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Cover of X7 The War Rafts of Kron
X7 The War Rafts of Kron
BECMI
Levels 9–12
32 pages
0

The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating their ships. But most importantly, to any who can rescue the princess. Can you and your party of adventurers defeat the dangers that lurk in the dark depths of a terrifying sea? Or will you find a watery grave within the cold confines of a murky sea floor? This game adventure contains special rules for underwater adventuring. TSR 9079

Cover of NQ19 - Venzor Trench
NQ19 - Venzor Trench
5th Edition
Level 9
17 pages
0

Venzor Trench is set for a group of characters hired to deliver a magical item between two warring countries. The sea voyage becomes tumultuous and the ship goes down. With the mission unfilled the players utilize the magic item to survive on the bottom of the sea floor and continue to trek their way towards completing their misson through the legendary Venzor Trench!

Cover of The Lost Portal
The Lost Portal
5th Edition
Levels 1–5
20 pages
0

The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold and jewels these monsters protect, but a volatile portal into the Underdark with a disturbing secret.

Cover of FN4 - Recovery of the Intrepid
FN4 - Recovery of the Intrepid
AD&D
Levels 3–6
24 pages
0

"Yea I knows of a job for the likes of you" the bartender says as he wipes off the table. "This wizard who lives near the shore about two or three days ride lost somethin' he was expected on the ship The Intrepid. I hear he wants the cargo back and is willing to pay good coin for it to any who'd chance going into the Lake of Chaos." A grizzled old man in the corner gasps and says “any would want to go into that sea gots to be crazy. Aye, that wizard is lookin' for some crazy people. That waters haunted by dead sailors". "Oh come on” Telkall the bartender continues "you know that’s just an old story to keep kids away from the water. I'm sure it’s going to be an easy job for the likes you. You all appear to be quite able to take care of yourself. Go down the coast road for about two days if yer on horses and you'll see a stone tower. Ask for Kresellus ... he's the one you'll be lookin' for. Oh, and tell him Wolfgar sent ya ... if you could." Well things were getting boring at the Dead Orc Inn anyway.

Cover of AS2 - Vibrations from the Sea
AS2 - Vibrations from the Sea
5th Edition
Levels 8–12
21 pages
0

This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your water wings folks you’re probably going for a swim!

Cover of The Sunken Temple
The Sunken Temple
OSR
Levels 4–6
20 pages
0

A 20-page adventure for OSE Save the wizard! A sunken cathedral on a quiet mountain lake hides a long forgotten temple to Mathanoga, God of Knowledge and wizardry. Abandoned by Man for centuries , but protected by the legend of man-eating fishmen lurking in it. Or until a few weeks ago the young wizad Elric embarked on its expedition. With help from the accademy of Greykeep he found the temple and began to explore it, hoping to uncover its ancient magical secrets. Now the wizard is missing and the accademy has put a bounty on its head: its weight in silver to whoever will find him and bring him home alive and well. Find magical secrets! Deep inside the temple are stashed many magical items, all sacred to the fishmen dwelling there, all worth dying for. Save Elric and the treasures will be yours! The Sunken Temple is an expert level Old School Essentials adventure for a party of 1-4 players. Perfect for a one shot or a random encounter in an hex crawl.

Cover of Blood of the Ice
Blood of the Ice
5th Edition
Levels 5–10
20 pages
0

The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach, is something bigger at play?

Cover of FVC6 - Inquiry into the Wildlands
FVC6 - Inquiry into the Wildlands
5th Edition
Levels 1–6
62 pages
0

The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening the Council of Wisdom is organizing groups to go in and explore the land for possible "taming". Potential explorers will be paired off with non-combatant survey teams. Are you new adventurers ready for a job? Played at Epic Nerd Camp '17!

Cover of The God In The Lake
The God In The Lake
3.5 Edition
4 pages
0

The sleepy village of Raven's Lake has a secret: A terrible god lives in the depths of the settlement's namesake. The citizens of Raven's Lake know that something lives in the lake. People who go out on the lake after dark go missing far too often and frequently turn up weeks later with no memory of where they've been. The local church of St. Cuthbert has been abandoned no fewer than seven times in the last two years, each time its lone cleric packing hastily and fleeing town without a word. Adventurers who come to Raven's Lake have a habit of vanishing forever. The truth is that something does indeed live in Raven's Lake but it is far from a deity. It's an exiled aboleth by the name of Zlorthishen. Pgs. 33-36

Cover of The Sea Beneath the Trees
The Sea Beneath the Trees
5th Edition
Levels 17–20
10 pages
0

Strange calamity has come to the Moonstone Reach. What was once a foreboding forest is now completely underwater, the gods Umberlee and Mielikki locked in dispute over the wondrous biome. Umberlee calls forhomage and claims dominion over what she sees as rightfully hers.

