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1114 adventures found
Cover of Pathfinder Module D1.5: Revenge of the Kobold King
Pathfinder Module D1.5: Revenge of the Kobold King
3.5 Edition
Level 5
18 pages
0

It should have been the end. When the bloodthirsty adventurers burst into his throne room and mercilessly cut him down, the tale of Merlokrep, last king of the ill-fated Truescale Tribe, should have ended. But the fates weren’t yet finished with the Kobold King, and now a dark power has brought him back from the dark beyond to wreak his vengeance upon those foolish adventurers who destroyed his tribe.

Cover of Pathfinder One-Shot #1: Sundered Waves
Pathfinder One-Shot #1: Sundered Waves
Pathfinder 2e
Level 5
15 pages
0

For years, the pirate Captain Renlock sailed the coast of the Arcadian Ocean from the Shackles to the south to the waters of Varisia to the north searching for plunder and adventure—until one day his luck ran out. The ship was captured by a navy and the captain and his crew were apprehended and imprisoned. Years later, after the captain's death in prison, the four released crewmembers receive a message from the deceased captain pointing them to treasure he hid for them. This short Pathfinder 2nd edition adventure written by Jason Bulmahn is intended to be completed in a single session and includes four 5th-level pregenerated characters whose backstories and motivations tie closely into the plot of the adventure. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

Cover of Journey to the Inside Out
Journey to the Inside Out
OSR
Levels 2–4
43 pages
0

Beneath our feet is the mythological hollow world – a realm of dense jungles, putrid swamps and rugged mountains. Here a brave party will struggle for survival as they seek to fathom the unseen expanse and to prevent a once defeated god to rise again. ‘Journey to the Inside Out’ can be played as a stand-alone scenario or be used as the first installment in a trilogy of connected adventure modules each taking place in a different era. The scenario can be used with Swords & Wizardry or any other early variant of game rules. Inside you will find: • A 40+ page old-school module with a layout optimized for fast and easy interfacing. • A challenging lost world setting with the possibility to toggle the complexity. • Alternative suggestions for entry to the hollow inside. • Downloadable maps for both players and the Referee. • Story-points for a guided scenario and tables for sandbox and hexcrawl-style play. • Advice for an ongoing campaign. • Locations allowing the PCs to travel to another era within the setting. • Unique new creatures. Published by CTM Publishing.

Cover of The Witchfire Curse
The Witchfire Curse
5th Edition
Level 1
32 pages
0

Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the work of Elia - exacting her revenge for casting her out into the wild. The PCs are the villager’s last hope, but can they find Elia and end the evil curse that has been laid upon the town before all comes to ruin?

Cover of SPA2: Goblins vs. Kobolds
SPA2: Goblins vs. Kobolds
5th Edition
Level 3
41 pages
0

The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their goal stealthily and unnoticed? The choice is completely theirs! Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly for such occasions.

Cover of DF3 The Forgotten Temple of Tefnut
DF3 The Forgotten Temple of Tefnut
AD&D
Levels 5–7
12 pages
0

Finish up this Dwarven Forge world of Mythras trilogy in the epic conclusion of The Hidden Valoria Campaign. Master your occupation of the neighborhood of the Patina Court. In this climactic end your players will fight paralyzing hate crawlers, kobold trap masters, spiders, and even a dragon and a mummy lord before a final betrayal awaits This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of CM3 Sabre River
CM3 Sabre River
BECMI
Levels 18–22
32 pages
0

You are the guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More Guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more interesting, like dinner. Relax while you can, friend, because these new arrivals are about to lead you to a crimson sailor, a cozy Tower of Terror, and a river with an aching heart. Sabre River includes a complete campaign setting, new NPCs, dungeon and wilderness encounters, and a mysterious story. TSR 9119

