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48 adventures found
Cover of Plight of Berryridge
Plight of Berryridge
Draw Steel
Level 1
6 pages
0  0

Berryridge is beset by bandits, the woods nearby have always caused issues, but these recent bandits are something else. Something or someone with actual intelligence is leading them now. Worse, even the bandits seem to dislike their new leadership, not deserting out of fear alone. The lord's men are weeks away and the town is unsure how much longer they can keep the bandits out of their homes. It's up to you to find out exactly what happened and stop the bandits before they can start taking something other than valuables... Draw Steel! In this unofficial 1st-level adventure for the TTRPG Draw Steel, you meet with the small town of Berryridge. Currently under siege by banditry. However, these bandits are getting desperate, find out who or what is driving them to take more and more risks. This product contains: - A short and sweet adventure for a 1st-level party. - A flexible storyline that can fit into any campaign - 2 custom monsters - 3 maps specially designed for this Draw Steel adventure, with a separate map showing suggested enemy placements. - Custom characters and negotiations.

Cover of Echoes Under Fort Thunder
Echoes Under Fort Thunder
Draw Steel
Levels 1–3
6 pages
0  0

Play Tonight! Echoes Under Fort Thunder is the first of a collection of plug-and-play combat encounters for your 1st-Echelon Draw Steel campaign. These encounters are not strictly contextualized in any narrative. They are not adventures themselves, nor are they carved from any over-arching adventure. They're adventure-agnostic, so that you can just plug them into your own adventures and PLAY! Two encounters are enclosed. Each encounter consists of: - A map ready for use in VTT - A reference map for the Director - Some number of victory point conditions and mechanics of the encounter - Three monster tables (one for each level) for parties of 2-6 heroes. - Tips for monster tactics at each level In This Set: 001A: Secure Fort Thunder - Siege the fort against either goblins, gnolls, or time raiders! 001B: Silence the Echoes - Close the portal to Arcadia underneath the fort while battling both the undead knights and the invading creatures from all corners of the strange realm!

Cover of The Bale Crossing
The Bale Crossing
Draw Steel
Level 2
19 pages
0  0

The Bale Crossing is a short adventure for Draw Steel. It takes about four hours to complete and is designed for 3 to 6 2nd-level heroes. It places the heroes at the center of a cat-and-mouse game between House Vorona and the agents of Ajax on a voyage across the Bale Sea. Directors can use this adventure either as a follow-up to The Fall of Blackbottom or as a drop-in scenario in a larger story featuring the power struggle between factions in Capital, Ajax's war of conquest, or war dogs. The adventure features advice for skipping straight to the action in a hot start, an optional negotiation, three possible montage tests, and a dynamic final combat with guidance for running the encounter as a stealth mission or a boarding action across the decks of two ships. If they succeed, heroes will earn 2 to 7 Victories.

Cover of Tomb of the Crescent Moon
Tomb of the Crescent Moon
Draw Steel
Level 3
24 pages
0  0

An adventure for the world’s most dangerous role-playing game, Draw Steel! Designed for a group of five 3rd-level heroes. An elementalist’s experimentations have disrupted the chrono-stasis seal on an ancient tomb containing a cadre of time raiders. Freed from their temporal prison, these visitors from the Sea of Stars now gather to plan their revenge—defeat them before they regain their strength! Dive into this adventure inspired by the actual tombs of the Valley of the Kings in Egypt to discover 5 unique treasures, several strange crystalline substances, 2 new kits, and 2 new monsters!

Cover of From the Ashes
From the Ashes
Draw Steel
Level 1
7 pages
0  0

An alternative way for the Directors to start their new Draw Steel campaign. Fight off the goblin bandits, survive the ravenous undead, and lift the curse from the town of Sour Falls. This short first-level adventure provides you with two possible combat encounters, a montage test, and a negotiation. From the Ashes is a short 3–4 hour adventure for Draw Steel, written for a group of three to six 1st-level heroes and the Director. This free adventure is an alternative way for experienced Directors to start a campaign. The adventure provides you with two possible combats, a montage test, and a negotiation. By the end of From the Ashes the heroes restore an abandoned town, gaining a base of operations that could lead them to future adventures.

