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689 adventures found
Cover of Pathfinder Module D1.5: Revenge of the Kobold King
Pathfinder Module D1.5: Revenge of the Kobold King
3.5 Edition
Level 5
18 pages
0

It should have been the end. When the bloodthirsty adventurers burst into his throne room and mercilessly cut him down, the tale of Merlokrep, last king of the ill-fated Truescale Tribe, should have ended. But the fates weren’t yet finished with the Kobold King, and now a dark power has brought him back from the dark beyond to wreak his vengeance upon those foolish adventurers who destroyed his tribe.

Cover of Witch of the Black Tree
Witch of the Black Tree
5th Edition
Levels 1–3
24 pages
0

A malicious and virulent force possesses the Vermyr Woods. The local wild-life has fled; known paths have mysteriously vanished or shifted; and locals have been found hanging dead from trees yet their eyes watch... they always watch. The hopes of the people are dwindling quickly. Believing that evil harpies have afflicted the woods, brave Captain Harkin set forth to serve them righteous justice! Even the mighty druid Algalor is nowhere to be found. Time passes and their worries compound. Why have the harpies attacked? What is the fate of Algalor and Captain Harkin? What is this mysterious evil that plagues the Vermyr woods? Who is Cartman's dad? The heroes will stumble into this mystery as they travel to Homid. They will discover the truth of the harpies as well as the fate of the heroes who safeguarded this region by delving deep into a forest labyrinth that feels alive! Will it consume them or will they be strong enough to defeat the evil at its core!

Cover of Circus of the Stars
Circus of the Stars
5th Edition
Levels 9–10
18 pages
0

A 4-hour adventure for 9th-10th level characters A sleepy lakeside village wreathed in fog, rumors of a lake monster, local disappearances, a band of assassins terrorizing the city, and a travelling circus sideshow that seems to be at the center of it all. “Come one, come all to the greatest show in the world! Step right up, ladies and lords, to see the wonders of the natural and unnatural world! Trained monstrosities from across the globe have been gathered for your amusement and examination! Strongmen, jugglers, acrobats, and sword swallowers join exotic acts and foods from the four corners of the known world and beyond! You, my friend, have the privilege of witnessing the spectacle, the amazement, the wonder of the circus of the stars! Step right up and buy your tickets now before they're all gone! Limited seating is available and no one will be seated once the show has begun!”

Cover of The Charred Rose
The Charred Rose
5th Edition
Level 4
15 pages
0

Just in time for All Hallows Eve, The Charred Rose is an adventure of Gothic horror set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but he has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the village and ensure the bard’s safe and quick return. But more than one monster lies hidden and awaiting the searchers in the depths of the woods of Sithicus. Includes the following: • Three new monsters: Glaistig (including possessed and normal stat block of possessed NPC), Forest Worm, and Kender Vampire • A new magic item, the Sword of the White Rose • Player Handout: Permission for Leave

Cover of The Cult & The Tribe
The Cult & The Tribe
5th Edition
Level 7
29 pages
0

The Cult & the Tribe Lizards and Goblins and Demons, Oh My! DUNGEON MODULE T1: THE CULT & THE TRIBE Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into the swamp and find out what's happening. As if that wasn't enough, demons are roaming the countryside, summoned by cultists of the Fraternity of Tharos, one of whom is secretly an important person in the town. Can you help the lizardfolk and keep the town safe?

Cover of Blood of the Ice
Blood of the Ice
5th Edition
Levels 5–10
20 pages
0

The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach, is something bigger at play?

Cover of The Burning Plague (3.5)
The Burning Plague (3.5)
3rd Edition
Level 1
12 pages
0

A sickness has come unto the simple mining community of Duvik’s Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town’s guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers. Can these noble heroes prevail within the depths of Duvik’s Pass, or will they too fall victim to the perils of The Burning Plague? The Burning Plague is a DUNGEONS & DRAGONS adventure designed for a party of four to six characters of 1st level. Dungeon Masters (DMs) should feel free to adjust the adventure as necessary to accommodate groups not falling within this range. However, given the fairly low power level of the inhabitants of the mines at Duvik’s Pass, it should be noted that parties consisting of 20 or more total levels are unlikely to find satisfactory challenge within The Burning Plague.

