A community for lazy dungeon masters
1127 adventures found
Cover of Ravenhome's Plight
Ravenhome's Plight
5th Edition
Levels 1–4
44 pages
0  0

Chapter 1 - Rodents of Unusual Size: The village of Ravenhome is plagued by an army of rats which feast on their supplies and threaten the survival of the village, as winter is approaching. Venture into the deep to stop an onslaught of vile rats on the ravaged village of Ravenhome. Dispose of the cranium rats which escaped from the Underdark or strike a deal with the devilish creatures. Chapter 2 - The Pied Piper: The village's children were abducted by the winged kobold Krubcek and brought to the former temple of Cyric. The kobolds use the children as additional workers to excavate the site in attempts to free their imprisoned god Kurtulmak. The kobolds are willing to bargain, but the terms are cruel!

Cover of G3 Cult of the Green Orb
G3 Cult of the Green Orb
OSR
Levels 4–7
20 pages
0  0

“Do not try to escape. You are in my control. Look at me. I am the sum of all evils. Look carefully. My power infests all times, all galaxies, all dimensions...many seek me out...But see how I destroy their lives..." (from the film, Heavy Metal, 1981) For half a century, life in the mining outpost of Piktown has been peaceful and prosperous until a strange green glow in the nearby mountain range rekindled a frightening legend from the past. Does this recent luminous phenomenon signal the return of the dreaded Cult of the Green Orb? The Overlord has hired you and your fellow adventurers to stop the troubling green glow! This module is a classic-style dungeon crawl meant for a single night’s play, with plenty going on behind the scenes to keep players (and referees) interested. For use with Swords & Wizardry** or the Original Edition of the First Fantasy Roleplaying Game

Cover of S6 Labyrinth of Madness
S6 Labyrinth of Madness
AD&D
Levels 15–20
64 pages
0  0

Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live a while longer." Now a powerful temple suffers from a tragic curse that is somehow linked to the labyrinth. Does there exist a group of heroes who can penetrate this dark and terrible place to life the curse...and survive? Labyrinth of Madness is a multiple-level, three- dimensional dungeon adventure, a puzzle within a puzzle, that commemorates 20 years of gaming with TSR. TSR 9503

Cover of Temple of the Basilisk Cult
Temple of the Basilisk Cult
5th Edition
Level 1
21 pages
4  0

Something sinister stirs in the jungle. When a vicious cult attacks an archaeological dig site, the players are the only ones who can stop the bloodbath! The party must enter the dangerous wilds and find the basilisk-worshippers' hidden temple – before they strike again. It includes: -Four brand new monsters -Dangerous jungles, crumbling temples, and terrifying traps! -A carefully crafted format to make running the adventure easy at a glance -Combat cards for each monster, PC, and special treasure -Digital maps for use with virtual table tops

Cover of The Sepulchre of Seven
The Sepulchre of Seven
OSR
Levels 5–7
70 pages
0  0

NEVER MEET FORGOTTEN HEROES! Long ago a half-elf, half deer-centaur named Jayne led a small guerilla band against the armies of an evil fae witch. They prevailed at terrible cost. Monsters moved into her hideout-turned-sepulchre, still haunted by Jayne’s ennemies and companions, and a ghost longing to complete his vengeance... Adventurers will discover the fates and true faces of unremembered heres. Will they get out with forgotten riches, or become the latest victims of a centuries-old tragedy? A 39-room OSR dungeon module for character levels 5-7. Designed for use with the Old-School Essentials ruleset, compatible with most old-school pen-and-paper RPGs.

Cover of Wolpertinger, Wererat - Well!
Wolpertinger, Wererat - Well!
5th Edition
Levels 1–4
28 pages
0  0

Wolpertinger, Wererat - Well! is a two-hour adventure for 1st-4th level characters, designed for Dungeons & Dragons 5th Edition, with an urban theme, exploration, humor, and a small mystery to solve! Waterdeep, the City of Splendors, is brimming with exciting opportunities for adventurers - seemingly at every corner, backstabbing between rival guilds, intrigues among the noble houses, and treasures in forgotten places beckon. But today, a little girl is in trouble and needs the help of our heros in rescuing her pet "bunny"! This adventure is an unapologetically linear dungeon crawl – short, straight-forward, and to the point. It follows the three-pillar principle: combat, exploration, social interaction. The idea is to spice up the classic formula with varied challenges that result in a short, entertaining session. This makes this an excellent adventure for beginner players and DMs! Detailed support is provided for the DM in the form of roleplay advice for six completely fleshed out original NPCs, advice on the three pillars in each scene, and scenic sensory descriptions for every scene to make the adventure come to life. Included with this adventure are: + an original custom monster, the wolpertinger + six original fleshed out NPCs, including personality traits and roleplaying tips + 20 original (but mostly useless) magic items + six original diseases + one original trap + a complete original hand-drawn dungeon map covering the entire adventure