Cover of Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6)
Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6)
Pathfinder
Level 9
96 pages
0

Part 4 of the Carrion Crown Adventure Path brings the heroes to the small fishing village of Illmarsh. The party is searching for a dark rider of the necromantic Whispering Way cult and will discover the strange practices of the deeply religious inhabitants of Illmarsh. Rumors of madness, strange disappearances and human sacrifices to things best left unnamed lead them to investigate the town church and its history. They'll find a desperate people, caught in a war between beings from beneath the seas and invaders from the darkest corners of the cosmos. Can the heroes save Illmarsh from its tradition of terror? It is worth noting that this story is heavily inspired by The Shadow over Innsmouth by H.P. Lovecraft and the role playing game Call of Cthulhu. If you're planning on going through the whole adventure path of Carrion Crown, the module Carrion Hill could easily be fit between book 3 and 4, as the party will travel directly through the area where this one shot adventure takes place. This book includes: - “Wake of the Watcher,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan - Blasphemous secrets of the foul faiths known collectively as the Old Cults and sanity-shattering gods such as Azathoth, Nyarlathotep, and Cthulhu, by James Jacobs - A giant bestiary filled with eight classic monsters inspired by the writing of H. P. Lovecraft and the tales of the Cthulhu Mythos, by James Jacobs and Greg A. Vaughan - Laurel Cylphra’s discovery that the dead aren’t the only dangers in Ardis in a new entry into the Pathfinder’s Journal, by F. Wesley Schneider.

Cover of The Razing of Redshore
The Razing of Redshore
3rd Edition
Level 20
35 pages
0

Can the city of Redshore be saved from utter destruction? "The Razing of Redshore" is a D&D adventure that confronts the party with the destructive force of an awakened sperm whale druid and the sinister machinations of a secret cabal of powerful assassins. It is designed to provide such a group with an opportunity to continue their adventuring careers into the realms detailed in the "Epic Level Handbook". This book is not required to make full use of this adventure, though; any pertinent information from the supplement is reproduced here. Pgs. 72-106

Cover of The Corruption of Skyhorn Lighthouse
The Corruption of Skyhorn Lighthouse
5th Edition
Level 8
24 pages
0

The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep? The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure for 8th-level characters. You can run The Corruption of Skyhorn Lighthouse as a standalone adventure or as a follow-up to The Secrets of Skyhorn Lighthouse, a free 5th-level adventure downloaded over 100,000 times with 350+ five-star reviews! Inside the The Corruption of Skyhorn Lighthouse, you'll find: -Three new monsters that prowl the ocean depths -A goblin submarine, a darkmantle sea captain, and a marid with a pet starfish grove -The Arcane Library's signature format to make running the adventure effortless -Combat cards for monsters, PCs, and special treasure -Gorgeous maps designed for easy use with Virtual Table Tops

Cover of Seers of the Drowned City
Seers of the Drowned City
Pathfinder
Level 6
64 pages
0

With the dawning of the Age of Lost Omens, a supernatural hurricane known as the Eye of Abendego brought ruin to the nation of Lirgen. Today, what was once a powerful nation exists as a flooded swampland, its fallen cities immersed under the endless flood of a perpetual storm. In Hyrantam, the ruined capital of Lirgen, a few stubborn survivors have managed to eke out a living for themselves, but now, strange new patterns in the storm that constantly looms on the horizon have swept local predators into violent frenzies. Worse, a new sect of strange seers known as the Stormreaders has come to the area, and its demands on the people of Hyrantam have grown increasingly dire. What link might the Stormreaders have to these new squalls, and what vile plots might they be hatching from their new seat of power deep in the drowned city’s ruins? Seers of the Drowned City is an adventure for 6th-level characters and features a poster map of the ruins of Hyrantam. The author of this adventure, Nicholas Wasko, was the Season 9 winner of the RPG Superstar contest, in which hundreds of unpublished authors compete for the chance to write a Pathfinder Module. In addition, this book contains a host of new monsters and magic items designed by the contest’s talented runners-up. Seers of the Drowned City is designed for four characters and uses the medium XP track. The characters will reach 8th level by the end of the adventure.

Cover of The Temple of Pure Water
The Temple of Pure Water
5th Edition
Levels 6–8
10 pages
0

Deep beneath the surface of a lake flourishing with aquatic life is the Temple of Pure Water. Within its walls your players will encounter dangerous aquatic flora, a deadly submerged temple, a sea dragon statue with power lurking within, and even a rapid downhill boat ride with sharks. Water in small doses is an elixir of life, but it large enough quantities your players may be left in over their heads as they make their way through this underwater adventure.