Cover of There Is No Honor
There Is No Honor
3.5 Edition
Levels 1–3
33 pages
0

The first savage tide has already touched the mortal world, yet none who live today recall this time of red ruin. Unleashed from the cruel heart of a fell seed known as a shadow pearl, this savage tide swept over an ancient city perched atop the crown of a remote island. The tide transformed beggar and noble, merchant and thief, resident and visitor into feral, ravenous fiends. The fruits of centuries of labor came crumbling down in a matter of days, and when the survivors tried to stem the tide by destroying the pearl, the resulting blast of power sunk their city into the boiling lake of death. Through it all, the Abyssal architect of the savage tide watched, taking pride in the ruin. When the tide's final ripples had faded, what was left became known as the Isle of Dread. Now, after a thousand years, the true masters of the Isle of Dread look upon new targets, new cities beyond the horizon, compelled by the hateful will of their demonic lord Demogorgon to prepare for the coming glory. This time, the doom will not be limited to one hapless city. This time, all of civilization waits unknowing on the shore, blissfully ignorant of what the incoming tide brings in. "There Is No Honor" is the first chapter of the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures that will appear in the next twelve issues of Dungeon. For additional aid in running this campaign, check out Dragon's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. Issue #348 of Dragon kicks off this series with details on six affiliations based in Sasserine that your players may wish to join. And if you're running Savage Tides in the Forgotten Realms or Eberron, make sure to check paizo.com for the latest conversion notes for each adventure. The Savage Tide Adventure Path debuts as a new band of heroes confronts exotic monsters, undead pirates, and a sinister guild of thieves on the cusp of unleashing a murderous coup. Pgs. 14-46

Cover of The Wolves of Welton
The Wolves of Welton
5th Edition
Levels 2–3
14 pages
0

Come and wolf down the adventure! It’s been a long time since the people of Welton have worried about anything but sheep ticks and late frosts, but now a pack of strangely determined wolves are spiriting away entire flocks at a time and driving farmers from their fields. With food running low and their sorcerer-in-residence nowhere to be found, the village council send out a desperate plea for brave adventurers to destroy the beasts. Is the job as easy as a walk in the woods, or is there more to the Wolves of Welton than mere animal cunning? There’s only one way to find out… A fresh take on the ancient 'kill ten wolves' quest that RPG fans will be so familiar with, The Wolves of Welton is designed to be played from start to finish in just one 3-6 hour session with limited preparation from the DM. All major characters have roleplaying notes included and full-size environment maps are included.

The Benton Night
5th Edition
Level 5
22 pages
0

A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier II characters. A village needs aid, as their small village is under a curse that they have been able to keep hidden from the villagers, but now that clock has run out and the piper demands to be paid. Can they find what is the cause of the curse and finally eliminate it.

Cover of Winter Yonderland
Winter Yonderland
5th Edition
Levels 5–8
12 pages
0

Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.

Cover of TS1 - Heart of Darkness
TS1 - Heart of Darkness
5th Edition
Levels 4–5
32 pages
0

With your last adventure complete you head to town to sell off loot, replenish supplies and to find a bard to tell your tale to so that your fame can increase. As the group goes their separate ways you are wandering through the muddy streets when a shriek is heard. You see a man stab a merchant and attempt to escape. With no time to gather your associates you call for your mount (or borrow one) and give pursuit! This scenario is a true solo meaning you don’t need a DM to officiate. It is suggested that a 4th level be used for “meatier” characters or 5th for those of less daunting stats.

