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192 adventures found
The Great Mansion Heist
OSR
Levels 1–2
22 pages
0

More than a mile away from the sweaty market town that bears his name, Merchant Lord Salmo spends most of his time in his formidable manse, luxuriating in wealth and style...wealth that nobody, not his slaves, nor his workmen, nor his rivals, would mind him losing... The Great Mansion Heist is an infiltration and theft adventure written for first or second level characters. In it players are set to raid the isolated country mansion of Merchant Lord Salmo, the thoroughly detestable local rich ruler. The adventure is designed to function as a one shot but can also be seeded into any campaign where the local ruler just needs a good burgling.

Cover of BF1 Morgansfort: The Western Lands Campaign
BF1 Morgansfort: The Western Lands Campaign
OSR
Level 1
70 pages
1

Morgansfort: The Western Lands Campaign is the first published campaign setting for the Basic Fantasy Role-Playing Game. This module includes a brief description of the Western Lands: A campaign adventure area consisting of the remnants of a once-great empire, a pair of important free cities, and a vast wilderness territory, plus Morgansfort, a detailed "home base" for adventurers set in the western lands. Also included are three adventures designed for a part of new player characters, comprising a total of six dungeon levels: The Olde Island Fortress: a two-level dungeon environment suitable for beginning adventurers, located near Morgansfort. The Nameless Dungeon: a three-level dungeon designed to be a bit more challenging. The Cave of the Unknown: a one-level dungeon filled with strange monsters led by a fearsome master. This campaign module combines: The Western Lands, a briefly sketched campaign area; Morgansfort, a detailed "home base" for an adventuring party; The Old Island Fortress, a two level dungeon suitable for beginning adventurers; The Nameless Dungeon, a tough three level dungeon; and The Cave of the Unknown, a dungeon controlled by an evil magic-user. This campaign module is highly suitable for starting a new group, even a group of new players. Published by basicfantasy.org

Cover of Against the Hydra
Against the Hydra
OSR
Levels 2–4
26 pages
0

A 26-page low level adventure for OSE and other OSR rpgs. "The swamps? Oh, that's a long time since someone got out of there. Vines and crocodiles they say in the big city. But down here we don't believe everything they say up there. Everyone knows what's up with the swamp! The hydra is hungry! We tried to hunt it down last year... that's how i got this wooden stump! What? you? killing the Hydra? well... i didn't make you out for the brave type, that's all..." -Old Mika, fisherman of Gren Against the Hydra The swamps near Gren are infested with strange creatures preying on travellers, the hydra has begun her yearly hunt and the river woman’s daughter has vanished. Last year the neighbouring towns have all gathered together to mount an expedition inside the swamp, but none returned. With nothing more to do priests, druids and citizen have gathered a 2000 gold pieces to clean out the swamp and save the river woman’s daughter from certain death. The adventure comes with detailed tables to explore the swamps, a complex dungeon riddled with encounters, treasure and lore for you to explore. Handouts are also included in the adventure pdf, for you to give to your players and excite their imagination.

Cover of The Dark Tower
The Dark Tower
OSR
Levels 2–4
39 pages
0

The Dark Tower A Worlds Without Number Compatible Adventure The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and different adventure styles, allowing for role-playing within a rural situation, with wandering monsters, and a dungeon/Deep encounter. The module offers a chance for the GM to immerse themselves and their players with as much, or little, detail as they want to put in. Rolling countryside surrounds The Dark Tower for miles. Giving you, the GM, the opportunity to fit the adventure into almost any setting within your game. I have left the ending open, allowing the GM to slot in further encounters or adventure twists to keep the game moving but with enough happening to turn it into more than one session if so desired. The Plot There are several options for the plot: A local innkeeper would like you to investigate the haunted tower on the hill. He is willing to offer a good reward. A local village Elder could ask the PCs to seek out/investigate/destroy the walking dead that have been seen around the tower. Please investigate the tower to see if the rumors are true. A Local priest would like the PCs to remove the possible undead worrying the locals from the tower.