Cover of 1 on 1 Adventures #9: Legacy of Darkness
1 on 1 Adventures #9: Legacy of Darkness
Pathfinder
Levels 8–10
20 pages
0  0

Sehvain Malual is renowned for his work in necromancy, using the dark art to destroy the undead pestilence polluting the world. However every warrior must hang his proverbial sword and retiring from adventuring life, the wizened elf settled down in a nearby town purchasing a small townhouse. Here, he would finally find the peace he so craved, or such he hoped before he found The Black Lexicon. What dark intent consumes Sehvain’s time is anyone’s guess, but only the PC can uncover the Legacy of Darkness.

Cover of Figgy Puddin' Steals Christmas PF2
Figgy Puddin' Steals Christmas PF2
Pathfinder 2e
Levels 1–7
22 pages
0  0

Figgy Puddin' Steals Christmas is a short adventure for three to six characters, and optimized for 2nd level characters. We also include Scaling Suggestions, allowing you to run this adventure for lower- or higher-level characters. We anticipate a run-time of 2- to 4-hours. There's a bit of roleplay in this adventure, which may extend the playtime. Adventure Background A traveling jester known as Figgy Puddin’ and her Coal Smudge Gang have stolen Christmas presents and now hold them for ransom. While safe and secure in her lair, she awaits either a payment of an outrageous ransom, or a crew of heroes to claim the presents after they navigate her not-so-festive lair. What's the Adventure? After you introduce the hook, the adventure occurs in Figgy Puddin's lair - a refurbished kobold bunker consisting of eight rooms. As the characters explore the linear dungeon, they encounter new creatures, complete challenges, and are tested about their Christmas knowledge. However, the final confrontation with the naughty Figgy Puddin' could make for a very Unhappy and Unmerry Christmas for our heroes, the children of Thistleton, and their parents. Who Is Figgy Puddin’? Figgy Puddin’ was once a happy jester who loved Christmas. For years she traveled the realm, bringing fun and festive cheer to villages and children while preparing the way for Santa. However, times have become tough, and entertainment doesn’t always pay as well as one would like. As Figgy prepares for retirement, she’s learned she doesn’t have enough gold to last. During this time, she’s also decided that Santa doesn’t know who she is, let alone appreciate the work she puts in every year. Using her savings, extortion, blackmail, and other nefarious means, she’s convinced several mechanical geniuses and arcane specialists to help her refurbish her underground bunker with wondrous effects, creatures, and tests. To fund her retirement, she’s taken extreme measures to make some quick gold — holding Christmas presents for ransom.

Cover of The Ruins of Nol-Daer
The Ruins of Nol-Daer
AD&D
Levels 5–8
16 pages
0  0

Abandoned and forgotten ruins never are. He left the Abyss to visit his human mother, not realizing he was a century too late. Still, there was a lot he had left to do... An ancient castle, Nol-Daer, has of late become the site of frequent strange occurrences. Gargoyles and Blood Hawks roost in the keep's ruined towers, Dwarves have been disappearing from the nearby area, and a Cambion controls it all from the shadows. Pgs. 3-17 & 64

Cover of The Haunt
The Haunt
5th Edition
Levels 4–5
16 pages
2  0

The Haunt Unlock the secrets and drive back the evil from Montarthas Manor In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor? Published by P.B. Publishing

Cover of The Haunt 2
The Haunt 2
5th Edition
Levels 5–6
34 pages
0  0

Just when you thought it was safe to take a long rest. She's Back! The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt. The Haunt 2 is both a one-shot, and a sequel that can be run as either. Long, long ago St. Greycastle’s Hospital served the city through the years, mainly treating the wounded and sick among the militia. Over time, the lower basement was converted into a sanatorium, housing those who became maddened from enduring the violent, brutal orcs raids which plagued the region during that time. This was the place where Gertrude, the night hag, tormented patients, and created her masterpiece, the Evil Doll. Now, after all of these years, Montarthas Manor has finally fallen, and the Evil Doll has been wounded. She has returned to the only familiar and safe place she remembers, to lick her wounds and plot her next move. Her presence in the hospital awakens the evil inside, creating a nightmarish charnel house of terror. In addition, the hospital itself feeds on fear. Do your players have what it takes to enter the haunted and evil hospital, to finally end the haunt and terror of the Evil Doll?! Published by P.B. Publishing.

Cover of Raiders of the Lost Oasis
Raiders of the Lost Oasis
5th Edition
Level 4
28 pages
0  0

Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!