Cover of The Grey Citadel
The Grey Citadel
3rd Edition
Level 5
112 pages
0

The whispered worries grow more fanciful and terrifying by the day... where has the loremistress gone?... what's wrong with the master smith?... who-or what-stalks the marketplace?... The questions need answers, and heroes are needed to do the asking! But the only thing worse than what hunts the mist-shrouded streets is what lies beneath them... Adventure in Dun Eamon: Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the hearts of its inhabitants and far below its streets in search of answers? Or are some mysteries better left unsolved? Uncover An Artifact: The Grey Citadel is a mini-campaign of urban detective work and dungeon exploration designed for four or more characters of 5th level. Set in a rain-soaked, rough-and-tumble frontier city, The Grey Citadel offers numerous colorful NPCs, a richly unique location, new monsters and magic items plus enough plot twists to provide hours of role-playing and door-kicking adventure where your wits must be as sharp as your swords!" This adventures mixes dungeon crawl with city investigation, keyed encounters and timed encounters.

Cover of Playing with Fire
Playing with Fire
3rd Edition
Level 2
12 pages
0

Don't Get Burned! Follow a half-forgotten legend to treasures untold and a fiery doom. Pgs. 30-41

Cover of DD-01 The Darkness Beneath Dalentown for 1st Edition and BX
DD-01 The Darkness Beneath Dalentown for 1st Edition and BX
OSR
Levels 8–12
44 pages
0

The adventures in Dalentown continue in The Darkness Beneath Dalentown. Workers in the town’s sewers have stumbled upon the long abandoned halls of the dwarves that once settled beneath this region. What they’ve found is a haunted library. What they’ve woken is something far more sinister! The Darkness Beneath Dalentown features hordes of oozes, undead, and demons festering for years in an ancient dwarven mining stronghold. Now, they are slowly working their way to the surface, and the folk of Dalentown are in dire peril!

Cover of Coppernight Hold
Coppernight Hold
4th Edition
Level 1
6 pages
0

Kavalar Coppernight, a dwarf prospector, led a couple of dozen volunteers in a quest for rich veins of ore. Several months ago, they began underground mining operations, as well as a surface excavation for a small keep. Hearing of this development, the mayor of the nearest town sent two veteran militia members to investigate. They should have returned two days ago, and the mayor is growing anxious. The PCs are asked by the mayor to find out what happened to the two militia members. Pgs. 12-17

Cover of The Cage
The Cage
5th Edition
Levels 1–8
29 pages
0

The Cage: A valuable trinket was stolen from the well-protected manor of the lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As it is the way of things, it turns out the problem is not as simple as it first seemed. A vile demon was trapped in the stolen orb and threatens to kill everyone in sight after its release! The package includes background information about the involved characters, a few details about the town of Beregost, several maps, and lots of adventure!

Cover of Dragon's Breath Tavern
Dragon's Breath Tavern
5th Edition
Levels 3–5
21 pages
0

It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale fill their nostrils and the sounds of laughter and music float out the tavern’s door. Unlucky for the adventurers, they’ve stumbled upon Dragon’s Breath Tavern. What starts out as a pleasant evening of food, drink, and entertainment soon evolves into an adventure that takes the party into and under Dragon’s Breath Tavern. The adventure includes roleplay, exploration, combat, and a dice game called Demon Dice. Although written in a non-specific location, this adventure could be run as a one-shot during the WoTC official campaign – Curse of Strahd. The adventure includes an isometric map and a top-down map of Dragon’s Breath Tavern. Available as PDF or for Fantasy Grounds.

Cover of What Skitters Beneath? (DC-POA-PND-2)
What Skitters Beneath? (DC-POA-PND-2)
5th Edition
Levels 1–4
17 pages
0

DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk) Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this? Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 Using the DungeonCraft seed Burrowing Borrowers Don't go into the Basement! The Strange Case of Erland Forsk is a four part series of DungeonCraft adventures, each 2-hours long. DC-POA-PND-2 What Skitters Beneath? (tier 1) DC-POA-PND-3 The Watcher in the Attic (tier 1) DC-POA-PND-4 Eateat Go Home? (tier 2) DC-POA-PND-5 What Stalks the Night? (tier 2) ``` Where the cockroaches dance You can wallow in romance But don't go in the basement! Oh! You may think that it's deluxe To ride the banister filled with rust Oh, don't, don’t, don’t, don't go! Don't go in the basement! —Danny Elfman, Don’t Go in the Basement ```

