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Cover of Masque of the Worms
Masque of the Worms
5th Edition
Level 1
16 pages
0

Bring the haunting themes of Edgar Allan Poe to your table! Baronness Elenore Rennet has yet to return home from a masque at Moldavia Manor two nights ago. Can the players find her and uncover the hideous secrets brooding inside the grim estate of Count Moldavia? Masque of the Worms is a 1st-level one-shot originally written for a live playthrough by the Castle Mac crew in the courtyard of the Edgar Allen Poe Museum in Richmond, VA. Check out their fantastic performance on the Castle Mac YouTube channel. This adventure is optimized for the live-streaming, one-shot format, but makes for a spooky and thrilling session at any table. It is sure to make even the bravest hearts shudder!

Cover of The Godsmouth Heresy
The Godsmouth Heresy
Pathfinder
Level 1
32 pages
1

Deep below the anarchic city of Kaer Maga, someone—or something—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric whose weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Cover of Dungeon Crawl Classics #8: Mysteries of the Drow
Dungeon Crawl Classics #8: Mysteries of the Drow
3.5 Edition
Levels 7–9
46 pages
0

Originally designed as a convention module, this adventure sends the heroes into the underdark to do battle against the mysterious denizens of the deep! A drow housemistress commissions the characters to acquire a mysterious weapon known to be in the hands of her dark elf enemies. Locating, identifying, and acquiring the magical weapon leads the heroes on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow. This adventure us specifically designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included.

Cover of DQ2 - Chasing the Slavers
DQ2 - Chasing the Slavers
5th Edition
Levels 2–4
27 pages
0

The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures.

Cover of Lai Of The Sea Hag
Lai Of The Sea Hag
5th Edition
Levels 2–3
7 pages
0

The busy port city of Jute’s Landing is built into the white cliffs of a deep, protected harbor. It is an important trade stop for many ships and merchants, but this was not always so. Long ago this quiet harbor was home to a coven of hags. Jute Windbrow killed two of the three when he and his crew claimed the harbor for themselves. Evanore, the surviving hag, has lived for more than 100 years in disguise while the city grew up around her. The legend of the heroic Jute Windbrow defeating the wicked monsters has grown as great as her bitterness and desire for vengeance.

Cover of SQ5 - Oracle of Nyo
SQ5 - Oracle of Nyo
5th Edition
Levels 1–2
16 pages
0

As you begin your path to adventuring fame, fate brings you a gift. The military is attacking a humanoid army not too far away but their powerful force has splintered the insurgents. Different groups of aggressive humanoids are now off on their own and the military is overwhelmed trying to track them down. Word has it that one such group is headed to the revered Oracle at Nyo! Your time has come and fame is within reach!

Cover of The Druid's Cave
The Druid's Cave
5th Edition
Levels 1–3
11 pages
0

A local druid has looked into the face of madness, and now instead of protecting the forest he is corrupting it. Can you find him and save the forest and the cute furry creatures that live there? A short adventure designed to be run in a single night for 3-5 characters between level 1 and 3. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid the dungeon master.

Cover of Garadon Manor
Garadon Manor
3rd Edition
Levels 6–8
16 pages
0

Note: This is a sequel to Out of Body, Out of Mind. The legend of the realm of Tirna'cel is well known. Once remembered for its power-mongering warlords, homunculi-wielding sorcerers, and archfiends from the deepest pits of the Abyss, Tirna'cel has become a powerful and welcoming land over the last 600 years, due in no small part to the efforts of the warlord Tirna'gael, a member of the land's founding nobility. But your party knows the truth. You ventured into the tomb of Tirna'gael some six months ago, and therein discovered that the fallen warlord was actually little more than his brethren: a petty, avaricious power-monger. Possessed by a rival force which also desired the kingdom - a rare incorporeal demon called a nescent, which inhabited his body and augmented his already incredible power to unforeseen levels - Tirna'gael sought to overthrow the ancient warlords only to replace them. Through Tirna'gael's augmented body, the nescent overwhelmed and eliminated the other warlords, eventually dominating the realm along. But before it could consolidate its rule and throw Tirna'cel into an even darker age, the secret of its power was discovered by the paladins of Garadon, a virtuous cell of justice and light. The paladins lured Tirna'gael into the center of his own fortress and trapped him there within a powerful anti magic field. His body withered and died but the nescent remained dormant, waiting for its chance for revenge. During your visit to Tirna'gael's fortress-tomb six months ago, you accidentally released the nescent from its prison. That enemy has since been vanquished - at least for the time being - but the memory of your pitched battle against it still lingers as you approach the original chapter house of the Order of Garadon. You have been summoned.

Cover of A Dungeon and a Dragon
A Dungeon and a Dragon
5th Edition
Levels 11–16
26 pages
0

A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his lair – and they need to do so before the sun sets. This adventure is meant to be quite challenging. Enemies know the adventurers are coming and have had time to prepare, and they do so intelligently. This adventure draws some inspiration from Tucker's kobolds. As an added bonus, this adventure is available completely for free.

