Levels 4โ€“6
24 pages
0

Sometimes only a hint of an adventure is given to players and more information is required. In FV12 - Monteleone Chariot this is just such a case. As the party reaches town they begin to hear of a mysterious relic from the past civilization and both information and backers must be investigated. Will your party be able to determine facts from fables? Whose interest will they serve in their investigation or will they just try and locate the item for themselves?

Cover of The Temple of Dawn
The Temple of Dawn
5th Edition
Levels 3โ€“5
7 pages
0

The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now itโ€™s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora. After some days of travelling the party reaches the temple. from here on out its the players job to discovere the hidden room with the gem and take it back to Kendrick.

Cover of Shadows of Lastwatch Keep
Shadows of Lastwatch Keep
5th Edition
Level 4
14 pages
0

A fast-paced one-shot from the bestselling author of The Secrets of Skyhorn Lighthouse! A shadowy force gathers inside the abandoned halls of Lastwatch Keep. Can the players defeat the drow invaders before they escape to the underworld with sinister intelligence about the surface? Shadows of Lastwatch Keep is a one-shot adventure for four or five 4th-level characters. It takes about 3-4 hours to complete and includes: -A drow strike team desperate to escape the keepโ€™s surprise foe -A new monster, the drow commando -Combat cards for each monster, PC, and special treasure -A beautiful, hand-drawn map by Jake from Beware the Wizard

Cover of Into the Witchwood
Into the Witchwood
5th Edition
Level 1
11 pages
0

Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding Northlander raiders and the strange creatures of the Witchwood. The adventure also takes the PCs into the Feywild, where time runs strangely and memories are fragile. Finally, they must face the chilling Gatekeeper guarding the Feywild portal that allows the PCs to return to the Material Plane. Into the Witchwood is a generic adventure suitable for use in the Moonshae Isles. The adventure includes a map of the area, three new creatures and a new legendary magic item, the Circle of the Forest God.

Cover of The Fasting Worm at the Spider Feast
The Fasting Worm at the Spider Feast
5th Edition
Level 8
11 pages
0

Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within? "The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5 players at level 8. This one-shot module is perfect for introducing your party to the Underdark and drow society, featuring a dungeon dive through a demon lord's snake-like carcass. Clerics in the party, upon completing the adventure, will be able to obtain access to the Feast domain. Details are provided at the end of the module

Cover of The Vault of Iptiz
The Vault of Iptiz
5th Edition
Level 5
9 pages
0

There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus was the Vault conceived: an underground complex custom built to destroy anyone who is not its creator. Years ago, Iptiz's campaign of terror suddenly ended without precursor or cause. The location of the Vault was never discovered. Until now. The ring-city of Sulindal, built upon the shores of a mile-wide desert oasis, has come under martial law by an invading army of yuan-ti. They intend to exploit the resources in this renowned city of knowledge to locate the third and final Beacon of Selune. ...but for what purpose? A four to six hour adventure for four 5th level players.

Cover of DDEX02-02 Embers of Elmwood
DDEX02-02 Embers of Elmwood
5th Edition
Levels 1โ€“4
29 pages
0

A derelict raft drifts into Mulmasterโ€™s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been โ€œash and fire.โ€ The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

Cover of KN1 - Order of the Goat
KN1 - Order of the Goat
5th Edition
Levels 1โ€“3
27 pages
0

Order of the Goat is an introductory adventure that is 1/3 of a mini campaign designed to take a group of PCs on the road to 6th level. The Kingdom of Neville is an aging monarchy that is currently being attacked from all sides. The current threat that the PCs will be dealing with is a group of brigands known as โ€œThe Triadโ€. This group is coming out of the wastelands and are attempting to cut the kingdom in half so that they can take it as their own. This adventure offers a wide area to be investigate with multiple encounters of varying difficulty. While best used in conjunction with the other adventures, it can easily be dissected as one-shots or as a quick scenario in your own campaign!