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Cover of The Dreaming Caldera
The Dreaming Caldera
OSR
Levels 5โ€“6
23 pages
0

The Dreaming Caldera involves the players infiltrating a volcano teeming with monsters that are intent on constructing a chaos god. The players must navigate through the hostile environment, disrupt the monstrous activities, and ultimately prevent a catastrophic event. 27 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of The Tower of Trials
The Tower of Trials
5th Edition
Any Level
3 pages
0

This tower is said to be as old as time itself. It is also said to be sentient, ready to challenge any group that passes through its doors to determine if they are worthy. While brute strength is enough for some floors, others require a bit more elegance and cleverness, so a diversity is as much a strength as anything else. The spiraling top of this tower looms high in the sky, waiting for the right group of adventurers to climb to the top and claim victory. This dungeons contains alternating floors of combat challenges and puzzle challenges, so if your players are fans of such challenged then this is the dungeon for you! Note: This dungeons uses lots of puzzles included in the book. The monsters will have to be adjusted according to the party's levels.

Cover of Dungeon Crawl Classics #94: Neon Knights
Dungeon Crawl Classics #94: Neon Knights
Dungeon Crawl Classics RPG
Level 3
20 pages
0

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin. The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe? And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange neon pink glow around their eyesโ€ฆ Note: This adventure can be used setting neutral or as a means to enter the "Purple Planet" DCC setting.

Cover of The Demonskar Legacy
The Demonskar Legacy
3.5 Edition
Level 8
39 pages
0

After a riot erupts in the streets of Cauldron, the PCs must track down a missing paladin before the mob tears the city apart. The PCs try to stop an assassin during the riot and get invited to a meeting, where they are tasked to search for the missing paladin. After some investigating they will travel to Vaprak's Voice, an ancient Spell Weaver laboratory, at the edge of the Demonskar. In the dungeon they will find the "Starry Mirror", a puzzle/travel device through which they have to travel, to find the missing paladin. Part 4 of The Shackled City Adventure Path Pgs. 44-82

Cover of The Abyss Equation
The Abyss Equation
5th Edition
Levels 6โ€“8
71 pages
0

๐๐š๐ฉ๐ž๐ซ ๐๐ฎ๐ž๐ฌ๐ญ ๐๐ซ๐ž๐ฌ๐ž๐ง๐ญ๐ฌ: ๐“๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐„๐ช๐ฎ๐š๐ญ๐ข๐จ๐ง Embark on an unforgettable journey with an immersive 71-page adventure tailored for 6-8 Level characters, utilizing only this book and freely available SRD rules. Set foot in the idyllic town of Suncrop Hill, where mystery looms in every shadow and secrets lie buried beneath the surface. ๐’๐จ๐ฆ๐ž๐ญ๐ก๐ข๐ง๐  ๐ข๐ฌ ๐ซ๐จ๐ญ๐ญ๐ž๐ง ๐ข๐ง ๐ญ๐ก๐ž ๐ญ๐จ๐ฐ๐ง ๐จ๐Ÿ ๐’๐ฎ๐ง๐œ๐ซ๐จ๐ฉ ๐‡๐ข๐ฅ๐ฅ Unravel the secrets of Suncrop Hill as you brave its hidden depths, confronting challenges that will test your wit and courage. โ€ข 6 compelling adventure hooks, for your players to be drawn into a web of intrigue โ€ข 6 intricately detailed locations to explore, from quaint taverns to ominous dungeons, each teeming with secrets waiting to be unearthed ๐“๐ก๐ž ๐๐ซ๐ฎ๐ญ๐š๐ฅ ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐“๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐„๐ช๐ฎ๐š๐ญ๐ข๐จ๐ง โ€ข 9 unique monsters, each more formidable than the last, as you fight to uncover the truth and emerge victorious โ€ข Each with their own strategic battle tactics, enhancing the thrill of combat for an even more immersive experience โ€ข 1 Multi-phased Boss fight that will force your players to be tactical in order to survive ๐€๐ง๐ ๐ฐ๐ก๐š๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ฐ๐จ๐ฎ๐ฅ๐ ๐›๐ž ๐œ๐จ๐ฆ๐ฉ๐ฅ๐ž๐ญ๐ž ๐ฐ๐ข๐ญ๐ก๐จ๐ฎ๐ญ ๐ญ๐ซ๐ž๐š๐ฌ๐ฎ๐ซ๐ž? โ€ข 13 unique magic items to discover โ€ข 4 items with different rarity variants, reaching from uncommon to legendary, each with its own tantalizing power waiting to be wielded ๐ˆ๐ญ'๐ฌ ๐๐š๐ง๐ ๐ž๐ซ๐จ๐ฎ๐ฌ ๐ญ๐จ ๐ ๐จ ๐š๐ฅ๐จ๐ง๐ž! ๐“๐š๐ค๐ž ๐ญ๐ก๐ข๐ฌ. To aid in your quest, equip yourself with our meticulously crafted item and monster cards, perfectly sized for convenience and portability. โ€ข 24 magic item cards, the perfect handout to print and hand your players โ€ข 11 monster cards, with which you'll have everything you need at your fingertips