Cover of The Haunted Hamlet - and other hexes
The Haunted Hamlet - and other hexes
OSR
Low Level
40 pages
0

The Haunted Hamlet and other hexes details four unique modular locations for your game. Made for old school essentials, but can easily be used with other old-school systems or even 5E. The four locations detailed in the zine focus on gameable content and being easy to use at the table. The locations are not connected to one another and can be sprinkled onto your campaign map however you like, or run as one shots. The PDF is graphic and art heavy and utilizes random tables and other tools to make it easier for GMs to run in a pinch. Details: 40 pages Single column text 8.5 x 5.5 aspect Black & White Bookmarks Four hex locations Random tables A rival NPC party A sky merchant A one page town Two hirelings

The Golem Master's Workshop
OSR
Levels 1–3
1 pages
0

The Golem Master, creator of pricey artificial servants, hasn’t been seen around for some time. His house stands dark and silent. Dare you enter?

Cover of The Cursed Chateau (Expanded Edition)
The Cursed Chateau (Expanded Edition)
OSR
88 pages
0

The dead are all mad in this place. Jaume made the most unfortunate mistake of seducing Ysabel and taking her virginity — a sacrilege for which the sentence was death. Enraged upon finding this out, Joudain cleaved Jaume’s head in two with an axe and then raised him from the dead to continue his duties. Not long afterward, Joudain decided that, because the twin footmen no longer “matched,” he had no choice but to inflict the same fate on Miqèl — who now looks exactly like his older brother. Join them. This heavily revised and greatly expanded deluxe edition of The Cursed Chateau is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. Death is just the beginning.

Cover of Secret Hide-Out of Glaxorzis, that Sorcerous Creep!
Secret Hide-Out of Glaxorzis, that Sorcerous Creep!
OSR
Low Level
8 pages
0

What it says on the tin! You are after GLAXORZIS, THAT SORCEROUS CREEP, who wronged you somehow. Kidnapped your friend, stole your shiny artifact, played a stupid prank on you. Follow him underground into a complex of 21 rooms spread out over three levels. This is a barebones thingie, printable/foldable as a pocketmod. No stats. For fantasy adventure games where you die in a hole. Published by: Eldritch Fields

Cover of Halls of the Blood King
Halls of the Blood King
OSR
Levels 3–5
48 pages
0

With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King?

Cover of Under the Temple Crypt
Under the Temple Crypt
OSR
Levels 4–7
8 pages
0

Under the Temple Crypt is the first in a series of site-based, Swords & Wizardry** compatible, “micro modules” that can be dropped into just about any campaign (especially a sandbox-style campaign). No underlying story-hook or rationale for exploring the site is given here. This dungeon assumes that there is a temple somewhere with a mysterious walled-in doorframe in the basement crypt. The walled-in doorframe predates the temple itself and leads to ancient subterranean structures that hint of an older civilization as well as an expansive underworld.

Cover of Barrow of the Raging Storm
Barrow of the Raging Storm
OSR
Levels 1–3
3 pages
0

Your party approaches a barrow at the base of the mountain. A raging storm brews overhead, and as you approach, a bolt of lightning strikes down on the peak of the mound, lighting up the world all around you. A thunderclap momentarily deafens you, and as your eyes adjust to the resuming grey of the dark day, you see a flicker of firelight emerging from the two gaping holes built into the side of the hill. You’ve found the pirates camping within the Barrow of the Raging Storm. As I delivered it to my players, the premise of this Midnight Sun adventure is that some pirates have been attacking ships returning from raids. They have been stealing the loot and the corpses of any slain Nords. Among their victims, a ship from Valthis returns to tell them that the pirates sailed upriver (to hex 506), where I placed the Barrow in my Shadowdark RPG campaign. The adventurers started from there and explored the dungeon thoroughly. The adventure was created using the tools described in the Shadowdark RPG core rules. I created it in about 6 hours between 2024-03-08 and 2024-03-09 and ran it for my group on the 9th. It took about 2.25 hours to play to completion. The party consisted of two level 1 characters and one level 2 character. I had so much fun making and running this that I will continue creating more Midnight Sun Adventures, so stay tuned!

Cover of Return to Fel'Valashar
Return to Fel'Valashar
OSR
Levels 4–5
16 pages
0

Written in celebration of Swords and Wizardry Appreciation Day 2017, Return to Fel’Valashar picks up where Dungeons of Fel’Valashar left off. In this book is a collection of mini dungeon adventures with a small region called Fel’Valashar that they take place within. Each of these adventures is written in such a way that they don’t have any ties to each other or to Fel’Valashar. This means you can easily drop them into your own world with no fuss. Includes: Details of the south-western region of Fel’Valashar. Four mini dungeon adventures. New monsters. New magic items.