Cover of Hammon Eggs
Hammon Eggs
5th Edition
Level 7
58 pages
0

The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries. None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor were never heard from again, and villagers whisper that the mines are now haunted by barbarian spirits. Could a new way have been found into the tomb? And what of the sightings of white-clad figures near the mine entrance? An adventure for four characters of 7th level. For 5th edition Dunegons and Dragons. This adventure features the 5th edition write ups of: blood amniote, caryatid column, crypt chanter, dread warrior, mohrg, the swordwraith template, the tombwarden template, and the umbral creature template. Additionally, the adventure includes a 5th edition version of three homebrew legacy magic items.

Cover of WS1.7 Candon Shaman of the Dark Fen
WS1.7 Candon Shaman of the Dark Fen
AD&D
Levels 1–3
10 pages
0

Candon Shaman of the Dark Fen is a companion adventure made to go along with the events unfolding prior to the core adventure found in Folio #14 (WS1 Isle of Jade). It contains the information needed to run a side adventure that will help characters gain a degree of experience before setting out into the interior of the Isle of Jade. After moving into the swamps of the southern coast the party becomes aware of a threat to the native village that now repairs their vessel. A Candon shaman, roused by the corruptive magic of the Necrotic Pearl, is raising a force to destroy the town and only the players have a chance of stopping the Candon before his forces grows to a size they cannot handle. The islanders fear some dark power has corrupted the Candon lizardmen of the lowland fens. If their shaman leader has fallen to the side of darkness, it is only a matter of time before his calls for war are answered by the fern goblins. Can the adventurers stop the shaman before his summons can be answered? This adventure is formatted to both 1E & 5E gaming rules.

Cover of Seven Weddings
Seven Weddings
5th Edition
Level 3
5 pages
0

The community of Lukestown has been haunted by a vengeful spirit, Lilian. She is intent on keeping her widower Marcus from ever enjoying marriage without her.Today is Marcus' seventh wedding after his late lover passed. Will this ceremony end in celebration or death? The answer rests in the hands of a small group of adventurers. This urban one shot adventure involves some murder mystery and puzzle solving components.

Cover of DDAL04-08 The Broken One
DDAL04-08 The Broken One
5th Edition
Levels 5–10
18 pages
0

The village of Orașnou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts.

Cover of Into the Dragon's Lair
Into the Dragon's Lair
3rd Edition
Level 10
96 pages
0

Into the Dragon's Lair takes place in the Forgotten Realms setting, and takes place after the novels The High Road and The Death of a Dragon by Troy Denning. The nation of Cormyr tries to rebuild after the death of King Azoun IV, and seeks the treasure hoard of a dragon to fund these efforts and keep the kingdom from falling into chaos. The player characters must find this treasure before all the other seekers.

Cover of The Dragon's Demand
The Dragon's Demand
Pathfinder
Level 1
64 pages
0

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

Cover of FC8 - Epistle to the Pasha of Poncetalla
FC8 - Epistle to the Pasha of Poncetalla
AD&D
Levels 5–7
20 pages
0

The newly ordained Bishop Martin has called upon your group to deliver a message across the sea. While somewhat beneath your status, the new bishop was a former adventurer of some renown. Along the way to the southern reaches the party will find themselves dropped off at the wrong port and unable to speak to the locals…and that’s just the beginning! The party will need to find the pasha, get valuable information from him to assist the new bishop, and finally get back home. This adventure goes with FT – Antioch – Kingdom of Nirack.

Cover of FT - Andju Village
FT - Andju Village
AD&D
Levels 1–5
15 pages
0

With your adventurers growing up it only makes sense that their surroundings should also grow. Such is the case of Andju Village which is being controlled by the newly created Viscount of Andju, Sir Dimek of Rastinstein. Sir Dimek has launched an ambitious building project with the intent to make his village a trading powerhouse. This area can be utilized as a base of operations near the frontier and be a safe haven for a party of explorers.