Cover of Stonefast
Stonefast
BECMI
Low Level
11 pages
0

Introductory adventure included with the 1991 "Black Box" edition of D&D

Cover of Return to the Glory
Return to the Glory
5th Edition
Levels 6โ€“8
38 pages
0

Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours! This adventure is designed for four to six orc characters

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the millerโ€™s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Cover of Scarab of Death
Scarab of Death
5th Edition
Levels 8โ€“12
29 pages
0

A young noble is found dead a block away from Nabuleeโ€™s Bazaar of the Extraordinary. Everything suggests that Nabulee was neglectful and left his scarab of death unattended, which ultimately led to the death of the noble. But how did the cursed brooch find its way out of Nabuleeโ€™s impenetrable vault in the first place? And why doesnโ€™t Nabulee remember taking it out? Will the characters solve this mystery before the nobleโ€™s vengeful father has Nabulee beheaded?

Cover of Caravan Guards
Caravan Guards
BECMI
Levels 6โ€“8
7 pages
0

The heroes get to kick some bhut. Beware of cheerful--and long-fanged--employers! While traveling along a lesser road, the PC's encounter a small merchant caravan traveling in the same direction. The merchant leader wants begs the PC's to travel with them, if only for companionship. The creatures, called Bhuts, are found in Creature Catalogue (AC9) published in 1986 by TSR. Pgs. 30-36

Cover of Wildspawn
Wildspawn
AD&D
Levels 6โ€“8
16 pages
0

A strange breed, indeed. No one returns from Revular's Island, and for good reason. The story starts in a fantasy kingdom called Lungardy, but the DM may choose any setting that borders a large body of water. Pgs. 30-45

Cover of ROS3 Curse of the Violet Corruption!
ROS3 Curse of the Violet Corruption!
AD&D
Levels 5โ€“7
40 pages
0

What began as a subtle sickness has now spread into a full-blown contagion of magical origins around Roslof Keep! Although protected from the outbreak by their Mithel Standard, the Company of the Ivory Scimitar is now challenged with not only continuing their quest to defeat the Dungeon but also saving the town that they have grown to love. With unlikely allies forming from the other Mithel Companies, as well as unforeseen help within the labyrinth itself, the Ivory Scimitar must now take on the perilous task of curing the Violet Corruption while trying to discern the nature of its cause from somewhere deep within Mithelvanr's mad dungeon of self-propagating monstrosities! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

GK3 Descendants
AD&D
Levels 3โ€“5
22 pages
0

In this adventure, a temple to a snake god that has lasted, yet changed, through the ages. This adventure takes place many years following the events that occur in the fantasy age in UN3 Dungeons. Part of a double dungeon adventure that is set in two fantastic time periods. UN3 Dungeons GK3 Descendants This adventure is formatted to both 1E & 5E gaming rules.

