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306 adventures found
Cover of Pathfinder Society Scenario #1–07:  Flooded King’s Court
Pathfinder Society Scenario #1–07: Flooded King’s Court
Pathfinder 2e
Levels 1–4
16 pages
0

From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.

Cover of The Rise of Tiamat
The Rise of Tiamat
5th Edition
Levels 8–15
94 pages
0

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves, all centered in Waterdeep. Continuation of Hoard of the Dragon Queen.

Cover of Dungeon Crawl Classics #70: Jewels of the Carnifex
Dungeon Crawl Classics #70: Jewels of the Carnifex
Dungeon Crawl Classics RPG
Level 3
24 pages
0

At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and – more importantly – her fabled jewels remains a mystery…until this night. Set amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city’s soiled streets, explore forgotten crypts lavished with weird artifacts, and – for the quick and daring – claim the lost Jewels of the Carnifex!

Cover of The Sunbathers
The Sunbathers
OSR
Level 3
16 pages
0

A level 3 temple incursion adventure by Brad Kerr. In a golden temple of healing on a sundrenched island, blissful amnesiac patients are held prisoner by monstrous caretakers. Intruding PCs will need their wits and their swords to unravel the temple’s secrets, snatch its treasures, and escape. For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"

Cover of Ravager part 1 The Darkcrypt
Ravager part 1 The Darkcrypt
AD&D
Levels 5–7
12 pages
0

An army has appeared from the desert wastes led by a sorcerer said to be immortal. Fearing imminent attack, the Border Kingdoms have sent assassins to slay this so called Ravager and find this terrible rumor is true. You are tasked with discovering the secret to the sorcerer's immortality, hidden amidst an ancient crypt.

Cover of NC6 - Uncharted Territory
NC6 - Uncharted Territory
5th Edition
Levels 5–7
21 pages
0

Your time on the mainland of Calentria has come to an end and with an appropriated ship you find yourself approaching a collection of island in the middle of the ocean. Some of the sailors that have ventured into this area before report there may be a language barrier. As you approach a large land mass a dark shape in the sky seems to take notice of you…

Cover of B1-9 In Search of Adventure
B1-9 In Search of Adventure
BECMI
Levels 1–3
160 pages
0

THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures. See individual adventure entries for Boss, Common Monster and Items lists. TSR 9190

Cover of Winter's Breath
Winter's Breath
5th Edition
Levels 5–10
17 pages
0

Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure for 5th - 10th level characters.

Cover of B5 Horror on the Hill
B5 Horror on the Hill
BECMI
Levels 1–3
32 pages
0

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors are true or false. The thrill of discovery is too great to pass up, and only the river stands in the way. The adventurer's boat is waiting! This module is designed for use with the D&D Basic Rules. A trip through the wilderness begins a unique challenge for the novice player and Dungeon Master. TSR 9078

Cover of Forgotten on the Isle of Mnemos
Forgotten on the Isle of Mnemos
5th Edition
Levels 1–3
98 pages
0

A band of shipwrecked adventurers awake to twilight on an uncharted jungle island to the Northwest of the Nalanthars with amnesia, little do they know the amnesia is recurrent at the completion of each long rest until an ancient curse powered by an incomplete Mythallar is lifted.

Cover of The Stoneheart Ruin
The Stoneheart Ruin
5th Edition
Levels 2–4
16 pages
0

What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin! The adventure features: An adventure set in a desolate, wintry mountain landscape. 16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks. Provides a great introduction to Mind Flayer lore and mythos for Tier 1 players. Can easily be set in the Spine of the World for use in Rime of the Frostmaiden. Let your characters test their mettle as they climb and face the ancient dangers lurking in the cracks of The Stoneheart Ruin! “I have no explanation for any of these finds. We heard disturbing noises coming from further within the mountain; thunderous and growling.” Excerpt from a pamphlet, signed: “Koralia Meadring, Anthropologist Extraordinaire” Koralia needs you to investigate her most recent discovery: a ruined cavern deep in the mountains. Her small team of academics did a cursory walk-through and think they've found a big breakthrough! However, they left in a hurry after being frightened by the horrors they heard coming from deeper in the mountain. They escaped and found one of their team was missing - a goliath named Marek. You must climb the mountains and locate the ruin, make certain that it is safe for study by Koralia’s team, and if possible, find and rescue Marek, whose fate is uncertain. Made during the November 2020 RPG Writer's Workshop.

Cover of Caermor
Caermor
AD&D
Levels 2–4
11 pages
0

Why would a town refuse to be rescued? A highland town faces a greater danger than can be imagined - and no one wants your help against it. In a remote village in the desolate north, a spate of murders and kidnappings has the town on edge. A woman named Gwendolyn goes missing and it is suspected that Albee is the perpetrator. However there is a conspiracy in the village that the heroes must unravel, to which they discover is actually the sinister plot of a devil worshiping cult. Pgs. 33-43

Cover of DDAL04-10 The Artifact
DDAL04-10 The Artifact
5th Edition
Levels 5–10
21 pages
0

An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts.

Cover of House of Pain
House of Pain
4th Edition
Levels 8–10
8 pages
0

Your PCs are reaching the upper end of the heroic tier. New worlds are opening up to them—they might have already ventured to the Feywild, for example, and made contacts with inhabitants of that magical plane. Now they are ready to take their first steps into the darkness. The Shadowfell awaits... Vandariel, a shadar-kai witch who calls herself the Voice of Pain, is a fanatic devotee of the Raven Queen. She has founded and become the self-proclaimed high priest of a bizarre cult, the Lords of Pain, whose purpose is to bring more fey into the shadow pact with that goddess of death. Although the original shadar-kai entered this pact voluntarily, and the race breeds true, Vandariel is consumed by what she sees as a divine mission to reveal the mystery to all fey—whether they wish it or not. Those who do not come voluntarily to the truth are brought against their will. Dark stalkers move like the night, seeking out and abducting suitable subjects. This Side Trek can serve as an introduction to the dangers of the shadow realm. It works well for PCs who are approaching the paragon tier, since it presents a reasonable challenge for characters of 10th level. It is suitable as a climactic encounter for lowerlevel adventurers, as well. It consists of only two encounters.