Cover of The Wrath of the Iresouls
The Wrath of the Iresouls
Draw Steel
Level 1
25 pages
0  0

A storm brews above Nexarin, a town known for its perfect weather, bountiful harvests, and always-clear water. However now, flames cover the street, earthquakes level buildings, and a rotted stench fills the air. A wicked void mage attempts to use the town’s power for his own gain. None can stand against him and his legion of wrathful elementals… Get ready to Draw Steel! In this unofficial 1st-level adventure for the MCDM RPG Draw Steel, fight through never-before-seen elementally imbued Iresouls as you save Nexarin, discover powerful artifacts that convey boons you can use throughout the rest of the adventure, and face down the fearsome void mage Lord Cawlmire. This product contains: - An adventure that takes 6-10 hours to complete and that is designed for 4 players (with suggestions to adjust for more or fewer players) - 12 brand new statblocks, including 4 minions, a powerful Void Mage, and Iresouls for all 7 elements - 5 encounter maps specially designed for Draw Steel, each with unique and interactive terrain effects - Encounter sheets for each encounter, helping the Director with quick references to statblocks, terrain effects, and combat objectives - 2 unique treasures, including a Void Amulet for spellcasters designed to grow with you through adventures - Rules for rebuilding Nexarin after the events of the adventure, and lasting benefits for doing so

Cover of To Defy the Stars
To Defy the Stars
Draw Steel
Level 7
? pages
0  0

Resist the tyranny of UNISOL, and confront the mighty herald of XXAXX in this Draw Steel quest for 7th-level heroes! Spanning 1-2 sessions, heroes can earn up to 8 victories. This adventure assumes both the Director and the players are highly familiar with Draw Steel as each challenge is designed at the hard difficulty level. If you are looking to challenge your players in the higher worlds of the timescape, then look no further - this is the quest for you.

Help the Innkeepers
Draw Steel
Levels 1–4
18 pages
0  0

A collection of short adventures centered around aiding inkeepers with their plights.

Cover of The Condemned
The Condemned
Draw Steel
Level 3
76 pages
1  0

Condemned to death! You are a criminal in the Cauldron, a maximum security prison in the city of Capital. Only the worst criminals are kept here, and you are the worst of the worst. You’re due to be hanged tomorrow, but you were taken out of your cell today, fitted with a collar that looks an awful lot like a war dog collar, and taken to meet a mysterious figure. He offers you a deal. Undertake a top secret mission in exchange for your freedom. Your record, even your identity deleted if that’s what you want. The only catch? IT’S SUICIDE. Misbehave? And you’ll find out what those collars do. The Condemned is a Draw Steel adventure for 3rd-level heroes. Actually, no, for 3rd-level protagonists! Designed for three to six players, plus the director. This fast-paced, high-stakes adventure assumes the players have moderate experience with the Draw Steel system and the game’s core rulebooks. Protagonists can expect to earn up to 12 victories across the course of the adventure. Because The Condemned involves a team of original heroes, and does not take place within the continuity of your normal home campaign, players are encouraged to create new (villains) protagonists just for this adventure. We also include a healthy variety of original pre-generated characters with unique and interesting backstories. Put them in front of your players and watch them get excited! They may want to keep playing them once the adventure is through. Assuming they survive!