Cover of Forest of Doom
Forest of Doom
AD&D
Levels 4–7
16 pages
0

For as far back in time as the tales of history stretch, the area bordering what is now the Lands of Launewt has been a foreboding, practically impenetrable forest. When the lords who ruled the various borderlands united to form the Council of Launewt a century ago, the forest was in the same physical condition as it is now: thick, dark, and expansive, said to be so dense at the center that sunlight pervaded the foliage only on the brightest days. Pgs. 41-56

Cover of The Automatic Hound
The Automatic Hound
3.5 Edition
Level 4
12 pages
0

Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburg’s dark past and defeat a monster that cannot be killed? Mystery adventure with little fighting in a small town. Can be played in a single session. At the climax a moral quandary is presented. Pgs. 14-25

Cover of Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
Pathfinder
Levels 7–8
96 pages
0

On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of lobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga's secrets for themselves.

Cover of DDAL04-09 The Tempter
DDAL04-09 The Tempter
5th Edition
Levels 5–10
22 pages
0

The people of Orașnou are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of Orașnou’s problems. It is a temptation he cannot afford to resistor can he? Part Nine of Misty Fortunes and Absent Hearts

Cover of Under the Temple Crypt
Under the Temple Crypt
OSR
Levels 4–7
8 pages
0

Under the Temple Crypt is the first in a series of site-based, Swords & Wizardry** compatible, “micro modules” that can be dropped into just about any campaign (especially a sandbox-style campaign). No underlying story-hook or rationale for exploring the site is given here. This dungeon assumes that there is a temple somewhere with a mysterious walled-in doorframe in the basement crypt. The walled-in doorframe predates the temple itself and leads to ancient subterranean structures that hint of an older civilization as well as an expansive underworld.

Cover of Gate of the Lens Wizards
Gate of the Lens Wizards
5th Edition
Level 15
28 pages
0

A world unseen lies beyond a twisted, metal gate in a remote field of the Dhalpurna Mountains. Will the characters brave the alien monstrosities, technologies, and magic inside to learn the secrets that have been brooding in this strange place for millennia? Gate of the Lens Wizard is a science-fantasy exploration adventure and includes: -A gate that leads to the tunnels beneath a distant jungle moon -Intelligent spiders at war with glass-skulled astronomy wizards -An unfathomable artifact that can rewrite time itself -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Mischief Makers
Mischief Makers
5th Edition
Level 2
26 pages
0

The town of Oallhelm is small and remote – for years they’ve been prosperous, peaceful, and self-sufficient. That's why it was such a surprise when the hobgoblin Thetch Blindeye led a war band of goblins into town and started terrorizing Oallhelm’s citizens! The PCs are on the outskirts of Oallhelm when they learn town square is overrun with the invaders – the goblins are now feasting in the streets, starting fires, setting traps, and terrorizing anyone left behind. They must drive out these mischief makers to save the town!

Cover of Unbearable Witchcraft
Unbearable Witchcraft
5th Edition
Levels 5–7
22 pages
0

Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Unnumbered maps usable in your favorite VTT.

Cover of Sekarvu's Lair
Sekarvu's Lair
3.5 Edition
5 pages
0

Sekarvu is a typical beholder. It spent much of its youth exploring underground realms and killing everything it found. One day, it came upon a large cavern filled with violet fungi. At the edge of the cavern, it found a small band of adventurers who had all but succumbed to the toxins of the fungi's tendrils. They offered little resistance to Sekarvu as it approached and began to feed on their still-writhing bodies. With its first bite, the beholder's life changed forever. Pgs. 52-55

Cover of Con18 - 4 Scriptorium of Carolinus
Con18 - 4 Scriptorium of Carolinus
5th Edition
Levels 4–5
25 pages
0

At last year's CafCon we put together this little gem. After locating strange golden scrolls on your previous adventure, you have gotten word that the sage has been able to transcribe them. Much to your amazement, you learn that the sheets lead you to the lost scriptorium! What magic & spells will you discover within the ancient temple of learning?

Cover of Mystery at Cloudhost
Mystery at Cloudhost
5th Edition
Levels 1–3
10 pages
0

Solve the Mystery! A series of unfortunate events wreak havoc in the small village of Cloudhost. From strange noises at night to temporary madness, from painful nightmares to freak accidents in the local temple, everything is going wrong and the people believe the city is cursed. Who is behind these events? Are they natural or magical? Discover the secret of Cloudhost with your party! A 1st level mystery adventure for 5th edition. After being caught in a fight on the Winter Festival, the party must investigate what is happening at Cloudhost, with a big showdown with evil! Meet reclusive merchants, fierce priests, and undead! Written for the RPG Writer Workshop.