Cover of The Anthropophagi of Xambaala
The Anthropophagi of Xambaala
OSR
Levels 1–3
66 pages
0

Ancient port city on the edge of a desert. The city is stratified by social class and some of the slaves have formed a cannibal cult to Kthulhu. City + hexcrawl + dungeon. The Anthropophagi of Xambaala™ takes players into an action-packed realm of adventure: the mythical world of Hyperborea, a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard, H.P. Lovecraft, Clark Ashton Smith, and others. This adventure is inspired by Robert E. Howard’s “The Man-Eaters of Zamboula” and by various short tales of H.P. Lovecraft and Clark Ashton Smith. It is designed for use with Astonishing Swordsmen & Sorcerers of Hyperborea ™(AS&SH™), a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra, such as OSRIC™ and Swords & Wizardry™. This work is both a setting and an adventure. The setting describes the town of Xambaala, noting key people, locations, and local lore. The adventure proper provides players with a variety of environments and the several factions fighting over them for their own goals. With a bit of skill and luck, stalwart adventurers may emerge richer and maybe wiser. The situation that will develop in Xambaala will be determined by the players’ choices.

Cover of RC7 - Bulwark of Adolphus The Rogue
RC7 - Bulwark of Adolphus The Rogue
AD&D
Levels 6–8
23 pages
0

The final installment of the three-part Rock Con ’17 convention is here! Can the heroes enter the stronghold of the brazen thief and recover the final tome? The challenge is high but the stakes are much higher for failure!

Cover of The Ooze Chambers of Emirikol
The Ooze Chambers of Emirikol
5th Edition
Levels 4–5
55 pages
0

The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure contains, 2 pages of new magic items, 8 new monsters and NPCs, a full write-up of Bwimb II, the Paraelemental Princess of Ooze, an entity referred to in many D&D products but never fully fleshed out and stats for the 3rd edition iconic heroes Regdar and Mialee, who play a major role in this adventure. It's got over 10 pieces of original art, full color maps, tagged and untagged, and a special handout for the player who obtains the Ooze Fist of Emirikol. This adventure builds on the story begun in the platinum-selling Castle of Corellon and the follow-up, Warpath of Gruumsh.

Cover of The Tidus Tomb - 5th edition
The Tidus Tomb - 5th edition
Pathfinder
Levels 4–5
11 pages
0

In a small hamlet, things are strangely becoming tidy in the night. Far from being pleased, the citizens are alarmed by these events. A local painter has gone missing, as has a travelling scholar. What is going on here?

Cover of The Star Cairns
The Star Cairns
AD&D
Levels 5–8
48 pages
0

The Lost Tombs, Volume 1 Derro swarm in the Abbor-Alz. The Doomgrinder windmill's blades approach their zenith. Strange sightings in Hardby and rumors of a bandit empire in the mountains have commoners and nobles concerned. The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns. But first someone has to find the fifth cairn.... Five separate adventure sites playable individually or linked together, The Star Cairns can provide a diversion for treasure-hungry adventurers - or can be used as the seeds for an extensive campaign. Although the adventures are designed for four to eight characters of levels 5-8, each section can be adjusted for weaker or stronger groups. TSR 9579

Cover of ROS3 Curse of the Violet Corruption!
ROS3 Curse of the Violet Corruption!
AD&D
Levels 5–7
40 pages
0

What began as a subtle sickness has now spread into a full-blown contagion of magical origins around Roslof Keep! Although protected from the outbreak by their Mithel Standard, the Company of the Ivory Scimitar is now challenged with not only continuing their quest to defeat the Dungeon but also saving the town that they have grown to love. With unlikely allies forming from the other Mithel Companies, as well as unforeseen help within the labyrinth itself, the Ivory Scimitar must now take on the perilous task of curing the Violet Corruption while trying to discern the nature of its cause from somewhere deep within Mithelvanr's mad dungeon of self-propagating monstrosities! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.