Cover of The Great Thaw of Gryzmithrak Spire
The Great Thaw of Gryzmithrak Spire
Draw Steel
Level 1
34 pages
0  0

The Great Thaw of Gryzmithrak Spire is a level 1 adventure for MCDM's Draw Steel TTRPG in which the heroes confront an ancient evil to stop an impending climate disaster. Deep in the mountains of Vasloria, the Rime Legion kobolds safeguard the frozen heart of the long-dead dragon Gryzmithrak—an artifact responsible for sustaining the snow atop the mountain peaks. No one recognized the first drops of melting snow as a sign that the heart's magic was failing. But everyone remembers the avalanche a week later that left the Rime Legion on the brink of ruin. If Shieldmaiden Voss is to be believed, then a threat approaches much worse than avalanches. Tensions rise as more legionnaires are marked by the Infernal Scar—a symbol of changing times and shifting allegiances. This short adventure is packed with simple, high stakes intrigue and a growing crisis that only the heroes can stop. Can you uncover what's really going on and put a stop to it before it's too late? Included in this Product: - High Stakes Adventure. This level 1 Draw Steel adventure culminating in a climactic fight against an elemental reborn as a red dragon fueled by kobold ambition. - A 6-12 Hour Adventure! This self-contained module has three combat encounters, a Montage Test, a Negotiation, and a collection of other roleplay and skill challenge encounters. - Handcrafted Art and NO AI! A full color PDF with beautiful illustrations fit for Draw Steel - 5 Pregenerated Characters. These pregens were made with an easy-to-use character sheet template originally made by MrMattDollar (thanks for letting us use them, Matt!) - 4 Full Color Maps. Includes 1 beautiful area map for Korrivost and 3 battlemaps with unique obstacles and hazards (available in B&W printable + VTT full-color maps)

Cure for Brys
Draw Steel
Levels 1–2
10 pages
0  0

A disease called Blackrot has been infecting the people of Indale. Can the heroes survive the Dreadfen Mire to find a cure before it's too late?

Cover of The Snow Queen's Fury
The Snow Queen's Fury
Draw Steel
Level 1
? pages
0  0

A midwinter adventure for Draw Steel. Battle dangerous ice monsters, explore a strange fey realm, and negotiate with a powerful archfey to save a village from endless winter! This one-shot takes about 3 to 4 hours to complete and is balanced for three to six 1st-level heroes. Includes notes on how to adjust for a shorter session length or for higher-level heroes (up to level 8). Heroes can earn up to 3 victories. The Snow Queen's Fury is designed to introduce players to the core mechanics of Draw Steel—basic power rolls, combat, negotiation, and montages—in an easily digestible order. It's a great beginner one-shot, but would also work well as a seasonal interlude for an ongoing campaign. The adventure includes: - a charming midwinter festival with plenty of roleplay opportunities - one combat - one negotiation - one montage And your files will include: - battlemaps for all combat encounters (including a Christmas variant) - a reference map for the director - custom statblocks (including malice abilities!) for new ice-themed monsters - a PDF version and an Obsidian vault version of the adventure, for easy reference mid-session - a bonus level 10 solo statblock for the Snow Queen herself, just in case your heroes decide to do something really foolish

Cover of INVADING FORCE
INVADING FORCE
Draw Steel
Level 5
? pages
0  0

A fan-made 5th level Draw Steel adventure that features demons and devils as the adversaries, set in southern Vasloria. It containing a small dungeon, 8 custom-made combat encounters, a montage test, and a negotiation. It's full of original art, maps, and some new takes on monsters from the core rules.

Cover of Apotheosis
Apotheosis
Draw Steel
Level 1
35 pages
0  0

Get ready to Draw Steel like a Viking! Apotheosis is a norse-inspired adventure designed for a group of three to six 1st-level heroes, set in the fictional world of Orm, where the players help to create the pantheon! Plot Hook: There has been tension for generations between two neighbouring regions in the country of Kvysia: Kjalwick on the north-west coast, and Oruma on the north coast. It is common for the two regions to raid back and forth until another uneasy truce is called. This time, though, the Orumians have gone too far... What's included: - A 1st-level adventure lasting two, maybe three, 4 hour sessions. Heroes can expect to earn between 6-8 Victories. - A forked adventure! Depending on if the heroes win or lose their first encounter, the adventure goes one of two ways. Two groups may experience completely different endings! - Custom Rival statblocks, for before they become the heroes' real Rivals. Descriptions of each provided to help bring them to life through roleplay! - Eight encounters, including a seafaring montage and a potential negotiation (if the heroes are charismatic enough!). Adjustments for between 3-6 heroes are included. - Encounter sheets, custom maps and statblocks for each of the encounters! Designed in a way to make best use of Draw Steel's mechanics in interesting and fun ways, for both the Director and the players. - Custom Retainers and modified titles to suit the adventure. - Printable, lightweight documents designed for online or pen & pencil play.

