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592 adventures found
Cover of War of the Wielded
War of the Wielded
3.5 Edition
Level 5
14 pages
0

Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can your PCs put an end to this deathless war?

The City Warehouse
5th Edition
Level 1
15 pages
0

A short starting adventure that takes place in an urban location. Ideal for 3-4 characters starting at Level 1

Cover of Dungeon Crawl Classics #94: Neon Knights
Dungeon Crawl Classics #94: Neon Knights
Dungeon Crawl Classics RPG
Level 3
20 pages
0

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin. The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe? And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange neon pink glow around their eyes… Note: This adventure can be used setting neutral or as a means to enter the "Purple Planet" DCC setting.

Tide of Retribution
5th Edition
Level 1
11 pages
0

Trouble darkens the shores of the Vezdali Peninsula when an earthquake hits, sending part of the village of Palma Flora down into the sea. Seizing their chance a tribe of Sahugain descend upon the village, lead by their leader Selachai, a Sahugain Warlock.

Cover of DDEX01-10 Tyranny in Phlan
DDEX01-10 Tyranny in Phlan
5th Edition
Levels 5–10
40 pages
0

The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An adventure for 5th-10th level characters.

Cover of The Necromancer’s Knife
The Necromancer’s Knife
5th Edition
Levels 1–2
22 pages
0

An Undying Evil In Belthaar, city of dark alleys, strange cults, and rival sorcerers, a threat rises from beyond the grave! Can you solve the mystery of the Necromancer's Knife before it is too late? Savage Swords and Sinister Sorcery "The Necromancer's Knife" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Written for the Fifth Edition (5E) of the world's most popular roleplaying game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition. Note: This standalone adventure was originally published as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery". This new version has been updated to fifth edition rules and includes new maps and artwork.

Cover of The Library of Last Resort
The Library of Last Resort
3.5 Edition
Level 16
32 pages
0

Tilagos Island does not appear on most maps of the Nyr Dyv, yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1,500 years ago. "The Library of Last Resort" is the nineth installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. High-level characters have a staggering array of options at their fingertips for exploration and travel, and issue #341 of Dragon outlines several of these. Pgs. 58-89

Cover of The Prince of Redhand
The Prince of Redhand
3.5 Edition
Level 15
32 pages
0

Prince Zeech, the ruler of the town of Alhaster and lord of the domain of Redhand, is throwing a party. Bandits, slavers, pirates, and worse have been invited, along with a mysterious woman who holds the key to the coming apocalypse. "The Prince of Redhand" is the eighth installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #340 of Dragon presents guidelines for what the PCs can do to dress to impress, and perhaps eke out a few precious bonuses on their Diplomacy checks. Pgs. 48-79

Cover of Sharn III, City of Monsters
Sharn III, City of Monsters
5th Edition
Levels 5–9
43 pages
0

Sharn is paralyzed. Half of the council was under the control of roach thralls for the last 20 years, and with the conspiracy revealed the government apparatus is at a standstill. The criminal organization Daask rises from the underbelly to take control of the chaos and further destabilize the city.

Cover of Little Trouble in Big Absalom
Little Trouble in Big Absalom
Pathfinder 2e
Level 1
15 pages
0

Always living in the shadows is hard when you're a clever and regal creature like a kobold. Now it's time to make a name for yourself and bring honor and prestige to your clan. In Little Trouble in Big Absalom, you take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers. Enticed by the potential wealth, the kobolds brave terrible dangers in what turns out to be a grandmother's basement before being asked by the kind old lady to retrieve her magical hedge trimmer from a neighbor's garden. Little Trouble in Big Absalom includes two mini adventures that can be played back to back or alone—filling as much or as little time as you have for madcap adventure. In addition, the five pregenerated kobold characters provide a preview of the upcoming Pathfinder Advanced Player's Guide in this exciting offering for Free RPG Day! Grab some dice and some friends and play the role of determined kobolds!

Cover of Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins
Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins
Pathfinder
Levels 1–3
557 pages
0

557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint, and the choking products of its industrial forges sweep from the majestic harbor to the fey rainforests that dot its knife-toothed mountains. The Unseen Court, the Great Hunt, and the many spirits of the land no longer receive tribute, but they cannot enter these new domains of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this bleak urban labyrinth. Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new era is nigh. But what they cannot foresee, hidden beyond the smog of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist. This tome contains Act One of ZEITGEIST: The Gears of Revolution, a cinematic adventure path designed for experienced Game Masters. These five 'steam and spell' adventures will take your party - members of the Royal Homeland Constabulary - from 1st to 8th level as they solve murders, engage in magical spycraft, and unearth villainous conspiracies. Take a step away from traditional fantasy, and play a part in shaping the coming age!