Cover of Thelanis: The Moonlit Garden
Thelanis: The Moonlit Garden
5th Edition
Level 5
15 pages
0

"The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand..." This is a one-shot adventure through one of the twisted fairy tale baronies of Thelanis. In it, the players find themselves in a strange land seeking an item they know little about. They will encounter a village whose people have been turned to shrubs, be shrunk down to a 20th of their size in a garden of tiny trees, fight a tree which is also a beholder, and come face to face with the Lady in Shadow herself. The adventure is for four level 5 players (though adjusting for 3-6 players would be minimal effort) and is expected to take around five hours. It is a great introduction to the planes of Eberron for DMs and players alike. It includes: * An exciting mystery to unravel * Three vicious new monsters to fight: earth bear, topiary beast, and the treeholder * Simple rules for running a skill challenge * A series of detailed maps for each combat encounter and an image for the puzzle encounter

Cover of AL3 - River Pirates
AL3 - River Pirates
5th Edition
Levels 3โ€“5
19 pages
0

With a bit of experience under your belts, you roll into the small town of Windomere with the hopes of catching a ferry to the larger community of Sepopolis. Your initial greeting lacked a warm glow and you quickly discover why. Apparently a river pirate with the moniker of โ€˜Slippery Peatโ€™ and his cronies have been causing quite a stir in the area. You have a bit of a layoverโ€ฆready to do the region a favor?

Cover of The Sorrows of Southsward Keep
The Sorrows of Southsward Keep
5th Edition
Levels 3โ€“5
24 pages
0

A one-shot adventure of dark fantasy, tragedy, and horror... - 4-6 hour adventure for 3rd - 5th level characters. - 24 pages of an elegant, easy to read PDF. - 4 custom handouts that pair with the adventure. - 2 custom monsters. - 10+ trinkets and magic items for handing out to your players. - 6 gorgeous free battle maps that can be found here: https://www.dmsguild.com/product/434359/Map-Pack-01--The-Sorrows-of-Southsward-Keep

Cover of PS7 - City of Harvick
PS7 - City of Harvick
5th Edition
Levels 6โ€“9
21 pages
0

After a restful time in Queenโ€™s Point you begin to hear rumors of some โ€œlost cityโ€ being discovered. After speaking with some of the locals and visiting the library you become intrigued. Apparently Harvick was abandoned during the plague years and its riches were never recovered. Along with the regular valuables one would find in an abandoned city, it is rumored that an ancient artifact or two may also be present. Sounds like itโ€™s time to strap on the adventuring gear and take a look around.

Cover of Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6)
Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6)
Pathfinder
Levels 3โ€“5
93 pages
0

To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the cityโ€™s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actorโ€™s first big hit is often his last? This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes: "The Sixfold Trial," a Pathfinder RPG adventure for 3rd-level characters, by Richard Pett The Six Trials of Larazod, the complete and unabridged text of that infamously deadly play, by Nicolas Logue An exploration of the faith of Iomedae the Inheritor, goddess of valor, by Sean K Reynolds Pathfinder Varian Jeggare investigating death among the aristocracy in the Pathfinderโ€™s Journal, by Dave Gross Six new monsters by Darrin Drader, David Eitelbach, Sean K Reynolds, and F. Wesley Schneider

A Rhyme Gone Wrong
4th Edition
Levels 3โ€“5
9 pages
0

A short mystery adventure with only two combat encounters: An archfey has placed a curse on a small hamlet, putting all the adults to sleep. The PCs must talk to the children to learn what's going on. When they get too close to figuring it out, boggles attack. Eventually the PCs realise they have to compose a short verse of poetry to wake the adults. When they do, an avatar of the archfey attacks in one last attempt to stop the PCs.

Cover of I3-5 Desert of Desolation
I3-5 Desert of Desolation
AD&D
Levels 5โ€“9
128 pages
0

Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. Gradually, the winds change direction, bearing a thin streak of white mist toward you from the pyramid. It swirls and takes shape as a faceless man dressed in ancient robes and an ornate head-piece; moonlight shining through his ghostly body and robes, he lifts his arms toward the pyramid and speaks. It was magic that conveyed you all to Bralizar, and an ancient map that guided you through the pass in The Dustwall. But it was, after all, the tales that finally brought you to this place - tales of endless wealth, of spirit-guarded pyramids, of crystalline obelisks, of gemstones with mysterious properties. Now, as the haunted voice of the spectre before you begins his tale, you wonder if the treasure and the quest are worth the price...perhaps your very lives. Are you really the heroes of the prophecies, those who will overcome the foretold tests, and those for whom the treasure awaits? It is time to search your hearts before you venture further into the Desert of Desolation. An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set in the Fabulous Forgotten Realms TSR 9199