Cover of Seeking the Secret Flame
Seeking the Secret Flame
Draw Steel
Levels 1–2
20 pages
0  0

It's harvest time and the whole of the town of Alden is in the fields reaping the wheat. Or they would be, but huge portions of the fields have flattened and weaved together like a quilt, making the grain unusable, or at least much more labor intensive to harvest. Many farmers have simply given up, spending their days in the tavern instead of under the autumn sun. Meanwhile, the basement of the church sees an incursion of huge roots that grow wild, the forests around town start to develop strange, straight breaks in the tree line, and a huge humanoid figure is sometimes spotted on a distant hill... You meet a kiln looking for someone from their past and you discover a strange ritual of fire! SEEKING THE SECRET FLAME is a 20 pages long quest set in Vasloria. It is designed for two to seven 1st- or 2nd-level heroes, and grants up to 4 Victories.

Legions Fall
Draw Steel
Levels 2–3
10 pages
0  0

Mirefield is under attack! The Yellowspittle Kobolds have begun to leave the Silverdark Woods, and it's up to the Heroes to take the fight to them and uncover the reason for their sudden aggression.

Cover of The Tangleblight
The Tangleblight
Draw Steel
Level 1
36 pages
0  0

A 38 page adventure for three to five first level Draw Steel heroes. This adventure contains six combat encounters, one negotiation, and two unique leveled treasures. It features a Thorn Dragon, Radenwights, a cult with unique Malice features, two possible retainers, and one village.

Cover of Tournament at Castelo Verde
Tournament at Castelo Verde
Draw Steel
Level 1
8 pages
0  0

The Baron Albus Castelo Verde is hosting a tournament of marksmanship and jousting. Every notorious person – Hero or Villain – from the area is invited, making the competition fierce. To spice things up, the host promises the winner a Dragon Egg! This is a short adventure for a party of three 1st level heroes in Draw Steel meant to be playable as a oneshot or as part of a longer campaign.

Cover of Kelestren's Couriers (To Futurity #1)
Kelestren's Couriers (To Futurity #1)
Draw Steel
Level 1
? pages
0  0

A mysterious broker comes to you with an offer: bring this box from Point to Point B, ask no questions, and you'll be rewarded. Do you take the gig? And when do you start wondering what's in the box? Kelestren's Couriers is the first in a series of science fantasy adventures for Draw Steel, introducing the original Gods of Futurity campaign setting. It is intended for a party of four Level 1 heroes, and can also be used as a one-shot, convention scenario, or an intro to your own Draw Steel campaign. Also included: a bonus setting primer! Complete with additional details on ancestries, classes and kits, plus an overview of Gods of Futurity to help with character creation. What You Get: - The complete adventure PDF of Kelestren's Couriers - Two original VTT maps - Five original art pieces for the Oculus of Tiza'ree, to help answer "what's in the box?" - Gods of Futurity Setting Primer - a bonus PDF with more details on Gods of Futurity, to help with character creation

Cover of The Body Bandits
The Body Bandits
Draw Steel
Level 1
6 pages
0  0

The heroes find themselves on a road recently beset by bandits. As they stop to rest for the night near the ruins of an old fort, the truth behind the bandit attacks is revealed: War Dogs. The heroes must fend off the attack before figuring out how to stop the body bandits once and for all. This product contains: - A short adventure for a 1st-level party. - A drop-in, little-prep adventure for any campaign. - 2 combat encounters - 1 negotiation - A 5 room dungeon - Cartography from Dyson Logos with starting positions for encounters. - Written for 5 heroes, with scaling for as little as 3 and as many as 6.