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Cover of A Titan's Dream
A Titan's Dream
5th Edition
Levels 3–5
28 pages
0  0

A Titan’s Dream is a D&D 5e adventure that invites your party to a conflict between three mountain tribes that are competing for a dreaming Titan’s power. Through the adventure, a party of four or five level 3 characters gain two levels. It takes 4 to 6 four-hour sessions to finish the adventure. The adventure is structured into three acts: 1. The party meets the Visig tribe and learns their customs. They join a ritual run that takes them across the region and discover a necrotic affliction. The act culminates with a battle against a warlock of the Undying tribe and undead beasts. 2. The party seeks out a sage to learn about the trials of strength. They explore the harsh mountains, face fabled beasts, and the Fastus and Undying tribes as they complete the three trials. 3. With the trials complete, the party enters a Titan’s resting place and their dreams. They explore memories from a bygone world and return for a final confrontation between the three tribes.

Cover of Ancient Blood
Ancient Blood
AD&D
Levels 3–5
20 pages
0  0

Five centuries is not long enough for a giant king to forgive a defeat - or forget a curse. When falls the axe of Mok-Turoknin. This is a moody arctic wilderness/dungeon adventure in which the player characters must undo an ancient frost giant curse that plagues a barbarian village and its tribal chieftains. The PCs will travel across a frigid tundra en route to the deserted mountain keep of the frost giants where they must put an end to the curse before the restless ghost of the frost giant king rises again to claim another victim. Pgs. 53-72

Cover of A1 Slave Pits of the Undercity
A1 Slave Pits of the Undercity
AD&D
Levels 4–7
24 pages
0  0

It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of good men and women have been taken by the slavers and have never been seen or heard from again! First part of Scourge of the Slave Lords (A1–4) TSR 9039

Cover of Weekend at Strahd's
Weekend at Strahd's
5th Edition
Levels 5–10
12 pages
0  0

Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg! Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce to summon a powerful entity that can put an end to Strahd’s reign once and for all! Experience the rad music of the 1980’s as it guides you from room to room, confronting horrors like the Brunch Club, Ghost Hunters, thrilling zombies, Ricky Roll, the Loonies, Prom (Barovian Winter Fantasy ‘86), a flash-dance off with hags, aerobics with undead, Jeremy Krawfjord, Kris Purkens, and much more! This 1980’s inspired PDF is professionally designed and illustrated by Gordon McAlpin (Creator of Death by Goblins!). Inside you’ll find hyperlinks to each creature and their stat blocks on D&D Beyond accessible for free! This PDF also includes hyperlinks to a curated “Weekend at Strahd’s” playlist on Spotify so you can wow your players and relive the epic music of the 1980’s as you put an end to the reign of Strahd von Zarovich! This adventure does not require players to have played Curse of Strahd, nor does it spoil anything in Curse of Strahd. This adventure is designed to play casually as a one shot in a tubular party atmosphere, it’s soooo bodacious. P.S. One player plays as Strahd’s corpse...yes, you read that correctly...one lucky player gets to play the entire time as the corpse of Strahd! Oh, and the player that dies the most wins a crayon drawing of Frankenstein Ronald Reagan. Enjoy!

Cover of The Grandmother Tree
The Grandmother Tree
5th Edition
Levels 2–3
15 pages
0  0

Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat. Share your joy of Dungeons & Dragons with the whole family! This two-hour one-shot is suited for characters level 2-3, and includes the following features: -New ‘monster’ and trap that appeal to kids -Full-color maps -Detailed flowchart of the whole adventure to streamline your prep -Can be dropped into any existing campaign or run on its own -Fully playtested by kids -Printer-friendly version of the adventure and maps -Kid-friendly artwork -Interactive mini games your whole table will enjoy -Tips on playing TTRPGs with kids, graciously donated by Anne Gregersen from her best-selling guide, Little Heroes -A portion of the proceeds benefits Extra Life, helping fund children’s hospitals

Cover of Tales from the Yawning Portal
Tales from the Yawning Portal
5th Edition
248 pages
0  0