Cover of The Submerged Spire of Sarpedon the Shaper
The Submerged Spire of Sarpedon the Shaper
OSR
Levels 3–6
33 pages
0

The Submerged Spire of Sarpedon the Shaper lies to the west of the Isle of the Dismemberer. On the northwestern shore of this island, crumbling steps spill from the shore directly into the sea. There, a seaweed choked stone path can be glimpsed winding down into the depths. At low tide, a quarter mile along the path, a lone onion dome may be seen poking through the waves. In the twilight of the sorcerer lords, The Submerged Spire was the jewel of the Shattered Isles. Within his submarine redoubt, Sarpedon penetrated ever deeper into the organic mysteries. Now, its for- lorn dome the roost of seagulls, its secrets slumber beneath the waves.

Cover of Whitelake Mine
Whitelake Mine
AD&D
Levels 2–4
9 pages
0

"There's this huge fish in my mine," says the gnome, "and you've got one week to get rid of it." A little fishing trip - with you as the bait! A gnomish mine at the bottom of Whitelake is being terrorized by a giant pike. The party has a week to find a way to capture or kill the beast. However, once they do, another monstrous fish attacks. The party eventually finds a tribe of merrow has claimed a cave on the north shore and are releasing the fish to keep the gnomes away. Pgs. 8-15, & 64

Cover of Bridge of Fallen Men
Bridge of Fallen Men
5th Edition
Levels 3–4
52 pages
0

Nightmares that kill, a mysterious thief that only steals knick-knacks, tales of a huge beast terrorising fisherfolk, an inn with disappearing guests, discoveries of hidden magic portals and rumours of an assassin at large: None of these things are enough to stop the ever-flowing tide of traders and travellers crossing the Bridge of Fallen Men, but its protectors - Cormyr's Purple Dragons - are short on time, and courage... ...will adventurers answer the call?

Cover of The City of Eyes
The City of Eyes
5th Edition
Levels 15–20
65 pages
0

Ducklings. It's not too late too close this page, and go and find an adventure about happy-go-lucky halflings, or emotionally stable young adventurers. This is not that story. You can still walk away, and find some other engagement that your players will forgive you for running. Open this little document, and you will be introduced to the wretched streets of Elysium. Home of aberrations, mystery and futile quests for meaning in the drowned streets of the tortured city. Escape is unlikely. Enjoyment fleeting. I implore you, turn away and don't look back. Mind flayers stalk streets plagued by invisible death. Curses bubble from ancient evils sleeping beneath the water. Questions lead to questions, which evolve into answers you will only regret asking for. Go whilst you still can. There is nothing here for you but death. Prologue: Welcome to Elysium Chapter One: The Crooked House Chapter Two: The Broken Prison Chapter Three: The Temple of the Gaunt Silhouette Chapter Four: The Grand Library Chapter Five: The Adamant Asylum Chapter Six: The Dancing Spider Chapter Seven: The Undercity An adventure for characters of level 15+ Contains: An introduction to Elysium, a Ravenloft domain filled with eldritch mystery and drowned secrets, including Life In Elysium, The Rule Unspoken and the Marks of Horror that set Elysium apart. Guidance on Madness in Elysium, with Elysian Madness tables for your horror/amusement. A list of Elysian locations, some of which will be expanded in later releases. Elysian random encounter tables, day & night. An Elysian Wild Magic table, miserable magic items and tragic trinkets. The first installment - The Crooked House, in which we meet the Duchess and her parade of dead husbands. The seconf installment - The Broken Prison, where the shadows of gods walk amongst men The third installment, The Temple of the Gaunt Silhouette, where broken fragments of reality are reached by strange avenues. The fourth installment, The Grand Library, where the things we wanted to forget prove impossible to truly banish. The fifth installment, The Adamant Asylum, where medicine and madness meet. The sixth installment, The Dancing Spider, in which there is no rest for the wicked. The seventh installment, The Undercity, where your worst suspicions are confirmed. Three new character backgrounds: the Eldritch Detective, the Information Broker and the Tempter of Fate. The long-suffering Elysian character race, with two subraces. The first One Page Woes collection, included here for your convenience, which contains thirteen reasons to be thoroughly miserable.

Cover of Pearlescent Temple
Pearlescent Temple
5th Edition
Levels 6–8
17 pages
0

A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam-powered temple in the ocean. They'll encounter mad fishmen, deadly traps, and ancient horrors that slumbered until now.