Cover of The Sepulchre of Seven
The Sepulchre of Seven
OSR
Levels 5–7
70 pages
0

NEVER MEET FORGOTTEN HEROES! Long ago a half-elf, half deer-centaur named Jayne led a small guerilla band against the armies of an evil fae witch. They prevailed at terrible cost. Monsters moved into her hideout-turned-sepulchre, still haunted by Jayne’s ennemies and companions, and a ghost longing to complete his vengeance... Adventurers will discover the fates and true faces of unremembered heres. Will they get out with forgotten riches, or become the latest victims of a centuries-old tragedy? A 39-room OSR dungeon module for character levels 5-7. Designed for use with the Old-School Essentials ruleset, compatible with most old-school pen-and-paper RPGs.

Cover of F1 The Perils of the Co-Kan Run!
F1 The Perils of the Co-Kan Run!
OSR
16 pages
0

On the border of Colorado and Kansas lies the infamous stretch of old Route 385 known as The Co-Kan Run. Few are foolhardy enough to brave that gauntlet of roving gangs, walking dead, and Combine forces, but now a girl in need and an old friend force your hand. Signing up with a wasteland convoy, you'll drop the hammer and head eastbound and down, loaded up and truckin, and you're about to do what they say can' be done. This is a Savage Worlds, Deadlands: Hell on Earth adventure module for Seasoned Characters. Product includes removable cover, 3D maps, 2D blue maps, and two interior booklets (Field Guide & Adventure). Official Savage Worlds Licensed Product.

Cover of The Murk's Curse
The Murk's Curse
OSR
Levels 1–3
40 pages
0

Halfling thief, Alton Lightheart, awakens to discover his shadow is gone! A child's doll kills its victims in a cruel and unexpected way. A sound-stealing sword is lost in a ruined volcanic temple. Among the witch’s valley mist, The Murk, sinister fey shadows terrorize the forest, demon spirits haunt old ruins, and undead howl from the volcanic shrine. Can the adventurer’s purge the vale of evil to gain its lost magic and riches? A three part adventure: 1. Alton’s Shadow: Delirious, bloodstained, alone. Halfing thief, Alton Lightheart, awakens to discover his shadow is gone! Will the adventurers help him to confront the unknown dread that awaits him? 2. The Vanishing at Rhu: Long Ago, the folk of Rhu made an agreement with a witch to save the thorp from destruction. She honored the agreement, but the folk broke their promise. One year later the village was razed. How? What wickedness lurks among the ruins of the fallen-tree village? 3. Stillness: A temple suffers a volcanic eruption. Believing it is the will of an angry god, all of its shaman are ritually slain. After years of disuse, the temple awakens as the zealots are reborn . . . as undead. Meanwhile, a magic sound-stealing sword is lost by explorers. Should an expedition seek the weapon and uncover the secrets of the lost shrine? Published by Wicked Cool Games

Cover of Sision Tower
Sision Tower
OSR
Levels 3–5
39 pages
0

Some time ago, the wind began to sing of death in the Sision River Valley, and if purgatory was a song, Glovakians are now listening to it. The source of this soul-crushing music was tracked to about 90 miles northwest of Ambir. What was found? A massive, oddly built stone tower that wasn't there before. Word quickly spread and the curious set out in droves. Many turned back however, as every passing day the music got worse, but a brave, or foolish few, managed to make camp and eventually go inside. If anyone's made it out, no one really knows, but there's no shortage of rumors as to what's really going on in the place that's come to be known as, Sision Tower. Sision Tower is an OSR styled, vertical dungeon-crawl where the PCs explore an odd domain of Holy origins. Here, they will test their survival skills as well as their Faith. Here, they will meet Saints and Seraphs. Here, in the struggle between Law and Chaos they have to decide.....Plunder??......Sacrifice??......or Both!!! Sision Tower includes: All original black and white art. Over a dozen, fully illustrated, new magic items. Unique monsters and a sample setting. A vertical dungeon-crawl of 35 rooms. A spiritual setting in the same vein as Praise the Fallen. Sision Tower is designed to challenge character levels 3-5 and is easily used with most tradtional fantasy role-play systems.