Dread tales told in the dead of night! When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumors lost treasures. Within this tome are seven of the deadliest dungeons from the history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are newer creations, boldly staking a claim to their place in the pantheon of notable adventures. The seeds of these stories now rest in your hands. D&D’s deadliest dungeons are now part of your arsenal of adventures. Enjoy, and remember to keep a few spare character sheets handy. Includes seven adventures: Against the Giants Dead in Thay Forge of Fury Hidden Shrine of Tamoachan Sunless Citadel Tomb of Horrors White Plume Mountain

Cover of OP22 - Monster Falls
OP22 - Monster Falls
5th Edition
Level 1
2 pages
0  0

You and your associates dreamed of being big shot heroes but all you've managed to do was run afoul with a group of humanoids. Your speed has managed to distance yourself out of spear range and reached the river. The pounding waterfall matches the blood rushing in your ears and you try to move across the waterway only to find a cave system behind the water.Leaping in, you take a fortified position against the "horde"!

Cover of The Secrets of Shadow Grove
The Secrets of Shadow Grove
5th Edition
Level 4
10 pages
0  0

Anamdael is a small town remarkable only for its peacefulness. However, the town harbors a dark secret: Long ago, a resident entered into a pact with a Night Hag, whose services come at a price. Travelers who once gave little thought to Anamdael now hear rumors of a strange cult in its woods. Your party is hired to locate and return a missing person, last known to be traveling to Anamdael. Before you may enter “Mother’s” land, you face your first test. Your responses determine more than you know and set the stage for an eerie adventure.

Cover of FV4 - Ziggurat of Narvi
FV4 - Ziggurat of Narvi
5th Edition
Levels 2–4
25 pages
0  0

As the fledgling adventurers continue their movement throughout the area they begin to head towards the bustling Port City of Kak. To get to there from the Dy’oe Grasslands the party will need to navigate a river running along an overgrown section of the frontier. After obtaining the services of a strange riverboat captain the party heads down the river and into adventure! Between the wildlife, a mysterious old temple, and river pirates the party discovers getting to Kak is easier said than done!

Cover of Out of Body, Out of Mind
Out of Body, Out of Mind
3rd Edition
Levels 4–6
16 pages
0  0

Welcome to the youngest and most turbulent of the Realms, a mountainous expanse known as Tirna'Cel. This place was once well known for its power mongering warlords, magic wielding Sorcerers, and archfiends from the deepest pits of the Abyss. But in the last six hundred years, this has changed. Tirna'Cel is a peaceful and welcoming land now, doing no small part to the efforts of the warlord Tirna'Gael, a member of the lands founding nobility. Tirna'Gael turned against the other rulers without warning, attacking and overwhelming them without remorse. He is said to have suddenly grown stronger and more powerful. The reasons for his remarkable gain in power unknown, so they are routinely connected to items believed to have been entombed with him by the then newly-formed paladin's Order of Garadon. After his death, Tirna'Gael body was interred in his central citadel, a large stone fortress suspended over an immense lava pit. There he is rested for nearly six hundred years, protected by the surrounding hostile environment and a small cadre of supernatural guardians summoned and permanently bound by the Order of Garadon. But recently, rumors have reached the corridors of Tirna'Cel's capital city that invaders have struck the fallen heroes burial place, in search of one or more of his legendary magic items. So far, all that is known of these foul creatures is that they are native to the environment, being resistant to the fiery dangers of the area. Your party has been summoned by the Lord of the realm, who has charged you with ending the threat to Tirna'Gael's tomb and the potential destruction of the lands long enduring peace. If the sources of Tirna'Gael's power were to fall into the wrong hands, it could mean the end of the nation as you know it.

Cover of A Chance Encounter
A Chance Encounter
5th Edition
Level 1
9 pages
1  0

A chance encounter on the road leads to the beginning of a grand adventure. It is very much a first time adventure for new characters to dip their feet in. Can easily be adjusted to a bigger or smaller adventure. This is the first adventure in a miniseries with the following adventures being: A Mystic Circle An Urgent Rescue A Dark Veil Falls

Cover of The Chest of the Aloeids
The Chest of the Aloeids
AD&D
Levels 6–8
21 pages
0  0

From the magazine: "Brave are the mortals who take on the tasks of the gods - and dreadful their fate if they fail." This adventure is heavily themed on Greek mythology, using Greek gods as NPCs and even sending the PCs back to ancient Greece to obtain the main object of the quest. Eventually the PCs find the chest that they seek, which actually holds the god Hermes inside. He was being held by the Aloeids, two brother cyclops. After rescuing him, the PCs may gain his favor and perhaps the favor of more Greek gods.