Cover of CCC-RPSG-03 Fenaria's Gambit
CCC-RPSG-03 Fenaria's Gambit
5th Edition
Levels 11–16
74 pages
0

As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge? Part 3 of The Neverdusk Trilogy. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13. The long-awaited Conclusion to the tale that started with Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category! This adventure is Part 3 of "The Neverdusk Trilogy", and it brings the tale of Fenaria Neverdusk, Sovad Klim, and the mysterious Cult of Glaugrax to a close! Fenaria's Gambit (a.k.a. Ooze Left?) debuted at Doujin Market Online/RPG Day Singapore 2020, a digital convention held by the D&D AL Singapore Community. This v1.01 package includes: - Full color cover art by digital painter Koh Jia Wei (Firons), with art inserts for key scenes in his unique style. - A high quality digital map pack for key encounter locations, in both Black & White and Full Color by digital artist Ryan Tan Chen Wayne (Ryzwayne). - An image by Ryzwayne demonstrating Sovad's ingenuity with the wall of stone spell in his Bonus Objective (Yes, we know he has fans). - A three (3) page cheat sheet with Jason's personal tips for running Fenaria's Gambit.

Cover of Getting Your Feet Wet
Getting Your Feet Wet
5th Edition
Level 1
7 pages
0

The Thieves Guild Ebonclad has welcomed its newest team to the fold, assigned to the Keeper Reese Kincaid for instruction. The recruits are green, but capable. Their Keeper has devised a job for them to assess their talents. If his new team is successful, he gets some insight as to how his new Scraps operate, in addition to scratching something off his to-do list. If they die trying, well, then Reese has one fewer thing to worry about. The party must track down the slum thief Dale E’ssio, and reclaim valuables marked for the guild. Should anything unfortunate happen to Dale, there must be no evidence tracing things back to Ebonclad. The mission will require the party to enter Kintalla’s sewers to ultimately confront Dale E’ssio in a ruined slum house. Characters may have to explore the city while trying to get a lead on him.

Cover of Quadripartite
Quadripartite
3.5 Edition
Level 14
28 pages
0

A minion of chaos has come to the Prime Material Plane from the void of the Far Realms to terrorize and conquer in the name of its masters. The PCs must act quickly to assemble a legendary artefact powerful enough to weaken the minion so it can be defeated. Pgs. 20-47

Cover of DDEX02-06 Breath of the Yellow Rose
DDEX02-06 Breath of the Yellow Rose
5th Edition
Levels 1–4
41 pages
0

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

Cover of Hour of the Knife
Hour of the Knife
AD&D
Levels 4–6
64 pages
0

A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will find strange allies - and even stranger enemies. The adventurers must investigate the ancient mystery behind the murders that take place when the clock strikes the "Hour of the Knife." This 64-page adventure includes a full-color poster-sized map of Paridon. The adventure is based on the popular RPGA Network tournament by Bruce Nesmith. TSR 9456

Cover of The Saviour of Sharn
The Saviour of Sharn
5th Edition
Level 4
100 pages
0

Want to discover the incredible world of Eberron? You won't even need a DM... This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during combat, and battle maps for all possible encounters are included in a zip file. This is the pdf version. For the Fantasy Grounds version, click here. The numeric entries are also hyperlinked, so all you need to do is click and the pdf will automatically navigate you to the next entry, removing the need to scroll or enter a page number. The story begins with you, the PC, deep in study in the Morgrave University Library. Then, a mysterious figure slips you a letter and disappears before you can discern their identity. Let the adventure begin...

Cover of Unmerciful
Unmerciful
5th Edition
Medium Level
10 pages
0

Unmerciful is a detective scenario that focuses on roleplay and investigation. It is an event based quest, meaning that things will happen with or without PCs interaction. The DM receives a list with all the murders and details about them, a list of NPCs that are relevant to the case and how, and one of the ways players could track the killer down. A party of any level can be challanged with this scenario and it can be played in any (low) fantasy setting. Adventure Synopsis: The players are hired to find out who has brutally killed Father Marius. After inspecting the murder scene, players can be sure that killer is driven with revenge and that this is only the first murder. Good old detective work brings them closer to the killer, but also to the fact that everything isn’t like it seems. As the body count rises, players must decide whom to aid in the final confrontation, the Church or the Punisher.

Cover of The Return of the Crown
The Return of the Crown
5th Edition
Level 3
22 pages
0

A mysterious package, a forgotten guild, a lost heir, and an undergoing conspiracy. Unfold Neverwinter’s dark past in this urban-intrigue D&D 5th edition adventure. The characters are called to guard a mysterious package that arrives the city at night. A well-planned robbery and the fact that this package was ordered by Lord Dagult Neverember himself alerts them that, this is not going to be an ordinary task!

Cover of DDAL09-03 Hungry Shadows
DDAL09-03 Hungry Shadows
5th Edition
Levels 1–4
26 pages
0

Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).