Cover of Sleeping Place of the Feathered Swine
Sleeping Place of the Feathered Swine
OSR
Level 1
36 pages
0

A little cave-borne adventure about harvesting valuable cysts from a sleeping creature, trying not to be killed by the horribly mutated infectious things that already tried that, and helping a wizard who recently lost all his friends and just wants to get his spellbook back. For use with your fantasy RPG of choice. How would I use this thing? -As a terrible one-shot without consequences! -Drop "Find the wizard Felix Longworm cowering by stones and a mournful tree" into your mountainous random encounter table of choice, and pull this out when the fates decide. -If the cave is ignored something else will eventually be birthed out of it, so you get free campaign fodder if your players shake their heads and say "nope". Apart from the adventure it also contains a glorious suit of cursed armour, horrific explosives, four new spells, an adorable cut-out map for your players to put together as they explore, and some pretty neat light tracking mechanics, so there's that.

Dzeebagd: Under Dark and Misty Ground
OSR
Levels 2–4
34 pages
0

Characters track the kidnapped Evanna to a goblin outpost with a dungeon underneath. They must successfully infiltrate the stronghold to rescue her and get out, before the goblins can mount a counter offensive against them.

The Well of Frogs
OSR
Levels 1–2
32 pages
0

“Down below, beneath Cassidum’s stinking alleys and crumbling palaces, lie twisting passages and musty chambers with the secrets of the old days, and the subterranean dens of lowlife scum. But now, sordid disappearances haunt the Piazza dei Rospi, while the Literators’ Guild and Barbers’ Guild wage a bloody turf war for the surrounding streets. The key to these mysteries is a richly carved marble well decorated with the carvings of four ugly bullfrogs, whose depths hide things worse still. Some who descend shall win riches and battle-glory, while others will only find horrid death… down in The Well of Frogs!” A 32-page city and dungeon adventure for 1st to 2nd level characters by Istvan Boldog-Bernad, The Well of Frogs describes a neighbourhood of the crumbling city of Cassidum, its teeming alleyways the haunts of thieves and lowlives. But below the surface lie worse things still, left over from the days of the old empire or repurposed by dangerous eccentrics. Visiting the underground could not be easier: the Well of Frogs, in the middle of the infamous Piazza Dei Rospi, lies in plain sight, and nobody will prevent the brave and very foolish from descending into its maw. This is a module which has killed a respectable amount of player characters in playtest, more at its debut at North Texas RPG Con, and is ready to kill again. It can be used as a one-off, or as a nexus point for an extended campaign. The adventure features illustrations by Dorottya Fulop (who also did the cover), Ferenc Fabian, Vincentas Saladis, Graphite Prime, as well as the Dead Victorians and the Robot Overlords.

Cover of Nightmare Over Ragged Hollow
Nightmare Over Ragged Hollow
OSR
Levels 1–2
80 pages
0

A new, expanded, OSR-ised, prettified edition of Joseph R. Lewis’ Ragged Hollow Nightmare which was rated among The Best by Tenfootpole. Joseph Lewis hit a perfect balance between the classics of dungeonverse fantasy and the whimsy of the folk tales we love so much (as testified by our Folklore Bestiary. we released last year), adding a dash of dreamworld strangeness and a pinch of body horror to spice up his brew. We did our best to respect his recipe when adding our extra material (about 30 pages of it). We worked with Joe and Li-An (the perfect artist to give life to spooky Ragged Hollow and its strange surroundings) to make the best module we could: a solid introduction to old-school gaming for both players and gamemasters. And for the veterans among us, it also makes an excellent, full-fledged campaign starter. Nightmare over Ragged Hollow is a sandbox adventure centred around a quaint town at the edge of the kingdom. But however quiet life in Ragged Hollow is, the town lies between places where you shouldn’t be traveling alone. Places like Gloam Wood (“A witch or two lurk there!”), the Bleak Mountains (“I’m told there are bugbears…”) and their infamous Mount Mourn (“Home, they say, to cursed Dwarven ruins”), not to forget the Wailing Hills (“Bandits on every road!”). There’s even a haunted house by the river (“That mad inventor riddled it with traps!”). But only when an impenetrable dome of golden light materialises around the Temple of Halcyon (“Hey, my kids go to school there!”) do things really get out of hand. Some selfless heroes (or, failing that, a bunch of greedy ne’er-do-wells) should really get involved. One town with three adventure mini-sites Three small dungeons One 50-room dungeon Three hexes with 16 detailed locations Two groups of potential allies or rivals Sixteen pre-generated characters One deadly countdown! Written for the Old-School Essentials (OSE) rule system