Cover of Into the temple of the Yuan-Ti
Into the temple of the Yuan-Ti
5th Edition
Level 8
21 pages
0  0

While on the search for a dear friend who went missing on the Serpent Hills, rumor has it that he has been captured by the Yuan-Ti. Following a trail, your party has been lead to an unknown settlement guarded by Yuan-Ti. Are you brave enough to venture deep into its secrets? Are you strong enough to get out alive?

Cover of Sharla's Zoo
Sharla's Zoo
AD&D
Levels 4–6
8 pages
0  0

A walk in the woods, a trip to the zoo, a day at the circus - harmless enough, right? Wrong, as players will discover when things are not as they appear to be. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of Pathfinder Adventure Path #21: The Jackals Price (Legacy of Fire 3 of 6)
Pathfinder Adventure Path #21: The Jackals Price (Legacy of Fire 3 of 6)
3.5 Edition
Level 7
92 pages
0  0

A strange map discovered in the belly of an ancient ruin has all of Katapesh intrigued. Yet none can decipher the strange markings, nor confirm much about the scroll’s purpose. In order to learn more, a trip to the sprawling market city of Katapesh itself must be mounted. Yet others want the map for themselves—scheming merchants, enraged gnolls, and even a murderous society that seeks the treasure as their own. What could be hidden within that could drive so many to such desperate acts of violence and mayhem? Is this artifact truly the one and only Scroll of Kakishon, and does the one who controls it control an entire world? This volume of the Pathfinder Adventure Path includes: ◆ “The Jackal’s Price,” an adventure for 7th-level characters, by Darrin Drader. ◆ An exploration of the markets of the city of Katapesh, including a journey into the dangerous Nightstalls, by Richard Pett. ◆ An investigation into the world of genies, from their goals and desires to their secret shames and sins, by Wolfgang Baur. ◆ Pathfinder Channa Ti’s adventures lead her into an underground realm filled with betrayal in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham. ◆ Five new monsters by Jacob Burgess, Adam Daigle, and Darrin Drader.

Cover of The Doom of Cear Ferros
The Doom of Cear Ferros
OSR
Levels 1–2
4 pages
1  0

"The broken outline of Cear Ferros emerged on the horizon. Its ancient walls stand silent and looming as you approach them, casting long and eerie shadows across the land." An adventure through a cursed castle crawling with undead in search of missing merchants. For Shadowdark Published as part of the Shots in the Dark collection.

Cover of The Tinker's Laboratory
The Tinker's Laboratory
5th Edition
Levels 4–6
5 pages
0  0

A dwarven laboratory forgotten for many centuries has finally been rediscovered, but there is sure to be danger lurking within. It turns out some of the other machines within are still active, as are some of the traps and puzzles. Prepare your party for a blend of challenging puzzles and diverse fights in the dungeon that was home to my first player kill.

Cover of Ij'Namuj
Ij'Namuj
5th Edition
Any Level
3 pages
0  0

This adventure is an exploration in creativity for the GM as the players are invited by a stranger in the center of town to play a board game called Ij’Namuj. With a devilish smile he promises a grand reward if they can complete it successfully. Unfortunately, the game unleashes chaos onto the world around it, causing terrifying weather phenomena, death knights to appear and hunt players, or even causing all of the chickens in town to go rabid and attack. The only way to return things to as they were is to complete the game, so best get to rolling those dice!

Cover of Sanguine Sacrament
Sanguine Sacrament
5th Edition
Levels 5–10
12 pages
0  0

The Godless Depths For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths.

Cover of Lady of the Lake
Lady of the Lake
AD&D
Level 1
8 pages
1  0

Who is the dying woman? Where is the lake that can save her? Even ladies in distress aren't all that they seem. Ideally, there should be at least a cleric, a magic-user, and a ranger in the party. Pgs. 11-18