Cover of KH-1 Something Rotten in Riverton
KH-1 Something Rotten in Riverton
BECMI
Level 1
12 pages
0  0

Riverton is in Peril! Chaos has reared its ugly head in the troubled town of Riverton! You and some new friends have left home to seek your fame and fortune. Brace yourselves, opportunity is about to hit you right between the eyes! The time has come to show you were made for better things than scratching out an existence on some hardscrabble farm, or slaving away in the hold of some perfumed and effete Peer of the Realm. Grab your sword, don your armor, ready your magic wand; adventure awaits!

Cover of The Ziggurat Beyond Time
The Ziggurat Beyond Time
4th Edition
Level 21
33 pages
0  0

Rising from the surface of a massive lake, an ancient ziggurat travels through time for purposes unknown. It’s up to the characters to enter this strange relic and discover what dark threat the structure poses. The Ziggurat Beyond Time contains advice for customizing the adventure for your own campaign. It also contains an artifact, the Deluvian Hourglass, that has time-related properties and wishes to witness the end of the world. Pgs. 23-55

Cover of The Priest, the Witch, and the Lost Temple
The Priest, the Witch, and the Lost Temple
5th Edition
Levels 2–3
40 pages
2  0

The town of Whitehaven is beset with undead. The townsfolk are quick to blame the Witch of Whitehaven, who lives nearby with her partner in the Surbrin Hills. Yet a more insidious evil lurks in the midst of town, cloaked in a holy man’s robes. And far underground, an ancient evil artifact stirs. The town is in need of heroes. Will you answer the call?

Cover of The Pyramid of Jenkel
The Pyramid of Jenkel
AD&D
Levels 8–10
14 pages
0  0

In this town, nothing goes like clockwork. A voice in the darkness offered him power, with only one string attached: first he had to find some adventurers. A fiend and minions of the plane of fire have set up shop beneath a small town, and have been attracting evil minions to their lair! In this town of Jenkel, the religious leader (named Broderick) is secretly under the influence of the demon and has been doing her will out of his own greed for power. A tilted pyramid appeared in the town years ago, and is actually the tip of a tower buried in the town. The tower leads to a dungeon and a shrine where the party can fight off the demon and rid the town of the evil influence. Pgs. 18-31

Cover of Ancient Blood
Ancient Blood
AD&D
Levels 3–5
20 pages
0  0

Five centuries is not long enough for a giant king to forgive a defeat - or forget a curse. When falls the axe of Mok-Turoknin. This is a moody arctic wilderness/dungeon adventure in which the player characters must undo an ancient frost giant curse that plagues a barbarian village and its tribal chieftains. The PCs will travel across a frigid tundra en route to the deserted mountain keep of the frost giants where they must put an end to the curse before the restless ghost of the frost giant king rises again to claim another victim. Pgs. 53-72

Cover of The Blossom of Oshadis
The Blossom of Oshadis
5th Edition
Levels 1–3
12 pages
0  0

You wake up in a dark room with a group of friends. You don't know how you got here and your thoughts seem distant, echoing in your mind. The note you find reminds you your mission: retrieve the flower of oshadis and escape this temple alive. Culitsts and traps stand between you and freedom.

Cover of The Ecstasy of Bleakwash Village
The Ecstasy of Bleakwash Village
5th Edition
Levels 1–3
14 pages
0  0

Explore a cult-ridden village in this adventure for 2nd-level characters set in the world’s greatest roleplaying game! Syra Fallbrook, a talented blacksmith, is due to be executed. Her only crime was trying to prevent the Cult of the Engine from taking and sacrificing her daughter, Ariadne, in a dark ritual beneath the town. The party find Bleakwash a closed off and inhospitable town, with zealous cultists and downtrodden citizens so tightly entwined that nobody trusts anybody else, and nobody can be trusted. Eventually, the quest takes them to the dungeon beneath the town, a dank, sodden crypt where the cult’s enigmatic leader seeks to awaken The Engine Of Salvation. This second-level adventure is perfect for new DMs and players alike. Visit the grim portside town of Bleakwash, save Syra and her daughter, investigate a dark cult, and do battle in the salt-crusted catacombs! Included in this adventure: A quest to clear a town of corrupting influence. An open-ended investigation in a full town map. Broken, sea-washed catacombs. 5 random encounters to support you during travel. Approx. 4 hours of fun. A gripping adventure for 2nd-level players. Visit the grim shores of Bleakwash for a holiday you'll never forget!

Cover of FV1 - Jeopardy Caverns
FV1 - Jeopardy Caverns
5th Edition
Levels 1–4
29 pages
0  0

The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.