Cover of Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6)
Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6)
Pathfinder
Level 6
92 pages
0

The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade’s triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen’s defenses and captured both the citadel and the crusaders’ symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise?

Cover of Trials of the Burning Tiger
Trials of the Burning Tiger
5th Edition
Levels 6–8
12 pages
0

Locals on the edge of a mountain range are being harassed by brutal monks and their giant tiger pet. Travelling into the hills, the players find the hidden monastery of the Burning Tiger: an evil order of monks that only respect strength. To end the threat, the players must undergo 4 life-or-death trials to test their mettle. But not all is as it seems in the monastery. Can the players unravel the mystery, and survive the Trials of the Burning Tiger? Based on an encounter for 3.5th edition D&D written by Eric Cagle for Wizards of the Coast.

Cover of Deadly Dungeon Traps - The Umber Eyes
Deadly Dungeon Traps - The Umber Eyes
5th Edition
Level 4
5 pages
0

This is a trapped corridor which can be dropped into any castle, dungeon, ruin or underground adventure. It features full rules on how to scare the living be-jesus out of your adventurers and have sone great fun with them too. Get ready... as the 'Umber Eyes' is ready to receive you...

Cover of The Greatest Suffering
The Greatest Suffering
5th Edition
Levels 3–4
16 pages
0

The town of Warlorn is often thought of as a peaceful one. Not much happens there, and it is usually considered a place of peace were parties could convene to make truces or were the hurt could always come to find someone to care for them. Perceptions can often be incorrect however. The church of Ilmatter, God of Suffering, acts as an effective government in the town. Illmaters tenants are that to help all those who have suffered and to take on their suffering so that they may be healed. To them suffering is truly Holy, and to take suffering on from another is seen as the greatest way to prey to their god. Not everyone is as virtuous as a god, even his own followers, and humanity in taking on holy suffering is still left with desires; lusts that can be corrupted. When the Duchess of Manipulation who delights in corrupting church men spoke to the leader of this clergy of Ilmater, it was no difficult task for her to find a loophole in Illmaters word that she could exploit. If suffering was holy, then truly it should be those that do not yet understand Ilmater’s ways that should feel this suffering. Using a cultist of hers, she was able to create a child that could later be used as an ingredient for a portal right to her layer of hell. It’d be two birds in one stone; corrupt a devoted followers of a god she hated to later take their souls as her own, and create a portal that she could use to cross both herself and her armies to the material plane. When the players enter the scene, the child will have already been kidnapped, and the child’s mother will be hanging up fliers giving out a reward to anyone that can find her child. The players will find themselves needing to infiltrate the Church of Ilmater into its secret underground cult so that they can save the child and stop Glasya from finding her way to the Material Plane.

Shadowed Temple of the Forgotten Goddess
OSR
Levels 2–4
19 pages
0

An adventure for 3-4 characters of Levels 3-4 exploring a ruined temple in a deep forest, with new monsters, new magic items, and all new original art. Deep within the Forest of Legressia lies a ruined temple of a long forgotten goddess. This ancient, crumbling temple is rumored to contain an artifact of the faith deep within its bowels, but also to be guarded by a shadowy malevolence. Your party has been tasked with reconnoitering the temple and retrieving the artifact. Great rewards await those courageous (or foolish) enough to delve into the Shadowed Temple of the Forgotten Goddess... https://www.drivethrurpg.com/product/475049/OSR-One-Shot--Shadowed-Temple-of-the-Forgotten-Goddess?src=hottest_filtered The adventure includes: 5 fully fleshed out encounters within the temple. Traps, monsters, riddles, and mysteries abound Four new monsters, two of which are variants of the shadow-bound Umbrathi, charged as guardians of the temple's secrets Harvesting and crafting options, for defeated and destroyed foes A new magical item, the Amulet of Redemption Lore connected with the world, including tie-ins to adventures to come A professional battlemap/sitemap from the superb Silver Compass Maps Incredible orginal artwork from Simon Underwood and Carlos Castilho Map Pack: includes gridded and ungridded versions of both GM maps and player friendly maps. Also includes VTT compatible maps

Cover of Madness in Freeport
Madness in Freeport
3.5 Edition
Levels 4–6
72 pages
0

Madness in Freeport, the final part of the Freeport Trilogy, details the final confrontation between the PCs, the Brotherhood of the Yellow Sign, and Sea Lord Milton Drac. In Part One, the Drac invites the PCs to the Grand Lighthouse Ball. Careful investigation can reveal the secret purpose of the lighthouse. In Parts Two and Three, the PCs must recover a powerful artifact to thwart the Brotherhood's plans. They must pass through an infamous pirate's hidden caves, then search a sunken temple of the serpent god Yig. In Part Four, the heroes must enter the Grand Lighthouse, AKA Milton's Folly, in a race against time to stop the Brotherhood's world-shaking master plan from coming to fruition. (Bibliographic note: This adventure was originally written for v.3.0, and later updated to the v.3.5 rules. The revised versions of Death, Terror, and Madness in Freeport were reprinted in an omnibus edition, along with two shorter filler adventures, as The Freeport Edition: Five Year Anniversary Edition.)